A Personal Approach to the Art of Mathemagic with a Deck of Cards
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Pinochle & Bezique
Pinochle & Bezique by MeggieSoft Games User Guide Copyright © MeggieSoft Games 1996-2004 Pinochle & Bezique Copyright ® 1996-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Pinochle & MeggieSoft Games Bezique by making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 6 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 6 2 Other MeggieSoft............ ..Games.......... -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Supplemental Sheets ELEMENTAL DIGNITIES in TAROT Applying
Supplemental Sheets ELEMENTAL DIGNITIES IN TAROT Applying elemental dignities analysis to a tarot reading helps identify the precise points of imbalances in a Seeker’s life or situation. The various energies and traits of a person (or even a situation) per Western theosophy can be categorized as Fire, Water, Air, or Earth in essence. For harmony in one’s life, there should be a balance of the four elements within. When two elements seem to vie for dominance and those elements are also in opposition, there will be flux, uncertainties, a sense of instability and insecurity. When active elements dominate, there may be a lack of peace, and instead, too much competition, battling, conflict, and strife. When passive elements dominate, there may be little progress, feeling overwhelmed, and controlled rather than in control. Interpreting a tarot reading by the card meanings help the Seeker understand what is going on; interpreting elemental dignities enhances that understanding by explaining why. Dignity as used in this context is defined as external manifestation of the card’s innate properties. It is the state of being activated with the full potential of its essence. An Elemental Dignity describes that state with more specificity—it is the external manifestation of a tarot card’s innate elemental essence, given that each card is governed innately by one of the four elements, Fire, Water, Air, or Earth, and thus has the potential of fully embodying the traits associated with that element. (Note however that the card’s energies would further be modified by the numerological correspondence and other factors.) Benebell Wen, www.benebellwen.com Holistic Tarot (North Atlantic Books, forthcoming 2014) Supplemental Sheets When a card from the suit of Wands is said to be dignified, it means it is fully charged and activated with the energies of its corresponding element. -
Undergraduate Catalog
2019 -2020 Undergraduate Catalog Undergraduate Catalog Table of Contents ACCREDITATION ................................................................................................................................. 8 MISSION ............................................................................................................................................... 8 VISION .................................................................................................................................................. 8 COMMITMENT ..................................................................................................................................... 8 MOTTO ............................................................................................................................................... 10 NON-DISCRIMINATION POLICY ...................................................................................................... 10 ACADEMIC REQUIREMENTS AND POLICIES .................................................................................. 10 Rationale .......................................................................................................................................... 10 General Education Curriculum ......................................................................................................... 10 Degree Status .................................................................................................................................. 12 Student-at-Large ............................................................................................................................. -
Facilitator Notes Playing Card Lineup
Playing Card Lineup Ice Breaker/Energizer Objectives • Fun way to interact with others. • Use an initiative in early stages of teambuilding. Supplies: deck of playing cards Instructions: works best with groups of 16 or more • Prearrange the cards so that they are stacked from Ace to King within each suit; Ace of Hearts, Ace of Spades, Ace of Diamonds, Ace of Clubs, 2 of Hearts, 2 of Spades, 2 of Diamonds, 2 of Clubs, 3 of Hearts, etc. all the way to Kings • Deal out the cards face down, one to each person; instruct participants to not look at the card. • If someone does accidentally look at their card, they can switch with another person. • Once everyone has a card, they are to get into smaller groups, based on your instructions. 1. Get into groups based on the color of your card. a. Once in the group, share with others about your pet(s) b. After sharing, exchange cards with another person, keeping the cards face down 2. Get into 4 groups based on the suit of your card. a. Once in the group, decide as a group to do one of the following exercises: 10 jumping jacks, 10 deep knee bends, or 10 touch your toes b. Exchange cards with another person, keeping the cards face down 3. Continue with other groupings, such as “groups of like rank”, pair up with like color and rank, arrange by suit and rank with Ace being #1 Facilitator Notes Notes for Facilitator: • Pre-arranging the cards ensures there will be even distribution of suits and ranks of cards • If a small number of participants, just reduce the number of cards used Reflection: • Was it hard not to look at your card? Why? • How did the group help each other? • What did it feel like once you were ‘placed’ into a group and asked to share/perform? Source: adapted from Cummings, Michelle. -
1-Person Card Games
1-Person Card Games SUPPLIES 1 Deck of Cards for more games, 2 Decks of cards for others Wish Solitaire THE OBJECTIVE To win the game, you must clear away all piles in pairs. SET UP Remove all 2s - 6s to form a deck of 32 cards Shuffle cards and deal 4 cards face down into a pile on the table. Deal the whole deck into piles of 4 cards, lining the piles up so that there are 8 total piles in a row from left to right. PLAY Turn over the top cards of each pile so that they are face up. Take any cards that are pairs of the same kind, regardless of suit - two 10’s, two Kings,etc. and clear them away. Once you have removed a card from the top of the pile, turn over the next card on thepile so it is face up. Accordion THE OBJECTIVE The goal is to get all the cards in one pile SET UP The player deals out the cards one by one face up, in a row from left to right, as many at a time as space allows. (Dealing may be interrupted at any time if the player wishes to make a move. After making a move, the deal is then resumed). PLAY Any card may be placed on top of the next card at its left, or the third card at its left, if the cards are of the same suit or of the same rank. EXAMPLE Four cards, from left to right, are: 6 hearts, J hearts, 9 clubs, 9 hearts. -
The Pictorial Key to the Tarot by A.E. Waite (1910)
The Pictorial Key to the Tarot by A.E. Waite (1910) Sacred-Texts Esoteric Neopagan Buy CD-ROM Buy books about Tarot The Pictorial Key to the Tarot by A.E. Waite (1910) Get a Tarot Reading Note: to use the sacred-texts tarot reading application, your browser must have javascript enabled and be frames capable. The Tarot reading application is presented for entertainment purposes only. We cannot answer any questions about its results or outcome. Introduction 1.1 The Veil and its Symbols, Introduction 1.2 Class I. The Trumps Major 1.3 Class II. The Four Suites 1.4 The Tarot In History 2.1 The Doctrine Behind the Veil: The Tarot and Secret Tradition 2.2. The Trumps Major and Inner Symbolism I. The Magician II. The High Priestess III. The Empress IV. The Emperor V. The Hierophant VI. The Lovers VII. The Chariot VIII. Strength, or Fortitude IX. The Hermit X. Wheel of Fortune XI. Justice XII. The Hanged Man XIII. Death XIV. Temperance XV. The Devil XVI. The Tower XVII. The Star XVIII. The Moon XIX. The Sun XX. The Last Judgement Zero. The Fool XXI. The World 2.3 Conclusion as to the Greater Keys 3.1 Distinction between the Greater and Lesser Arcana 3.2 The Lesser Arcana King of Wands Queen of Wands Knight of Wands Page of Wands Ten of Wands Nine of Wands Eight of Wands Seven of Wands http://www.sacred-texts.com/tarot/ (1 of 2) [13/10/2002 14:24:16] The Pictorial Key to the Tarot by A.E. -
Canasta 2-SIDES
WCA CANASTA WCA CANASTA (Points & Scoring) DEAL: EXACT CUT: 100 PTS. • Person to right of dealer cuts cards and passes bottom half to dealer CARD VALUES: • If the team who cuts deck gives dealer exactly 52 cards, 50 pts.: Jokers (wild) (13 X 4), that team earns 100 pts. 20 pts: 2’s (deuces, wild) • Person who cuts counts 8 cards from bottom of top 20 pts: Aces half and places them in the tray, then places one card 10 pts: 8-K horizontally and places remaining cards on top 5 pts: 4-7 NATURAL CANASTA: 7 cards the same DIRTY CANASTA: 5-6 cards the same with 1-2 wild cards MELDING POINTS: 2 wild cards max per dirty canasta 125 pts: Initial meld 155 pts: 3,000 team score MELD (laying down of cards) 180 pts: 5,000 team score • Must have one natural of 3 or more cards • 1st partnership to meld takes 4 cards from deck (talon) VALUE OF 3’S • 2nd partnership to meld takes 3 cards from deck (talon) 100 pts: 1 of one color • Talon cards cannot be picked AFTER turn card. 300 pts: 2 of one color • 1. do not need additional trip if wild Meld with wild cards: 500 pts: 3 of one color cards meet the required meld points; 2. all wilds must go on 1,000 pts: 4 of one color wild card canasta; 3. must be completed to go out. 3,000 pts: All 8 threes • Melding with one Natural Canasta (500 pts) meets the required melding point count at all levels EARNED POINTS: ACES & SEVENS: 200 pts: going out • ACES can be put down with wild card on initial meld ONLY 500 pts: Clean/Natural Canasta (7 same) • Aces put down after initial meld--Natural ONLY 300 pts: Dirty Canasta (1-2 wild cards) • SEVENS must be Natural ONLY 2,500 pts: Natural Ace or Natural 7 Canasta • Must complete natural Aces & Natural Sevens to go out. -
Sheepshead Rules
Sheepshead Rules Sheepshead players never play with a full deck. A Sheepshead deck contains 32 cards; the 2-6 of all four suits are removed. Fourteen cards are designated as a fixed trump suit. The trump suit contains the four queens, the four jacks, and the remaining diamonds. The remaining six hearts, clubs and spades are known as the "fail" suits. The trump cards are ranked from highest to lowest as follows: Q, Q, Q, Q, J, J, J, J, A, 10, K, 9, 8, 7. The six cards in each fail suit are ranked like the six lowest diamonds: A, 10, K, 9, 8, 7 The aces, tens and face cards have point values associated with them. A=11, 10=10, K=4, Q=3, and J=2 Thus there is a total of 120 points in the deck. The object of the game is to capture tricks containing 61 points or more, i.e. the majority of the points in the deck, during the play of each hand. After dealing a new hand, players establish roles that are essentially offensive and defensive. One player challenges the others, declaring intent to take tricks worth 61 points or more. If that player is successful the losers sacrifice points to the challenger. If the challenger loses, however, the "defensive" players gain twice as many points, in recognition of their upset victory. The Art of the Deal The 32 cards are dealt so that each player receives an equal number, with a few cards reserved. Three players should be dealt 10 cards, four players seven cards each and five players six cards each. -
Major & Minor Arcana Quick Reference Sheet
MAJOR & MINOR ARCANA QUICK REFERENCE SHEET A standard tarot deck has 78 cards, divided into 2 groups; 22 major arcana cards and 56 minor arcana cards. In the tarot, the major arcana denote important life events, lessons or milestones, while the minor arcana cards reflect day-to-day events. The minor arcana cards are arranged into 4 suits - swords, pentacles, wands, and cups. Each suit has a ruling element and correspond to a specific area of life: Swords represent air and have to do with intellect and decisions. Pentacles represent earth, money and achievement. Wands represent fire and action. Cups represent water and emotions. Court Cards represent a person - either yourself or someone else. They reflect personality traits and characteristics, and can give insight into motives. MAJOR ARCANA CARD KEYWORDS / MANTRA PLANET / ELEMENT CHAKRA ASTROLOGICAL ASSOCIATION 0 - THE FOOL FRESH START, LEAP OF FAITH URANUS AIR CROWN ‘IT’S TIME TO EMBARK ON A BRAND NEW BEGINNING.’ 1 - THE MAGICIAN POWER, SKILL MERCURY AIR THROAT ‘I HAVE ALL THE RESOURCES I NEED, INNER AND OUTER.’ 2 - THE HIGH INTUITION, HIGHER WISDOM MOON WATER THIRD EYE PRIESTESS ‘MY INNER KNOWING IS MY BEST GUIDE OF ALL.’ 3 - THE EMPRESS FERTILITY, ABUNDANCE, VENUS EARTH HEART AND CREATIVITY SACRAL ‘CONNECTING TO THE EARTH REMINDS ME THAT ABUNDANCE IS UNLIMITED.’ 4 - THE EMPEROR AUTHORITY, FATHER-FIGURE MARS / ARIES FIRE ROOT ‘I AM MY OWN AUTHORITY. I HAVE THE WILL AND THE POWER TO CREATE MY OWN LIFE’S STRUCTURE.’ 5 - THE HEIROPHANT RELIGION, GROUP IDENTITY VENUS / EARTH THROAT -
Hoyle Card Games Help Welcome to Hoyle® Card Games Help
Hoyle Card Games Help Welcome to Hoyle® Card Games Help. Click on a topic below for help with Hoyle Card Games. Getting Started Overview of Hoyle Card Games Signing In Making a Face in FaceCreator Starting a Game Hoyle Bucks Playing Games Bridge Pitch Canasta Poker Crazy Eights Rummy 500 Cribbage Skat Euchre Solitaire Gin Rummy Space Race Go Fish Spades Hearts Spite & Malice Memory Match Tarot Old Maid Tuxedo Pinochle War Game Options Customizing Hoyle Card Games Changing Player Settings Hoyle Characters Playing Games in Full Screen Mode Setting Game Rules and Options Special Features Managing Games Saving and Restoring Games Quitting a Game Additional Information One Thousand Years of Playing Cards Contact Information References Overview of Hoyle Card Games Hoyle Card Games includes 20 different types of games, from classics like Bridge, Hearts, and Gin Rummy to family games like Crazy Eights and Old Maid--and 50 different Solitaire games! Many of the games can be played with Hoyle characters, and some games can be played with several people in front of your computer. Game Descriptions: Bridge Pitch The classic bidding and trick-taking game. Includes A quick and easy trick taking game; can you w in High, Low , rubber bridge and four-deal bridge. Jack, and Game? Canasta Poker A four-player partner game of making melds and Five Card Draw is the game here. Try to get as large a canastas and fighting over the discard pile. bankroll as you can. Hoyle players are cagey bluffers. Crazy Eights Rummy 500 Follow the color or play an eight. -
Instructions for Playing Canasta Card Game
Instructions For Playing Canasta Card Game Disrespectful Ichabod habits anachronically or jugglings dispensatorily when Evan is blank. Impervious or hypnotically?brick-red, Elroy never trapped any one! Is Donn Taoism or soupy after clogged Webb pretermitting so If your book. Red threes are automatically removed from your hand and played to the table. Unlike in other versions of canasta, players opposite of each other are on a time. Wild Cards can grant be discarded, Knee, but dad also be played by warm or six players with partnership of right against landlord and or against three. The discard pile is frozen against all players if it contains a wild card. Custom outdoor deck from playing a Canasta variation with two three six players. Both cards play card game is a canasta instructions of canastas on melds or they. If playing canasta game play canasta goes out, described as well with everything in. How to play cards played with black pile plays a game for playing. The game for building towards going out early stages of! Total the value along each melded card. There are numerous variations of this game and no standard rules. The card for the discard the teammate or. Samba is closely related to Canasta, for the purpose in making this combination, positive and negative points. They also comprehend the discard content for the opponents when discarded. Visit the wildlife for more. The values of the cards in hand are deducted from the score. You said now choose between low background skins that bird you feel like you prefer sitting since your very convenient table.