Strategic Reasoning in Complex Zero-Sum Computer Games / Anderson Rocha Tavares
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Tribes: a New Turn-Based Strategy Game for AI Research
Tribes: A New Turn-Based Strategy Game for AI Research Diego Perez-Liebana, Yu-Jhen Hsu, Stavros Emmanouilidis, Bobby Dewan Akram Khaleque, Raluca D. Gaina School of Electronic Engineering and Computer Science Queen Mary University of London, UK Abstract two main methods that provide the functionality required by SFP (next - to advance the game state, and copy - to This paper introduces Tribes, a new turn-based strategy game clone it) can be computationally expensive in execution time framework. Tribes is a multi-player, multi-agent, stochastic and partially observable game that involves strategic and tac- and memory. That is one of the reasons why the more com- tical combat decisions. A good playing strategy requires the plex environments (e.g Starcraft II (Blizzard Entertainment management of a technology tree, build orders and economy. 2010)) do not provide a FM API for AI agents. The framework provides a Forward Model, which can be There has been some previous work on frameworks used by Statistical Forward Planning methods. This paper de- that incorporate FM access for SFP in strategy games. scribes the framework and the opportunities for Game AI re- Some of these benchmarks are concerned with the manage- search it brings. We further provide an analysis on the action space of this game, as well as benchmarking a series of agents ment of multiple units, such as HeroAIcademy (Justesen, (rule based, one step look-ahead, Monte Carlo, Monte Carlo Mahlmann, and Togelius 2016) and Bot Bowl (Justesen et Tree Search, and Rolling Horizon Evolution) to study their al. 2019). Santiago Ontan˜on’s´ µRTS (Ontan˜on´ et al. -
Happy Birthday!
THE THURSDAY, APRIL 1, 2021 Quote of the Day “That’s what I love about dance. It makes you happy, fully happy.” Although quite popular since the ~ Debbie Reynolds 19th century, the day is not a public holiday in any country (no kidding). Happy Birthday! 1998 – Burger King published a full-page advertisement in USA Debbie Reynolds (1932–2016) was Today introducing the “Left-Handed a mega-talented American actress, Whopper.” All the condiments singer, and dancer. The acclaimed were rotated 180 degrees for the entertainer was first noticed at a benefit of left-handed customers. beauty pageant in 1948. Reynolds Thousands of customers requested was soon making movies and the burger. earned a nomination for a Golden Globe Award for Most Promising 2005 – A zoo in Tokyo announced Newcomer. She became a major force that it had discovered a remarkable in Hollywood musicals, including new species: a giant penguin called Singin’ In the Rain, Bundle of Joy, the Tonosama (Lord) penguin. With and The Unsinkable Molly Brown. much fanfare, the bird was revealed In 1969, The Debbie Reynolds Show to the public. As the cameras rolled, debuted on TV. The the other penguins lifted their beaks iconic star continued and gazed up at the purported Lord, to perform in film, but then walked away disinterested theater, and TV well when he took off his penguin mask into her 80s. Her and revealed himself to be the daughter was actress zoo director. Carrie Fisher. ©ActivityConnection.com – The Daily Chronicles (CAN) HURSDAY PRIL T , A 1, 2021 Today is April Fools’ Day, also known as April fish day in some parts of Europe. -
Special Tactics: a Bayesian Approach to Tactical Decision-Making Gabriel Synnaeve, Pierre Bessière
Special Tactics: a Bayesian Approach to Tactical Decision-making Gabriel Synnaeve, Pierre Bessière To cite this version: Gabriel Synnaeve, Pierre Bessière. Special Tactics: a Bayesian Approach to Tactical Decision-making. Proceedings of the IEEE Conference on Computational Intelligence and Games, Sep 2012, Granada, Spain. pp.978-1-4673-1194-6/12/ 409-416. hal-00752841 HAL Id: hal-00752841 https://hal.archives-ouvertes.fr/hal-00752841 Submitted on 16 Nov 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Special Tactics: a Bayesian Approach to Tactical Decision-making Gabriel Synnaeve ([email protected]) and Pierre Bessiere` ([email protected]) Abstract—We describe a generative Bayesian model of tactical intention Strategy (tech tree, 3 min time to switch behaviors attacks in strategy games, which can be used both to predict army composition) attacks and to take tactical decisions. This model is designed to partial easily integrate and merge information from other (probabilistic) information estimations and heuristics. In particular, it handles uncertainty Tactics (army 30 sec in enemy units’ positions as well as their probable tech tree. We positions) claim that learning, being it supervised or through reinforcement, more adapts to skewed data sources. -
Aircraft Collection
A, AIR & SPA ID SE CE MU REP SEU INT M AIRCRAFT COLLECTION From the Avenger torpedo bomber, a stalwart from Intrepid’s World War II service, to the A-12, the spy plane from the Cold War, this collection reflects some of the GREATEST ACHIEVEMENTS IN MILITARY AVIATION. Photo: Liam Marshall TABLE OF CONTENTS Bombers / Attack Fighters Multirole Helicopters Reconnaissance / Surveillance Trainers OV-101 Enterprise Concorde Aircraft Restoration Hangar Photo: Liam Marshall BOMBERS/ATTACK The basic mission of the aircraft carrier is to project the U.S. Navy’s military strength far beyond our shores. These warships are primarily deployed to deter aggression and protect American strategic interests. Should deterrence fail, the carrier’s bombers and attack aircraft engage in vital operations to support other forces. The collection includes the 1940-designed Grumman TBM Avenger of World War II. Also on display is the Douglas A-1 Skyraider, a true workhorse of the 1950s and ‘60s, as well as the Douglas A-4 Skyhawk and Grumman A-6 Intruder, stalwarts of the Vietnam War. Photo: Collection of the Intrepid Sea, Air & Space Museum GRUMMAN / EASTERNGRUMMAN AIRCRAFT AVENGER TBM-3E GRUMMAN/EASTERN AIRCRAFT TBM-3E AVENGER TORPEDO BOMBER First flown in 1941 and introduced operationally in June 1942, the Avenger became the U.S. Navy’s standard torpedo bomber throughout World War II, with more than 9,836 constructed. Originally built as the TBF by Grumman Aircraft Engineering Corporation, they were affectionately nicknamed “Turkeys” for their somewhat ungainly appearance. Bomber Torpedo In 1943 Grumman was tasked to build the F6F Hellcat fighter for the Navy. -
Zerohack Zer0pwn Youranonnews Yevgeniy Anikin Yes Men
Zerohack Zer0Pwn YourAnonNews Yevgeniy Anikin Yes Men YamaTough Xtreme x-Leader xenu xen0nymous www.oem.com.mx www.nytimes.com/pages/world/asia/index.html www.informador.com.mx www.futuregov.asia www.cronica.com.mx www.asiapacificsecuritymagazine.com Worm Wolfy Withdrawal* WillyFoReal Wikileaks IRC 88.80.16.13/9999 IRC Channel WikiLeaks WiiSpellWhy whitekidney Wells Fargo weed WallRoad w0rmware Vulnerability Vladislav Khorokhorin Visa Inc. Virus Virgin Islands "Viewpointe Archive Services, LLC" Versability Verizon Venezuela Vegas Vatican City USB US Trust US Bankcorp Uruguay Uran0n unusedcrayon United Kingdom UnicormCr3w unfittoprint unelected.org UndisclosedAnon Ukraine UGNazi ua_musti_1905 U.S. Bankcorp TYLER Turkey trosec113 Trojan Horse Trojan Trivette TriCk Tribalzer0 Transnistria transaction Traitor traffic court Tradecraft Trade Secrets "Total System Services, Inc." Topiary Top Secret Tom Stracener TibitXimer Thumb Drive Thomson Reuters TheWikiBoat thepeoplescause the_infecti0n The Unknowns The UnderTaker The Syrian electronic army The Jokerhack Thailand ThaCosmo th3j35t3r testeux1 TEST Telecomix TehWongZ Teddy Bigglesworth TeaMp0isoN TeamHav0k Team Ghost Shell Team Digi7al tdl4 taxes TARP tango down Tampa Tammy Shapiro Taiwan Tabu T0x1c t0wN T.A.R.P. Syrian Electronic Army syndiv Symantec Corporation Switzerland Swingers Club SWIFT Sweden Swan SwaggSec Swagg Security "SunGard Data Systems, Inc." Stuxnet Stringer Streamroller Stole* Sterlok SteelAnne st0rm SQLi Spyware Spying Spydevilz Spy Camera Sposed Spook Spoofing Splendide -
REPRESENTING UNCERTAINTY in RTS GAMES M.Sc. PROJECT REPORT
REPRESENTING UNCERTAINTY IN RTS GAMES Björn Jónsson Master of Science Software Engineering January 2012 School of Computer Science Reykjavík University M.Sc. PROJECT REPORT Representing Uncertainty in RTS Games by Björn Jónsson Project report submitted to the School of Computer Science at Reykjavík University in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering January 2012 Project Report Committee: Dr. Yngvi Björnsson, Supervisor Accociate Professor, Reykjavík University, Iceland Dr. Hannes Högni Vilhjálmsson Accociate Professor, Reykjavík University, Iceland Dr. Jón Guðnason Assistant Professor, Reykjavík University, Iceland Copyright Björn Jónsson January 2012 Representing Uncertainty in RTS Games Björn Jónsson January 2012 Abstract Real-time strategy (RTS) games are partially observable environments, re- quiring players to reason under uncertainty. The main source of uncertainty in RTS games is that players do not initially know the game map, including what units the opponent has created. This information gradually improves, in part by exploring, as the game progresses. To compensate for this uncer- tainty, human players use their experience and domain knowledge to estimate the combination of units that opponents control, and make decisions based on these estimates. For RTS game AI to mimic this behavior of human players, a suitable knowledge representation is required. The order in which units can be created in RTS games is conditioned by a game specific technology tree where units represented by parent nodes in the tree need to be created before units represented by child nodes can be created. We propose the use of a Bayesian Network (BN) to represent the beliefs that RTS game AI players have about the expansion of the technology tree of their opponents. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5 Masterarbeit im Fach English and American Literatures, Cultures, and Media der Philosophischen Fakultät der Christian-Albrechts-Universität zu Kiel vorgelegt von Malte Wendt Erstgutachter: Prof. Dr. Christian Huck Zweitgutachter: Tristan Emmanuel Kugland Kiel im März 2018 Table of contents 1 Introduction 1 2 Hypothesis 4 3 Methodology 5 3.1 Inclusions and exclusions 5 3.2 Structure 7 4 Relevant postcolonial concepts 10 5 Overview and categorization of Civilization 5 18 5.1 Premise and paths to victory 19 5.2 Basics on rules, mechanics, and interface 20 5.3 Categorization 23 6 Narratology: surface design 24 6.1 Paratexts and priming 25 6.1.1 Announcement trailer 25 6.1.2 Developer interview 26 6.1.3 Review and marketing 29 6.2 Civilizations and leaders 30 6.3 Universal terminology and visualizations 33 6.4 Natural, National, and World Wonders 36 6.5 Universal history and progress 39 6.6 User interface 40 7 Ludology: procedural rhetoric 43 7.1 Defining ludological terminology 43 7.2 Progress and the player element: the emperor's new toys 44 7.3 Unity and territory: the worth of a nation 48 7.4 Religion, Policies, and Ideology: one nation under God 51 7.5 Exploration and barbarians: into the heart of darkness 56 7.6 Resources, expansion, and exploitation: for gold, God, and glory 58 7.7 Collective memory and culture: look on my works 62 7.8 Cultural Victory and non-violent relations: the ballot 66 7.9 Domination Victory and war: the bullet 71 7.10 The Ex Nihilo Paradox: build like an Egyptian 73 7.11 The Designed Evolution Dilemma: me, the people 77 8 Conclusion and evaluation 79 Deutsche Zusammenfassung 83 Bibliography 87 1 Introduction “[V]ideo games – an important part of popular culture – mediate ideology, whether by default or design.” (Hayse, 2016:442) This thesis aims to uncover the imperialist and colonialist ideologies relayed in the video game Sid Meier's Civilization V (2K Games, 2010) (abbrev. -
Downloaded From
This is the author’s version of a work that was submitted/accepted for pub- lication in the following source: Sweetser, Penelope, Johnson, Daniel M., Wyeth, Peta,& Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strat- egy games. In Proceedings of the 8th Australasian Conference on Inter- active Entertainment: Playing the System, ACM, Aotea Centre, Auckland, New Zealand. This file was downloaded from: http://eprints.qut.edu.au/58220/ c Copyright 2012 ACM Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for compo- nents of this work owned by others than ACM must be honored. Abstract- ing with credit is permitted. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Notice: Changes introduced as a result of publishing processes such as copy-editing and formatting may not be reflected in this document. For a definitive version of this work, please refer to the published source: http://dx.doi.org/10.1145/2336727.2336728 GameFlow Heuristics for Designing and Evaluating Real-Time Strategy Games Penelope Sweetser Daniel Johnson Peta Wyeth Queensland University of Technology Queensland University of Technology Queensland University of Technology Brisbane, Australia Brisbane, Australia Brisbane, Australia [email protected] [email protected] [email protected] Anne Ozdowska Queensland University of Technology Brisbane, Australia [email protected] ABSTRACT Pervasive GameFlow [14], EGameFlow [10], RTS-GameFlow The GameFlow model strives to be a general model of player [8], as well as a number of others. -
Los Deportes Alternativos En La Escuela
10mo Congreso Argentino de Educación Física y Ciencias. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación. Departamento de Educación Física, La Plata, 2013. Los deportes alternativos en la escuela. Aromando, Marcelo Damián. Cita: Aromando, Marcelo Damián (2013). Los deportes alternativos en la escuela. 10mo Congreso Argentino de Educación Física y Ciencias. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación. Departamento de Educación Física, La Plata. Dirección estable: https://www.aacademica.org/000-049/166 Acta Académica es un proyecto académico sin fines de lucro enmarcado en la iniciativa de acceso abierto. Acta Académica fue creado para facilitar a investigadores de todo el mundo el compartir su producción académica. Para crear un perfil gratuitamente o acceder a otros trabajos visite: https://www.aacademica.org. 10º Congreso Argentino y 5º Latinoamericano de Educación Física y Ciencias 1 a. Título: LOS DEPORTES ALTERNATIVOS EN LA ESCUELA: b. Autor: MARCELO DAMIAN AROMANDO [email protected] c. Resumen: En la búsqueda de nuevas propuestas, experimentando, haciendo cursos y compartiendo experiencias; no sólo con otros y otras profes sino también con gente a la que le gusta el deporte y el movimiento como estilo de vida, descubrí un abanico inmenso de posibilidades y encontré que los deportes alternativos pueden ser un recurso integrador de edades, sexos y estados físicos adecuándose con facilidad a cualquier espacio y así poder sumar a “lo convencional y tradicional” de la Educación Física, y que todas las personas (niño/a- adolescente-adulto/a) puedan realizar deportes con facilidad y placer. -
Residentialstreet Playbook EN.Pdf
The residential street playbook TheImprint: residential street playbook 1st edition, April 2020 Created within the framework of the EU “Metamorphosis” project, as supported by the European Commission. The responsibility for the cont- ent of this publication lies solely with the authors. It does not necessarily reflect the opinion of the European Union. Neither the EACI, CEE, nor the European Commission are responsible for the use of the information contained herein. Idea and concept: Forschungsgesellschaft Mobilität FGM Association Fratz Graz – Werkstatt für Spiel(t)räume Authors, editors: Sonja Postl, Ernst Muhr, Karl Reiter and Alan Wong Publisher: Forschungsgesellschaft Mobilität FGM Schönaugasse 8a 8010 Graz +43 (0)316 8104510 [email protected] www.fgm.at Picture credits: Cover: Picture – games activity street: Fratz Graz Page 4: all pictures: Fratz Graz Page 5: Picture – children with ball: pixabay, all other pictures: Fratz Graz Page 6: Picture – street painting: Toni Anderfuhren Page 8: Picture – girl with soap bubbles: pixabay Page 11: Pictures – wood figurines and painted pillars: Fratz Graz Page 12: Picture – paintbrush: pixabay Page 13: Picture – lemonade: pixabay Page 14: Picture – chalk: pixabay Page 20: Picture – children playing ball: Toni Anderfuhren Page 26: Picture – unicycling: Toni Anderfuhren Page 27: Picture – bobby-car and traffic cones: Fratz Graz Wir spielen überall! Page 29: Picture edited – tin can stilts race: Fratz Graz Page 30: Picture - children playing with ball: Harry Schiffer forschungsgesellschaft Illustrations and graphics: Sonja Postl - Fratz Graz mobilität The residential street playbook This booklet belongs to: Contents 6 8 14 This is a Everyday life Games with residential street street chalk What is a residential Tips for playing on a Recipe for street chalk street, and what am I residential street. -
List of Sports
List of sports The following is a list of sports/games, divided by cat- egory. There are many more sports to be added. This system has a disadvantage because some sports may fit in more than one category. According to the World Sports Encyclopedia (2003) there are 8,000 indigenous sports and sporting games.[1] 1 Physical sports 1.1 Air sports Wingsuit flying • Parachuting • Banzai skydiving • BASE jumping • Skydiving Lima Lima aerobatics team performing over Louisville. • Skysurfing Main article: Air sports • Wingsuit flying • Paragliding • Aerobatics • Powered paragliding • Air racing • Paramotoring • Ballooning • Ultralight aviation • Cluster ballooning • Hopper ballooning 1.2 Archery Main article: Archery • Gliding • Marching band • Field archery • Hang gliding • Flight archery • Powered hang glider • Gungdo • Human powered aircraft • Indoor archery • Model aircraft • Kyūdō 1 2 1 PHYSICAL SPORTS • Sipa • Throwball • Volleyball • Beach volleyball • Water Volleyball • Paralympic volleyball • Wallyball • Tennis Members of the Gotemba Kyūdō Association demonstrate Kyūdō. 1.4 Basketball family • Popinjay • Target archery 1.3 Ball over net games An international match of Volleyball. Basketball player Dwight Howard making a slam dunk at 2008 • Ball badminton Summer Olympic Games • Biribol • Basketball • Goalroball • Beach basketball • Bossaball • Deaf basketball • Fistball • 3x3 • Footbag net • Streetball • • Football tennis Water basketball • Wheelchair basketball • Footvolley • Korfball • Hooverball • Netball • Peteca • Fastnet • Pickleball