<<

11/15/20061 PDI/DreamWorks 2006

25 years of PDI – 1980 to 2005

Richard Chuang, PDI/DreamWorks

11/15/20063 PDI/DreamWorks Animation 2006 Agenda

 History  Some facts  How we got here

11/15/20064 PDI/DreamWorks Animation 2006 Brief History

 PDI’s 25 th Anniversary  Founded in 1980 by Carl Rosendahl (1980-2000)  Co-founder Richard Chuang (81) and Glenn Entis (82-94)  3D software started at end of 1981  3D production started in the fall of 1982  “Entertainment using 3D ”  Over 1000 projects completed  Staff size grew from 3 to over 400 during  1982-2002 Service business in Animation and EFX in and television  Became division of DreamWorks in 2000

11/15/20065 PDI/DreamWorks Animation 2006 1982

11/15/20066 PDI/DreamWorks Animation 2006 1980s  1980s  First generation of home video games (Pac-Man 80 and -Kong 81)  IBM pc (1981), MAC (1984)  TCP/IP and Internet (1982)  Compact disk (CD) (1980 proposed)

11/15/20067 PDI/DreamWorks Animation 2006 Technology that started PDI

 First computer at PDI  PDP 11/44 with 128 Kbytes of memory  20 Mbytes disk  $65,000 512x512x32 framebuffer  64 Kbytes (16 bits) address space

11/15/20068 PDI/DreamWorks Animation 2006 First 3D image rendered at PDI

 March 12, 1982  Implicit rendering of spheres  Fully anti-aliased  512x480x24  On PDI-11/44  Render time – 2 minutes

11/15/20069 PDI/DreamWorks Animation 2006 Other images from 1982

11/15/200610 PDI/DreamWorks Animation 2006 The business

 Initial $250,000 investment [about $600,000 in 2005 dollar adjusted for inflation]  Started 1981 in Sunnyvale  Moved to our first building in 1985 (Sunnyvale), 1995 (Palo Alto)  Moved to current location in 2002 (Redwood City)  Financed growth through profit  Open-book, monthly financial review with company  Monthly detailed financial analysis  Worked with a yearly 5 years long-term plan  Debt free when we made the deal with DWA  Did not take money out of the company  Maintained a 7% minimum investment in R&D  Low margin service business

11/15/200611 PDI/DreamWorks Animation 2006 The Early (logo) Years 1982 to 1987

 First Client – Global TV from Brazil  Business of TV motion graphics logo animation  Concurrent work on: ABC, NBC, CBS, HBO, , VH1, MTV, TNT, Showtime  Animated at 60 fields/sec  First mass production of 3D animation. 2 major network’s graphics package over 400 stations.  Planned and proposed a CG film production in 1985

11/15/200612 PDI/DreamWorks Animation 2006 1987-1992 Transition

 Commercials and the beginning of 3D VFX  – a new era and business  3D and Hollywood

11/15/200613 PDI/DreamWorks Animation 2006 Start of 3D character animation 1987-1992

 A fun new direction  Setting the goals  Forming the character animation group  Making the plan  Building the tools and the pipeline  Shorts  Finding the project

11/15/200614 PDI/DreamWorks Animation 2006 Getting the First Film

 First CG feature plan in 1985  “Last Halloween” – Emmy Award winner for CG characters in a TV special  Worked with Hanna-Barbara  Built first 3D character production pipeline (1991)  3D Daffy Duck for Warner Brothers  Simpson 3D Halloween Special  Production Deal with DreamWorks 1995

11/15/200615 PDI/DreamWorks Animation 2006 PDI/DWA feature animated

 (1995-1998)

 Shrek (2001)

 Shrek 4D (Universal)

11/15/200616 PDI/DreamWorks Animation 2006 DWA Feature Animated Films

 (2004)

 (2005)

 Shrek 3 (in production)

11/15/200617 PDI/DreamWorks Animation 2006 DWA CG feature films

 Over The Hedge (2006)

 (2006)

11/15/200618 PDI/DreamWorks Animation 2006 Changes in the past 25 years

11/15/200619 PDI/DreamWorks Animation 2006 CPU Speed 1980-2005

CPU Performance

4500

4000

3500

3000

2500

Clock 2000

Performance 1500

1000

500

0 1975 1980 1985 1990 1995 2000 2005 2010 Year

11/15/200620 PDI/DreamWorks Animation 2006 Total Computational Power (studio wide)

Total Computation Power

100000000

10000000

1000000

100000

10000

1000

100

10

1 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 200 4 2006

11/15/200621 PDI/DreamWorks Animation 2006 25 years of Changes

 More things change  10 million times more computational power  20 million time more disk storage  More things stay the same  200 pixels per seconds  About 3 hours per frame at film resolution  About ½ hour per frame at video resolution  Still no reliable viewing method

11/15/200622 PDI/DreamWorks Animation 2006 Keys to success

 Hire good people that fits in with your team  Train and support your team  Make mistakes and learn from mistakes  Backup your team  Take risks  Keep things simple  Plan cash flow and delay spending  Run an open and honest business  Challenge your team  Share the rewards and challenges  Encourage innovations across the company  Creative freedom – personal projects

11/15/200623 PDI/DreamWorks Animation 2006 11/15/200624 PDI/DreamWorks Animation 2006 11/15/200625 PDI/DreamWorks Animation 2006