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FOUNDATIONS OF TECHNICAL ILLUSTRATING BY: ADAM BRADLEY EMAIL: [email protected] LINKEDIN: HTTPS://WWW.LINKEDIN.COM/IN/ADAM- BRADLEY-STUDIO/ My Background

Adam Bradley Bachelor of Fine Arts (BFA) in Industrial Design Master of Business Administration (MBA) Pursuing a Master of Science (MS) in — Business Intelligence & Analytics Project Management Professional (PMP) Adobe Certified Expert (ACE) Employed at ManTech as a Senior Technical Writer/Graphic Artist for the DoD https://www.mantech.com/careers

https://www.linkedin.com/in/adam-bradley-studio/ 2 Purpose Lots of Different Mediums to Communicate Concepts

Writing Physical Prototype Video

Technical have Their own Advantages

2-D Drawing 3-D Drawing/CAD Model

https://www.linkedin.com/in/adam-bradley-studio/ 3 Types of Technical

Internet

Front Room

Firewall

PC 1

Router Modem PC 3 PC 2 Server

Back Room

Teacher/ PC 4 Monitor PC 18 PC 19 PC 5

PC 17 PC 6

PC 16 6 PC 7

PC 15 PC 8

PC 14 PC 9

PC 13 PC 10 PC 12 PC 11

Technical drawing Hand drawn product Wiring Cross section part (four views) with a stylus on the analysis computer

https://www.linkedin.com/in/adam-bradley-studio/ 4 Types of Technical Illustration (cont)

Figure for procedural 3-D model of components, instructions parts, and operations

https://www.linkedin.com/in/adam-bradley-studio/ 5 Types of Technical Illustration (cont)

Organizational Cover graphic Journey Graphical user interface (GUI)

https://www.linkedin.com/in/adam-bradley-studio/ 6 Vector vs Raster Vector

Internet 7

Building 1 Building 2

Conference Firewall Room Server

Wireless Modem Plotter Printer Video Phone Access Point PC 8 PC 9 PC 10

Router Switch Printer PC 7 Laptop 1 Laptop 2 PC 1 PC 2 Printer Projector and Scanner Wireless Switch Access Point PC 6 PC3

Projector PC 5 PC 4 Screen Mainframe

https://www.linkedin.com/in/adam-bradley-studio/ 7 Colors: RGB, CMYK, HSB, Hexadecimal

https://www.linkedin.com/in/adam-bradley-studio/ 8 Drawing Orthographic Projection and

https://www.linkedin.com/in/adam-bradley-studio/ 9 Perspective

https://www.linkedin.com/in/adam-bradley-studio/ 10 One Point Perspective

https://www.linkedin.com/in/adam-bradley-studio/ 11 Two Point Perspective

45° 45° Perspective Cube

60° 30° Perspective Cube

https://www.linkedin.com/in/adam-bradley-studio/ 12 Three Point Perspective

https://www.linkedin.com/in/adam-bradley-studio/ 13 Projecting Cubes

https://www.linkedin.com/in/adam-bradley-studio/ 14 Axonometric

Isometric Dimetric Trimetric

http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames 15 Isometric Example SimCity

https://www.linkedin.com/in/adam-bradley-studio/ 16 Ellipses

http://www.studentartguide.com/articles/realistic-observational-drawings 17 Ellipses (cont)

Major and Ellipse on Ellipses Towards Minor Axis Every Side

https://www.linkedin.com/in/adam-bradley-studio/ 18 Ellipses (cont)

https://www.linkedin.com/in/adam-bradley-studio/ 19 Sphere

Constructing Sphere Sphere Wireframe Rendered Sphere

https://www.linkedin.com/in/adam-bradley-studio/ 20 Rounded Edge Box

https://www.linkedin.com/in/adam-bradley-studio/ 21 Shadows

https://www.linkedin.com/in/adam-bradley-studio/ 22 Shadows (cont)

Regular Shading

Shading with Applied Gradients for Flat Surfaces

https://www.linkedin.com/in/adam-bradley-studio/ 23 Line Weights

https://www.linkedin.com/in/adam-bradley-studio/ 24 Line Types

https://www.linkedin.com/in/adam-bradley-studio/ 25 Drawing Examples

http://www.gtmrinc.com/technical-illustrations-graphics 26 Rendering Glass and Liquid

https://www.linkedin.com/in/adam-bradley-studio/ 27 Rendering Screen

https://www.linkedin.com/in/adam-bradley-studio/ 28 Rendering Chrome and Steel

https://www.linkedin.com/in/adam-bradley-studio/ 29 Rendering Matt Finish

https://www.linkedin.com/in/adam-bradley-studio/ 30 Additional Rendering Techniques

https://www.linkedin.com/in/adam-bradley-studio/ 31 Gestalts Principles of Design

Figure/Ground Proximity Similarity Similar Fate

Symmetry Parallelism Continuity Closure

-- https://www.canva.com/learn/gestalt-theory/ -- https://www.creativebloq.com/graphic-design/gestalt-theory-10134960 -- https://www.toptal.com/designers/ui/gestalt-principles-of-design 32 Thank You Any Questions? BY: ADAM BRADLEY EMAIL: [email protected] LINKEDIN: HTTPS://WWW.LINKEDIN.COM/IN/ADAM-BRADLEY-STUDIO/

https://www.linkedin.com/in/adam-bradley-studio/ 33