50.3 Comic Studies
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JKA918 Manga Studies (JB, VT2019) (1) Studying Manga: Introduction to the Research Field Inside and Outside of Japan JB (2007)
JKA918 Manga Studies (JB, VT2019) (1) Studying manga: Introduction to the research field inside and outside of Japan JB (2007), “Considering Manga Discourse: Location, Ambiguity, Historicity”. In Japanese Visual Culture, edited by Mark MacWilliams, pp. 351-369. Armonk, NY: M. E. Sharpe [e-book]; JB (2016), Chapter 8 “Manga, which Manga? Publication Formats, Genres, Users,” in Japanese Civilization in the 21st Century. New York: Nova Science Publishers, ed. Andrew Targowski et al., pp. 121-133; Kacsuk, Zoltan (2018), “Re-Examining the ‘What is Manga’ Problematic: The Tension and Interrelationship between the ‘Style’ Versus ‘Made in Japan’ Positions,” Arts 7, 26; https://www.mdpi.com/2076-0752/7/3/26 (2) + (3) Archiving popular media: Museum, database, commons (incl. sympos. Archiving Anime) JB (2012), “Manga x Museum in Contemporary Japan,” Manhwa, Manga, Manhua: East Asian Comics Studies, Leipzig UP, pp. 141-150; Azuma, Hiroki ((2009), Otaku: Japan’s Database Animals, UP of Minnesota; ibid. (2012), “Database Animals,” in Ito, Mizuko, ed., Fandom Unbound: Otaku Culture in a Connected World, Yale UP, pp. 30–67. [e-book] (4) Manga as graphic narrative 1: Tezuka Osamu’s departure from the ‘picture story’ Pre- reading: ex. Shimada Keizō, “The Adventures of Dankichi,” in Reading Colonial Japan: Text, Context, and Critique, ed. Michele Mason & Helen Lee, Stanford UP, 2012, pp. 243-270. [e-book]; Natsume, Fusanosuke (2013). “Where Is Tezuka?: A Theory of Manga Expression,” Mechademia vol. 8, pp. 89-107 [e-journal]; [Clarke, M.J. (2017), “Fluidity of figure and space in Osamu Tezuka’s Ode to Kirihito,” Journal of Graphic Novels and Comics, 26pp. -
Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Comics and War
Representations of war Comics and War Mathieu JESTIN Bettina SEVERIN-BARBOUTIE ABSTRACT Recounting war has always played a role in European comics, whether as an instrument of propaganda, heroisation or denunciation. But it is only in recent decades that the number of stories about war has proliferated, that the range of subjects, spaces treated and perspectives has increased, and that the circulation of stories across Europe has become more pronounced. For this reason, comic books feed into a shared collection of popular narratives of war just as they fuel anti-war representations. "“Everyone Kaputt. The First World War in Comic Books.” Source: with the kind permission of Barbara Zimmermann. " In Europe, there is growing public interest in what is known in France as the ‘ninth art’. The publishing of comic books and graphic novels is steadily increasing, including a growing number which deal with historical subjects; comic book festivals are increasing in number and the audience is becoming larger and more diverse. Contrary to received ideas, the comic is no longer merely ‘an entertainment product’; it is part of culture in its own right, and a valid field of academic research. These phenomena suggest that the comic, even if it is yet to gain full recognition in all European societies, at least meets with less reticence than it faced in the second half of the twentieth century. It has evolved from an object arousing suspicion, even rejection, into a medium which has gained wide recognition in contemporary European societies. War illustrated: themes and messages As in other media in European popular culture, war has always been a favourite subject in comics, whether at the heart of the narrative or in the background. -
Alan Moore's Miracleman: Harbinger of the Modern Age of Comics
Alan Moore’s Miracleman: Harbinger of the Modern Age of Comics Jeremy Larance Introduction On May 26, 2014, Marvel Comics ran a full-page advertisement in the New York Times for Alan Moore’s Miracleman, Book One: A Dream of Flying, calling the work “the series that redefined comics… in print for the first time in over 20 years.” Such an ad, particularly one of this size, is a rare move for the comic book industry in general but one especially rare for a graphic novel consisting primarily of just four comic books originally published over thirty years before- hand. Of course, it helps that the series’ author is a profitable lumi- nary such as Moore, but the advertisement inexplicably makes no reference to Moore at all. Instead, Marvel uses a blurb from Time to establish the reputation of its “new” re-release: “A must-read for scholars of the genre, and of the comic book medium as a whole.” That line came from an article written by Graeme McMillan, but it is worth noting that McMillan’s full quote from the original article begins with a specific reference to Moore: “[Miracleman] represents, thanks to an erratic publishing schedule that both predated and fol- lowed Moore’s own Watchmen, Moore’s simultaneous first and last words on ‘realism’ in superhero comics—something that makes it a must-read for scholars of the genre, and of the comic book medium as a whole.” Marvel’s excerpt, in other words, leaves out the very thing that McMillan claims is the most important aspect of Miracle- man’s critical reputation as a “missing link” in the study of Moore’s influence on the superhero genre and on the “medium as a whole.” To be fair to Marvel, for reasons that will be explained below, Moore refused to have his name associated with the Miracleman reprints, so the company was legally obligated to leave his name off of all advertisements. -
Farel Dalrymple: on a Dark Horse He Rides
Farel Dalrymple: On A Dark Horse He Rides "Farel Dalrymple is one of the finest young draftsmen to quietly sidle into comics in a long time. And one of the field's most gifted storytellers." -- Walter Simonson You probably don’t know who Farel Dalrymple is, and you’ve probably never heard of his thought- provoking, urban fantasy series, Pop Gun War either - but you soon will. In June, Dalrymple’s little War will be popping up on mainstream radar courtesy of Dark Horse Comics, where the talented creator will be publishing the trade paperback collection of the first five issues in his “daring and beautiful” series. Dalrymple, a Xeric Grant recipient, Society of Illustrators Gold medal winner and Russ Manning Award nominee, created his first self-published comic book, Smith's Adventures in the Supermundane, in 1999. Currently, he serves as an editor and contributor for the New York-based anthology series Meathaus, which will soon release its seventh collection, along with writing and illustrating Pop Gun War. Dalrymple recently took the time to talk with me about his Pop Gun War, the deal with Dark Horse, and why parties are more memorable with Evil Knievel action figures. MARKISAN NASO: The first 5 issues of Pop Gun War will be collected in June, but not by your current publisher, Absence of Ink. How did you hook up with Dark Horse and why did you choose to publish the first trade with them? FAREL DALRYMPLE: My first work with Dark Horse was an 8 page story I did in last year’s Dark Horse Maverick Annual Happy Endings. -
September 2014 Abstract
Creating a User-centred Metadata Schema for Digital Comics A study submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Management at THE UNIVERSITY OF SHEFFIELD by Jeongha Son September 2014 Abstract Background. Due to the lack of research and commercial interest of digital comic metadata schemas, readers could face difficulties in finding digital comics. Therefore, a domain specific metadata schema should be considered and developed for supporting information seeking process digital comics. Aims. The research aimed to create user-centred metadata for digital comics by investigating the information seeking process of digital comic users. Methods. The research used a mixed methods approach including a combination of domain analysis and questionnaire. Domain analysis techniques were used to collect potential metadata elements for describing digital comics. A number of developed metadata schemas, commercial digital comic related websites and library catalogs were investigated. A questionnaire was also designed to investigate the information seeking process of digital comics’ users and was piloted with five digital comic readers. The URL link of the revised online questionnaire was distributed mainly by e-mail (the University of Sheffield student volunteer lists) to recruit digital comic readers (non-probability sampling). Finally, sixty-five digital comic readers took part in the survey. Results. Firstly, using the domain analysis technique a total of sixty-nine elements were collected. These were divided mainly in to two parts (elements for general description and elements for series, volume and episode (issue) description) to describe the hierarchical structures of digital comics. Secondly, a number of findings were made about digital comic users by analysing the result of the questionnaire. -
A Visual-Textual Analysis of Sarah Glidden's
BLACKOUTS MADE VISIBLE: A VISUAL-TEXTUAL ANALYSIS OF SARAH GLIDDEN’S COMICS JOURNALISM _______________________________________ A Thesis presented to the Faculty of the Graduate School at the University of Missouri-Columbia _______________________________________________________ In Partial FulfillMent of the RequireMents for the Degree Master of Arts _____________________________________________________ by TYNAN STEWART Dr. Berkley Hudson, Thesis Supervisor DECEMBER 2019 The undersigned, appointed by the dean of the Graduate School, have exaMined the thesis entitleD BLACKOUTS MADE VISIBLE: A VISUAL-TEXTUAL ANALYSIS OF SARAH GLIDDEN’S COMICS JOURNALISM presented by Tynan Stewart, a candidate for the degree of master of arts, and hereby certify that, in their opinion, it is worthy of acceptance. —————————————————————————— Dr. Berkley Hudson —————————————————————————— Dr. Cristina Mislán —————————————————————————— Dr. Ryan Thomas —————————————————————————— Dr. Kristin Schwain DEDICATION For my parents ACKNOWLEDGEMENTS My naMe is at the top of this thesis, but only because of the goodwill and generosity of many, many others. Some of those naMed here never saw a word of my research but were still vital to My broader journalistic education. My first thank you goes to my chair, Berkley Hudson, for his exceptional patience and gracious wisdom over the past year. Next, I extend an enormous thanks to my comMittee meMbers, Cristina Mislán, Kristin Schwain, and Ryan Thomas, for their insights and their tiMe. This thesis would be so much less without My comMittee’s efforts on my behalf. TiM Vos also deserves recognition here for helping Me narrow my initial aMbitions and set the direction this study would eventually take. The Missourian newsroom has been an all-consuming presence in my life for the past two and a half years. -
The Practical Use of Comics by TESOL Professionals By
Comics Aren’t Just For Fun Anymore: The Practical Use of Comics by TESOL Professionals by David Recine A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in TESOL _________________________________________ Adviser Date _________________________________________ Graduate Committee Member Date _________________________________________ Graduate Committee Member Date University of Wisconsin-River Falls 2013 Comics, in the form of comic strips, comic books, and single panel cartoons are ubiquitous in classroom materials for teaching English to speakers of other languages (TESOL). While comics material is widely accepted as a teaching aid in TESOL, there is relatively little research into why comics are popular as a teaching instrument and how the effectiveness of comics can be maximized in TESOL. This thesis is designed to bridge the gap between conventional wisdom on the use of comics in ESL/EFL instruction and research related to visual aids in learning and language acquisition. The hidden science behind comics use in TESOL is examined to reveal the nature of comics, the psychological impact of the medium on learners, the qualities that make some comics more educational than others, and the most empirically sound ways to use comics in education. The definition of the comics medium itself is explored; characterizations of comics created by TESOL professionals, comic scholars, and psychologists are indexed and analyzed. This definition is followed by a look at the current role of comics in society at large, the teaching community in general, and TESOL specifically. From there, this paper explores the psycholinguistic concepts of construction of meaning and the language faculty. -
Drawn&Quarterly
DRAWN & QUARTERLY spring 2012 catalogue EXCERPT FROM GUY DELISLE’S JERUSALEM EXCERPT FROM GUY DELISLE’S JERUSALEM EXCERPT FROM GUY DELISLE’S JERUSALEM CANADIAN AUTHOR GUY DELISLE JERUSALEM Chronicles from the Holy City Acclaimed graphic memoirist Guy Delisle returns with his strongest work yet, a thoughtful and moving travelogue about life in Israel. Delisle and his family spent a year in East Jerusalem as part of his wife’s work with the non-governmental organiza- tion Doctors Without Borders. They were there for the short but brutal Gaza War, a three-week-long military strike that resulted in more than 1000 Palestinian deaths. In his interactions with the emergency medical team sent in by Doctors Without Borders, Delisle eloquently plumbs the depths of the conflict. Some of the most moving moments in Jerusalem are the in- teractions between Delisle and Palestinian art students as they explain the motivations for their work. Interspersed with these simply told, affecting stories of suffering, Delisle deftly and often drolly recounts the quotidian: crossing checkpoints, going ko- sher for Passover, and befriending other stay-at-home dads with NGO-employed wives. Jerusalem evinces Delisle’s renewed fascination with architec- ture and landscape as political and apolitical, with studies of highways, villages, and olive groves recurring alongside depictions of the newly erected West Bank Barrier and illegal Israeli settlements. His drawn line is both sensitive and fair, assuming nothing and drawing everything. Jerusalem showcases once more Delisle’s mastery of the travelogue. “[Delisle’s books are] some of the most effective and fully realized travel writing out there.” – NPR ALSO AVAILABLE: SHENZHEN 978-1-77046-079-9 • $14.95 USD/CDN BURMA CHRONICLES 978-1770460256 • $16.95 USD/CDN PYONGYANG 978-1897299210 • $14.95 USD/CDN GUY DELISLE spent a decade working in animation in Europe and Asia. -
Doing Social Sciences Via Comics and Graphic Novels. an Introduction
Re-formats: Envisioning Sociology – peer-reviewed Sociologica. V.15 N.1 (2021) https://doi.org/10.6092/issn.1971-8853/12773 ISSN 1971-8853 Doing Social Sciences Via Comics and Graphic Novels. An Introduction Eduardo Barberis* a Barbara Grüning b a Department of Economics, Society, Politics, University of Urbino Carlo Bo (Italy) b Department of Sociology and Social Research, University of Milan-Bicocca (Italy) Submitted: March 16, 2021 – Revised version: April 25, 2021 Accepted: May 8, 2021 – Published: May 26, 2021 Abstract Visual communication is far from new and is almost as old as the social sciences. In the last decades, the interest in the visual dimension of society as well as towards the visual as expression of local and global cultures increased to the extent that specific disciplinary approaches took root — e.g. visual anthropology and visual sociology. Nevertheless, it seems to us that whereas they are mostly engaged in collecting visual data and analyzing visual cultural products, little attention is paid to one of the original uses of visual mate- rial in ethnographic and social research, that is communicating social sciences. Depart- ing from some general questions, such as how visualizing sociological concepts, what role non-textual stimuli play in sociology, how they differentiate according to the kind of pub- lic, and how we can critically and reflexively assess the social and disciplinary implications of visualizations of empirical research, we collect in the special issues contributions from social scientists and comics artists who materially engaged in the production of social sci- ences via comics and graphic narratives. The article is divided into three parts. -
Partner Brochure
PARTNER BROCHURE AN EXHIBITION BY IN COOPERATION WITH SC-EXHIBITIONS.COM/MARVEL SC EXHIBITIONS ON SOCIAL MEDIA: @SHOWBIZCULTURE © MARVEL 2020 IT SETS A NEW BAR FOR MUSEUM A NEW EXHIBITION SHOWS OF COMIC ART. CELEBRATING ICV2 80 YEARS OF The Museum of Pop Culture (MoPOP), SC Exhibitions and Marvel Entertainment SUPER HEROES, have teamed up to produce an inventive, exciting show celebrating the artistic FROM EYE- production of »The House of Ideas.« World Premiere Exhibition opened POPPING PRINT 21 April 2018 in Seattle. TO BIG-SCREEN 780,000+ VISITORS 376,000 visitors at the MoPOP, 300,000 at Spider-Man is one of Marvel's most BLOCKBUSTERS iconic characters, and occupies The Franklin Institute in Philadelphia and a central role in this exhibition. This friendly neighborhood hero 105,000 at TELUS World of Science in Edmonton. first appeared in print in 1962, and joined the Marvel Cinematic Uni- verse in 2016's Marvel Studios' AND BEYOND. Coming to Dearborn and Chicago in 2020/2021. Captain America: Civil War. 2 THE EXHIBITION BROADLY APPEALS TO PARENTS AND KIDS, FANS AND NEWBIES. IT IS SUPER FUN FOR COMICS NERDS AND NOVICES ALIKE. THE SEATTLE TIMES For people around the world, Marvel conjures up images of one thing: Super Heroes. Whether in the vibrant colors of comic books, or the all-consum- ing brilliance of the big screen, Marvel characters have captured imaginations for the past 80 years. Readers and viewers alike have been catapulted into a vibrant alternate universe of characters and stories that defy belief. The launch of Marvel’s am- bitious movie franchise has only heightened this fascination, and as comic books gain a firm foot- hold as a legitimate part of our visual culture and heritage, there’s a unique opportunity to look back on the publisher’s enduring, and incomparable, legacy. -
Captain Victory and the Galactic Rangers Online
gqGpP (Download) Captain Victory and the Galactic Rangers Online [gqGpP.ebook] Captain Victory and the Galactic Rangers Pdf Free Joe Casey ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #2283683 in Books 2016-08-02Original language:EnglishPDF # 1 10.10 x .50 x 6.50l, .0 #File Name: 1524100080168 pages | File size: 73.Mb Joe Casey : Captain Victory and the Galactic Rangers before purchasing it in order to gage whether or not it would be worth my time, and all praised Captain Victory and the Galactic Rangers: Captain Victory is the greatest space hero of all! When the fearsome warrior Mekkanos finally tracks down his ship, the valiant captain pays the ultimate price... but his death is only the beginning! Having the most strategic mind in the entire Ranger Corps, he's far too valuable to risk total annihilation, and his superiors long ago inacted a contingency plan: maintain clone bodies, that - with a memory download - can be sent into space to die again and again and again. Only this time, two copies were created, the memory downloads incomplete and bodies ejected into far-flung time and space. Can a teenage, amnesiac Victory survive the dangers of 1970s New York City? Can a scarred, hulking Victory survive a hazardous alien landscape millions of light-years away? The race is on, as the loyal crew of the Dreadnaught: Tiger embark on a mind-blowing rescue mission! Born from the fertile imagination of comic book legend Jack Kirby, Captain Victory bounds into cosmic adventure anew courtesy of writer Joe Casey (Sex, Uncanny X-Men) and artist Nathan Fox (Blue Estate, Haunt).