Goblins and Hobgoblins: Savagery Given Form

Total Page:16

File Type:pdf, Size:1020Kb

Goblins and Hobgoblins: Savagery Given Form Goblins And Hobgoblins: Savagery Given Form Edited and Adapted by Erik Fry, 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The SampleSquare, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file NOTE: BELOW IS AN ALTERNATE ORIGIN Hobgoblin and Goblin society; there is only STORY FOR GOBLINS AND HOBGOBLINS reward or punishment. AS USED IN MY HOME CAMPAIGN WORLD! HOWEVER, THE STATS OF THE RACES ARE DESIGNED AROUND BEING USEFUL IN ALL CAMPAIGNS, ESPECIALLY YOURS! I HOPE YOU LIKE THEM! In ages past, a race of demons dominated a part of the landscape, and enslaved the humans that lived there. They were called the Shayatin, and their only purpose was to pervert forms of life for their own use and amusement. It is thanks to them that races like the Minotaurs, Orcs, Gnolls, and even the noble Ibixi came into being. But it was two races in particular that were made that they considered their crowning achievement: Hobgoblins and Goblins. For a long time they were kept as slaves, Hobgoblins serving as slave soldiers and goblins as slave spies, and both fighting and dying in the Shayatin’s arenas for the enjoyment of their masters. But in time, the Shayatin captured other humans, humans willing to fight to the death for freedom instead of being slaves. And in these humans the Hobgoblins and Goblins found willing HOBGOBLIN allies. They overthrew the Shayatin, and Hobgoblins were created when the hunted them to near extinction. On the ashes Shayatin combined traits of predatory animals of the Shayatin empire they built their own like wolves, hunting cats, wolverines, and the lands, and founded their own kingdom. like with humanity. Through painful and Hobgobins and Goblins have a culture maddening processes, the humans were built on vicious meritocracy. Your conquests altered into new forms. They had increased and victories determine your social standing, physical capability, and a propensity for and political maneuvering is almost cunning that would eventually lead to the completely unheard of. Dominance in society downfall of the Shayatin. These are not the is not based on your gender or your birth, but brutish thugs of the orcs or gnolls, but on what you have done with your life. The calculating hunters and killers that are no concept of inheritance as a way to power is not strangers to strategy and tactics. accepted. Even the sons of great generals are Hobgoblins appear as well-built accorded no leeway, and are often judged Samplehumanoids of about huma n stature,file but with a harsher. There is no concept of a gift in soft, downy fur that sparsely covers their whole body, ranging in color from a deep ones friends is considered one of the burnt orange to shades of red and brown. paramount virtues of their society. Again, the Occasionally, a Hobgoblin will be born with idea of political maneuvering to them is dull yellow or even white fur. Their eyes have foreign. a wide variety of colors, but are always a deep and vibrant hue, like an amethyst purple, or a HOBGOBLIN TRAITS stormy grey color. Their noses appear almost Your hobgoblin character has the following like snouts, and some males occasionally have traits. a blue or red nose, a sign of great virility Ability Score Increase. Your Strength, amongst their race. Dexterity, and Intelligence scores all increase Their teeth are sharp like any predators, by 1. Hobgoblins are physical creatures of though Hobgoblins are still omnivores. They power, grace, and cunning. have thick nails on their toes and fingers, Age. Hobgoblins mature about as fast as reminiscent of claws. They tend to prefer humans do, reaching the age of adulthood armors in a very Oriental style, and their around 14 years old. Their lifespan is a touch armor and weapons are always extremely shorter than most humans, with 75 years being well-kept. the longest most ever live. Alignment. Hobgoblin society greatly encourages a Lawful outlook, but this does not mean that all hobgoblins are as rigid and disciplined in nature. As for morality, oftentimes a balance between Good and Evil is seen as necessary for advancement in life. Size. Hobgoblins stand at the same height and approximately the same weight as humans, but are not built quite the same. Thicker chests and more primal limbs, with the muscles of predators playing below the skin are most common. Speed. Your base walking speed is 30 feet. Darkvision. The animals that comprised the alterations made to Hobgoblins have graced you with Darkvision out to 60’. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You cannot discern color in Hobgoblin society is a rigidly disciplined darkness, only shades of gray. one, with great honor and respect given to Discipline. The mastery of oneself is anyone upon first meeting them. “Everyone paramount to all hobgoblins. Their you meet could be the next person to kill you” philosophies on life extensively measure the Sampleis an adage among the Hobgoblins. Friendship control that a hobgoblin has overfile him- or is not an uncommon quality, and loyalty to herself as a way of gauging the mastery the .
Recommended publications
  • The Significant Other: a Literary History of Elves
    1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee.
    [Show full text]
  • Page 1 Marvel Villains
    Marvel Villains - Free Printable Wordsearch HIGHEVOLUTIONARY MORGANLEFAYSEBA STIANSHAW VGMNIMROD THANOS OROMALEKIT HMEPHISTO IEO RONANTHEACCUSERE DEN GLADIATORK NSMACGARGAN RI MGDESTROYERA ER OGO EMKINGPINTT S BDRNPE SRSS L LOIEKAL EHAH E IKMANUD RMT N SNRANCA ITAI ALGMEEGE EEET MBARLLALT PDKN VASPAOOPH PYE BA ADEEOPMNKE EUDS AN RMONSRYDIR PCACOLLECTORREN ENAROTBTM LO TOBI RINMMRIHA SNBSI NOH IMDAONES UQUOAS NI NKZAMPGDT PULRR TYL EKORMUMUE EEFLU RMU SBILIU NAMRRARMS UAS AULANNSI NMSMAOE CWS ULLAU SYKMMSR YKC RAMT HRERA EEO OOCO EUEG RR NRAN RLVN P DLG LE I YAE I TO HG RS ON KANG THE CONQUEROR MOLECULE MAN GLADIATOR MAN APE HIGH EVOLUTIONARY SUPER SKRULL SENTINELS MAGNETO RONAN THE ACCUSER GREEN GOBLIN HYDRO MAN KINGPIN SLAPPY THE DUMMY GRIM REAPER MALEKITH NEBULA LADY DEATHSTRIKE GRANDMASTER GALACTUS THANOS ERIK KILLMONGER MAC GARGAN BULLSEYE LEADER SILVER SAMURAI ARNIM ZOLA MANDARIN SAURON BARON STRUCKER EMMA FROST SCORPION NIMROD SEBASTIAN SHAW ANNIHILUS MEPHISTO SHRIEK ABSORBING MAN MOONSTONE PUNISHER VENOM PUPPET MASTER COLLECTOR DORMAMMU MODOK MORGAN LE FAY EBONY MAW MAESTRO LOKI DESTROYER VOID Free Printable Wordsearch from LogicLovely.com. Use freely for any use, please give a link or credit if you do. Marvel Villains - Free Printable Wordsearch FHOODARCADE IBEYONDE RH PROXIMAMIDNIGHTNV DRACULASB HELMUTZEMOFUS HADOWKINGASE PHOENIXFORCE AL LSE W NTPE T I SWGU IRL LCROSSBONESAE FRHTE LEC NNOEWNMAGUS IBXOM DDOA D ALERI IMRHM O MACV SGAECB C SABCUU TOINULM T TSBLKTS EDEROY O RCOAHIG LRTBS R YAMCEOLO SCT D KKRR IKANSAIO IRO IEE ENDREI
    [Show full text]
  • Adopted by Dwarves Adopted by Elves Adopted by Gnomes Adopted
    Feats Adopted by Gnomes Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the You have spent a great amount of time living with use of feats to customize a character. Feats are an op- gnomes, absorbing a bit of their knowledge of the magi- tional rule in chapter 6, “Customization Options,” of the cal world. You gain the following benefits: Player’s Handbook. The DM decides whether they’re used and may also decide that some feats are available Increase your Intelligence score by 1, to a maxi- in a campaign and others aren’t. mum of 20. These five feats introduce interesting ways a charac- You learn to speak, read, and write Gnomish. ter may have been brought up in life. Perhaps the child You can use your reaction to gain advantage on was found by a rampaging tribe of orcs and brought up Charisma, Intelligence, or Wisdom saving throws as one of their own. Whatever the backstory may be, against magic. You can do this once per short rest. being adopted by a race other than your own can be a fantastic source of inspiration. Adopted by Halflings You have spent a great amount of time living with Adopted by Dwarves halflings, taking up their demeanor and style. You gain You have spent a great amount of time living with dwa- the following benefits: rves, learning how they work, relax, and spend their time. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20.
    [Show full text]
  • Volo's Complete Subrace Handbook V1.0
    CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome...........................
    [Show full text]
  • 'Fairy' in Middle English Romance
    'FAIRY' IN MIDDLE ENGLISH ROMANCE Chera A. Cole A Thesis Submitted for the Degree of PhD at the University of St Andrews 2014 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/6388 This item is protected by original copyright This item is licensed under a Creative Commons Licence ‘FAIRY’ IN MIDDLE ENGLISH ROMANCE Chera A. Cole A thesis submitted for the degree of Doctor of Philosophy at the School of English in the University of St Andrews 17 December 2013 i ABSTRACT My thesis, ‘Fairy in Middle English romance’, aims to contribute to the recent resurgence of interest in the literary medieval supernatural by studying the concept of ‘fairy’ as it is presented in fourteenth- and fifteenth-century Middle English romances. This thesis is particularly interested in how the use of ‘fairy’ in Middle English romances serves as an arena in which to play out ‘thought-experiments’ that test anxieties about faith, gender, power, and death. My first chapter considers the concept of fairy in its medieval Christian context by using the romance Melusine as a case study to examine fairies alongside medieval theological explorations of the nature of demons. I then examine the power dynamic of fairy/human relationships and the extent to which having one partner be a fairy affects these explorations of medieval attitudes toward gender relations and hierarchy. The third chapter investigates ‘fairy-like’ women enchantresses in romance and the extent to which fairy is ‘performed’ in romance.
    [Show full text]
  • Ruins Encounter Tables
    Ruins Encounter Tables VGtM = Volo's Guide to Monsters. Ruins Encounters (Levels 5-10) MToF = Mordenkainen's Tome of Foes DMG = Dungeon Master's Guide d8+d12 2 1 Young Black Dragon or 1 Alkilith (MToF) Ruins Encounters (Levels 1-4) 1 Drow Mage and 1d2 Drow Elite Warriors or 1 Mind Flayer 3 d8+d12 Arcanist 2 1 Night Hag or 1 Faerie Dragon (any color) 4 1 Fomorian or 1 Warlock of the Fiend (VGtM) with 3d6 Cultists 3 1 Lamia or roll on Ruins Non-Combat Creature Encounters 5 1 Oni with 1d4 Ogres or 1 Drow Priestess of Lolth with 1d6 Drow 4 1 Vine Blight and 1d6+2 Twig Blights or roll on Plants and Fungi 6 1d4 Trolls or roll on Giant Encounters lvl 5-10 5 2d6 Crawling Claws or roll on Undead Encounters lvl 1-4 7 2d6 Ghouls and 1d4 Ghasts or roll on Undead Encounters lvl 5-10 6 1 Ochre Jelly or roll on Scavengers and Oozes 1d6+2 Hobgoblins with 1d6 Bugbears and 1d6 Goblins led by 1 8 7 1d6+1 Goblins led by 1 Bugbear or roll on Goblinoids lvl 1-4 Hobgoblin Captain or roll on Goblinoids lvl 5-10 8 1d3 Mimics or roll on Guardian Creatures lvl 1-4 9 1d3 Stone Giants or roll on Giant Encounters lvl 5-10 9 1 Priest and 1d4 Acolytes or roll on Ruins Humanoids 10 1 Wraith with 2d4 Specters or roll on Undead Encounters lvl 5-10 10 1 Ettercap and 1d3 Giant Spider or roll on Ruins Monsters lv 1-4 11 Roll on Ruins Encounters lvl 1-4 or 1 Stone Golem 11 2d4 Giant Centipedes or roll on Ruins Beasts 12 1 Drider and 2d4 Giant Spiders or roll on Ruins Monsters lvl 5-10 12 2d6 Kobolds with 1 Bat Swarm or roll on Kobold Encounters lvl 1-4 13 1 Clay Golem or roll
    [Show full text]
  • EVOLUTION of the FAIRY DEPOSITED by the COMMITTEE on (Srafcuate Studies
    EVOLUTION OF THE FAIRY DEPOSITED BY THE COMMITTEE ON (Srafcuate Studies. \ W No. LlDrary ol iflcii University MONTREAL. Receiyed THE EVOLUTION OF THE FAIRY WORLD WITH 8PECIAL REFERENCE TO ITS TREATMHMT IN ENGLISH LITERATURE, by Ariel Marguerlta Macnaughton 1910. Thesis submitted for the Master of Arts* Degree* INDEX. The Evolution of the Fairy World, With Special Reference to its Treatment in English Literature. Preface. p^ 1% Chapter 1. The theories ofthe origin of the fairy race, • 1. Former theories* 2. Agricultural ritualistic origin . Fg. 5. Chapter II. The fairy world in early Celtic Literature. 1. Its creation , its Qualities an* its influence upon English Literature. Pg% 26 Chapter in. The medieval conception of fairyland. 1. The new features literature developed in the fairy of the Spenserian portrayal. 2. Oberon. Chapter IV. Shakespearia3. The fairn ytreatment mythology. of England. Pg% 33. l% r£?e influences that moulded his conceptions. 2. The nature of Shakespearian presentment. Pg.66 Chapter V. ffilsn1^ of fal^nd in 1. Its imitative nature and revival of oltf traditions. 2. The new attributes it bestowed on the fairy.Pgf6 Chapter VI. The nineteenth-century foix-lore revivals and UtJmSS8006 ln StePlng falr^ intern X' ftSSK.!* feStUre b6CaUSe effib0<^ contemporary 2. The latest aspect of the fairy wana and its part in modern life. pi ., The Evolution of the Fairy World with special reference to its treatment in English Literature. Few things have been more lovely in the marvellous English poetry of the last three centuries than its pictures of the fairy world, real to our ancestors. So persistent was the fairy note throughout the evolution of our literature, that from ShaKespeare, Drayton and HerricK, to Swinburne, Tennyson and Rossetti the tribute to the elfin realm was paid, and to-day in Ireland and Gaelic Scotland the horns of Elfland still blow "of perilous seas in faery lands forlorn." No other literature save Greece has given us glimpses of the mysterious land of phantasy and charm that equal the pictures of the English poets.
    [Show full text]
  • Return of the Burning Plague
    The Adventure Return of the Answering the call of the people, the players are looking to achieve three aims (rewards listed are per Burning Plague character): • A Dungeons and Dragons 4 th Edition adventure for Discover the fate of the missing miners (100XP) • 4-6 1 st level characters. Discover the source of the mysterious disease (100XP) • By Chris Field (aka Chris_Nightwing, email me at Find a cure or otherwise put a stop to it (150XP, [email protected] ), based on The Burning 100gp worth of silver trinkets) Plague, a 3 rd Edition adventure by Miguel Duran and information gathered on www.enworld.org from the Ideally, this will take less than the incubation period D&D Experience 2008. of the disease, about a week, but if you feel there is too much procrastination going on, make a +5 attack vs. Fortitude for each character to see if they start to Introduction exhibit symptoms. After falling prone to the plague, even a hero has only a couple of days to live and Some years ago, a band of humans came to the remains incapacitated for that time. region of Kivud’s Pass and slaughtered the small hobgoblin settlement that lay in the hills. Despite the The players should travel to the nearby mine to organisation and cunning of the hobgoblins, sheer discover the kobold infestation and clear them out. numbers overwhelmed them and the victorious Further exploration will reveal the hobgoblin humans settled nearby to exploit the mineral survivors and the source of the plague, allowing resources of the hills.
    [Show full text]
  • OCR Document
    "Post modern Fairy Tales" in Contemporary l Children's Literature Cynthia Anne Cox Publishers of children's literature have shown a renewed interest in fairy tales over the past several years, and especially noteworthy are recent releases which wreak conspicuous—and comic—variations on familiar characters and themes. In their playful experiments with the traditional form and content of Märchen, the authors of these highly artistic books reference and re-envision well-known folk narratives as their titles should indicate: The Frog Prince Continued, The True Story of the Three Little Pigs, Cinderella: The Untold Story, The Stinky Cheese Man and Other Fairly Stupid Tales. Unlike the beloved fictions upon which they draw, these reworkings of folk stories deny order. They feature antiheroes and anti-heroines. They relinquish the notion that it is possible to exert any sort of control over the fragmented universe of human experi- ence. They acknowledge that every situation is fraught with endless possibilities and that all we can ever hope to pursue is individual perception in its purely subjective form. In short, postmodernism has reached the fairy tale. On its way toward "reinventing" a work of fairy-tale literature, each of these picture books directs our attention to the printed documents that contain the stories we read and the images we see as do so many "postmodern" works for grown-up readers. For instance: facing each "ordinary" page of The Jolly Postman or Other People's Letters is an envelope, and each of the epistles enclosed in these envelopes is addressed to a fairy-tale character.
    [Show full text]
  • The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983
    Western Michigan University ScholarWorks at WMU Master's Theses Graduate College 8-1985 The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983 Constance Reik Follow this and additional works at: https://scholarworks.wmich.edu/masters_theses Part of the Folklore Commons Recommended Citation Reik, Constance, "The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983" (1985). Master's Theses. 1388. https://scholarworks.wmich.edu/masters_theses/1388 This Masters Thesis-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Master's Theses by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected]. THE NATURE OF THE BRITISH FAIRIES OF MEDIEVAL AND FOLK LITERATURE AN ANNOTATED BIBLIOGRAPHY 1900-1983 by Constance Reik A Thesis Submitted to the Faculty of The Graduate College in partial fulfillment of the requirements for the Degree of Master of Arts The Medieval Institute Western Michigan University Kalamazoo, Michigan August 1985 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. THE NATURE OF THE BRITISH FAIRIES OF MEDIEVAL AND FOLK LITERATURE AN ANNOTATED BIBLIOGRAPHY 1900-1983 Constance Reik, M.A. Western Michigan University, 1985 This thesis f i l l s the need for a bibliography of works on the British fairies. It is essentially an annotated bibliography with an introduction which will help illuminate the fairies of the ancient and medieval literature (through Shakespeare) and the folk literature of Britain.
    [Show full text]
  • Fairies and Fairness: the Aesthetic of White Femininity in Jane Eyre Marissa Herzig
    Fairies and Fairness: The Aesthetic of White Femininity in Jane Eyre Marissa Herzig Abstract The traditional association of whiteness with fairies warrants a closer examination, as this mythological yearning for a specific childlike realm reveals an idealization of a white past. Indeed, the likening of women to a pure, infantile domain reveals an elevation of whiteness, which, by default, degrades people of color as lesser. While there has been considerable scholarship on the racialization of Charlotte Brontë’s Haitian character Bertha Mason, the construction of whiteness in conjunction with Jane Eyre’s character has remained largely unexplored. I explore these themes of the construction of whiteness through fairies and the romanticization of a white past through a close analysis of humanity in Jane Eyre. I first investigate Victorian and Edwardian fairy visuals, moving on to demonstrate how Jane’s individuality and feminism gains autonomy with her religious spiritualism. I also show, however, how the faerie language in the novel serves to override and disregard Jane’s position as a human being with agency due to Mr. Rochester’s aesthetic of white femininity. Through close readings of the supernatural in Jane Eyre, I scrutinize how the use of fairy language creates a power imbalance where the dehumanization of women and minorities creates a male fantasy directly opposed to the theme of the individual. I discuss how the sexualization and racialization of women as supernatural beings bolsters the self-serving, problematic construct of the ‘human’ which continuously labels women and minorities as less than. Therefore, to restructure this racism and misogynistic thought, I propose a decentering of humanity from a white male perspective, seeing women and minorities not as a monolithic “Other,” almost supernatural beings, but as equally human and worth of respect and dignity.
    [Show full text]
  • AD&D® 2Nd Edition: Monstrous Manual
    Pathed by Seva Patch version 1.5 Previous Index Next Cover AD&D® 2nd Edition Advanced Dungeons & Dragons® 2nd Edition Monstrous ManualTM Game Accessory The updated Monstrous ManualTM for the AD&D® 2nd Edition Game ADVANCED DUNGEONS & DRAGONS and AD&D are registered trademarks owned by TSR, Inc. The TSR logo and MONSTROUS MANUAL are trademarks owned by TSR, Inc. Monstrous Manual Index Credits How To Use This Book Contents Other Worlds The Monsters A Aarakocra Abishai (Baatezu) Aboleth Aerial Servant (Elemental, Air-kin) African Elephant (Elephant) Air Elemental (Elemental, Air/Earth) Algorn (Titan) Amethyst Dragon Amphisbaena (Snake) Androsphinx (Sphinx) Ankheg Ankylosaurus (Dinosaur) Ant (Insect) Ant Lion (Insect) Antelope (Mammal, Herd) Antherion--Jackalwere Antherion--Wolfwere Ape, Carnivorous (Mammal) Aratha (Insect) Arcane Arctic Tempest (Elemental, Composite) Argos Ascomoid (Fungus) Aspis (Insect) Aspis (Insect)--Cow Aspis (Insect)--Drone Aspis (Insect)--Larva Assassin Bug (Insect) Astereater Aurumvorax Azmyth (Bat) B Baatezu Baatezu--Abishai, Black Baatezu--Abishai, Green Baatezu--Pit Fiend Baatezu--Red Abishai Baboon, Wild (Mammal) Bagder (Mammal) Balor (Tanar'ri) Banderlog (Mammal) Banshee Barracuda (Fish) Basilisk Basilisk--Dracolisk Basilisk--Greater Basilisk--Lesser Bat Bat--Azmyth Bat--Common Bat--Huge Bat--Large Bat--Night Hunter Bat--Sinister Bear Bear--Black Bear--Brown Bear--Cave Bear--Polar Beaver (Mammal, Small) Bee (Insect) Bee (Insect)--Worker Bee (Insect)--Soldier Bee (Insect)--Bumblebee Beetle, Giant Beetle, Giant--Bombardier
    [Show full text]