Doppelkopf for Children the Background Story
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BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
Learning the Tarot (19 Lesson C
Welcome to Learning the Tarot - my course on how to read the tarot cards. The tarot is a deck of 78 picture cards that has been used for centuries to reveal hidden truths. In the past few years, interest in the tarot has grown tremendously. More and more people are seeking ways to blend inner and outer realities so they can live their lives more creatively. They have discovered in the tarot a powerful tool for personal growth and insight. How Does This Course Work? My main purpose in this course is to show you how to use the cards for yourself. The tarot can help you understand yourself better and teach you how to tap your inner resources more confidently. You do not have to have "psychic powers" to use the tarot successfully. All you need is the willingness to honor and develop your natural intuition. Learning the Tarot is a self-paced series of 19 lessons that begin with the basics and then move gradually into more detailed aspects of the tarot. These lessons are geared toward beginners, but experienced tarot users will find some useful ideas and techniques as well. For each lesson there are some exercises that reinforce the ideas presented. The Cards section contains information about each of the tarot cards. You can refer to this section as you go through the lessons and later as you continue your practice. These are the main features of the course, but there are many other pages to explore here as well. What is the History of this Course? I began writing this course in 1989. -
Tarot-Card-Meanings.Pdf
© Liz Dean 2018 Tarot Card Meanings For easy reference and to help you get started with your readings, in the following pages I have produced a short divinatory meaning for each card. You will find lists of meanings for the Major Arcana and the Minor Arcana suits of Wands, Pentacles, Swords and Cups. Have fun ☺ Liz Dean P a g e | 2 © Liz Dean 2018 The Major Arcana 0 The Fool says: Look before you leap! It’s time for a new adventure, but there is a level of risk. Consider your options carefully, and when you are sure, take that leap of faith. Home: If you are a parent, The Fool can show a young person leaving home. Otherwise, it predicts a sociable time, with lots of visitors – who may also help you with a new project. Love and Relationships: A new path takes you towards love; this card often appears after a break-up. Career and Money: A great opportunity awaits. Seize it while you can. Spiritual Development: New discoveries. You are finding your soul’s path Is he upside down? Beware false promises and naiveté. Don’t lose touch with reality. I The Magician says: Go, go go! It’s time for action - your travel plans, business and creative projects are blessed. You have the energy and wisdom you need to make it happen now. Others see your talent. Home: Home becomes a hub where others gather to share ideas; a time for harmony and fun. Relationships and love: Great communication in established relationships. For singles, the beginning of new love. -
The New World Witchery Guide to CARTOMANCY
The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors. -
The World's Only Monthly Playing Card Magazine
$4.50 FREE SPECIAL ISSUE 1 CULTURE CARD THE KING OF CLUBS FROM THE 52 PLUS JOKER 2014 CLUB DECK. ARTWORK BY JACKSON ROBINSON. FROM THE EXPERTS AT THE 52 PLUS JOKER CLUB Enjoy this sample issue featuring some of our finest articles to date! Just one of the many benefits of membership in our society! THE WORLD’S ONLY MONTHLY PLAYING CARD MAGAZINE CONTENTSUMMER 2015 - SPECIAL ISSUE 01 ALL RIGHTS RESERVED COPYRIGHT © 2015 52 PLUS JOKER ORG. 03 06 LETTER FROM THE EDITOR IS THIS THE WORLD’S OLDEST COMPLETE DECK? Don Boyer discusses the Tom Dawson examines a recent report of a “card culture” lifestyle. centuries-old deck of cards nearly lost to history. 04 09 IS THERE A PLAYING CARD GLUT? GARGOYLE GENEAOLOGY: AN UNEXPECTED JOURNEY Lee Asher answers the Lee Asher, with help from Lance Miller, tells us about Miller’s question in his editorial. popular Gargoyles card back design, from idea to finished product. 05 14 ASK THE EXPERTS WHAT’S IN AN EXPERT CARD? PLENTY! Rod Starling & Tom Dawson share info with Don Boyer learns about the variety of stocks, finishes and other Maxime Heriaud about USPC’s Circus No. 47 deck. features available from the Expert Playing Card Company. 02 CARD CULTURE STAFF President Tom Dawson President, 52 Plus Joker; Owner & Administrator, PlayingCardForum.com Editor-in-Chief Don Boyer Member, 52 Plus Joker; COO & Head Administrator, PlayingCardForum.com Associate Editor Lee Asher Vice President - Publicity & Membership, 52 Plus Joker; Vice President & Consigliere, PlayingCardForum.com Clockwise from top left: Tom Dawson, Lee Asher, Don Boyer LETTER FROM THE EDITOR EDITOR-IN-CHIEF DON BOYER If you’re reading this, odds are that you’re a playing card collector of they required minimum print runs too large for almost any one one kind or another. -
Facilitator Notes Playing Card Lineup
Playing Card Lineup Ice Breaker/Energizer Objectives • Fun way to interact with others. • Use an initiative in early stages of teambuilding. Supplies: deck of playing cards Instructions: works best with groups of 16 or more • Prearrange the cards so that they are stacked from Ace to King within each suit; Ace of Hearts, Ace of Spades, Ace of Diamonds, Ace of Clubs, 2 of Hearts, 2 of Spades, 2 of Diamonds, 2 of Clubs, 3 of Hearts, etc. all the way to Kings • Deal out the cards face down, one to each person; instruct participants to not look at the card. • If someone does accidentally look at their card, they can switch with another person. • Once everyone has a card, they are to get into smaller groups, based on your instructions. 1. Get into groups based on the color of your card. a. Once in the group, share with others about your pet(s) b. After sharing, exchange cards with another person, keeping the cards face down 2. Get into 4 groups based on the suit of your card. a. Once in the group, decide as a group to do one of the following exercises: 10 jumping jacks, 10 deep knee bends, or 10 touch your toes b. Exchange cards with another person, keeping the cards face down 3. Continue with other groupings, such as “groups of like rank”, pair up with like color and rank, arrange by suit and rank with Ace being #1 Facilitator Notes Notes for Facilitator: • Pre-arranging the cards ensures there will be even distribution of suits and ranks of cards • If a small number of participants, just reduce the number of cards used Reflection: • Was it hard not to look at your card? Why? • How did the group help each other? • What did it feel like once you were ‘placed’ into a group and asked to share/perform? Source: adapted from Cummings, Michelle. -
Minor Suit Openings
Minor Suit Openings Opening the Bidding Suppose you have a good enough hand to open the bidding. Opening bids of 1NT and 1 of a major are very descriptive and give us a good start in the auction, so if you can open 1NT or 1 of a major, you should certainly do that. If you do not have a balanced hand with 15-17 HCP, and you do not have a 5-card major, then you will have to open 1 of a minor. (Sometimes it is correct to open above the 1 level, but these bids have not been covered in class yet, so I will ignore them for now. Also, there is one situation in which you can open 1 of a minor despite having a 5 card major; if you have a longer minor { i.e. 5 spades and 6 diamonds { then you should start with the minor.) But in short, with an opening hand, you should open 1 of a minor if and only if 1NT and 1 of a major are not options. How do you know whether to open 1| or 1}? When we were discussing major suit openings, this was an easy decision: opening 1 of a major promises 5 cards in that major, and you probably don't have two 5 card majors. (If you do have two 5 card majors, you should open 1♠ . As a general rule, whenever you have two 5 card suits, you bid the higher ranking one first. This will allow you to safely bid the lower-ranking suit twice. -
Table of Contents
CATFISH BEND CASINOS, L.C. RULES OF THE GAME FOUR CARD POKER TABLE OF CONTENTS Introduction FCP - 2 Definitions FCP - 2 Cards; Number of Decks FCP - 3 Shuffle Procedures FCP - 3 Four Card Poker Rankings FCP – 4 Wagers FCP - 5 Dealing Procedures FCP - 5 Procedures for Completion of Each Round FCP - 6 Payout Odds FCP - 7 Irregularities FCP - 7 IRGC Signature Date Approved by IRGC on 12/15/2009 – to be effective 02/01/2010 FCP - 1 INTRODUCTION Four Card Poker is an exciting stud poker game that offers three ways to play and four different ways to win. Players may bet against the Dealer or bet on the value of their own hand or both. Bonus payouts may be had for certain hands when wagering against the Dealer. To play against the Dealer, the player places an Ante wager. After looking at his hand the player may fold, or if he thinks his hand is high enough to beat the Dealer, place a wager on the Play spot. If the player’s hand beats the Dealer’s hand, he wins both wagers. The Dealer always qualifies and the player always wins on ties. To play the hand value only and not against the Dealer, the player places a wager on the Aces Up spot. If his hand contains a pair of Aces or better, the player wins. To play both, the player bets the Ante and the Aces Up spots. The player must make a Play wager if he has placed Ante and Aces Up wagers, or he forfeits both. -
Tarot and Timing
Timing and the Tarot Minor Arcana Pips and Timing Card Sign Approximate Date 2 of Wands Mar 21-30 3 of Wands Aries Mar 31-Apr 10 4 of Wands Apr 11-20 5 of Wands Jul 22-Aug 1 6 of Wands Leo Aug 2-11 7 of Wands Aug 12-22 8 of Wands Nov 23-Dec 2 9 of Wands Sagittarius Dec 3-12 10 of Wands Dec 13-21 2 of Cups Jun 21-Jul 1 3 of Cups Cancer Jul 2-11 4 of Cups Jul 12-21 5 of Cups Oct 23-Nov 1 6 of Cups Scorpio Nov 2-12 7 of Cups Nov 13-22 8 of Cups Feb 19-29 9 of Cups Pisces Mar 1-10 10 of Cups Mar 11-20 2 of Swords Sep 23-Oct 2 3 of Swords Libra Oct 3-12 4 of Swords Oct 13-22 5 of Swords Jan 20-29 6 of Swords Aquarius Jan 30-Feb 8 7 of Swords Feb 9-18 8 of Swords May 21-31 9 of Swords Gemini Jun 1-10 10 of Swords Jun 11-20 2 of Pentacles Dec 22-30 3 of Pentacles Capricorn Dec 31-Jan 9 4 of Pentacles Jan 10-19 5 of Pentacles Apr 21-Apr 30 6 of Pentacles Taurus May 1-10 7 of Pentacles May 11-20 8 of Pentacles Aug 23-Sep 1 9 of Pentacles Virgo Sep 2-11 10 of Pentacles Sep 12-22 Aces Immediately Court Cards and Timing Card Sign Approximate Date King of Wands Leo Jul 22-Aug 22 Queen of Wands Aries Mar 21-Apr 20 Knight of Wands Sagittarius Nov 23-Dec 21 King of Cups Scorpio Oct 23-Nov 22 Queen of Cups Cancer Jun 21-Jul 21 © 2014 by Joy Vernon. -
The Pictorial Key to the Tarot by A.E. Waite (1910)
The Pictorial Key to the Tarot by A.E. Waite (1910) Sacred-Texts Esoteric Neopagan Buy CD-ROM Buy books about Tarot The Pictorial Key to the Tarot by A.E. Waite (1910) Get a Tarot Reading Note: to use the sacred-texts tarot reading application, your browser must have javascript enabled and be frames capable. The Tarot reading application is presented for entertainment purposes only. We cannot answer any questions about its results or outcome. Introduction 1.1 The Veil and its Symbols, Introduction 1.2 Class I. The Trumps Major 1.3 Class II. The Four Suites 1.4 The Tarot In History 2.1 The Doctrine Behind the Veil: The Tarot and Secret Tradition 2.2. The Trumps Major and Inner Symbolism I. The Magician II. The High Priestess III. The Empress IV. The Emperor V. The Hierophant VI. The Lovers VII. The Chariot VIII. Strength, or Fortitude IX. The Hermit X. Wheel of Fortune XI. Justice XII. The Hanged Man XIII. Death XIV. Temperance XV. The Devil XVI. The Tower XVII. The Star XVIII. The Moon XIX. The Sun XX. The Last Judgement Zero. The Fool XXI. The World 2.3 Conclusion as to the Greater Keys 3.1 Distinction between the Greater and Lesser Arcana 3.2 The Lesser Arcana King of Wands Queen of Wands Knight of Wands Page of Wands Ten of Wands Nine of Wands Eight of Wands Seven of Wands http://www.sacred-texts.com/tarot/ (1 of 2) [13/10/2002 14:24:16] The Pictorial Key to the Tarot by A.E. -
Playing Card Meanings SPADES (Air) a = Obsession, Emotional Conflict, Certain Ending of Something (Such As Death). 2 = Separati
Playing Card Meanings SPADES (air) A = Obsession, emotional conflict, certain ending of something (such as death). 2 = Separation, deceit, backstabbing, difficult change in a relationship. 3 = Divorce, potential unfaithfulness, parting of ways in a relationship. 4 = Illness, possible bad business/money deal, broken promise. 5 = Interference from someone, reversal in a business relation (may not be all bad though). 6 = Small improvements happening over time. 7 = Loss of a friendship, unexpected burden, sorrow. 8 = Disappointment, troubles, a letdown, cancellation 9 = NO . Depression, anxiety, fatigue, pain, loss. 10 = Worry, misfortune, incarceration, unwelcome news. Jack = 'Ogier' - A brunette young man who is well meaning, but immature or unreliable. Queen = 'Athena' - A brunette woman of any age who is a widow or unscrupulous. King = 'David' - A brunette mature man who is ambitious or authoritative. CLUBS (fire) A = Wealth, health, love, happiness. 2 = Slanderous gossip, disappointment, opposition in life. 3 = Relationship with a sugar daddy, wealthy spouse or spouse will be receiving wealth. 4 = Turn for the worse (such as a betrayal). 5 = New friends, new love interest. 6 = Success in business, someone will help-out your business. 7 = Prosperity and success, but of the kind that often attracts leeches. 8 = Trouble in business or personal relationships (such as from greed or jealousy). 9 = Achievements, a new boy/girl friend, getting a secret admirer. 10 = Unexpected money, vacation travel, favorable luck. Jack = 'Lancelot' - A reliable brunette young man, who is often a friend. Queen = 'Argine' - A brunette woman of any age who is attractive and self-confident. King = 'Alexander' - A brunette mature man who is honest, generous, and affectionate.