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14 Apple Arcade Games to Play on Launch Day from Strategy to Action to Puzzle Games, Here’S Where You Should Head First
APPLE MOBILE GAMING 11 14 Apple Arcade games to play on launch day From strategy to action to puzzle games, here’s where you should head first By Russ Frushtick @RussFrushtick Sep 19, 2019, 9:40am EDT Simogo Games Today’s launch of Apple Arcade might be overwhelming to some players. Subscribers who drop $4.99 a month get unlimited access to a large swath of games, and scrolling through the list can feel a bit like trying to find something good to watch on Netflix. The initial launch line-up includes over 50 games, but we’ve gone ahead and narrowed them down to 14 titles you’d do well to check out first. WHAT THE GOLF? Triband/The Label While there are plenty of thoughtful, story-driven games in the Apple Arcade collection, What the Golf? goes another way. What starts as a simple miniature golf game quickly evolves into a bizarre blend of physics-based chaos. One level might have you sliding an office chair around the course while another has you knocking full-sized buildings into the pin. The pick-up-and-play nature makes it an easy recommendation for your first dive into Apple Arcade. ASSEMBLE WITH CARE It makes sense that Apple would work with usTwo on an Apple Arcade release title. After all, the developer is known as one of the most successful mobile game makers ever, thanks to Monument Valley and its sequel. usTwo’s latest title, Assemble with Care, taps into humans’ love of taking things apart and putting them back together. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Život S Apple Watch Sociální Sítě #1
103 Nomádské léto | Apple Arcade | Život s Apple Watch Sociální sítě #1: Instagram | Vybíráme nový Apple iPure.cz 103/2019, třetí ročník | Šéfredaktor a zakladatel: Filip Brož Redakce: Jan Březina, Jan Pražák, Marek Hajn, Daniel Březina, Jura Ibl, Karel Oprchal, Lukáš Gregor Editor: Marek Nepožitek | Překlad: Ondřej Pikrt Grafická úprava a sazba: Cinemax, s.r.o., www.cinemax.cz iPurecz, s.r.o., IČ: 06481663 | Kontakt: [email protected] Jablečný týden jak se patří Editorial Honza Březina A je to za námi. V okamžiku, kdy čtete Dokončili jsme testování nových iPhonů, hodi- nek, iOS i iPadOS. Apple vydal oficiální verzi macOS tento editorial, máme za sebou v redakci Catalina a konečně se vše propojilo, jak mělo. jeden z nejhektičtějších týdnů v roce. K tomu jsme uspořádali již 4. ročník naší konfe- rence a bylo opět plno! Téma iPad 2.0, neboli před- nášky o tom, co změnil iPadOS, vzbudilo obrovský ohlas. A to není vše. Večer 10. října – tedy oka- mžik, kdy vyjde toto číslo – je pro nás slavnostním. V pražském Apple museu oslavujeme 2 roky exis- tence magazínu iPure a vydání 100. čísla. Takže zbývá poděkovat všem, kdo se podíleli na obou akcích, a vrhnout se do testování Cataliny. Život v redakci týdeníku se nikdy nezastaví. 3 C D www.ipure.cz Nomádské léto Magazín Daniel Březina V posledních letech je Instagram a YouTube plný lidí, kteří sdílejí fotografie a videa, jak leží u moře na pláži s notebookem (většinou nejnovějším MacBookem) na klíně. Jsou to lidé, kteří k práci potřebují pouze notebook a internet a nevadí jim časový posun od svého zaměstnavatele nebo zákazníka. -
Video Game Developer Pdf, Epub, Ebook
VIDEO GAME DEVELOPER PDF, EPUB, EBOOK Chris Jozefowicz | 32 pages | 15 Aug 2009 | Gareth Stevens Publishing | 9781433919589 | English | none Video Game Developer PDF Book Photo Courtesy: InnerSloth. Upon its launch, Will of the Wisps made waves for frame-rate issues and bugs, but after those were quickly patched, it was easy to fall in love with every aspect of the game. Video game designers need to have analytical knowledge as well as strong creative skills. First, make sure you have a good computer with some processing power and the right software. It takes cues from choose-your-own-adventure novels as well as some of the earliest narrative-driven video games from the '70s and '80s, including the first-known work of interactive fiction, Colossal Cave Adventure. Check out the story of the whirlwind visit and hear about our first peek at the game. From its dances to its massive tournaments, Fortnite has won over gamers around the world. Are there video games designed for moms? This phase can take as many hours as the original creation of the game. In Animal Crossing , you play as a human character who moves to a new town — in the case of New Horizons , your character moves to a deserted island at the invitation of series regular Tom Nook, a raccoon "entrepreneur. One standout aspect of the game was its music. If you've ever gotten immersed in your game character's story and movements, you've probably wondered how these creations can move so fluidly. How MotionScan Technology Works Animation just keeps getting more and more realistic, as emerging technology MotionScan demonstrates quite nicely. -
An Action Plan for the Sector Green Games Guide
GREEN GAMES GUIDE AN ACTION PLAN FOR THE SECTOR GREEN GAMES GUIDE CONTENTS INTRODUCTION ..................................................................................................... 3 FOREWORD FROM UKIE ....................................................................................... 4 FOREWORD FROM GAMES LONDON ................................................................ 4 PLAYING FOR THE PLANET .................................................................................. 6 THE GLOBAL CLIMATE CRISIS ............................................................................. 7 THE GAMES INDUSTRY LIFECYCLE .................................................................... 8 ADVICE FOR GAMES BUSINESSES .................................................................... 10 HOW TO MEASURE YOUR CARBON FOOTPRINT ........................................ 14 PHYSICAL GOODS & DEVICE ENERGY CONSUMPTION ............................. 15 INSPIRING PLAYERS ............................................................................................. 16 SUMMARY & RECOMMENDATIONS ................................................................. 18 ABOUT THE AUTHORS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Daniel Wood Dan Wood is Ukie’s Special Projects lead. He was previously COO of the trade body for ten years, where he led the work on many of the big issues faced by the industry, including the successful original bid to the GLA to create -
LUDIC VISUALS the Visualizations of Game Mechanics
LUDIC VISUALS The Visualizations of Game Mechanics Laura Laakso Master’s Thesis Master of Arts in New Media New Media: Game Design and Production Department of Media School of Arts, Design and Architecture Aalto University 2019 P.O. BOX 31000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Laura Laakso Title of thesis Ludic Visuals: The Visualizations of Game Mechanics Advisor Laura Valojärvi Supervisor Miikka Junnila Department Department of Media Degree program New Media: Game Design and Production Year 2019 Number of pages 167 Language English BSTRACT A There is a lot of systemic information in games, but its visual expression has been a relatively under-researched phenomenon. Earlier research tends to pair the visual presentation of games together with the game narrative. However, game mechanics can also be expressed visually. In this thesis, game mechanics are the parts that form the game system such as the rules, the events, and the pieces of a game. This thesis studies how game mechanics are visualized. My research hypothesis suggests that there are components that consist of both game- mechanical and visual aspects. I have named them ludic visuals. This research identifies and explores the presence of ludic visuals in games from the perspective of what is available for a player. This thesis is largely based on previous game research and various theories of perception and experiencing. The experience of being inside a gameworld is deemed similar to the experience of being inside the real world, which made it possible to approach ludic visuals as functional parts of gameworlds. -
Order Form Full
JAZZ ARTIST TITLE LABEL RETAIL ADDERLEY, CANNONBALL SOMETHIN' ELSE BLUE NOTE RM112.00 ARMSTRONG, LOUIS LOUIS ARMSTRONG PLAYS W.C. HANDY PURE PLEASURE RM188.00 ARMSTRONG, LOUIS & DUKE ELLINGTON THE GREAT REUNION (180 GR) PARLOPHONE RM124.00 AYLER, ALBERT LIVE IN FRANCE JULY 25, 1970 B13 RM136.00 BAKER, CHET DAYBREAK (180 GR) STEEPLECHASE RM139.00 BAKER, CHET IT COULD HAPPEN TO YOU RIVERSIDE RM119.00 BAKER, CHET SINGS & STRINGS VINYL PASSION RM146.00 BAKER, CHET THE LYRICAL TRUMPET OF CHET JAZZ WAX RM134.00 BAKER, CHET WITH STRINGS (180 GR) MUSIC ON VINYL RM155.00 BERRY, OVERTON T.O.B.E. + LIVE AT THE DOUBLET LIGHT 1/T ATTIC RM124.00 BIG BAD VOODOO DADDY BIG BAD VOODOO DADDY (PURPLE VINYL) LONESTAR RECORDS RM115.00 BLAKEY, ART 3 BLIND MICE UNITED ARTISTS RM95.00 BROETZMANN, PETER FULL BLAST JAZZWERKSTATT RM95.00 BRUBECK, DAVE THE ESSENTIAL DAVE BRUBECK COLUMBIA RM146.00 BRUBECK, DAVE - OCTET DAVE BRUBECK OCTET FANTASY RM119.00 BRUBECK, DAVE - QUARTET BRUBECK TIME DOXY RM125.00 BRUUT! MAD PACK (180 GR WHITE) MUSIC ON VINYL RM149.00 BUCKSHOT LEFONQUE MUSIC EVOLUTION MUSIC ON VINYL RM147.00 BURRELL, KENNY MIDNIGHT BLUE (MONO) (200 GR) CLASSIC RECORDS RM147.00 BURRELL, KENNY WEAVER OF DREAMS (180 GR) WAX TIME RM138.00 BYRD, DONALD BLACK BYRD BLUE NOTE RM112.00 CHERRY, DON MU (FIRST PART) (180 GR) BYG ACTUEL RM95.00 CLAYTON, BUCK HOW HI THE FI PURE PLEASURE RM188.00 COLE, NAT KING PENTHOUSE SERENADE PURE PLEASURE RM157.00 COLEMAN, ORNETTE AT THE TOWN HALL, DECEMBER 1962 WAX LOVE RM107.00 COLTRANE, ALICE JOURNEY IN SATCHIDANANDA (180 GR) IMPULSE -
Magazin Für Digitalen Lifestyle Von
Österreichs größtes Magazin für digitalen Lifestyle von MAGAZIN WWW.MEDIAMAG.AT GRATISEXEMPLAR • JULI/AUGUST 2019 GAMES COOLE KOCHSPASS SPIELE FÜR KÖSTLICHE UNTERWEGS SOMMERKÜCHE NOTEBOOKS MOBILE ALLESKÖNNER Exklusiv: DJ Ötzi im Interview ÖSTERREICHISCHE POST AG / FZ09Z038070F / MEDIAMARKTSATURN MEDIENHAUS GMBH, SCS-BÜROCENTER B2, 2334 VÖSENDORF ÖSTERREICHISCHE POST AG / FZ09Z038070F MEDIAMARKTSATURN COVERFOTO: JOCHEN LORENZ/CONTENT CREATION FOTOS: CONTENT CREATION, KIM LIGHTBODY, FCAFOTODIGITAL/ISTOCK Editorial Wolfgang Bogner Chefredakteur it Songs wie „Hey Baby“, „Anton M aus Tirol“ und „Ein Stern“ hat DJ Ötzi Hits gelandet, die weit über die heimischen Grenzen hinweg erfolg- reich waren. In diesem Jahr blickt DJ Ötzi auf eine Karriere zurück, die seit 1999 anhält. Wir haben den Entertainer zum Gespräch getroffen und einen Menschen erlebt, der sich gewitzt, Coverstory: Exklusivinterview engagiert und tiefsinnig mit Entertainer DJ Ötzi präsentiert und noch Wir trafen den erfolgreichen Sänger an einem immer großen Spaß an 66 seiner Lieblingsorte, um mit ihm über seine Karriere, seine Prioritäten im Leben und über Gadgets, seinem Job hat. Lesen die ihm Spaß machen, zu sprechen. Sie das exklusive Inter- view ab Seite 66. Das vor- liegende Magazin bietet aber noch viele andere feine Themen: So stellen wir Ihnen neue Gadgets vor, empfehlen coole Games für die Urlaubs- 24 zeit, geben Tipps für Kochspaß in der heißen erfrischende Kaffee- Jahreszeit. kreationen & machen Lust Begeben Sie sich auf eine auf köstliche Sommer- spannende kulinarische küche. Wir wünschen Urlaubsreise rund um die Ihnen eine erholsame Welt und lesen Sie, welche Zeit und viel Spaß mit Speisen Körper und Seele Ihrem Mediamagazin. im Sommer gut tun. Impressum. Herausgeber und Medieninhaber: MediaMarktSaturn Medienhaus Chefredaktion: Mag. -
'19 Contents It's Frustrating That Preview in Mojave Isn'
A Publication of the Silicon Mountain Macintosh User Group Colorado Springs Metro Area It’s Frustrating That Preview in Mojave Isn’t Better April ’19 by ADAM ENGST Volume 35 Issue 4 I haven’t done much with Take Control since we sold the business to Joe Kissell in 2017 (see “Take Contents Control Books Acquired by Joe Kissell,” 1 May 2017), but I recently found myself back in the saddle to update Take Control of Preview. Josh Centers and I co-wrote the book about the version of Preview SIG News 2 that shipped with macOS 10.11 El Capitan, back in July 2016, and while I have continued to rely on the Club News 3 app every day, not much seemed to change with Preview in 10.12 Sierra or 10.13 High Sierra. When Door Prize Winners 6 10.14 Mojave rolled around, however, its Continuity Camera and screenshot features directly impacted Preview, so I decided it was time to do a deep dive and see what else might have changed in Preview. Joy of Tech 7 Unfortunately, the results of my investigation weren’t particularly Apple Special Event 8 positive. The new features in Preview don’t add much value, one Macs, iPads & Apple change is actively bad, and Apple introduced a handful of bugs. Don’t get me wrong—I still think Preview is a snazzy little app Watch 18 that’s far more useful than most people realize, and I probably use it Siri Tips & Tricks 22 more than any other Apple app on my Mac (because I prefer Chrome to Safari and Mailplane to Mail). -
Full Interview Answers
TABLE OF CONTENTS 1. Introduction ...........................................................................................1 2. Background ...........................................................................................1 2.1. Exams, and other sources of anxiety…………………………………….2 2.2. Therapy through Music.........................................................................4 2.3. Relaxation through Video Games.........................................................6 2.4. Binaural Beats and their effects............................................................8 3. Problem Identification..........................................................................10 3.1. Methods………….................................................................................10 3.1.1. Sample of the interview / VAS………………………………………….12 3.2. Method Discussion……………………………………...……………...….13 4. Related Research..................................................................................16 4.1. Importance of Music in Video Games……………………...…………….16 5. Project Presentation .............................................................................18 5.1. Changes to the Test Design……………………………………………….18 5.2 . Artefact Description………………………………………………………..19 5.2.1. Music Track 1: Tranquil Mind…………………………………………....20 5.2.2. Music Track 2: Spring Garden…………………………………………..23 6. Analysis .................................................................................................27 6.1. Test Results……………………………...………………………………….27 6.1.1. Results for Group -
Get Rich Or Die Trying… Unpacking Revenue Model Choice Using
GET RICH OR DIE TRYING… UNPACKING REVENUE MODEL CHOICE USING MACHINE LEARNING AND MULTIPLE CASES RON TIDHAR Department of Management Science and Engineering Stanford University [email protected] KATHLEEN M. EISENHARDT Department of Management Science and Engineering Stanford University [email protected] December 7, 2018 Revise and resubmit, Strategic Management Journal Special Issue on Question-Driven Research ABSTRACT While revenue models are gaining strategic importance, related research is incomplete. Thus, we ask the phenomenon-driven question: “When should particular revenue models be used?” We use a novel theory-building method that blends exploratory data analysis, machine learning, and multi- case theory building. Our sample is from the AppStore, an economically important setting in the digital economy. Our primary contribution is a framework of configurations of effective revenue models. It indicates new theoretical relationships linking quality signals, user resources, and product complexity to the choice of revenue model. It also unlocks equifinal paths and new revenue models (e.g., bundled and fragmented). Overall, we contribute a more accurate and theoretical view of effective revenue models. We also highlight the surprising complementarity of machine learning and multi-case theory building. Keywords: Revenue models, competition, mobile application products (apps), machine learning, multi-case theory building. INTRODUCTION In 2011, music streaming service, Spotify, launched its product to U.S. listeners. Although similar to other music streaming services, Spotify was notably different in its revenue model. While other companies relied on either a paid model (e.g., Apple iTunes) or an advertising one (e.g., Pandora), Spotify offered its service for free, but included a paid premium version. -
Playing with Videogame Culture: Working with Games to Engage the Public in Climate Action
1 Image: Microsoft / Nvidia Playing with Videogame Culture: Working with games to engage the public in climate action Prepared for UKRI Iain Dodgeon & Iain Simons 2 Contents Executive Summary 3 Videogames and Culture 7 Videogames and Climate: A brief history 8 Case Studies 10 Games and engagement with underrepresented audiences 20 The Potential of Games in Public Engagement 21 The Opportunities 21 Practical Considerations 24 Final Thoughts 25 3 Executive Summary Ahead of the COP26 conference in Glasgow later this year, UKRI commissioned OKRE to research and scope the potential for videogames to be the anchor of a national public engagement initiative focused on climate change. The Covid-19 pandemic has triggered enormous change, with our lives increasingly moving into online and digital spaces. Ever more organisations seek to provide content and engage audiences in these spaces, harnessing varied ways of interacting across different media and platforms including social media, streaming content, podcasts and videogames. UKRI is committed to exploring creative and innovative ways of engaging with the public, reaching more diverse communities, particularly those currently underrepresented in their engagement with research and innovation. UKRI commissioned OKRE to explore the opportunities afforded by videogames for engaging the public with issues around climate change with the objective of offering hope and supporting positive action. We conducted a review of past and present projects in games and climate, based on desk research, and consulted with professionals across the video games, research, heritage and local charity sector. This report collates and synthesises that work. Videogames and Culture The evolution and growth of digital technologies has seen videogames play an ever greater role as a global cultural force.