Mmozine Issue 11
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Manual De Guild Wars Factions
© 2006 ArenaNet, Inc. Todos los derechos reservados. NCsoft, el logotipo de la NC entrelazadas, ArenaNet, Guild Wars, Guild Wars Factions, Factions y todos los logotipos y diseños asociados a NCsoft y ArenaNet son marcas comerciales o marcas registradas de NCsoft Corporation. Todas las demás marcas comerciales son propiedad de sus respectivos titulares. ADVERTENCIA SOBRE LA EPILEPSIA ¡LEA ESTE AVISO ANTES DE QUE USTED O SU HIJO UTILICEN CUALQUIER VIDEOJUEGO! Una de cada 4.000 personas puede sufrir ataques o desmayos al recibir destellos de luz como los que se producen al ver la TV o usar videojuegos, incluso aunque no hayan sufrido nunca un ataque. Quien haya padecido alguna vez un ataque, pérdida de conocimiento o cualquier otro síntoma relacionado con la epilepsia debería consultar a su médico antes de jugar. Recomendamos a los padres que vigilen a sus hijos mientras juegan. PARE INMEDIATAMENTE y consulte a su médico si usted o su hijo experimenta alguno de estos síntomas: convulsiones, espasmos oculares o musculares, pérdida de conocimiento, alteración de la visión, movimientos involuntarios o desorientación. PARA REDUCIR LA PROBABILIDAD DE SUFRIR UN ATAQUE MIENTRAS JUEGA: 1. Siéntese o colóquese lo más lejos posible de la pantalla. 2. Use el televisor más pequeño que tenga para jugar. 3. No juegue si se encuentra cansado o tiene sueño. 4. Juegue en una habitación bien iluminada. 5. Procure descansar siempre de 10 a 15 minutos después de cada hora de juego. 2 3 ÍNDICE Acerca de los manuscritos .................................................................6 -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Arenanet & Keywords Qa
ARENANET & KEYWORDS QA: GROWING TOGETHER ArenaNet and Keywords Studios partner to facilitate QA vendor acquisition and service continuity. OVERVIEW For more than 20 years, international MMORPG developer and publisher ArenaNet has made acclaimed games infused with innovation, hand- crafted detail and creative passion. With the vision of giving their players starring roles in story-rich settings and making them the heroes of cinematic action scenes, ArenaNet partners with Keywords Functionality QA to help ensure optimal and immersive end-user experience. CASE STUDY ArenaNet faced the sudden and unexpected business closure of its main Seattle Game QA provider, Mobius. The vendor’s employees had extensive and irreplaceable experience of ArenaNet’s flagship titles, the hugely successful Guild Wars series. Despite the business dependency, ArenaNet was advised that services would stop and that the related project staff would be let go in 30 days. In parallel, ArenaNet was creating and releasing continuous live updates/seasons to its games and losing the vendor employees’ experience and knowledge would have caused extensive damage to the quality and efficiency its work, negatively impacting the development, engineering and release teams. As a result, ArenaNet’s release plan, forecasted revenues and reputation were at risk of being adversely affected. ArenaNet required seamless QA service continuity and approached Keywords Studios to provide a solution. CHALLENGES 01 02 03 2 ArenaNet faced the sudden closure of its Game cycle break Employee rotation Company risk main Game QA provider, Mobius. The vendor’s employees had irreplaceable Development teams The QA team had The loss meant needed the QA team to irreplaceable talent, built jeopardising releases, experience of the ArenaNet’s flagship titles. -
Lineage 2M Pre-Registration Faring Well
NCSOFT (036570.KS) Lineage 2M pre-registration faring well Company Comment │ Sep 9, 2019 Pre-registration for NCSOFT’s Lineage 2M chalked up over 2mn subscribers within the first 18 hours. Large-scale marketing events for the title are scheduled for Oct 15, with an official launch expected in November. In light of strong expectations for Lineage 2M, we anticipate considerable earnings Buy (maintain) growth in 2020. TP W750,000 (maintain) CP (’19/09/09) W552,000 Sector Game Lineage 2M set to make domestic mobile game history Kospi/Kosdaq 2,009.13 / 631.15 Market cap (common) US$10,150.43mn We maintain a Buy rating on NCSOFT, our top pick in the game sector, with a Outstanding shares (common) 22.0mn TP of W750,000. Following a showcase for Lineage 2M and the initiation of 52W high (’19/09/06) W552,000 low (’18/09/06) W399,500 pre-registration for the title on Sep 5, preparations for the game’s official launch Average trading value (60D) US$27.89mn are now in the final stages. Large-scale marketing events are slated for Oct 15, Dividend yield (2019E) 1.10% with an official launch expected in November. With the success of Lineage 2M Foreign ownership 50.8% becoming more and more certain, expectations towards NCSOFT’s earnings Major shareholders should rise, in turn pumping the company’s share price. NPS 12.6% TJ Kim & 8 others 12.0% Pre-registration for Lineage 2M drew over 2mn subscribers in just the first 18 Share perf 3M 6M 12M hours, an incredible figure. -
Ncsoft (036570 KS) Positive Momentum Abound in 1Q
NCsoft (036570 KS) Positive momentum abound in 1Q Game Strong performances by Blade & Soul China and Guild Wars 2 in the US/Europe NCsoft’s 4Q revenue and operating profit climbed 23.7% and 84.7% QoQ to W210bn Results Comment and W56.7bn, respectively. Operating expenses jumped more than W14bn QoQ on February 14, 2014 contract payments for the company’s pro baseball team and year-end emplo yee bonuses. Regardless, overall earnings improved, boosted by royalty income from Blade & Soul China (estimated at W22bn) and stronger-than-expected revenue from Guild Wars (Maintain) Buy 2 in the US and Europe (W33.5bn in 4Q vs. W24.4bn in 3Q). The first royalty income from Blade & Soul China beat both ou r expectations and the Target Price (12M, W) 310,000 market’s, raising the outlook for 2014 earnings. We believe the sharp growth of Guild Wars 2 in the US and Europe is a testament to the company’s superior profit model and Share Price (02/13/14, W) 215,000 the extensive lifecycles of its games (as previously demonstrated by the success of Lineage in Korea). Expected Return 44% Positive momentum abound in 1Q14 We see a number of positive events and news on the horizon in 1Q14. Blade & Soul OP (13F, Wbn) 205 China will be officially released in 1Q14 following ongoing open beta testing (began Consensus OP (13F, Wbn) 202 November 28, 2013), and will feature additional levels of play and plenty of end-game EPS Growth (13F, %) 1.6 content. We expect to see another huge boost in user indicators after the game’s Market EPS Growth (13F, %) 3.3 official commercialization. -
Interactive Entertainment and Internet Segments Are Converging, Entertainment Shifting the Landscape of the Traditional Video Game Market
North America TMT Internet FITT Research Company Company 31 October 2010 Fundamental, Industry, Thematic, Thought Leading Deutsche Bank’s Research Product Interactive Committee has deemed this work F.I.T.T. for investors seeking differentiated ideas. The Interactive Entertainment and Internet segments are converging, Entertainment shifting the landscape of the traditional video game market. Digital, social and mobile gaming are emerging as the next major drivers of the interactive gaming space in the US over the next several years. The social and massively multi- player segments should also offer an attractive opportunity for monetization of Extending Game Play to the virtual goods, one of the fastest-growing segments in the space. Masses... beyond the console Fundamental: Growth Driven by Penetration of the Long Tail Global Markets Research Industry: We see Nearly a $30bn US Market Opportunity by 2014 Thematic: Digital, Social and Mobile are Key Emerging Themes Thought Leading: Adoption, Engagement, and Monetization Phases We Favor Activision Blizzard for Digital Position and Google for its Android Platform for Mobile Gaming Jeetil Patel Herman Leung Matt Chesler, CFA Research Analyst Research Analyst Research Analyst (+1) 415 617-4223 (+1) 415 617-3246 (+1) 212 250-6170 [email protected] [email protected] [email protected] Deutsche Bank Securities Inc. All prices are those current at the end of the previous trading session unless otherwise indicated. Prices are sourced from local exchanges via Reuters, Bloomberg and other vendors. Data is sourced from Deutsche Bank and subject companies. Deutsche Bank does and seeks to do business with companies covered in its research reports. -
NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual Y Textos En Castellano Fecha De Lanzamiento: 2012 Pegi: 12 + Web
Título: Guild Wars 2 Distribuidora: Koch Media Editor/Desarrollador: NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual y textos en castellano Fecha de Lanzamiento: 2012 Pegi: 12 + Web: www.guildwars2.com Descripción del juego Guild Wars 2 es un MMO visualmente impresionante, que ofrece a los jugadores la grandeza épica que rodea un juego de rol masivo combinado con un sistema de combate innovador, una experiencia dinámica de juego interactivo con historias personalizadas. En Guild Wars 2, ArenaNet incorpora un modo de juego innovador que permite a los usuarios jugar a su manera, pero manteniendo el desarrollo tradicional que Guild Wars mostró desde sus orígenes, y se mantiene, como en su anterior entrega, sin cuota de suscripción mensual. La saga original de Guild Wars ha vendido más de 6 millones de unidades en todo el mundo, y sigue disfrutando de una serie de jugadores activos y leales que esperan con impaciencia esta secuela. Características Las decisiones personales afectan al desarrollo del juego: Una experiencia dinámica de juego interactiva. Sus opciones y acciones generan un efecto real en el mundo que te rodea. ¿Los habitantes lucharán contra la arrasadora legión centauro o sucumbirán al ataque? ¡Tú decides! Sistema de eventos dinámicos: hace referencia a cualquier evento que ocurre en una zona persistente como resultado de la interacción de los personajes explorando el mundo. Son llamados dinámicos porque cambian constantemente en nuevos eventos, creando un efecto cascada. Una vez que el evento comience se desarrollará independientemente de si hay jugadores en la zona o no. Debido a esto, no existe un concepto real de fracaso o éxito, el resultado de cualquier evento simplemente causará un cambio en la zona. -
Ncsoft Earnings Release Q3, 2007 November 7, 2007
NCsoft Earnings Release Q3, 2007 November 7, 2007 NCsoft CORPORATION OK-san Bldg 157-33, Samsung-dong, Kangnam-gu, Seoul 135-090, KOREA | Tel: +82-2-2186-3300 Fax : +82-2-2186-3550 Copyright ⓒ NCsoft Corporation. All Rights Reserved WWW.NCSOFT.COM Global Online Game Publisher NCsoft Table of Contents 01.01 Disclaimer 02.02 Consolidated Company 03.03 Earnings Highlights | 01 04.04 User Statistics | 10 05.05 Appendix – Parent Earnings | 13 Global Online Game Publisher NCsoft Disclaimer Disclaimer The financial results for 3Q 2007 have been prepared on an un-audited basis, and may be subject to change during independent auditing process. Some of the information and data in the material have been prepared based on assumptions. There can be no assurance that the assumptions used by NCsoft are correct and even if they are, that the effect of such assumptions on NCsoft’s business and results of operations will be as projected. Therefore, NCsoft will not be responsible for individual investment decisions based solely on this material. Global Online Game Publisher NCsoft Consolidated Company The consolidated company NCsoftNCsoft (Controlling(Controlling Company)Company) ConsolidatedConsolidated SubsidiariesSubsidiaries EquityEquity MethodMethod AffiliatesAffiliates NCNC InteractiveInteractive (100%)(100%) OrionOrion SoftSoft (100%)(100%) ArenaNetArenaNet (100%) (100%) JJ InteractiveInteractive (100%)(100%) NCNC EuropeEurope (100%)(100%) NCRCNCRC (100%)(100%) NCNC JapanJapan (60%)(60%) NCsoftNCsoft JapanJapan (100%)(100%) NCNC TaiwanTaiwan (85%)(85%) -
Große Guild-Wars-Preissenkung
Große Guild-Wars -Preissenkung NCsoft und Flashpoint reduzieren alle vier Guild Wars Titel – jetzt Belohnungen für Guild Wars 2 sichern Hamburg, 14. Oktober 2010 . Zur Einstimmung auf das kommende Guild Wars 2 senken NCsoft und Flashpoint den Preis für Guild Wars: Prophecies, Guild Wars: Factions, Guild Wars: Nightfall und Guild Wars: Eye of the North . Ab sofort kostet jeder Titel nur noch 9,99 Euro (UVP). Wer sich jetzt den unzähligen Abenteuern in Guild Wars stellt, kann sich einzigartige Belohnungen für seinen späteren Guild Wars 2 Charakter sichern. Auch nach 250 Jahren ist der Ruhm vorheriger Taten nicht vergessen Die Halle der Monumente, ein riesiger, instanzierter Trophäenraum in Guild Wars: Eye of the North , bewahrt die Errungenschaften und Auszeichnungen aller Charaktere eines Guild Wars - Accounts. Über die Webanwendung ‚Belohnungsrechner für die Halle der Monumente’ finden Spieler ganz einfach heraus, welche Belohnungen sie für ihren Guild Wars 2 Charakter verdient haben. Auch wenn Guild Wars 2 Hunderte von Jahren in der Zukunft spielt – die tapferen Taten der Guild Wars Charaktere leben in der Halle der Monumente weiter. Weitere Informationen zur Halle der Monumente und dem Belohnungsrechner gibt es unter http://www.guildwars2.com/de/the-game/hall-of-monuments/ Über NCsoft® NCsoft mit Hauptsitz in Seoul (Südkorea) ist der weltweit führende Herausgeber und Entwickler von Massively- Multiplayer-Online-Spielen wie den hoch gelobten Serien Aion®, Lineage®, Guild Wars, City of Heroes® und Exteel® . NCsoft West ist eine Tochterfirma von NCsoft, die für den Betrieb in Nordamerika, Europa, Südamerika und Australien/Neuseeland zuständig ist. Weitere Informationen gibt es auf www.ncsoft.com ### NCsoft, das ineinander greifende NC-Logo, PlayNC, Lineage , Guild Wars, City of Heroes, Aion und alle damit in Verbindung stehenden Logos und Designs sind Warenzeichen oder eingetragene Warenzeichen der NCsoft Corporation. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Mmozine Issue 8
FREE! NAVIGATE Issue 8 | December 2008 + PREVIEWED MMOZine Jumpgate Free Magazine For MMO Gamers. Read it, Print it, Send it to your mates Evolution First Look at Netdevil’s LONG TERM PLAY Elite-beater FREE GIFT! + PREVIEWED Dofus 2.0 £1,500 Win 6 months free game time! OF WORLD OF WARCRAFT GOODIES Exclusive The Vanquisher’s REVIEWED! IS IT GOOD TO BE THE KING? TO GIVE AWAY, LOOT * AND MINIATURES Band for every reader! CHAMPIONS ONLINE + REVISITED Characters and classes revealed Everquest 2 Exclusive interactive screens! The Shadow Odyssey * Limited to 50,000. European servers only. CONTROL NAVIGATE |02 Contents WIN! QUICK FINDER DON’T MISS! A FREE DOFUS Every game’s just a click away This month’s highlights... ACCOUNT! Jumpgate Champions Online Welcome Evolution Dofus 2.0 Star Wars: Age of Conan CHAMPIONS The Old Republic to World of Warcraft: Dofus 2.0 Love Wrath of the I look around and around and I see a lot of new ONLINE New details unveiled APB Lich King faces. Must be all the download mirrors because We can beat your Heroes, baby. The Agency EverQuest 2: I’m the new guy! What an issue to arrive on too! DC Universe Online The Shadow There’s an amazing amount of info packed in this Blue Mars Odyssey month. Not one, but three exclusive developer Aion interviews. Our exclusive chats with Warhammer Huxley devs Mythic, champions of Champions Cryptic Football and all-conquering Conan creators Funcom bring Superstars you closer to the people that actually make your games. There’s a definitive World Of Warcraft: Lich King review, the latest news and updates on next Age of Conan WIN LOADS OF TOP year’s hottest titles plus tutorials, previews and Get the brrr facts! PLUS! WARCRAFT GEAR! more. -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL.