11/15/20061 PDI/DreamWorks Animation 2006
25 years of PDI – 1980 to 2005
Richard Chuang, PDI/DreamWorks
11/15/20063 PDI/DreamWorks Animation 2006 Agenda
History Some facts How we got here
11/15/20064 PDI/DreamWorks Animation 2006 Brief History
PDI’s 25 th Anniversary Founded in 1980 by Carl Rosendahl (1980-2000) Co-founder Richard Chuang (81) and Glenn Entis (82-94) 3D software started at end of 1981 3D production started in the fall of 1982 “Entertainment using 3D computer animation” Over 1000 projects completed Staff size grew from 3 to over 400 during Shrek 1982-2002 Service business in Animation and EFX in film and television Became division of DreamWorks in 2000
11/15/20065 PDI/DreamWorks Animation 2006 1982
11/15/20066 PDI/DreamWorks Animation 2006 1980s 1980s First generation of home video games (Pac-Man 80 and Donkey-Kong 81) IBM pc (1981), MAC (1984) TCP/IP and Internet (1982) Compact disk (CD) (1980 proposed)
11/15/20067 PDI/DreamWorks Animation 2006 Technology that started PDI
First computer at PDI PDP 11/44 with 128 Kbytes of memory 20 Mbytes disk $65,000 512x512x32 framebuffer 64 Kbytes (16 bits) address space
11/15/20068 PDI/DreamWorks Animation 2006 First 3D image rendered at PDI
March 12, 1982 Implicit rendering of spheres Fully anti-aliased 512x480x24 On PDI-11/44 Render time – 2 minutes
11/15/20069 PDI/DreamWorks Animation 2006 Other images from 1982
11/15/200610 PDI/DreamWorks Animation 2006 The business
Initial $250,000 investment [about $600,000 in 2005 dollar adjusted for inflation] Started 1981 in Sunnyvale Moved to our first building in 1985 (Sunnyvale), 1995 (Palo Alto) Moved to current location in 2002 (Redwood City) Financed growth through profit Open-book, monthly financial review with company Monthly detailed financial analysis Worked with a yearly 5 years long-term plan Debt free when we made the deal with DWA Did not take money out of the company Maintained a 7% minimum investment in R&D Low margin service business
11/15/200611 PDI/DreamWorks Animation 2006 The Early (logo) Years 1982 to 1987
First Client – Global TV from Brazil Business of TV motion graphics logo animation Concurrent work on: ABC, NBC, CBS, HBO, Cinemax, VH1, MTV, TNT, Showtime Animated at 60 fields/sec First mass production of 3D animation. 2 major network’s graphics package over 400 stations. Planned and proposed a CG film production in 1985
11/15/200612 PDI/DreamWorks Animation 2006 1987-1992 Transition
Commercials and the beginning of 3D VFX Morph – a new era and business 3D and Hollywood
11/15/200613 PDI/DreamWorks Animation 2006 Start of 3D character animation 1987-1992
A fun new direction Setting the goals Forming the character animation group Making the plan Building the tools and the pipeline Shorts Finding the project
11/15/200614 PDI/DreamWorks Animation 2006 Getting the First Film
First CG feature plan in 1985 “Last Halloween” – Emmy Award winner for CG characters in a TV special Worked with Hanna-Barbara Built first 3D character production pipeline (1991) 3D Daffy Duck for Warner Brothers Simpson 3D Halloween Special Production Deal with DreamWorks 1995
11/15/200615 PDI/DreamWorks Animation 2006 PDI/DWA feature animated films
Antz (1995-1998)
Shrek (2001)
Shrek 4D (Universal)
11/15/200616 PDI/DreamWorks Animation 2006 DWA Feature Animated Films
Shrek 2 (2004)
Madagascar (2005)
Shrek 3 (in production)
11/15/200617 PDI/DreamWorks Animation 2006 DWA CG feature films
Over The Hedge (2006)
Flushed Away (2006)
11/15/200618 PDI/DreamWorks Animation 2006 Changes in the past 25 years
11/15/200619 PDI/DreamWorks Animation 2006 CPU Speed 1980-2005
CPU Performance
4500
4000
3500
3000
2500
Clock 2000
Performance 1500
1000
500
0 1975 1980 1985 1990 1995 2000 2005 2010 Year
11/15/200620 PDI/DreamWorks Animation 2006 Total Computational Power (studio wide)
Total Computation Power
100000000
10000000
1000000
100000
10000
1000
100
10
1 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 200 4 2006
11/15/200621 PDI/DreamWorks Animation 2006 25 years of Changes
More things change 10 million times more computational power 20 million time more disk storage More things stay the same 200 pixels per seconds About 3 hours per frame at film resolution About ½ hour per frame at video resolution Still no reliable viewing method
11/15/200622 PDI/DreamWorks Animation 2006 Keys to success
Hire good people that fits in with your team Train and support your team Make mistakes and learn from mistakes Backup your team Take risks Keep things simple Plan cash flow and delay spending Run an open and honest business Challenge your team Share the rewards and challenges Encourage innovations across the company Creative freedom – personal projects
11/15/200623 PDI/DreamWorks Animation 2006 11/15/200624 PDI/DreamWorks Animation 2006 11/15/200625 PDI/DreamWorks Animation 2006