Implementing a Doppelkopf Card Game Playing AI Using Neural Networks
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Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
Supplemental Sheets ELEMENTAL DIGNITIES in TAROT Applying
Supplemental Sheets ELEMENTAL DIGNITIES IN TAROT Applying elemental dignities analysis to a tarot reading helps identify the precise points of imbalances in a Seeker’s life or situation. The various energies and traits of a person (or even a situation) per Western theosophy can be categorized as Fire, Water, Air, or Earth in essence. For harmony in one’s life, there should be a balance of the four elements within. When two elements seem to vie for dominance and those elements are also in opposition, there will be flux, uncertainties, a sense of instability and insecurity. When active elements dominate, there may be a lack of peace, and instead, too much competition, battling, conflict, and strife. When passive elements dominate, there may be little progress, feeling overwhelmed, and controlled rather than in control. Interpreting a tarot reading by the card meanings help the Seeker understand what is going on; interpreting elemental dignities enhances that understanding by explaining why. Dignity as used in this context is defined as external manifestation of the card’s innate properties. It is the state of being activated with the full potential of its essence. An Elemental Dignity describes that state with more specificity—it is the external manifestation of a tarot card’s innate elemental essence, given that each card is governed innately by one of the four elements, Fire, Water, Air, or Earth, and thus has the potential of fully embodying the traits associated with that element. (Note however that the card’s energies would further be modified by the numerological correspondence and other factors.) Benebell Wen, www.benebellwen.com Holistic Tarot (North Atlantic Books, forthcoming 2014) Supplemental Sheets When a card from the suit of Wands is said to be dignified, it means it is fully charged and activated with the energies of its corresponding element. -
Learning the Tarot (19 Lesson C
Welcome to Learning the Tarot - my course on how to read the tarot cards. The tarot is a deck of 78 picture cards that has been used for centuries to reveal hidden truths. In the past few years, interest in the tarot has grown tremendously. More and more people are seeking ways to blend inner and outer realities so they can live their lives more creatively. They have discovered in the tarot a powerful tool for personal growth and insight. How Does This Course Work? My main purpose in this course is to show you how to use the cards for yourself. The tarot can help you understand yourself better and teach you how to tap your inner resources more confidently. You do not have to have "psychic powers" to use the tarot successfully. All you need is the willingness to honor and develop your natural intuition. Learning the Tarot is a self-paced series of 19 lessons that begin with the basics and then move gradually into more detailed aspects of the tarot. These lessons are geared toward beginners, but experienced tarot users will find some useful ideas and techniques as well. For each lesson there are some exercises that reinforce the ideas presented. The Cards section contains information about each of the tarot cards. You can refer to this section as you go through the lessons and later as you continue your practice. These are the main features of the course, but there are many other pages to explore here as well. What is the History of this Course? I began writing this course in 1989. -
ATTITUDE SIGNALS on DEFENSE by Maritha Pottenger
ATTITUDE SIGNALS ON DEFENSE By Maritha Pottenger Most people nowadays signal attitude when their partner is leading a suit. This is true both on opening lead and in the middle of the hand. With standard attitude, a high card means “I like this suit. Please lead it again.” A low card means: “I don’t want you to continue this suit. Please try something else.” When signaling with a spot card, play the highest spot card you can afford. If you have two equals, play the higher of two equals (e.g., with Q982, signal encouragement with 9), When partner leads an honor, a high card is used ONLY to signal an “equal honor.” Thus, if partner leads the Ace (promising the King), you signal high with the queen and low with anything else. Do NOT signal high, even with the queen, if you desperately want a shift to another suit. Do NOT signal high, even with the queen, if partner continuing the suit would set up a trick in dummy (e.g., partner has AK3; dummy has J1092 and you have Q843. Play the 3.) If you drop the queen under your partner’s Ace (partner has promised King by leading Ace), you absolutely guarantee the Jack. Many times, partner will want you to take the second trick in that suit so you can lead through Declarer’s honors in another suit. With a doubleton queen (and no jack), just play low. When you cannot stand any shift, signal high: false encouragement. You also signal high (then low) when you have a doubleton and trump in a suit contract. -
Intelligent System for Playing Tarok
Journal of Computing and Information Technology - CIT 11, 2003, 3, 209-215 209 Intelligent System for Playing Tarok Mitja Lustrekˇ and Matjazˇ Gams “Jozefˇ Stefan” Institute, Ljubljana, Slovenia We present an advanced intelligent system for playing Tarok 7 is a very popular card game in several three-player tarok card game. The system is based countries of central Europe. There are some on alpha-beta search with several enhancements such as fuzzy transposition table, which clusters strategically tarok-playing programs 2, 9 , but they do not similar positions into generalised game states. Unknown seem to be particularly good and little is known distribution of other players’ cards is addressed by Monte of how they work. This is why we have cho- Carlo sampling. Experimental results show an additional sen tarok for the subject of our research. The reduction in size of expanded 9-ply game-tree by a factor of 184. Human players judge the resulting program to resulting program, Silicon Tarokist, is available play tarok reasonably well. online at httptarokbocosoftcom. Keywords: game playing, imperfect information, tarok, The paper is organised as follows. In section 2 alpha-beta search, transposition table, Monte Carlo rules of tarok and basic approaches to a tarok- sampling. playing program are presented. Section 3 gives the overview of Silicon Tarokist. Section 4 describes its game-tree search algorithm, i.e. an advanced version of alpha-beta search. In 1. Introduction section 5 Monte Carlo sampling is described, which is used to deal with imperfect informa- tion. Section 6 discusses the performance of Computer game playing is a well-developed the search algorithm and presents the results of area of artificial intelligence. -
Tarot-Card-Meanings.Pdf
© Liz Dean 2018 Tarot Card Meanings For easy reference and to help you get started with your readings, in the following pages I have produced a short divinatory meaning for each card. You will find lists of meanings for the Major Arcana and the Minor Arcana suits of Wands, Pentacles, Swords and Cups. Have fun ☺ Liz Dean P a g e | 2 © Liz Dean 2018 The Major Arcana 0 The Fool says: Look before you leap! It’s time for a new adventure, but there is a level of risk. Consider your options carefully, and when you are sure, take that leap of faith. Home: If you are a parent, The Fool can show a young person leaving home. Otherwise, it predicts a sociable time, with lots of visitors – who may also help you with a new project. Love and Relationships: A new path takes you towards love; this card often appears after a break-up. Career and Money: A great opportunity awaits. Seize it while you can. Spiritual Development: New discoveries. You are finding your soul’s path Is he upside down? Beware false promises and naiveté. Don’t lose touch with reality. I The Magician says: Go, go go! It’s time for action - your travel plans, business and creative projects are blessed. You have the energy and wisdom you need to make it happen now. Others see your talent. Home: Home becomes a hub where others gather to share ideas; a time for harmony and fun. Relationships and love: Great communication in established relationships. For singles, the beginning of new love. -
A Personal Approach to the Art of Mathemagic with a Deck of Cards
Bridges 2018 Conference Proceedings A Personal Approach to the Art of Mathemagic with a Deck of Cards Colm Mulcahy Spelman College, Atlanta, Georgia, USA; [email protected] Abstract Mathematics underpins numerous classic amusements with cards, from forcing to prediction effects, and many such tricks have been written about for general audiences by popularizers such as Martin Gardner. The mathematics involved ranges from simple “card counting” (basic arithmetic) to parity principles, to surprising shuffling fundamentals (Gilbreath and Faro) discovered in the second half of the last century. We’ll discuss three original and totally different principles discovered since 2000, as well as how to present them as entertainments in ways that leave audiences (even students of mathematics) baffled as to how mathematics could be involved. Introduction Magic is one of the performing arts where mathematics can be subtly applied to produce impressive results which conceal the underlying principles. Martin Gardner (1914-2010) was a pioneer in writing about this for the general public, over a period of many decades going back to his classic “Mathematics, Magic and Mystery” book [2] from 1956. Fernando Blasco presented on the topic at Bridges 2011 in Portugal [1]. Over the last ten to fifteen years, the author has been lucky to come up with the three effects explained in detail below. Whether (two and a half of) the three underlying mathematical principles were discovered or created is open to discussion—the remaining half was found in a book from the 1960s. In any case, the effects have proved to be very popular with audiences ranging from 8 to 80+ year olds, when suitably presented. -
The New World Witchery Guide to CARTOMANCY
The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors. -
Undergraduate Catalog
2019 -2020 Undergraduate Catalog Undergraduate Catalog Table of Contents ACCREDITATION ................................................................................................................................. 8 MISSION ............................................................................................................................................... 8 VISION .................................................................................................................................................. 8 COMMITMENT ..................................................................................................................................... 8 MOTTO ............................................................................................................................................... 10 NON-DISCRIMINATION POLICY ...................................................................................................... 10 ACADEMIC REQUIREMENTS AND POLICIES .................................................................................. 10 Rationale .......................................................................................................................................... 10 General Education Curriculum ......................................................................................................... 10 Degree Status .................................................................................................................................. 12 Student-at-Large .............................................................................................................................