Playing with Videogame Culture: Working with Games to Engage the Public in Climate Action
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Simcity 2000 Manual
™ THE ULTIMATE CITY SIMULATOR USER’S MANUAL Title Pages 3/25/98 12:00 PM Page 1 ª THE ULTIMATE CITY SIMULATOR USER MANUAL by Michael Bremer On the whole I’d rather be in Philadelphia. – W.C. Fields (1879-1946) Credits The Program Designed By: Fred Haslam and Will Wright IBM Programming: Jon Ross, Daniel Browning, James Turner Windows Programming: James Turner, Jon Ross Producer: Don Walters Art Director: Jenny Martin Computer Art: Suzie Greene (Lead Artist), Bonnie Borucki, Kelli Pearson, Eben Sorkin Music: Sue Kasper, Brian Conrad, Justin McCormick Sound Driver: Halestorm, Inc. Sound Effects: Maxis Sample Heds, Halestorm, Inc. Technical Director: Brian Conrad Newspaper Articles: Debra Larson, Chris Weiss Special Technical Assistance: Bruce Joffe (GIS Consultant), Craig Christenson (National Renewable Energy Laboratory), Ray Gatchalian (Oakland Fire Department), Diane L. Zahm (Florida Department of Law Enforcement) The Manual Written By: Michael Bremer Copy Editors: Debra Larson, Tom Bentley Documentation Design: Vera Jaye, Kristine Brogno Documentation Layout: David Caggiano Contributions To Documentation: Fred Haslam, Will Wright, Don Walters, Kathleen Robinson Special Artistic Contributions: John “Bean” Hastings, Richard E. Bartlett, AIA, Margo Lockwood, Larry Wilson, David Caggiano, Tom Bentley, Barbara Pollak, Emily Friedman, Keith Ferrell, James Hewes, Joey Holliday, William Holliday The Package Package Design: Jamie Davison Design, Inc. Package Illustration: David Schleinkofer The Maxis Support Team Lead Testers: Chris Weiss, Alan -
14 Apple Arcade Games to Play on Launch Day from Strategy to Action to Puzzle Games, Here’S Where You Should Head First
APPLE MOBILE GAMING 11 14 Apple Arcade games to play on launch day From strategy to action to puzzle games, here’s where you should head first By Russ Frushtick @RussFrushtick Sep 19, 2019, 9:40am EDT Simogo Games Today’s launch of Apple Arcade might be overwhelming to some players. Subscribers who drop $4.99 a month get unlimited access to a large swath of games, and scrolling through the list can feel a bit like trying to find something good to watch on Netflix. The initial launch line-up includes over 50 games, but we’ve gone ahead and narrowed them down to 14 titles you’d do well to check out first. WHAT THE GOLF? Triband/The Label While there are plenty of thoughtful, story-driven games in the Apple Arcade collection, What the Golf? goes another way. What starts as a simple miniature golf game quickly evolves into a bizarre blend of physics-based chaos. One level might have you sliding an office chair around the course while another has you knocking full-sized buildings into the pin. The pick-up-and-play nature makes it an easy recommendation for your first dive into Apple Arcade. ASSEMBLE WITH CARE It makes sense that Apple would work with usTwo on an Apple Arcade release title. After all, the developer is known as one of the most successful mobile game makers ever, thanks to Monument Valley and its sequel. usTwo’s latest title, Assemble with Care, taps into humans’ love of taking things apart and putting them back together. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Život S Apple Watch Sociální Sítě #1
103 Nomádské léto | Apple Arcade | Život s Apple Watch Sociální sítě #1: Instagram | Vybíráme nový Apple iPure.cz 103/2019, třetí ročník | Šéfredaktor a zakladatel: Filip Brož Redakce: Jan Březina, Jan Pražák, Marek Hajn, Daniel Březina, Jura Ibl, Karel Oprchal, Lukáš Gregor Editor: Marek Nepožitek | Překlad: Ondřej Pikrt Grafická úprava a sazba: Cinemax, s.r.o., www.cinemax.cz iPurecz, s.r.o., IČ: 06481663 | Kontakt: [email protected] Jablečný týden jak se patří Editorial Honza Březina A je to za námi. V okamžiku, kdy čtete Dokončili jsme testování nových iPhonů, hodi- nek, iOS i iPadOS. Apple vydal oficiální verzi macOS tento editorial, máme za sebou v redakci Catalina a konečně se vše propojilo, jak mělo. jeden z nejhektičtějších týdnů v roce. K tomu jsme uspořádali již 4. ročník naší konfe- rence a bylo opět plno! Téma iPad 2.0, neboli před- nášky o tom, co změnil iPadOS, vzbudilo obrovský ohlas. A to není vše. Večer 10. října – tedy oka- mžik, kdy vyjde toto číslo – je pro nás slavnostním. V pražském Apple museu oslavujeme 2 roky exis- tence magazínu iPure a vydání 100. čísla. Takže zbývá poděkovat všem, kdo se podíleli na obou akcích, a vrhnout se do testování Cataliny. Život v redakci týdeníku se nikdy nezastaví. 3 C D www.ipure.cz Nomádské léto Magazín Daniel Březina V posledních letech je Instagram a YouTube plný lidí, kteří sdílejí fotografie a videa, jak leží u moře na pláži s notebookem (většinou nejnovějším MacBookem) na klíně. Jsou to lidé, kteří k práci potřebují pouze notebook a internet a nevadí jim časový posun od svého zaměstnavatele nebo zákazníka. -
Download Simcity Buildit Mod Apk Android 1 Simcity Buildit MOD APK 1.38.0.99752 (Unlimited Money) Simcity Buildit MOD APK Is a Free City Simulation Game for Android
download simcity buildit mod apk android 1 SimCity BuildIt MOD APK 1.38.0.99752 (Unlimited Money) SimCity BuildIt MOD APK is a free city simulation game for Android. This is a famous game in EA’s SimCity series. You can download the original APK file and MOD versions of this game via the links we placed below the article. Introduce about SimCity BuildIt. SimCity BuildIt is a simulation game of the publisher Electronic Arts, a familiar name if you often play games on mobile. They are famous for the Plants vs Zombies game series and some sports games like Real Racing 3. This is the first time, EA tried with a simulation game. And the effect of this game is amazing. Up to the present time, the game has reached more than 50 million installs on Google Play with many 5-star reviews. Gameplay. Launched in the late 1980s, the SimCity series has been the best friend of many generations of gamers and has made incredible strides since then. This latest version feels brighter and more polished from the beginning, and when you take a closer look, you’ll see unexpected details. The basic principles of SimCity remain the same. However, the view from above and the square shapes of the old days have changed, becoming a three- dimensional world that you can build. Soon, the worry that takes over your mind will be to meet high-class needs rather than essential needs. Sooner or later, you will have a donut shop. Then you will think of shopping malls and casinos. -
An Action Plan for the Sector Green Games Guide
GREEN GAMES GUIDE AN ACTION PLAN FOR THE SECTOR GREEN GAMES GUIDE CONTENTS INTRODUCTION ..................................................................................................... 3 FOREWORD FROM UKIE ....................................................................................... 4 FOREWORD FROM GAMES LONDON ................................................................ 4 PLAYING FOR THE PLANET .................................................................................. 6 THE GLOBAL CLIMATE CRISIS ............................................................................. 7 THE GAMES INDUSTRY LIFECYCLE .................................................................... 8 ADVICE FOR GAMES BUSINESSES .................................................................... 10 HOW TO MEASURE YOUR CARBON FOOTPRINT ........................................ 14 PHYSICAL GOODS & DEVICE ENERGY CONSUMPTION ............................. 15 INSPIRING PLAYERS ............................................................................................. 16 SUMMARY & RECOMMENDATIONS ................................................................. 18 ABOUT THE AUTHORS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Daniel Wood Dan Wood is Ukie’s Special Projects lead. He was previously COO of the trade body for ten years, where he led the work on many of the big issues faced by the industry, including the successful original bid to the GLA to create -
Will Wright: the Mayor of Simcity
Will Wright: The Mayor of SimCity The innovative computer game SimCity has been overhauled. Now it's called SimCity 2000. By Kevin Kelly Wired: I gather that many fans of SimCity are fanatical players who know more about its population of sims than you, its designer, do. Wright: Yeah, a lot of people like the control aspect. To them it's sort of "I'm a god, you're my sim, obey me." But the sims don't obey. That's what makes it fun. If they obeyed you, what fun would that be? You're trying to keep this city together, but it keeps falling apart. That's what makes most really good games fun: When you have a certain amount of control, but then there's a certain amount of entropy in the system, and it's balanced just right between the two. It's life at the edge of chaos. Shit happens. Wired: Does your new version, SimCity 2000, have that ontheedge quality as well? Wright: I sure hope so. But of course I don't have a variable in there called "the chaos variable." So, to tune it I have to engineer a lot of little lowlevel variables to try and get the emergent behavior that will give me that edge of chaos to keep it from getting boring. Wired: Why go through all the trouble of another version? What's new in SimCity 2000 besides cooler visuals? Wright: In the old SimCity, you started with all the technology at once, but in this one you have to wait for things to become invented. -
LUDIC VISUALS the Visualizations of Game Mechanics
LUDIC VISUALS The Visualizations of Game Mechanics Laura Laakso Master’s Thesis Master of Arts in New Media New Media: Game Design and Production Department of Media School of Arts, Design and Architecture Aalto University 2019 P.O. BOX 31000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Laura Laakso Title of thesis Ludic Visuals: The Visualizations of Game Mechanics Advisor Laura Valojärvi Supervisor Miikka Junnila Department Department of Media Degree program New Media: Game Design and Production Year 2019 Number of pages 167 Language English BSTRACT A There is a lot of systemic information in games, but its visual expression has been a relatively under-researched phenomenon. Earlier research tends to pair the visual presentation of games together with the game narrative. However, game mechanics can also be expressed visually. In this thesis, game mechanics are the parts that form the game system such as the rules, the events, and the pieces of a game. This thesis studies how game mechanics are visualized. My research hypothesis suggests that there are components that consist of both game- mechanical and visual aspects. I have named them ludic visuals. This research identifies and explores the presence of ludic visuals in games from the perspective of what is available for a player. This thesis is largely based on previous game research and various theories of perception and experiencing. The experience of being inside a gameworld is deemed similar to the experience of being inside the real world, which made it possible to approach ludic visuals as functional parts of gameworlds. -
News Briefs Simcity to Simfarm Shredded Paper Mulch Better Than
News Briefs New software Ohio State University study SimCity to SimFarm Shredded paper mulch The software producer Maxis has introduced a new companion title to its already successful SimCity and better than wheat straw SimAnt software packages. Called SimFarm, the new A recent study from Ohio State University has shown software was devised with the help of farming experts to that a new mulch has positive results when used in horticul- offer players the opportunity to succeed in their agribusiness tural and agricultural situations. The new mulch produced careers or lose their farms to the auctioneer's gavel. The higher yields, warmed the soil better, provided adequate players choose the equipment, buildings, seed, fertilizer, weed suppression and was environmentally friendly when pesticides and practices that they will need in their quest to compared to the control material, wheat straw. The new, battle the elements, in the forms of floods, droughts, and improved, low-cost mulch was made from shredded re- violent storms, to bring in a profitable crop and stave off cycled paper. possible bank foreclosures. Cornell University study compares clippings yields Low maintenance turf growth rates compared Cornell University compared the average clippings bluegrass and fine fescues to all dwarf tall fescues, all yield per cutting of eight mixtures of commercially-avail- bluegrasses, and all fine fescues. Each area was established able seed blends and found that blends with high hard under the same excellent seed bed conditions so difference fescue content produced the least amount of clippings per in establishment characteristics were minimized. The table cutting. The eight blends ranged from mixtures of ryegrass, lists the seed blend and their average clippings yields. -
The Civic Potential of Video Games
The Civic Potential of Video Games This report was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grant making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning The Future of Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg with the assistance of Zoë Marie Jones Living and Learning with New Media: Summary of Findings from the Digital Youth Project by Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe, and Laura Robinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Z. Martínez, Dan Perkel, Christo Sims, and Lisa Tripp Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project by Carrie James with Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, and Howard Gardner Confronting the Challenges of Participatory Culture: Media Education for the 21st Century by Henry Jenkins (P.I.) with Ravi Purushotma, Margaret Weigel, Katie Clinton, and Alice J. Robison The Civic Potential of Video Games by Joseph Kahne, Ellen Middaugh, and Chris Evans The Civic Potential of Video Games Joseph Kahne, Ellen Middaugh, and Chris Evans The MIT Press Cambridge, Massachusetts London, England © 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. -
The Politics of City Planning Simulations
DOCUMENT RESUME ED 384 539 SO 024 707 AUTHOR Kolson, Kenneth TITLE The Politics of City Planning Simulations. PUB DATE Sep 94 NOTE 22p.; Paper presented at the Annual Meeting of the American Political Science Association (New York, NY, September 1-4, 1994). PUB TYPE Speeches/Conference Papers (150) Reports Descriptive (141) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *City Government; *Community Planning; *Computer Simulation; Educational Games; Human Geography; Land Use; *Simulated Environment; Teaching Methods; *Urban Areas; Urban Environment; Urbanization; *Urban Planning; Urban Studies IDENTIFIERS *SimCity ABSTRACT This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides t .e player with rules of human factors, economic factors, survival factors, and political factors that are both opportunities and constraints to the master planner. In addition, there are numerous maps to monitor land use patterns, zoning, demography, pollution, and other factors as the simulation progresses. The simulation also allows the user to manipulate tax rates and funding levels for the city. The point of the simulation is to duplicate the real world of urban politics with the instantaneous ability of the computer. The attraction of SimCity is the resemblance to the real-life choices that city planners must -
Magazin Für Digitalen Lifestyle Von
Österreichs größtes Magazin für digitalen Lifestyle von MAGAZIN WWW.MEDIAMAG.AT GRATISEXEMPLAR • JULI/AUGUST 2019 GAMES COOLE KOCHSPASS SPIELE FÜR KÖSTLICHE UNTERWEGS SOMMERKÜCHE NOTEBOOKS MOBILE ALLESKÖNNER Exklusiv: DJ Ötzi im Interview ÖSTERREICHISCHE POST AG / FZ09Z038070F / MEDIAMARKTSATURN MEDIENHAUS GMBH, SCS-BÜROCENTER B2, 2334 VÖSENDORF ÖSTERREICHISCHE POST AG / FZ09Z038070F MEDIAMARKTSATURN COVERFOTO: JOCHEN LORENZ/CONTENT CREATION FOTOS: CONTENT CREATION, KIM LIGHTBODY, FCAFOTODIGITAL/ISTOCK Editorial Wolfgang Bogner Chefredakteur it Songs wie „Hey Baby“, „Anton M aus Tirol“ und „Ein Stern“ hat DJ Ötzi Hits gelandet, die weit über die heimischen Grenzen hinweg erfolg- reich waren. In diesem Jahr blickt DJ Ötzi auf eine Karriere zurück, die seit 1999 anhält. Wir haben den Entertainer zum Gespräch getroffen und einen Menschen erlebt, der sich gewitzt, Coverstory: Exklusivinterview engagiert und tiefsinnig mit Entertainer DJ Ötzi präsentiert und noch Wir trafen den erfolgreichen Sänger an einem immer großen Spaß an 66 seiner Lieblingsorte, um mit ihm über seine Karriere, seine Prioritäten im Leben und über Gadgets, seinem Job hat. Lesen die ihm Spaß machen, zu sprechen. Sie das exklusive Inter- view ab Seite 66. Das vor- liegende Magazin bietet aber noch viele andere feine Themen: So stellen wir Ihnen neue Gadgets vor, empfehlen coole Games für die Urlaubs- 24 zeit, geben Tipps für Kochspaß in der heißen erfrischende Kaffee- Jahreszeit. kreationen & machen Lust Begeben Sie sich auf eine auf köstliche Sommer- spannende kulinarische küche. Wir wünschen Urlaubsreise rund um die Ihnen eine erholsame Welt und lesen Sie, welche Zeit und viel Spaß mit Speisen Körper und Seele Ihrem Mediamagazin. im Sommer gut tun. Impressum. Herausgeber und Medieninhaber: MediaMarktSaturn Medienhaus Chefredaktion: Mag.