Illustrated Myth: Culture & Meaning Through Graphic
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Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
Comics, Graphic Novels, Manga, & Anime
SAN DIEGO PUBLIC LIBRARY PATHFINDER Comics, Graphic Novels, Manga, & Anime The Central Library has a large collection of comics, the Usual Extra Rarities, 1935–36 (2005) by George graphic novels, manga, anime, and related movies. The Herriman. 741.5973/HERRIMAN materials listed below are just a small selection of these items, many of which are also available at one or more Lions and Tigers and Crocs, Oh My!: A Pearls before of the 35 branch libraries. Swine Treasury (2006) by Stephan Pastis. GN 741.5973/PASTIS Catalog You can locate books and other items by searching the The War Within: One Step at a Time: A Doonesbury library catalog (www.sandiegolibrary.org) on your Book (2006) by G. B. Trudeau. 741.5973/TRUDEAU home computer or a library computer. Here are a few subject headings that you can search for to find Graphic Novels: additional relevant materials: Alan Moore: Wild Worlds (2007) by Alan Moore. cartoons and comics GN FIC/MOORE comic books, strips, etc. graphic novels Alice in Sunderland (2007) by Bryan Talbot. graphic novels—Japan GN FIC/TALBOT To locate materials by a specific author, use the last The Black Diamond Detective Agency: Containing name followed by the first name (for example, Eisner, Mayhem, Mystery, Romance, Mine Shafts, Bullets, Will) and select “author” from the drop-down list. To Framed as a Graphic Narrative (2007) by Eddie limit your search to a specific type of item, such as DVD, Campbell. GN FIC/CAMPBELL click on the Advanced Catalog Search link and then select from the Type drop-down list. -
Beowulf: the Graphic Novel Created by Stephen L
ORIGINAL GRAPHIC NOVEL THE GRAPHIC NOVEL TUFSOtTUFJOJOHFSt4UVEBCBLFS Carlos Barrera (order #4973052) 71.204.91.28 THE GRAPHIC NOVEL Carlos Barrera (order #4973052) 71.204.91.28 THE GRAPHIC NOVEL Writer Stephen L. Stern Artist Christopher Steininger Letterer Chris Studabaker Cover Christopher Steininger For MARKOSIA ENTERPRISES, Ltd. Harry Markos Publisher & Managing Partner Chuck Satterlee Director of Operations Brian Augustyn Editor-In-Chief Tony Lee Group Editor Thomas Mauer Graphic Design & Pre-Press Beowulf: The Graphic Novel created by Stephen L. Stern & Christopher Steininger, based on the translation of the classic poem by Francis Gummere Beowulf: The Graphic Novel. TM & © 2007 Markosia and Stephen L. Stern. All Rights Reserved. Reproduction of any part of this work by any means without the written permission of the publisher is expressly forbidden. Published by Markosia Enterprises, Ltd. Unit A10, Caxton Point, Caxton Way, Stevenage, UK. FIRST PRINTING, October 2007. Harry Markos, Director. Brian Augustyn, EiC. Printed in the EU. Carlos Barrera (order #4973052) 71.204.91.28 Beowulf: The Graphic Novel An Introduction by Stephen L. Stern Writing Beowulf: The Graphic Novel has been one of the most fulfilling experiences of my career. I was captivated by the poem when I first read it decades ago. The translation was by Francis Gummere, and it was a truly masterful work, retaining all of the spirit that the anonymous author (or authors) invested in it while making it accessible to modern readers. “Modern” is, of course, a relative term. The Gummere translation was published in 1910. Yet it held up wonderfully, and over 60 years later, when I came upon it, my imagination was captivated by its powerful descriptions of life in a distant place and time. -
The Prose Edda
THE PROSE EDDA SNORRI STURLUSON (1179–1241) was born in western Iceland, the son of an upstart Icelandic chieftain. In the early thirteenth century, Snorri rose to become Iceland’s richest and, for a time, its most powerful leader. Twice he was elected law-speaker at the Althing, Iceland’s national assembly, and twice he went abroad to visit Norwegian royalty. An ambitious and sometimes ruthless leader, Snorri was also a man of learning, with deep interests in the myth, poetry and history of the Viking Age. He has long been assumed to be the author of some of medieval Iceland’s greatest works, including the Prose Edda and Heimskringla, the latter a saga history of the kings of Norway. JESSE BYOCK is Professor of Old Norse and Medieval Scandinavian Studies at the University of California, Los Angeles, and Professor at UCLA’s Cotsen Institute of Archaeology. A specialist in North Atlantic and Viking Studies, he directs the Mosfell Archaeological Project in Iceland. Prof. Byock received his Ph.D. from Harvard University after studying in Iceland, Sweden and France. His books and translations include Viking Age Iceland, Medieval Iceland: Society, Sagas, and Power, Feud in the Icelandic Saga, The Saga of King Hrolf Kraki and The Saga of the Volsungs: The Norse Epic of Sigurd the Dragon Slayer. SNORRI STURLUSON The Prose Edda Norse Mythology Translated with an Introduction and Notes by JESSE L. BYOCK PENGUIN BOOKS PENGUIN CLASSICS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., -
Graphic Gothic Introduction Julia Round
Graphic Gothic Introduction Julia Round ‘Graphic Gothic’ was the seventh International Graphic Novel and Comics Conference, held at Manchester Metropolitan University in June 2016.1 The event brought together fifty scholars from all over the globe, who explored Gothic under themes such as setting, politics, adaptation, censorship, monstrosity, gender, and corporeality. This issue of Studies in Comics collects selected papers from the conference, alongside expanded versions of the talks given by three of our four keynote speakers: Hannah Berry, Toni Fejzula and Matt Green. It is complemented by a comics section that recalls the conference and reflects the potential of Gothic to inform and inspire as Paul Fisher Davies provides a sketchnoted diary of the event. Defining the Gothic is a difficult task. Baldick and Mighall (2012: 273) note that much of the relevant scholarship to date has primarily applied ‘the broadest kind of negation: the Gothic is cast as the opposite of Enlightenment reason, as it is the opposite of bourgeois literary realism.’ Moers also suggests that the meaning of Gothic ‘is not so easily stated except that it has to do with fear’ (1978: 90). Many Gothic scholars and writers have explored the nature of this fear: attempting to draw out and categorise the metaphorical meanings and affect it can create. H.P. Lovecraft (1927: 41) claims that ‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind fear of the unknown’ (Lovecraft 1927: 41) and that this is the basis for ‘the weirdly horrible tale’ as a literary form. Ann Radcliffe (1826: 5) famously separates terror and horror, and later writers and critics such as Devendra Varma (1957), Robert Hume (1969), Stephen King (1981), Gina Wisker and Dale Townshend continue to explore this divide. -
GRAPHIC NOVELS in ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: a PHENOMENOLOGICAL CASE STUDY Cary Gillenwater a Dissertation Submi
GRAPHIC NOVELS IN ADVANCED ENGLISH/LANGUAGE ARTS CLASSROOMS: A PHENOMENOLOGICAL CASE STUDY Cary Gillenwater A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the School of Education. Chapel Hill 2012 Approved by: Madeleine Grumet James Trier Jeff Greene Lucila Vargas Renee Hobbs © 2012 Cary Gillenwater ALL RIGHTS RESERVED ii ABSTRACT CARY GILLENWATER: Graphic novels in advanced English/language arts classrooms: A phenomenological case study (Under the direction of Madeleine Grumet) This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students—a research area that is currently limited. Literature from a variety of disciplines was compared and contrasted with observations, interviews, questionnaires, and structured think-aloud activities for this purpose. The following questions guided the study: (1) What are the prevailing attitudes/opinions held by the ELA teachers who use graphic novels and their students about this medium? (2) What interests do the students have that connect to the phenomenon of comic book/graphic novel reading? (3) How do the teachers and the students make meaning from graphic novels? The findings generally affirmed previous scholarship that the medium of comic books/graphic novels can play a beneficial role in ELA classrooms, encouraging student involvement and ownership of texts and their visual literacy development. The findings also confirmed, however, that teachers must first conceive of literacy as more than just reading and writing phonetic texts if the use of the medium is to be more than just secondary to traditional literacy. -
Manga As a Teaching Tool 1
Manga as a Teaching Tool 1 Manga as a Teaching Tool: Comic Books Without Borders Ikue Kunai, California State University, East Bay Clarissa C. S. Ryan, California State University, East Bay Proceedings of the CATESOL State Conference, 2007 Manga as a Teaching Tool 2 Manga as a Teaching Tool: Comic Books Without Borders The [manga] titles are flying off the shelves. Students who were not interested in EFL have suddenly become avid readers ...students get hooked and read [a] whole series within days. (E. Kane, personal communication, January 17, 2007) For Americans, it may be difficult to comprehend the prominence of manga, or comic books, East Asia.1. Most East Asian nations both produce their own comics and publish translated Japanese manga, so Japanese publications are popular across the region and beyond. Japan is well-known as a highly literate society; what is less well-known is the role that manga plays in Japanese text consumption (Consulate General of Japan in San Francisco). 37% of all publications sold in Japan are manga of one form or another, including monthly magazines, collections, etc. (Japan External Trade Organization [JETRO], 2006). Although Japan has less than half the population of the United States, manga in all formats amounted to sales within Japan of around 4 billion dollars in 2005 (JETRO, 2006). This total is about seven times the United States' 2005 total comic book, manga, and graphic novel sales of 565 million dollars (Publisher's Weekly, 2007a, 2007b). Additionally, manga is closely connected to the Japanese animation industry, as most anime2 television series and films are based on manga; manga also provides inspiration for Japan's thriving video game industry. -
Gylfaginning Codex Regius, F
Snorri Sturluson Edda Prologue and Gylfaginning Codex Regius, f. 7v (reduced) (see pp. 26/34–28/1) Snorri Sturluson Edda Prologue and Gylfaginning Edited by ANTHONY FAULKES SECOND EDITION VIKING SOCIETY FOR NORTHERN RESEARCH UNIVERSITY COLLEGE LONDON 2005 © Anthony Faulkes 1982/2005 Second Edition 2005 First published by Oxford University Press in 1982 Reissued by Viking Society for Northern Research 1988, 2000 Reprinted 2011 ISBN 978 0 903521 64 2 Printed by Short Run Press Limited, Exeter Contents Codex Regius, fol. 7v ..........................................................Frontispiece Abbreviated references ....................................................................... vii Introduction ..........................................................................................xi Synopsis ..........................................................................................xi The author ..................................................................................... xii The title ....................................................................................... xvii The contents of Snorri’s Edda ................................................... xviii Models and sources ........................................................................ xx Manuscripts .............................................................................. xxviii Bibliography ...............................................................................xxxi Text ....................................................................................................... -
From Michael Strogoff to Tigers and Traitors ― the Extraordinary Voyages of Jules Verne in Classics Illustrated
Submitted October 3, 2011 Published January 27, 2012 Proposé le 3 octobre 2011 Publié le 27 janvier 2012 From Michael Strogoff to Tigers and Traitors ― The Extraordinary Voyages of Jules Verne in Classics Illustrated William B. Jones, Jr. Abstract From 1941 to 1971, the Classics Illustrated series of comic-book adaptations of works by Shakespeare, Hugo, Dickens, Twain, and others provided a gateway to great literature for millions of young readers. Jules Verne was the most popular author in the Classics catalog, with ten titles in circulation. The first of these to be adapted, Michael Strogoff (June 1946), was the favorite of the Russian-born series founder, Albert L. Kanter. The last to be included, Tigers and Traitors (May 1962), indicated how far among the Extraordinary Voyages the editorial selections could range. This article explores the Classics Illustrated pictorial abridgments of such well-known novels as 20,000 Leagues Under the Sea and Around the World in 80 Days and more esoteric selections such as Off on a Comet and Robur the Conqueror. Attention is given to both the adaptations and the artwork, generously represented, that first drew many readers to Jules Verne. Click on images to view in full size. Résumé De 1941 à 1971, la collection de bandes dessinées des Classics Illustrated (Classiques illustrés) offrant des adaptations d'œuvres de Shakespeare, Hugo, Dickens, Twain, et d'autres a fourni une passerelle vers la grande littérature pour des millions de jeunes lecteurs. Jules Verne a été l'auteur le plus populaire du catalogue des Classics, avec dix titres en circulation. -
A Handbook of Norse Mythology
A HANDBOOK OF NORSE MYTHOLOGY BY KARL MORTENSEN DOCTOR OF PHILOSOPHY UNIVERSITY OF COPENHAGEN ; ADJUNCT AT THE CATHEDRAL SCHOOL (ROYAL GYMNASIUM) AT ODENSB TRANSLATED FROM THE DANISH BY A. CLINTON CROWELL ASSOCIATE PROFESSOR IN BROWN UNIVERSITY 1 ' , . * ' ' - r , * - . l I I . , NEW YORK THOMAS Y. CROWELL COMPANY PUBLISHERS THE NEW YORK PUBLIC LIBRARY COPYRIGHT, 1913, BY THOMAS Y. CROWELL COMPANY. Published March, 1913. This compilation © Phoenix E-Books UK AUTHOR'S PREFACE THIS popular presentation of the myths and sagas which took shape here in the North but whose foundation is common property of all the people who speak a Gothic-Germanic language, first appeared in 1898 and has been used since then in the study of Xorse Mythology in the high schools and universities of all the Scandina- vian countries. Since Professor Crowell has thought that the little book might also achieve a modest success in the youngest but richest and.mosi powerful branch which has grown iron, cur ccmin-on >;uot, I have without hesitation, accopte^ his friendly pro- posal to transjate.jc into English. I find r great satisfaction m, hav -;ig my work put into the world's most comprehensive lan- guage and placed before students in the United States, where I have so many friends, where so many relatives and fel- low-countrymen have found a home and a iii iv AUTHOR'S PREFACE future, and toward which country we Northerners look with the deepest admira- tion and respect for the mighty forces which are seeking to control material things and to break new ground in the infinite realms of the intellect. -
Viking Art, Snorri Sturluson and Some Recent Metal Detector Finds. Fornvännen 113
•• JOURNAL OF SWEDISH ANTIQUARIAN RESEARCH 2018:1 Art. Pentz 17-33_Layout 1 2018-02-16 14:37 Sida 17 Viking art, Snorri Sturluson and some recent metal detector finds By Peter Pentz Pentz, P., 2018. Viking art, Snorri Sturluson and some recent metal detector finds. Fornvännen 113. Stockholm. This paper seeks to contribute to a recent debate on the use of private metal detect- ing and its value within archaeology. Specifically it explores – by presenting some recently found Viking Period artefacts from Denmark – how private metal detect- ing can contribute to our understanding of Viking minds. By bringing together the myths as related by Snorri Sturluson in the early 13th century with the artefacts, I argue that thanks to private metal detecting through the last decades, our ability to recognise Viking art as narrative art has improved substantially. Peter Pentz, National Museum of Denmark, Ny Vestergade 10, DK–1471 København K [email protected] Over 60 years ago, Thorkild Ramskou (1953) the main problems in understanding Viking art described Viking art as almost exclusively deco- is the scarcity of reference materials. We largely rative, only functioning as a covering for plain know Norse mythology and its narratives through surfaces. In the rare cases where it was represen- Medieval Christian authors, in particular Snorri. tative, quality was poor. Viking artists, he stated, Hence, the myths have come down to us biased, preferred to portray scenes from myths of the reinterpreted and even now and then propagan- gods and heroic legends. Such scenes functioned dised. Furthermore, what survived is only a selec- as mnemonics; for the viewer they would recall tion. -
By Lee A. Breakiron REVIEWING the REVIEW
REHEAPA Summer Solstice 2010 By Lee A. Breakiron REVIEWING THE REVIEW Belying its name, the first issue of the fanzine The Howard Review (THR) contained no reviews, but only because its editor and publisher, Dennis McHaney, had wanted to hold it to 24 pages while including Howard’s story “The Fearsome Touch of Death” and Glenn Lord’s “The Fiction of Robert E. Howard: A Checklist.” McHaney had sent a list of the published works to Lord, who added the unpublished works. “Fearsome” had not been reprinted since its appearance in Weird Tales in February, 1930, and it was de rigueur at the time for any REH fanzine to feature some unpublished or unreprinted material by Howard. Lord had provided the material and permission required, as he was to do for so many fanzines, magazines, and books published during the Howard Boom of the 1970s. In the issue’s editorial, McHaney states that his zine “will be strictly devoted to Robert E. Howard, and will only review new material by others if that material is directly related to R.E.H., or one of his creations,” including pastiches. It would also “contain fiction and poetry by Howard, including obscure, out-of-print items as well as unpublished pieces.” [1, p. 3] And so began one of the better known fanzines of the period, produced by the longest active contributor to Howard fandom, given that he is still active. Marked by continual experimentation and improvement in format and style, THR reflected its creator’s interest and skill in graphic design and his drive to constantly hone those skills and utilize the best technology available.