Concernd with Symbols of a Given Countty As to What Symbols
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A Non-Photorealistic Lighting Model for Automatic Technical Illustration
A Non-Photorealistic Lighting Model For Automatic Technical Illustration Amy Gooch Bruce Gooch Peter Shirley Elaine Cohen Department of Computer Science University of Utah = http:==www.cs.utah.edu Abstract Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that attempts to nar- row this gap. The model is based on practice in traditional tech- nical illustration, where the lighting model uses both luminance and changes in hue to indicate surface orientation, reserving ex- treme lights and darks for edge lines and highlights. The light- ing model allows shading to occur only in mid-tones so that edge lines and highlights remain visually prominent. In addition, we show how this lighting model is modified when portraying models of metal objects. These illustration methods give a clearer picture of shape, structure, and material composition than traditional com- puter graphics methods. CR Categories: I.3.0 [Computer Graphics]: General; I.3.6 [Com- Figure 1: The non-photorealistic cool (blue) to warm (tan) tran- puter Graphics]: Methodology and Techniques. sition on the skin of the garlic in this non-technical setting is an example of the technique automated in this paper for technical il- Keywords: illustration, non-photorealistic rendering, silhouettes, lustrations. Colored pencil drawing by Susan Ashurst. lighting models, tone, color, shading 1 Introduction dynamic range shading is needed for the interior. As artists have discovered, adding a somewhat artificial hue shift to shading helps The advent of photography and computers has not replaced artists, imply shape without requiring a large dynamic range. -
CT.ENG CAD Drafting/Engineering Graphics
CT.ENG CAD Drafting/Engineering Graphics Essential Discipline Goals -Develop and apply the technical competency and related academic skills that allow for economic independence and career satisfaction. -Acquire the essential learnings and values that foster continued education throughout life. -Demonstrate the ability to communicate, solve problems, work individually and in teams, and apply information effectively. -Develop technological literacy and the ability to adapt to future change. Standards Indicators CT.ENG.05 Communicate graphically through sketches of multi-view and pictorial drawings that meet industry standards. CT.ENG.05.01 Read and apply the rules for sketching in relation to proportion, placement of the views, and drawing medium needed CT.ENG.05.02 Select necessary views for the problem CT.ENG.05.03 Use blocking technique for size, shape, and details CT.ENG.05.04 Apply surface shading techniques where needed CT.ENG.05.05 Identify the uses of sketches in industry CT.ENG.05.06 Identify and describe the terms used in sketching CT.ENG.10 Produce multi-view orthographic projections to industry standards. CT.ENG.10.01 Define and apply the terms related to multi-view drawings CT.ENG.10.02 Apply the rules for orthographic projection CT.ENG.10.03 Review and analyze the working drawing problem and specifications CT.ENG.10.04 Visualize and select the necessary views CT.ENG.10.05 Identify the types of lines, lettering, and drawing medium needed CT.ENG.10.06 Solve fractional, decimal, and metric equations as needed CT.ENG.10.06 Use concepts related to units of measurement CT.ENG.10.07 Analyze and identify the need for sectional and/or auxiliary views CT.ENG.10.08 Define and apply the rules for sections and auxiliary views CT.ENG.10.09 Visualize and draw geometric figures in two dimens CT.ENG.10.10 Describe, compare and classify geometric figures CT.ENG.10.11 Apply properties and relationships of circles to solve circle problems CT.ENG.15 Produce development layouts of various shaped objects to industry standards. -
Pen-And-Ink Illustrations Painterly Rendering Cartoon Shading Technical Illustrations
CSCI 420 Computer Graphics Lecture 24 Non-Photorealistic Rendering Pen-and-ink Illustrations Painterly Rendering Cartoon Shading Technical Illustrations Jernej Barbic University of Southern California 1 Goals of Computer Graphics • Traditional: Photorealism • Sometimes, we want more – Cartoons – Artistic expression in paint, pen-and-ink – Technical illustrations – Scientific visualization [Lecture next week] cartoon shading 2 Non-Photorealistic Rendering “A means of creating imagery that does not aspire to realism” - Stuart Green Cassidy Curtis 1998 David Gainey 3 Non-photorealistic Rendering Also called: • Expressive graphics • Artistic rendering • Non-realistic graphics Source: ATI • Art-based rendering • Psychographics 4 Some NPR Categories • Pen-and-Ink illustration – Techniques: cross-hatching, outlines, line art, etc. • Painterly rendering – Styles: impressionist, expressionist, pointilist, etc. • Cartoons – Effects: cartoon shading, distortion, etc. • Technical illustrations – Characteristics: Matte shading, edge lines, etc. • Scientific visualization – Methods: splatting, hedgehogs, etc. 5 Outline • Pen-and-Ink Illustrations • Painterly Rendering • Cartoon Shading • Technical Illustrations 6 Hue • Perception of “distinct” colors by humans • Red • Green • Blue • Yellow Source: Wikipedia Hue Scale 7 Tone • Perception of “brightness” of a color by humans # •! Also called lightness# darker lighter •! Important in NPR# Source: Wikipedia 8 Pen-and-Ink Illustrations Winkenbach and Salesin 1994 9 Pen-and-Ink Illustrations •! Strokes –! -
University of Groningen Neurath, Arntz, and ISOTYPE Jansen
University of Groningen Neurath, Arntz, and ISOTYPE Jansen, Wim Published in: Journal of Design History DOI: 10.1093/jdh/epp015 IMPORTANT NOTE: You are advised to consult the publisher's version (publisher's PDF) if you wish to cite from it. Please check the document version below. Document Version Publisher's PDF, also known as Version of record Publication date: 2009 Link to publication in University of Groningen/UMCG research database Citation for published version (APA): Jansen, W. (2009). Neurath, Arntz, and ISOTYPE: The Legacy in Art, Design, and Statistics. Journal of Design History, 22(3), 227-242. https://doi.org/10.1093/jdh/epp015 Copyright Other than for strictly personal use, it is not permitted to download or to forward/distribute the text or part of it without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license (like Creative Commons). Take-down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from the University of Groningen/UMCG research database (Pure): http://www.rug.nl/research/portal. For technical reasons the number of authors shown on this cover page is limited to 10 maximum. Download date: 25-09-2021 Journal of Design History Vol. 22 No. 3 doi:10.1093/jdh/epp015 Neurath, Arntz and ISOTYPE: The Legacy in Art, Design and Statistics Wim Jansen To remember simplifi ed pictures is better than to forget accurate fi gures. 1 In the fi rst decades of the twentieth century, Otto Neurath and Gerd Arntz invented the ‘ Vienna Method of Pictorial Statistics ’ (Wiener Bildstatistik). -
Economics for the Masses: the Visual Display of Economic Knowledge in the United States (1921-1945) Yann Giraud, Loïc Charles
Economics for the Masses: The Visual Display of Economic Knowledge in the United States (1921-1945) Yann Giraud, Loïc Charles To cite this version: Yann Giraud, Loïc Charles. Economics for the Masses: The Visual Display of Economic Knowledge in the United States (1921-1945). 2013. hal-00870490 HAL Id: hal-00870490 https://hal.archives-ouvertes.fr/hal-00870490 Preprint submitted on 7 Oct 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Thema Working Paper n°2010-03 Université de Cergy Pontoise, France Economics for the Masses : The Visual Display of Economic Knowledge in the United States (1921-1945) Giraud Yann Charles Loic June, 2010 Economics for the Masses: The Visual Display of Economic Knowledge in the United States (1921-1945) Loïc Charles (EconomiX, Université de Reims and INED) & Yann Giraud (Université de Cergy-Pontoise, THEMA)1 June 2010 Abstract: The rise of visual representation in economics textbooks after WWII is one of the main features of contemporary economics. In this paper, we argue that this development has been preceded by a no less significant rise of visual representation in the larger literature devoted to social and scientific issues, including economic textbooks for non-economists as well as newspapers and magazines. -
Isotype Visualizations a Chance for Participation & Civic Education
JeDEM 6(2): 136-150, 2014 ISSN 2075-9517 http://www.jedem.org Isotype Visualizations A Chance for Participation & Civic Education Eva Mayr Center for Cognition, Information and Management, Danube University Krems Dr. Karl Dorrek Str. 30, 3500 Krems, Austria [email protected], +43 2732 893 2324 Günther Schreder Center for Cognition, Information and Management, Danube University Krems Dr. Karl Dorrek Str. 30, 3500 Krems, Austria [email protected], +43 2732 893 2320 Abstract: In the 1920s, Otto Neurath proposed a pictorial statistics method known as “Isotype”. Isotype pictorial statistics were intended to inform the broad public and enable them to participate in society. In this article, the method is reviewed with respect to its relevance and potential for modern-day information visualization. Though some aspects are now outdated, the basic approach still has potential for information visualization and civic education. Possible new media applications are presented and their impact for civic education and participation is discussed. Keywords: Isotype, Neurath, information design, information visualization, mass communication n contrast to language-based communication, information visualization plays an increasing role in media, science, and education. Information visualization can be defined as “the use of computer-supported, interactive, visual representations of abstract data to amplify cognition” (Card, Mackinlay, & Shneiderman, 1999, p. 8). It promises “to help us speed our understanding and action in a world of increasing information volumes” (Card, 2008, p. 542) and to provide insights into complex subjects, both for experts and ”for the people” (Danziger, 2008). Such casual information visualizations for the people “depict personally meaningful information in visual ways that support everyday users in both everyday work and non-work situations” (Pousman, Stasko & Mateas, 2007, p. -
VAN-WINKLE-DISSERTATION-2016.Pdf (2.773Mb)
Advancing a Critical Framework for the Identification and Analysis of Visual Euphemism in Technical Communication Visuals by Kevin W. Van Winkle, B.A., M.A. A Dissertation In TECHNICAL COMMUNICATION AND RHETORIC Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Sean Zdenek Chair of Committee Dr. Craig Baehr Dr. Joyce Carter Dr. Mark Sheridan Dean of the Graduate School May, 2016 Copyright 2016, Kevin W. Van Winkle Texas Tech University, Kevin Van Winkle, May 2016 ACKNOWLEDGMENTS To the chair of this dissertation, Dr. Sean Zdenek, thank you for your early interest in this project and continued support throughout it. Your feedback, questions, and critiques were invaluable, ultimately helping me to achieve a deeper understanding of the topics and issues discussed herein. To Dr. Craig Baehr, thank you, as well, for the insight you were able to provide me during this dissertation process. Also, thank you for helping me to ensure that this dissertation was a “tech comm” dissertation. It was very important to me that it be such, and having you as a committee member guaranteed that it would be. To Dr. Joyce Carter, thank you for sitting on my committee and your willingness to help me complete this dissertation. More than this, though, I want to thank you for your leadership over the TCR program. Upon listening to the “You-Are- Texas-Tech” speech on the first day of my first May seminar, I felt both fortunate and proud. Because of you and the entire TCR faculty and students I have had the opportunity to study and work with, I still feel the same way today. -
Architectural and Engineering Design Department (AEDD) South Portland, Maine 04106 Title:Technical Illustration Catalog Number
Architectural and Engineering Design Department (AEDD) South Portland, Maine 04106 Title:Technical Illustration Catalog Number: AEDD-205 Credit Hours: 3 Total Contact Hours: 60 Lecture: 30 Lab: 30 Instructor: Meridith Comeau Phone: 7415779 email :[email protected] Course Syllabus Course Description This comprehensive course covers technical and perspective forms of three-dimensional drawing, one and two point perspective, shade and shadow, color, and rendering. Extensive sketching, a thorough understanding of technical drawing/graphic concepts, and hands-on experience promote the development of artistic talent as it relates to architectural engineering design. Prerequisite(s): AEDD-100 or AEDD-105 Course Objectives 1. Generate accurate axonometric and isometric drawings. 2. Generate exploded views of assemblies from working drawings. 3. Generate one and two point perspective drawings from working drawings. 4. Integrate the effects of light, shade, and shadow. 5. Generate full-color renderings from working drawings and photographs. Topical Outline of Instruction 1. Overview of course, explanation of examples, and the introduction of sketching techniques. 2. Line technique and values, depiction of surface textures. 3. Introduction of drawing mediums. 4. Generation of axonometric drawings. 5. Generation of isometric drawings. 6. Introduction of one point perspective drawing. 7. Introduction of two point perspective drawing. 8. Introduction of light and shadow. 9. Introduction of shading techniques. 10. Introduction of rendering techniques. Course Requirements 1. Active attendance and participation. 2. Generation of all assigned drawings. 3. Development of a portfolio. Student Evaluation and Grading Work will be evaluated on content, quality, and timeliness. Homework/Sketching/In-class = 30% Critique = 20% Portfolio = 40% Attendance = 10% I use the course portal to post and grade all assignments. -
Rudolf Modley's Contribution to the Standardization of Graphic Symbols
九州大学学術情報リポジトリ Kyushu University Institutional Repository RUDOLF MODLEY'S CONTRIBUTION TO THE STANDARDIZATION OF GRAPHIC SYMBOLS Ihara, Hisayasu Faculty of Design, Kyushu University http://hdl.handle.net/2324/20301 出版情報:2011-10-31. IASDR バージョン: 権利関係: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// RUDOLF MODLEY’S CONTRIBUTION TO THE STANDARDIZATION OF GRAPHIC SYMBOLS Hisayasu Ihara Faculty of Design, Kyushu University [email protected] ABSTRACT From a historical viewpoint, one of the most important among them was Rudolf Modley, since his This study considers Rudolf Modley’s efforts to interest in standardization continued throughout his achieve the standardization of international graphic life. Early on, Modley had the experience of working symbols from 1940 to 1976. Modley was one of the under Otto Neurath in Vienna, who is usually major activists in the movement to standardize regarded as the pioneer advocate for internationally graphic symbols and his interest in standardization standardized graphic symbols in the last century. In continued throughout his life. During the 1930s and 1930 Modley left for the U.S. Four years later, 1940s, Modley, who had the experience of working Modley established Pictorial Statistics, Inc. whose under Otto Neurath in Vienna, worked in the making aim was creating graphic works based on this of charts in the U.S. After WWII, he continued to experience with Neurath, and he worked there undertake various projects and institutional works during the 1930s and 1940s. Although he abandoned devoted to developing international graphic symbols this work after WWII along with few exceptions,1 he until 1976, the year of his death. maintained his interest in the standardization of Although in some instances he is regarded as a graphic symbols. -
The Aesthetic and Communicative Values of Illustrations Used in Infographic
INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY STUDIES IN ART AND TECHNOLOGY ISSN: 2735-4342 VOLUME 2, ISSUE 2, 2019, 14 – 23. www.egyptfuture.org/ojs/ THE AESTHETIC AND COMMUNICATIVE VALUES OF ILLUSTRATIONS USED IN INFOGRAPHIC Amal Farag SOLIMAN * Department of Printed Design, Faculty of Fine Arts, Alexandria University, Egypt Abstract Illustrations are one of the communication tools that have been able to create for themselves the aesthetic and communicative characteristics and features that are unique to them from other communication tools. This field has been able to create for itself an artistic field that has changed and developed throughout history according to changing political and social conditions and technological progress, as well as with the development of various artistic styles. The relationship between drawings and texts was a close relationship that combines imagination, creativity and skill to express specific information or tell stories visually and create new worlds and bodies, so the drawings accompanying the texts acquired many visual and functional characteristics and characteristics in addition to providing us with a visual heritage that objectively reflects our culture. The illustrations have proven their ability to adapt to information design in communicating information and details and how they affect the perception and understanding of the recipient, as they give the viewer a detailed picture of topics that are difficult to see with the naked eye. The illustrations used in the design of the information have visual and aesthetic properties that distinguish them from other typographical elements that can appear in any design. Keywords The Aesthetic, Communicative, Values, Illustrations, Infographic. Introduction Today's Illustrations are one of the most important means of communication that occupy special importance because of their ability to clarify ideas and meanings, especially those that are difficult to express in words only. -
Interactive Technical Illustration
Interactive Technical Illustration Bruce Gooch Peter-Pike J. Sloan Amy Gooch Peter Shirley Richard Riesenfeld Department of Computer Science University of Utah http://www.cs.utah.edu/ Abstract A rendering is an abstraction that favors, preserves, or even em- phasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus of attention. Most com- puter graphics rendering activities have been concerned with pho- torealism, i.e., trying to emulate an image that looks like a high- quality photograph. This laudable goal is useful and appropriate in many applications, but not in technical illustration where elu- cidation of structure and technical information is the preeminent motivation. This calls for a different kind of abstraction in which technical communication is central, but art and appearance are still essential instruments toward this end. Work that has been done Figure 1: Left: Phong-shaded model. Right: Cool to warm shading, on computer generated technical illustrations has focused on static including silhouettes and creases as used by technical illustrators images, and has not included all of the techniques used to hand (See Color Plate). draw technical illustrations. A paradigm for the display of techni- cal illustrations in a dynamic environment is presented. This dis- play environment includes all of the benefits of computer generated technical illustrations, such as a clearer picture of shape, structure, project. To document an entire manufactured object, six or more and material composition than traditional computer graphics meth- static images may be needed to show top, bottom, left, right, front, ods. It also includes the three-dimensional interactive strength of and back sides of the object. -
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