Sample File Mined Your Head Contents Writing & Design by Steven Pankotai Adventure Overview
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Sample file Mined Your Head Contents Writing & Design by Steven Pankotai ADVENTURE OVERVIEW ....................................................3 @stevenpankotai on Twitter RUNNING THIS ADVENTURE ..............................................3 Editing By Ryan Langr ADVENTURE BACKGROUND ................................................3 @RealmwarpM on Twitter SETUP................................................................................3 Layout by Steven Pankotai Termalaine Locations ................................................4 based on templates created by Nathanaël Roux of Termalaine People .....................................................5 Barkalot Designs INCITING INCIDENT ............................................................6 Map by Saga Mackenzie Agnes, Imprisoned .....................................................6 @pyxistyxGWJ on Twitter Doctor Sweet, I Presume ...........................................7 Playtested by Jack Calderone, Cameron Turner, The Scene of the Crime .............................................7 Alyssa Masters, Becca Whitney Town Hall ...................................................................8 RISING ACTION .................................................................8 The Assassin ...............................................................9 Eastside ......................................................................10 The Gem Mine .........................................................10 DENOUEMENT .................................................................10 Entering the Mine ....................................................10 Ruins of Netheril ......................................................11 CODA ..............................................................................14 APPENDIX A: ADDITIONAL STAT BLOCKS.........................15 This game plays best with Player Primer: Icewind Dale. Learn about the frozen north of the Forgotten Realms and create characters that feel grounded there! Available at the Dungeon Masters Guild. Click the image Sampleto learn more! file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Steven Pankotai and published under the Community Content Agreement for Dungeon Masters Guild. 2 Adventure Overview Adventure Background elcome to Icewind Dale. In this For years, chardalyn has been hoarded by duergar distant reach of civilization, it is all too beneath Icewind Dale. This rare and valuable mineral easy for a person to go missing—or to can hold and conduct powerful magics, and a few be replaced. In this adventure, heroes months ago a vein of chardalyn was unknowingly Ware called upon to investigate the dark uncovered in the tourmaline mines underneath the mines of Termalaine, finding eldritch town of Termalaine in Ten-Towns. horrors lurking beneath the ice. Part mystery and part The growth of duergar strength has been well-noted horror, this adventure tests not only heroes’ blades, but by the illithids (mind flayers). This subterranean race their investigative skills as well. of telepathic monsters believe themselves far superior This adventure is largely a free-form investigation, to duergar, but have grown wary of the deep dwarves’ and players may or may not encounter all of increasing strength. Before taking action against the this content. Information for the DM is broken duergar, the illithids have sent an inquisition to become into sections: more informed on chardalyn and its abilities. Using their mental prowess, the illithids successfully Setup: Information on Termalaine and its people for learned about and hid the chardalyn discovered beneath reference throughout the adventure Termalaine. They have killed most of the town’s Inciting Incident: The beginning of the adventure and miners, replacing them with puppets controlled by early investigations intellect devourers. So far, this infiltration has been Rising Action: After heroes have begun investigations, successful, allowing the illithids to work their dark their enemies begin to move against them research undisturbed. Denouement: Now aware of the threat, heroes must move to stop it before it’s too late! Setup Termalaine is part of Ten-Towns, a conglomeration Running This Adventure of towns clustered around the three lakes of Icewind This adventure is intended to be a challenge for Dale. Termalaine is located on the largest lake, Maer skilled adventurers. Throughout, there are several Dualdon, and is the third largest city after its close rival boxes containing information on scaling encounters to Targos and the trade hub city of Bryn Shander. best suit your party. Termalaine is typically considered the most beautiful As always, you should keep your Player’s Handbook town in Ten-Towns, quiet and lovely and decorated and Monster Manual handy. If you see a creature whose with the finest scrimshaw carved from the local name appears in bold, you should reference its stats, knucklehead trout. Unlike most of its sister cities, located nearby. Bold creature names can be clicked to Termalaine is known for its mining: a nearby gem jump to their corresponding stats. Text that appears in mine is known to produce fine tourmaline, though a box is intended to be read aloud. this comes with the additional risk of the occasional monster attacks from the Underdark. INTELLECT DEVOURERS Several people in Termalaine have been replaced with intellect devourers. These creatures are created by illithids in dark rituals, and look like a brain with four legs. They can take over a person, literally replacing their brain. This act allows the intellect devourer to know everything its host does, but it also kills the host. This replacement is done magically, so there is no external sign of replacement. The only way to know a person has been replaced is to closely monitor their behaviors and habits; a replaced person will act slightly differently than they did before replacement, and each replaced person in Termalaine visits Eastside at least once per day. Intellect Devourers receive direct orders from illithid masters, and as they can sense sentient beings Samplenearby, they cannot be sneaked upfile on without use of mind blank. If a replaced person is killed, the intellect devourer must leave the host via short-range teleportation. 3 Termalaine Locations Eastside. A large, comfortable inn known to be one of the best places to rest in all of Icewind Dale. Town Hall. A large building in the center of town, this The basement, kept under lock by the owner Clyde, is where all matters of local government are decided. is secretly being used as a meeting place for the A second floor holds speaker Masthew’s office, and the replaced people. basement houses a small jail. Market Square. A place for local merchants to sell Croix Household. A few blocks away from Eastside, their goods, primarily consisting of knucklehead the Croix household is easily identifiable by its trout, scrimshaw, and finely worked gems from weathered red-tinted door. Like most buildings in the local mine. Termalaine, it is single-story with a small basement. The Gem Mine. Just northeast of town, the gem mine There is nothing out of the ordinary or unexpected in is Termalaine’s second-largest employer after fishing. the home, but several of Agnes’s excellent sculptures Many of Termalaine’s workers have taken at least are on prominent display. a few shifts in the mine, especially during the slow The Blue Clam. A tavern on the banks of Maer fishing season. The mine is owned by the town, not a Dualdon popular with fishermen and known for its private company. chowder.Sample Owned and operated by Vernon Braig. file 4 Termalaine People Aetheline Cherrier Current overseer of Termalaine’s gem mine. They Termalaine has a population of approximately 600, are an exceedingly nervous, but extremely brawny, almost entirely human. Of those, nearly 40 have been person. They were injured in a mining accident years replaced by intellect devourers. Below are several ago, losing an arm, and took a management job to noteworthy people that heroes can encounter during avoid going back into the mine. They’ve noticed a play, including people who have been replaced. shift in their workers, and get a feeling of tenseness in the mine, but have been unable to go in themselves to Agnes Croix A scrimshander, Agnes carves the ivory of knucklehead look. They are being unknowingly manipulated by the trout into sculptures. She lives in the northern end replaced miners. Caring Boss: of town and has grown suspicious of her husband Aetheline really does care about their Danerian (who has been replaced, though Agnes workers. They will seek to aid any heroes who are does not know this). She is goodly and god-fearing; convincingly trying to help the workers, but have a her belief in Tyr gives her the strength to investigate strong phobia of entering the mine themselves. Heroes her husband. who have displayed kindness toward workers receive Tyr: Agnes’s faith is a strong part of her life. Any +3 to social checks with Aetheline. hero who worships Tyr or another similarly Lawful Good deity