La Bataille de Deut sch- Wagram

Règlements Exclusif Pour les Règlements de l’An XXX et Les Règlements des Marie Louises

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Copyright © 2010 Clash of Arms. September 6, 2010 o 1st Brigade, Riese, 0-6,-/-/-/1 o 2nd Brigade, Mayer, 0-6, -/-/-/1 Rules marked with an eagle or are shaded with a grey • Add ADC to Rosenberg 0/6 -/-/-/1 background apply only to players using the Règlements de l’An XXX. 4.2.1 Austrian Landwehr Corrections: Modify the counter values for the following units as noted below or download replacement counters from the aforementioned website. All rules herein take precedence over any rules in the series rules NOTE: In the original game only the 4 worst errors were which they may contradict. included as stick-on labels. • 1/2 1H 3/5/43 • 3/2 2Be 3/4/42 Modified: September 26, 2010 • 1/2 4K 3/14/43 • 4/2 1I 3/8/43 Printed: September 26, 2010 • 2/1 2Z 3/7/41 • 4/2 1Z 3/7/42 • 2/1 3H 3/7/42 • 4/3 2O 3/6/44 1.0 INTRODUCTION • 2/1 1B 3/8/44 • 6/1 3M 3/7/36 • 2/1 3B 3/9/44 • 6/1 OA 3/5/52 La Bataille de Deutsch-Wagram is a tactical Napoleonic game of • 2/2 2K 3/13/45 • 6/2 1W 3/6/46 th th ’s battle of the 5 & 6 of July with the Archduke Karl • 3/2 Pr 3/4/51 • 6/2 2W 3/6/46 which decided the 1809 campaign. • 3/2 1Be 3/6/41 • 6/3 3A 3/9/43 • 6/1 3K 3/4/42 2.0 RULES QUESTIONS 4.2.2 Austrian Infantry Corrections: Modify the counter values for Send questions or comments to the following address: the following units as noted below or download replacement counters from the aforementioned website. Clash of Arms Games 1804 Hoffmansville Road • 3/2 7 8/78/25 • 4/2 8 8/36/21 PO Box 212 • 3/2 7/1 4/26/26 • 4/2 8/1 4/13/22 Sassamansville, PA. 19472-0212 • 3/2 7/2 4/26/26 • 4/2 8/2 4/12/22 • 3/2 7/3 4/26/26 • 4/2 8/3 4/11/22 Or email us at: [email protected] • 3/2 56 8/47/26 • 4/2 22 8/39/21 “Attention: Rules Questions Wagram” • 3/2 56/1 4/17/31 • 4/2 22/1 4/14/22

• 3/2 56/2 4/16/31 • 4/2 22/2 4/13/22 Or check the La Bataille forum at Consimworld: • • http://www.consimworld.com . 3/2 56/3 4/14/31 4/2 22/3 4/12/22 4.2.3 Artillery Ammunition Wagons: AAW counters can be found on the website. 3.0 GAME COMPONENTS NOTE: Ammunition rules only apply to players using the Règlements de l’An XXX. A complete game of La Bataille de Deutsch-Wagram includes the following components: 1. Four 34” x 22” maps and one 17” x 22” (or 34” x 44” DTP) 4.3 Optional Forces map The optional forces and OOB changes listed here can be used if 2. A lot of counters players agree. Where additional counters are required the optional 3. One Series Rules book forces are marked as VARIANT and have a grey background. 4. One Exclusive Rules Book 4.3.1 Austrian V Korps (FZM Prince Reuss): The Austrian V 5. Charts and tables Korps was detached to watch for a crossing of the Danube upstream 6. Six organizational displays (E13.9). 7. Game Turn Record Track 4.3.2 Army of Inner (Archduke Johann): Johann’s Army 8. Terrain Effects Chart failed to make the battlefield leaving the Austrian left (east) flank exposed (E13.8). 4.0 COUNTER AMENDMENTS 4.3.3 French Lobau Garrison (Général de division Reynier): The garrison is abstracted in the original Race for the Bridges scenario. These amendments are the additional leaders required for command The garrison is required for the Drive for the Bridges scenario in purposes and for various OOB changes. In general, the OOB these rules. changes increase the strength of the while decreasing the 4.3.4 Austrian Landwehr : Archduke Karl had reorganized the strength of the French. Austrian Landwehr just before the 1809 campaign started. The best NOTE: The following additional leader counters are required to troops were merged into 16 Battalions intended to provide skirmisher play the game. Download the leader and AAW counters from the support to the line regiments. These included the 6 battalions of the website http://LaBataille.us . The replacement and optional counters Archduke Karl Legion, 4 battalions of Inner Austria Volunteers, 2 list below are also available in the same file as the leaders on the battalions of Moravian-Silesian Volunteers, a battalion of Moravian website. Volunteers, and 3 battalions of Galician Volunteers. The Legion and the Freicorps should be skirmish capable and at least as good as the 4.1 French standard Landwehr. The following units should be considered • Add Infantry Brigade Leader, Carcomelego (PT/II) 0-10 -/-/-/1 skirmish capable: • Add Cavalry Brigade Leader, Colbert (LC/II) 0-15 -/2/-/2 • Add Cavalry Brigade Leader, Preysing (LC/VII) 0-15 -/2/-/2 • I Korps/2nd Division, 4 th Btn, Archduke Karl’s Legion • II Korps/2 nd Division, 2 nd Btn, Archduke Karl’s Legion 4.2 Austrian • IV Korps/3 rd Division, Carneville Freicorps Battalion • Add the Advanced Guard Korps Brigade commanders NOTE: Carneville was last seen in the Advanced Guard at La o Light Brigade, Frelich, 0-12,-/2/-/2 Bataille d’Austerlitz

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• V Korps, 5th Wien Freicorps Battalion broke up one attack on Essling). These were further reinforced after • VI Korps/1 st Division, 3 rd Btn, Archduke Karl’s Legion the battle, using guns from the Arsenal. Archduke Karl had • VI Korps/ 2 nd Division, 1st Wien Freicorps Battalion built a line of redoubts between and Essling to prevent a • VI Korps/ 2 nd Division, 2nd Wien Freicorps Battalion renewed crossing from the bridgehead, but Napoleon’s crossing east • VI Korps/ 3 rd Division, 3rd Wien Freicorps Battalion to the Marchfield from Lobau made these redundant and they were • VI Korps/ 3 rd Division, 4th Wien Freicorps Battalion rolled up by the leading cavalry elements. Archduke Karl then built further redoubts overlooking the Russbach Stream during the night of th 4.3.5 Austrian 64 th Chasseur Tyrol Regiment (Advanced Guard the 5/6 July. Korps): This regiment had been broken up to provide the cadre for French Bridgehead: A line of Earthworks was built about 500m the Jäger Battalions. Remove them from play. north of the original site of the crossing to Aspern-Essling. These are 4.3.6 Austrian 3rd Division of the VI Korps: This division is represented by 5 Lunettes. (mostly) missing from the original counter mix. Add the following Lobau Island : All unlimbered artillery on Lobau Island or on Stadtler Arm islands are in Lunettes. units: th Austrian Redoubts: During the night of 5/6 July redoubts were built along the Russbach Heights, these are represented by 5 • FML Friedrich Freiherr von Kottulinsky Lunettes. For certain scenarios the Austrian player may place them • 2 Brigade Batteries east of the Russbach prior to starting play. • 51 st Infantry Regiment, Splenyi (1 st , 2 nd , 3 rd Btns) 5.1.1 Facing : A unit in an Earthwork hex can be considered to be • st st nd 31 Infantry Regiment, Benjovszky (1 , 2 Btns) inside or outside of the Earthwork. All units in a stack must be inside • rd 3 Wien Freicorps Battalion or outside of the Earthwork. Only units which are inside receive the • th 4 Wien FreicorpsBattalion defensive benefits of the Earthwork. The determination of inside or th • 4 Mahr Landwehr Battalion outside is made by the facing of the units in the Earthwork hex, even when the units are in Disorder or PGD. Units inside the Earthwork 4.3.7 Hesse-Darmstadt Infantry: The organization of the Hesse- face a hex vertex. The units are considered inside the Earthwork if Darmstadt Infantry was somewhat unique among Napoleon’s allies. the vertex they are facing is at the junction of two Earthwork front They functioned by brigades. Each brigade consisted of one fusilier hexsides, otherwise they are considered to be outside of the (light) battalion and a musketeer regiment of two battalions. Hesse- Earthwork. Regardless of which qualifying vertex units inside the nd Darmstadt field ed three such brigades. The 2 Brigade (Gross und Earthwork face they are considered to have the same facing as the Erbprinz Brigade ) was deployed in . This brigade consisted of Earthwork. Infantry units in Good Order outside of the Earthwork nd the 2 Leib Fusilier battalion and the Gross und Erbprinz regiment are assumed to be in Column, unless in Disorder and may not form nd nd (2 Musketeers). Later the 2 Leib Fusiliers were merged into the Square even in reaction to an enemy Charge. Infantry units inside an line battalions (see La Bataille de Talavera). The original Wagram Earthwork are deployed with their front side up. They may not be game incorrectly includes the units which were in Spain, instead of deployed in Skirmish Order while inside the Earthwork, though they st the units of the 1 Brigade (Leib Brgiade). Remove the Hesse- may move through it while in Skirmish Order. Darmstadt infantry include in the original game and use the provided 5.1.2 Lunettes : The front hexsides of a lunette are indicated by they replacement counters for the Hesse-Darmstadt contingent. heavy brown lines. All other hexsides of the lunette are rear hexsides. 4.3.8 4.3.9 Baden Contingent : The Baden contingent was part of the French IV Corps in Legrand’s division. Part of the Baden contingent was stationed on Lobau Island. The Baden contingent is missing from the original counter mix. Add the following units:

• 1st Baden Grossherzog Regiment (x2) • nd 2 Baden Erbgrosherzog Regiment (x2) • 3rd Baden Graf Hochberg (x2) • Jäger Btn Lingg (Rifles) 5.1.3 Stacking : For unit inside of an Earthwork, a maximum of one • Baden Reitendebatterie (1/2 Battery) battalion, or 6 increments of infantry, and one battery, of any size, • Baden Batterie zu Fuß may stack in an Earthwork hex. For units outside of an earthwork, a maximum of one battalion or 6 Increments of infantry or one 4.3.10 Additional Austrian Artillery: Add the following batteries to Increment of artillery may stack in the hex. the Austrian Order of Battle: NOTE: For the Règlements de l’An XXX, a leader is not required for units to stack in an Earthwork hex. • A/2 Cavalry Battery, Advanced Guard • 2/3 Position Battery, II Korps • 4/3 Brigade Battery, III Korps 5.1.4 Cavalry may not voluntarily enter Earthwork hexes, either • 4/3 Position Battery, IV Korps during movement, Advance after Charge or Pursuit. They may, • 6/3 Position Battery, VI Korps however, still Charge and Mêlee units in Earthworks. And even though cavalry units may not enter an Earthwork they still Disorder • 6/1 Cavalry Battery, VI Korps in the “Advance after Charge” step following a Mêlée against units inside the Earthworks. 5.0 TERRAIN 5.1.5 Zones of Influence : Zones of Influence extend into and out of Earthwork hexes. 5.1 Earthw orks 5.1.6 Line of Sig ht: Earthworks do not block Line of Sight. Designer’s NOTE: Wagram is one of the few major Napoleonic 5.1.7 Formation : Units inside Earthworks, are in a kind of General battles where field works were extensively employed (Moscowa and Order, except that their facing and front, flank and rear hexsides Dresde were others). Before the battle of Aspern-Essling Napoleon conform to the type of Earthwork in which they are deployed. Units used a considerable number of field works to form a Bridgehead at inside Earthworks may not form Line, Column or Square. the north end of the bridge constructuted from Lobau Island, and on 5.1.8 Fire Combat : Units inside an Earthwork fired on through the islands in the Stadtler Arm of the Danube (a Guard 12lb battery here front hexsides of an Earthwork receive the defensive fire benefit of

✸✸✸✸✸ La Bataille de Deutsch-Wagram 4 the Earthwork. Units inside an Earthwork fired on through flank or 5.3 Flood Dykes rear hexsides have the Fire Defense of units in Column in clear terrain. Units outside of an Earthwork use the column on the Fire Designer’s NOTE: There are flood dykes surrounding Aspern & Defense Chart for Clear terrain. Essling as well as a dyke connecting the two villages. Aspern Church 5.1.9 Firing from Inside an Earthwork: One infantry and one and The Master’s Garden are outside the flood dykes. artillery unit may fire from an Earthwork. Infantry units use their 5.3.1 When fired on exclusively through Flood Dyke hexsides add 6 printed Fire Value. to the Fire Defense of the units in the hex. 5.1.10 Assaulting Earthworks : Units assaulting an Earthwork 5.3.2 Units assaulting across a Flood Dyke hexside modify their Roll through the Earthwork’s front hexsides modify their Roll to Close to Close dice roll by -6. dice roll by -3. 5.3.3 Units which are assaulted or charged exclusively across Flood 5.1.11 Charging Earthworks : Cavalry which charges an Earthwork Dyke hexsides have their Roll to Stand dice roll modified by +6. through its front hexsides have their Mêlée Value multiplied by 1/3. 5.3.4 Cavalry which charges across a Flood Dyke have their Mêlée Cavalry which successfully charges units in an Earthwork do not Value multiplied by 1/3. Cavalry which successfully charges units advance into the Earthwork in the Advance after Charge step and behind a Flood Dyke do not Advance after Charge, but if a Mêlée since there is no advance there are no Opportunity Reactions. was conducted it still becomes Disordered, if not already Disordered. However, the units which Charged still become Disordered, if not There is no Pursuit of units behind Flood Dykes. Skip the Pursuit step already Disordered. There is no Pursuit of units in Earthworks. Skip of the Mêlée procedure. After the Mêlée results are executed, if any, the Pursuit step of the Mêlée procedure. After the Mêlée results are the cavalry may conduct Cavalry Regroup movement if allowed and executed, if any, the cavalry may conduct Cavalry Regroup the Charge ends. movement if allowed and the Charge ends. 5.3.5 Stacking : Units behind a Flood Dyke use the other terrain in NOTE: This modifier supersedes all other Mêlée Value the hex to determine stacking limitations. modifiers applicable to cavalry. 5.3.6 Zones of Influence : Zones of Influence extend across Flood Designer’s NOTE: For the most part the earthworks were Dyke hexsides. relatively small and do not occupy the entire hex. Indeed in many 5.3.7 Line of Sight : Flood Dykes do not block Line of Sight. cases not all the troops and guns positioned at the earthworks could 5.3.8 Formation : Units behind a Flood Dyke use the other terrain in fit inside and were deployed beside or behind. In addition the the hex to determine the permitted formations. earthworks were relatively short in height and numerous shot and 5.4 Special Structures shell passed over. Also, keep in mind the earthworks are not Designer’s NOTE: The special structures are all on the Drive unassailable bastions of defense. Without an active defender for the Bridges map, Aspern Church & Graveyard were on a mound mounting counterattacks and sending in reinforcements they are just west of Aspern Village and surrounded by a chest high stone merely piles of dirt. wall, the Granary, stone built with iron doors and barred windows

was on the north side of Essling Village. The Master’s Garden was a 5.1.12 Austrian Artillery in the Russbach Earthworks does stone walled garden just north of Essling, adjacent to a stone Dairy. not consume ammunition. The Master’s Garden represents both these structures. 5.1.13 French Artillery in the Bridgehead Earthworks or 5.4.1 Line of Sight : Special Structures block Line of Sight. Lobau/Stadtler Arm Islands does not consume 5.4.2 Zones of Influence : Zones of Influence do not extend into ammunition Special Structure hexes. NOTE: Ammunition rules only apply to players using the 5.4.3 Stacking : Up to 6 increments or 1 battalion of infantry may Règlements de l’An XXX. stack in a Special Structure hex. Units may voluntarily stack in a 5.2 Streams and Bridges Special Structure without the presence of a friendly leader. 5.2.1 Streams: 5.4.3.1 Regimental Presentation : Infantry units in Regimental 5.2.1.1 Only infantry and units may cross a n unbridged Presentation with more than 6 increments, and which have battalion stream hexside. All artillery and units may only cross counters, must break down into battalions before entering a Special a stream at a bridged hexside. Personalities may always move freely Structure hex. The battalions entering may total no more than 6 across streams. increments. These rules apply for all forms of movement voluntary or 5.2.1.2 Cavalry may not Mêlée, Charge or Pursue across unbridged involuntary. stream hexsides. 5.4.4 Movement : Only infantry may deploy in a Special Structure 5.2.1.3 Infantry assaulting across unbridged stream hexside s must hex. Cavalry and artillery may not enter a Special Structure hex, apply a -12 Roll to Close modifier. except to pass through it and only if they enter and exit via a 5.2.1.4 Units that are forced to retreat across the Russbach Stream, road/highway or trail while in Road Column. A cavalry or artillery that are not normally allowed to cross it, become PGD and lose one unit that passes through the hex may not stop in the hex, and may not increment. enter the hex unless its current movement potential is sufficient to 5.2.2 Bridges : Combat units may Assault or Charge across a bridge, allow it to continue into the adjoining hex. but the following conditions apply. 5.4.5 Formation : A unit deployed in a Special Structure is always 5.2.2.1 The assaulting unit may not make an Offensive Fire Attack considered as if in Square as long as it is in good order (not during the Assault Procedure. Disordered or PGD). It thus has the facing and Zone of Influence of a 5.2.2.2 Only one infantry battalion or cavalry regiment may Assault Square, the firing pattern and fire effects of a Square, and the morale or Charge across a single bridge hexside. modifier of a Square. Unlike a Square a unit in a Special Structure 5.2.2.3 Infantry must be in Column (Battalion Masse) or Skirmish does not have to subscribe to the 3 increments minimum to receive Order when assaulting across a bridge. Cavalry units must be in these benefits. Units may not employ Skirmish Order while in a Column in order to Charge across a bridge. Special Structure. No unit may be deployed in a Special Structure and 5.2.2.4 Infantry subtracts 6 from its Roll to Close dice roll, when in some other hex at the same time. assaulting across a bridge. 5.4.6 Fire Combat : Infantry units firing on a Special Structure halve 5.2.2.5 Cavalry units multiply their Mêlée Value by 1/3 as if the their Fire Values. Artillery firing on a Special Structure does not cavalry was attacking into General Order. receive the Point Blank Range benefit and use s its Long Range Fire Value regardless of the actual distance. Regardless of the size of defending forces, a maximum of 6 increments may be used to fire from a Special Structure.

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5.4.7 Assault : Only infantry may Assault a Special Structure hex • Special Structures (that is Cavalry may neither Charge nor Mêlée units in Special • Woods Structures). Only 6 increments may Assault or defend a Special • Villages Structure hex. Regardless of the size of the forces, only six parts of • Aspern-Essling Swamps the attacking or defending forces may be used for attack or defense. Infantry assaulting one of these hex does not have its Mêlée Value 5.10 Depots modified as if attacking a Square. 5.10.1 French: The South map edge east of , and / or the 5.4.7.1 Roll to Stand : Units in Special Structures automatically bridges over the Stadtler Arm onto Lobau Island. Stand when assaulted. They must still roll the dice, however, to 5.10.2 Allies: Any road leading off the North or West map edge, if determine if they deliver effective Defensive Fire and receive any Archduke Johann enters then his Korps may use the east edge north Defensive Shifts, but do not Disorder for Roll to Stand failure. of the Russbach. 5.4.7.2 Sapeurs : Sapeurs stacked with infantry in an Assault on a Special Structure hex will cause a one column shift in their favor on the Assaut et Mêlée Chart. They must be part of the assault to cause 5.11 Terrain and Artillery Ricochet this column shift. Artillery fire which targets the following hexes terminates 5.4.7.3 Assault and Mêlée Results : Defending units ignore all DR in them. Ricochet fire may bounce into, but not through the and DD# combat results on the Assaut et Mêlée Chart, instead they following hexes. lose one increment from their strength. • Earthworks 5.4.7.4 Roll to Close : Remember to apply the slope modifier for all • Villages assaults on the Aspern Church. • Wood hexes 5.5 Russbach Marsh / Swamp • Swamp hexes • Special Structures MAP ERROR: On the map that contains Scenario 2 there is a NOTE: Artillery Ricochet only applies to the Règlements de l’An cluster of 3 wooded hexes near the Russbach Stream. The Swamp XXX. hexes immediately adjacent to these woods hexes should be 5.11.1 Slopes and Artillery Ricochet: Artillery Ricochet terminates considered clear terrain. where it meets an upslope or Flood Dyke hexside. Where Artillery 5.5.1 Only infantry may enter Swamp hexes. In order to enter (or Ricochet meets a down slope hexside, the slopes creates a one hex Assault into) a Swamp hex the infantry must pass a Morale Check. If shadow over which the shot will pass with no effect before successful enter the Swamp hex, paying the movement cost to enter continuing along the shot path. the hex(es). If unsuccessful stand in place and move no further and make no formation or facing change. 5.5.2 Infantry, which are not in Skirmish Order, that are forced to 6.0 COMMAND retreat into a Swamp become PGD and lose 1increment per Swamp hex exited during their retreat. The Organization and Display Charts reveal the command structure 5.5.3 Artillery may only enter Swamp hexes through connecting trail of the armies. Refer to them as necessary. or road hexes. They may not unlimber in a Swamp hex. 6.1 Cavalry Brigade Leaders 5.5.4 Cavalry may not Charge into Swamp hexes. Nor may the conduct Pursuit into such hexes. Some French infantry corps also have cavalry attached. In most cases the cavalry is attached to the Corps in brigades. In the case of 5.6 Aspern-Essling Swamps brigades, the cavalry brigade leaders are In Command if they are The swamps around Aspern-Essling contained many tracks, which within 6 hexes of their Corps leader and may be part of a Corps sized are not marked on the maps, so are more accessible to infantry and MU provided the corps leader is Activated. Light cavalry leaders may cavalry units. roll for initiative to form their own MU. 5.6.1 Infantry and cavalry units that are not in Skirmish Order enter 6.2 French General Order upon entering a Swamp hex. 5.6.2 Artillery may only enter Swamp hexes through connecting trail 6.2.1 Command Points: The French receive one Command Point for or road hexes. They may not unlimber in a Swamp hex. Napoléon, Oudinot, Davout, Massena, Bernadotte, Marmont, Eugène, Macdonald, Grenier, (Reynier) when they are on the map for a total 5.7 Villages of 1 0 Command Points. 5.7.1 Line of Sight : Village hexes block Line of Sight. 6.2.2 Reynier: Reynier’s CP may only be used on Lobau Island or 5.7.2 Stacking : Village hexes require formed units, (i.e. those not in inside the bridgehead. He may form an MU with any units, Skirmish Order, Disorder or PGD), to enter General Order upon regardless of their higher unit affiliation, within his Command Span entering. which are also on Lobau Island or inside the bridgehead. 5.7.3 Cavalry Charge : Cavalry may not Pursue retreating units into 6.2.3 MU Size: The largest MU which the French may create is a Village hexes. The Pursuit stops at the Village’s edge. Corps d’armée. 6.2.4 Headquarters Escorts: Napoléon’s Headquarters Escorts may 5.8 Woods only move during the Leader Chit when he is allowed to move. If the 5.8.1 Line of Sight : Woods hexes block Line of Sight. owning player chooses, his Escorts may instead be treated as Army 5.8.2 Stacking : Woods hexes require formed units, (i.e. those not in Assets. Skirmish Order, Disorder or PGD), to enter General Order upon 6.2.4.1 Napoléon is not allowed to assume the Movement Potential of entering. units with which he is stacked as in the series rules under section 8. 5.8.3 Cavalry Charge : Cavalry may not Pursue retreating units into 6.2.5 Leader Casualties: The following leaders may not be replaced: Woods hexes. The Pursuit stops at the Wood’s edge. Napoléon, Oudinot, Davout, Massena, Bernadotte, Marmont, Eugène, 5.8.4 Artillery may only enter Woods hexes through connecting trail Macdonald, Grenier, Bessières, Reynier. or road hexes. They may not unlimber in a Woods hex. 6.2.6 III Corps: Montbrun from the Reserve Cavalry commands a Light Cavalry Division attached to the III Corps consisting of both 5.9 General Order the III Corps cavalry and his own cavalry brigades. His division is The following terrain requires formed units to enter General Order considered to be part of the III Corps. when entering:

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6.2.7 Saxons: The Saxon cavalry of the IX Corps d’armée are they may move, limber and unlimber when their chit is pulled. The considered Corps Assets and may be assigned to the Saxon Infantry Grand Battery need not retain its organization from turn to turn. Divisions of the same Corps. Batteries may be attached and detached at the moment of MU 6.2.8 Bavarians: Only Wrede’s 2 nd Division and a Light Cavalry creation. Players should keep track of which units form part of this Brigade took part at Wagram, the remainder of the Corps was MU when the MU is created. elsewhere. 6.2.9 Organization: Napoléon reserved the command of his Guard NOTE: AAW’s are only used with the Règlements de for himself. The Old and Yound Guard may not be committed until at l’An XXX. least one French and one Austrian formation are on Level 1. As such la Garde is made up of four separate elements: • Vielle Garde 7.2 The • Jeune Garde • Cavalerie de la Garde For purposes of all rules involving the Old Guard, the following 4 • Artillerie de la Garde battalions are considered to be part of the Old Guard. • 6.2.10 The Artillerie de la Garde may be attached to other MUs as Régiment de à pied de la Garde (2 btn.) Army Assets or may form part of a Grand Battery MU as outlined • Régiment de chasseurs à pied de la Garde (2 btn.) below. The Vielle Garde, Jeune Garde, and Cavalerie de la Garde, are 7.3 Imperial Guard Marching Band treated as separate command formations. They cannot form as a single MU, but instead must form separate MUs. If a French combat unit attempts to recover good morale within 4 hexes of the Imperial Guard Marching Band, add 9 to the dice roll. 6.2.11 Leaders of Special Ability: 7.4 Napoléon Artillery: Napoléon, Marmont, Lauriston, Laribroissier If an enemy unit enters the same hex as Napoléon, he is immediately NOTE : Maréchal de l'Empire: Bernadotte, Berthier, Bessières, captured. If Napoléon is captured the Austrians are immediately Davout, Massena affect artillery limbering only. granted a Decisive Victory. Cavalry: Bessières, LaSalle, Nansouty, Walthier 7.5 Headquarters Escorts 6.2.12 Light Cavalry Leaders: The following light cavalry leaders Units assigned to headquarters escort duty are considered Army may roll for initiative to form their own MU. Assets and may be attached to any MU per the usual rules. Or they

may move, Assault or Charge during the Leader Chit as per the usual Colbert (LC/II), Montbrun (LC/III), Marulaz (LC/IV), Preysing Leader Chit rule. (LC/VII), Sahuc (), La Salle (1LC/RC), 7.6 Scenario Reinforcements 6.3 Austrian When reinforcements are directed to be deployed during the Reinforcement Chit the arriving reinforcements may not be placed in 6.3.1 Command Points: The Austrians receive One Command Point an enemy Zone of Influence. If the reinforcements are unable to each for Archduke Karl, Nordmann, Hohenzollern, Bellegarde, comply with this rule displace them towards the friendly depot until Kollowrat, Rosenberg, Klenau, Lichtenstein when they are on the they can be placed on the map and outside of enemy Zones of map for a total of 8 Command Points. One optional command point Influence. may be received for each of Reuss (V Corps) and Archduke Johann (Army of Inner Austria) if they are on the map, for a total of 10 CPs. 7.7 Cavalry Skirmish Order 6.3.2 MU Size: The largest MU the Austrians may form is a Korps. Even though there is a row for cavalry skirmishers on the Johann’s formation is considered a Korps for this rule. Fire Defense Chart and a column on the Movment Chart, 6.3.3 Leader Casualties : The following leaders may not be replaced: this applies only to players using the Règlements de l’An Archduke Karl, (Archduke Johann), Nordmann, Hohenzollern, XXX. Bellegarde, Kollowrat, Rosenberg, Klenau, Lichtenstein, (Reuss). 6.3.4 Frehlich’s Light Brigade: Frelich may only command light 7.8 Night Rules cavalry and skirmish capable infantry. The infantry of Frehlich’s Napoleon tried to clear space for the grand attack on the 6 th July, with brigade may be considered as Corps Assets at the option of the limited attacks on the previous evening. In scanarios 1, 2 and 3 at the owning player. If Frehlich’s infantry are attached to other units he start of the 8:00pm turn night falls and the following rules are in may then roll for initiative as a Light Cavalry Brigade forming an effect. MU with his remaining cavalry units. 7.8.1 The Morale value of all units is increased by 6. 7.8.2 All maximum artillery ranges are halved, rounded up. 6.3.5 Leaders of Special Ability: Artillery: None 7.9 Austrian Artillery Special Rules Cavalry: Archduke Karl, Lichtenstein, Hesse-Homberg 7.9.1 Brigade Batteries may only stack with infantry combat units 6.3.6 Light Cavalry Leaders: The following light cavalry leaders when they are unlimbered. may roll for initiative to form their own MU. 7.9.2 Position Batteries may only ever stack with other Position Batteries from the same Korps. Frelich (Lt/AG) 7.9.3 Heavy Batteries may only ever stack with other Heavy Batteries from the same Korps. 7.0 SPECIAL RULES 7.9.4 Cavalry Batteries may stack with any infantry or artillery batteries when unlimbered. 7.1 Grand Batteries 7.10 Archduke Karl’s Tactical Reforms Artillery Leaders of Special Ability may, at the usual cost of one CP, 7.10.1 Formation Changes: All Austrian infantry units will pay 2 form an MU consisting of all artillery batteries and their AAW’s, if MP when changing formations. used, regardless of higher unit affiliation, within a span of three 7.10.2 Line: Austrian infantry in Line have their morale value hexes. That is the artillery leader has a Command Span of three improved by 3. hexes. A Grand Battery MU functions just as any other MU. That is

✸✸✸✸✸ La Bataille de Deutsch-Wagram 7 7.10.3 When Austrian units in Skirmish Order, Retrat before Assault 8.4 Starting Positions or Charge into another combat unit, that combat unit may conduct Opportunity Fire on the assaulting units which Advance after Retreat French. Setup within 4 hexes of setup “R.” They may not set up in Before Assault. Road Column 7.10.4 Square: Austrian Infantry may only form Square in reaction to enemy cavalry when the infantry is in Line formation. Austrian II Corps d’armée units in Skirmish Order may attempt to form a Rallying Square. Général de division Nicolas Charles Oudinot Austrian infantry may also form Square during its normal movement ADC Oudinot sequence. 2/7 Artillerie à Pied 7.10.5 Batallion Masse: The Batallion Masse was essentially a Close 2/8 Artillerie à Pied Column of Companies roughtly equivalent to the Colonne par 2/9 Artillerie à Pied Peleton. 7.10.5.1 Austrian infantry may not enter Column formation, they 2e Division, II Corps d’armée enter Battalion Masse instead. Battalion Masse may only be formed Général de division le comte Michel-Marie Claparède in hexes which allow Column, Line or Square formation. 4e Btn, 27e Régiment d’infanterie légère 7.10.5.2 Battalion Masse is a single hex formation. The Battalion 4e Btn, 28e Régiment d’infanterie légère Masse faces a hexside, it has 3 front hexsides, two flank hexsides and 4e Btn, 26e Régiment d’infanterie légère one rear hexside. 4e Btn, 16e Régiment d’infanterie légère 7.10.5.3 The Battalion Masse fires using its printed Fire Value. 4e Btn, 27e Régiment d’infanterie de ligne 7.10.5.4 When units in Battalion Masse are involved in a Mêlée they 4e Btn, 39e Régiment d’infanterie de ligne use their printed Mêlée Value. 4e Btn, 59e Régiment d’infanterie de ligne 7.10.5.5 When cavalry Charges a Battalion Masse, the infantry must 4e Btn, 69e Régiment d’infanterie de ligne Roll to Stand in its present formation. The Battalion Masse may not 4e Btn, 76e Régiment d’infanterie de ligne attempt to form Square. If it passes its Roll to Stand, it may reface in 4e Btn, 88e Régiment d’infanterie de ligne any direction at the owning players option and then gives Defensive 4e Btn, 40e Régiment d’infanterie de ligne Fire, and Mêlée as usual. If it fails its Roll to Stand it is disordered as 4e Btn, 64e Régiment d’infanterie de ligne usual and may not reface. 4e Btn, 100e Régiment d’infanterie de ligne 7.10.5.6 When cavalry charges a Batallion Masse the cavalry Tirailleurs du Po multiplies its Mêlée Value by ½. 2/4 Artillerie à Pied 7.10.5.7 When charging a Battalion Masse, cavalry does not receive 2/5 Artillerie à Pied the doubling benefit for charging the last 3 hexes in straight line, prior to attacking the infantry. NOTE: The 4e Btn, 103e Régiment d’infanterie de ligne and 4e 7.10.6 Division Masse: The Division Masse is a Close Column of Btn, 21e Régiment d’infanterie légère were detached to the Lobau Divisions roughtly equivalent to the Colonne par Division, where a Island Garrison. division is two companies in width. 7.10.6.1 All infantry in the hex occupied by Archduke Karl, will be Austrian. Setup north of the Russbach Stream and within 4 hexes of in a Division Masse formation. Division Masse may only be formed Baumersdorf. in hexes which allow Column, Line or Square formation. 7.10.6.2 Division Masse is a single hex formation. Division Masse Part II Korps Assets faces a hex vertex. It has two front, two flank and two rear hexsides. FML Hohenzollern Hechingen 7.10.6.3 Division Masse conducts Fire Attacks as a unit in Line. ADC Hohenzollern 7.10.6.4 When units in Division Masse are involved in a Mêlée they 2/1 Heavy Battery use their printed Mêlée Value. 7.10.6.5 Units in Division Masse have their Morale improved by 3. 2nd Division, II Korps 7.10.6.6 Units in Division Masse maneuver as a Column. General Josef Freiherr von Ulm 7.10.6.7 Units in a Division Masse may attempt to form Square in 15 th Infantry Regiment, Zach (1 st , 2 nd Btns) reaction to enemy cavalry. 21 st Infantry Regiment, Rohan (1 st , 2 nd , 3 rd Btns) 18 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns) 8.0 Scenario 1: Oudinot Attacks 28 th Infantry Regiment, Frelich (1 st , 2 nd , 3 rd Btns) 2nd Btn, Archduke Karl’s Legion Baumersdorf 8th Jäger Btn 2/3 Brigade Battery 8.1 Introduction 2/4 Brigade Battery Having received his orders for continuing the advance during the evening of th , Général de division Oudinot is checked by the 8.5 Boundary determined Defense of the Austrian II Korps. This is a good All hexes within 5 hexes to the east and west of Baumersdorf. introductory scenario. 8.6 Reinforcements 8.2 Time All Reinforcements enter or are placed within their setup boundaries Beginning with the 5:20pm turn, July 5th and ending with the when the Reinforcement Chit is pulled. 10:00pm turn. Night falls at 8:00pm see special rule (E7.8). 6:40pm French. Setup within 2 hexes of “R.” 8.3 Command French: Oudinot generates 1 CP. Part 1re Division, II Corps d’armée Austrians: Hohenzollern and Archduke Karl each generate a CP Général de division le baron Jean-Victor Tharreau when they are on the map. 4e Btn, 24e Régiment d’infanterie de ligne 4e Btn, 94e Régiment d’infanterie de ligne 4e Btn, 45e Régiment d’infanterie de ligne 4e Btn, 95e Régiment d’infanterie de ligne

✸✸✸✸✸ La Bataille de Deutsch-Wagram 8 4e Btn, 96e Régiment d’infanterie de ligne 9.4 Starting Positions 4e Btn, 4e Régiment d’infanterie de ligne French. Setup south of the Russback, but within 4 hexes of the 7:20pm French. Setup within 3 hexes of “R.” Russbach Stream. They may not set up in Road Column.

Part 3e Division, II Corps d’armée Macdonald’s V Corps d’armée Général de division Karl Louis Dieudonné Grandjean Général de division Etienne Jacques Macdonald 10e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) AI/1 Artillerie à Pied 57e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2e Division, Macdonald’s V Corps d’armée 8:00pm Austrian. Setup within 2 hexes of “C.” Général de division Jean Maxilmilien Lamarque st nd 18e Régiment d’infanterie légère (1 , 2 Btns) st nd rd Part Army of Assets 13e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 23e Régiment d’infanterie de ligne (1 st , 2 nd Btns) Archduke Erzherzog Karl st nd rd th ADC Karl 29e Régiment d’infanterie de ligne (1 , 2 , 3 , 4 Btns) AI/3 Artillerie à Pied Part II Korps Assets Chevaulegers Regiment 4, Vincent Cavalerie Division, Armée d’Italie Général de division Louis Sahuc Part 1 st Division, II Korps Royal Italian Guard FML Thomas Freiherr von Brady 6e Régiment de chasseurs à cheval 25 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns) 8e Régiment de chasseurs à cheval 57 th Infantry Regiment, Josef Colloredo (1 st , 2 nd , 3 rd Btns) 9e Régiment de chasseurs à cheval

9:00pm Austrian. These units must EXIT the western boundary Austrians. Setup north of the Russbach, but within 3 hexes of the hexrow as quickly as possible. Russbach.

Part Army of Bohemia Assets Part I Korps Assets Archduke Karl General der Kavallerie ADC Karl ADC Bellegarde Chevaulegers Rgt 5, Klenau 1/1 Heavy Battery Part II Korps Assets 1/1 Cavalry Battery Chevaulegers Regiment 4, Vincent 8.7 Victory 2nd Division, I Korps Austrian Tactical : Hold any 4 hexes of Baumersdorf at the end of FML Johann Fresnel 10 th Infantry Regiment, Anton Mittrowsky (1 st , 2 nd Btns) the 10:00pm turn. Archduke Karl and the Chevaulegers Regiment 4 nd st nd must exit through the western boundary, towards Wagram, before 42 Infantry Regiment, Erbach (1 , 2 Btns) Hradish Landwehr Battalion 9:00pm. th st nd rd Austrian Marginal : Hold any 2 hexes containing the bridges of 35 Infantry Regiment, Erzherzog Johann (1 , 2 , 3 Btns) 4th Btn, Archduke Karl’s Legion Baumersdorf at the end of the 10:00pm turn. Archduke Karl, his nd ADC and the Chevaulegers Regiment 4 must exit through the western 2 Jäger Battalion boundary, towards Wagram, before 9:00pm. 1/3 Brigade Battery French Tactical : Hold any 4 hexes of Baumersdorf at the end of the 1/4 Brigade Battery 10:00pm turn. 9.5 Boundary French Marginal : Hold any 2 hexes of Baumersdorf at the end of the 10:00pm turn All hexes from 6 hexes west of Baumersdorf to 7 hexes east of Deutsch-Wagram. NOTE: Map Error. On the map that contains Scenario 2 there is 9.0 Scenario 2: Macdonald Crosses the a cluster of 3 wooded hexes near the Russbach Stream. The Swamp hexes immediately adjacent to these woods hexes should be Russbach considered clear terrain. 9.1 Introduction In conjunction with Oudinot’s advance, General Macdonald is 9.6 Reinforcements ordered to penetrate the swampy grounds and heights between All Reinforcements enter or are placed within their setup boundaries Wagram and Baumersdorf. when the Reinforcement Chit is pulled. 9.2 Time 7:20pm French. Setup at least 4 hexes from the Russbach. th Beginning with the 6:00pm turn, July 5 and ending with the 9:40pm turn. Night falls at 8:00pm see special rule (E7.8). Grenier’s VI Corps d’armée 9.3 Command Général de division

French: Macdonald and Grenier each generate a CP when they are on the map. 2e Division, Grenier’s VI Corps d’armée Général de division Pierre Durutte Austrians: Bellegarde and Archduke Karl each generate a CP when st nd rd they are on the map. 62e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 102e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns)

✸✸✸✸✸ La Bataille de Deutsch-Wagram 9

9:00pm Austrian. Setup anywhere on the eastern boundary, but north of the Russbach Stream. NOTE: The battalions Winkelman and Hacke were detached to the Lobau Island Garrison (E4.3.3). Part Army of Bohemia Assets Archduke Karl French. Setup within 5 hexes south of Anderklaa. They may not set ADC Karl up in Road Column.

Part II Korps Assets Artillerie de la Garde Chevaulegers Regiment 4, Vincent Général de division le comte Jacques-Alexander-Bernard- Law Lauriston 9.7 Victory IG/1 Artillerie à Cheval Austrian Tactical : No French units north of the Russbach Stream. IG/2 Artillerie à Cheval Austrian Marginal : Prevent French Marginal victory. IG/3 Artillerie à Cheval French Tactical : Hold any 5 road hexes north of the Russbach by the IG/4 Artillerie à Cheval 9:40pm turn. IG/5 Artillerie à Cheval French Marginal : Hold any 3 road hexes north of the Russbach by IG/6 Artillerie à Cheval the 9:40pm turn. Austrian. Setup in Deutsch-Wagram.

10.0 Scenario 3: Marshal Bernadotte Part I Korps Assets Storms Wagram 1/1 Heavy Battery

10.1 Introduction 1st Division, I Korps Having left detachments to guard his rear area and bridges, Marshal FML Josef von Dedovich th st nd rd Bernadotte urges his Saxons into hand to hand melee with the the 17 Infantry Regiment, Reuss Pleuen (1 , 2 , 3 Btns) th st nd rd Austrians in the streets of Wagram itself. 36 Infantry Regiment, Kolowrat Krakowsky (1 , 2 , 3 Btns) 10.2 Time 11 th Infantry Regiment, Erzherzog Rainer (1 st , 2 nd , 3 rd Btns) Beginning with the 6:00pm turn, July 5th and ending with the 47 th Infantry Regiment, Vogelsang (1 st , 2 nd, 3 rd Btns) 10:00pm turn. Night falls at 8:00pm see special rule (E7.8). 1/1 Brigade Battery 1/2 Brigade Battery 10.3 Command French: Bernadotte and Lauriston each generate a CP when on the Austrian. Setup north of the Russbac h and within 3 hexes of the map. Russbach on the boundary nearest Baumersdorf. Austrians: Bellegarde and Hohenzollern each generate a CP when on the map. Part I Korps Assets 10.4 Starting Positions General der Kavallerie Heinrich von Bellegarde ADC Bellegarde French. Setup within 2 hexes of Anderklaa. They may not set up in 1/1 Heavy Battery Road Column. Austrian. Setup north of the Russbach, but within 5 hexes of the Part IX (Saxon) Corps d’armée Russbach Stream. Maréchal de l'Empire Jean Baptiste Bernadotte Part II Korps Assets 1re Division, IX (Saxon) Corps FML Hohenzollern Hechingen GL von Zezschwitz ADC Hohenzollern Leib-Garde Grenadier Battalion Grenadier de Bose Battalion st st nd Part 1 Division, II Korps Konig Infantry Regiment (1 , 2 Btns) 25 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns) Dyherrn Infantry Battalion Tirailleur de Metzsch Battalion st nd Part Light Division, Advanced Guard Korps Prince Maximillian Infantry Regiment (1 , 2 Btns) Regiment 10, Stipsicz Prince Frederick Infantry Regiment (1 st, 2 nd Btns)

Prince Anton Infantry Regiment (1 st , 2 nd Btns) 9/1 Artillerie zu Fuß 10.5 Boundary 9/2 Artillerie zu Fuß All hexes between 6 hexes east of Deutsch-Wagram, and the map

edge. 2e Division, IX (Saxon) Corps d’armée GL von Polenz 10.6 Reinforcements Prince Clement Infantry Regiment (1 st , 2 nd Btns) None Low Infantry Regiment (1 st , 2 nd Btns) Cerrini Infantry Regiment (1 st , 2 nd Btns) 10.7 Victory Tirailleur d’Egidy Battalion Austrian Tactical : Hold any 6 hexes of Wagram by the end of the Grenadier du Radelof Battalion 10:00pm turn. Obschelwitz Infantrie Battalion Austrian Marginal : Hold any 9 hexes of Wagram by the end of the Niesemeuschel Infantry Regiment (1 st , 2 nd Btns) 10:00pm turn. 9/3 Artillerie zu Fuß French Tactical : Capture 8 hexes of Wagram including every hex 9/4 Artillerie zu Fuß with a bridge by the end of the 10:00pm turn.

✸✸✸✸✸ La Bataille de Deutsch-Wagram 10

French Marginal : Capture 6 hexes of Wagram by the end of the 4/2 Artillerie à Cheval 10:00pm turn. Hesse-Darmstadt Artillerie zu Fuß

French. Setup within 20 hexes of IX. They may not set up in Road 11.0 Scenario 4: Macdonald’s Hollow Column. Column Part Cavalerie Reserve Corps Assets 11.1 Introduction Maréchal de l'Empire Jean Baptiste Bessières You have been called upon by your Emperor to halt the advance of Austria’s finest soldiers. Though three-quarters of your gallant 1re Division de Grosse Cavalerie, Cavalerie regiments may fall to those enemy Grenadiers, your glory awaits. Reserve Corps Come and win your Marshal’s Baton. Général de division Etienne Nansouty

11.2 Time 1re Régiment de th 2e Régiment de carabiniers Beginning with the 10:00am turn, July 6 and ending with the 2e Régiment de 1:00pm turn. 3e Régiment de cuirassiers 11.3 Command 9e Régiment de cuirassiers 12e Régiment de cuirassiers French: Bessières and Macdonald each generate a CP when on the map. Lauriston commands an Artillery Division. The 1re and 2e Divisions of the 4e Corps count as a Corps for the purpose of 2e Division de Grosse Cavalerie, Cavalerie calculating Morale Levels in this scenario. Reserve Corps Austrians: Lichtenstein and Kollowrat each generate a CP when on Général de division Ramond le comte de St.Sulpice the map. 1re Régiment de cuirassiers 5e Régiment de cuirassiers 11.4 Starting Positions 10e Régiment de cuirassiers French. Setup within 2 hexes of Sussenbrunnn. They may not set up 11e Régiment de cuirassiers in Road Column. Part Cavalerie de la Garde 1re Division, IV Corps d’armée Général de division Frédéric Henri Walthier Général de division Claude Juste Alexandre Legrand Régiment de Grenadiers a Cheval 26e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) Régiment de Dragons de l’Imperatrice 18e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Régiment de chasseurs à cheval 4/2 Artillerie à Pied Mamelukes de la Garde 4/1 Artillerie à Cheval Chevau-légers Lanciers Polonais de la Garde

VARIANT: Optionally add the Baden Brigade (E4.3.9). French. Setup on the map between the two “Green 4’s.” They may not set up in Road Column. 1st Baden Grossherzog Regiment (1 st , 2 nd Btns) 2nd Baden Erbgrosherzog Regiment (1 st , 2 nd Btns) Macdonald’s V Corps d’armée Jäger Btn Lingg (Rifles) Général de division Etienne Jacques Macdonald Baden Reitendebatterie (1/2 Battery) AI/1 Artillerie à Pied Baden Batterie zu Fuß 1re Division, Macdonald’s V Corps d’armée French. Setup within 2 hexes of . They may not set up in Général de division le comte Jean-Baptiste Broussier Road Column. 9e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 84e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2e Division, IV Corps d’armée 92e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Général de division Carra St.Cyr AI/2 Artillerie à Pied 24e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) 4e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) st nd rd 2e Division, Macdonald’s V Corps d’armée 46e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) Général de division Jean Maxilmilien Lamarque st nd st nd 18e Régiment d’infanterie légère (1 , 2 Btns) Hesse-Darmstadt Leib-Garde Regiment (1 , 2 Btns) 13e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Hesse-Darmstadt Leib-Garde Fusilier Battalion 23e Régiment d’infanterie de ligne (1 st , 2 nd Btns) Hesse-Darmstadt Leib Fusilier Battalion st nd rd th nd 29e Régiment d’infanterie de ligne (1 , 2 , 3 , 4 Btns) 2 Hesse-Darmstadt Musketeers Battalion AI/3 Artillerie à Pied Hesse-Darmstadt Fusilier Battalion

VARIANT: Optionally replace the Hesse-Darmstadt units Artillerie de la Garde (E4.3.7) above with the following replacement counters. Général de division le comte Jacques-Alexander-Bernard- Law Lauriston st nd IG/1 Artillerie à Pied Hesse-Darmstadt Leib-Garde Regiment (1 , 2 Btns) IG/2 Artillerie à Pied Hesse-Darmstadt Leib-Garde Fusilier Battalion Hesse-Darmstadt Leib Regiment (1 st , 2 nd Btns) IG/3 Artillerie à Pied Hesse-Darmstadt 1 st Leib Fusilier Battalion IG/4 Artillerie à Pied IG/1 Artillerie à Cheval

IG/2 Artillerie à Cheval 4/4 Artillerie à Pied IG/3 Artillerie à Cheval

✸✸✸✸✸ La Bataille de Deutsch-Wagram 11

IG/4 Artillerie à Cheval Grenadier Battalion Georgy IG/5 Artillerie à Cheval Grenadier Battalion Portner IG/6 Artillerie à Cheval Grenadier Battalion Leiningen Grenadier Battalion Legrand Part Armée d’Italie Assets Grenadier Battalion Demontant AI/1 Artillerie à Pied Grenadier Battalion Berger AI/RIG1 Artillerie à Cheval Grenadier Battalion Frisch Grenadier Battalion Hahn NOTE: The above artillery is attached to Lauriston. Grenadier Battalion Hromada R/3 Brigade Battery Austrian. Setup within 14 hexes of Leopoldau. R/4 Brigade Battery 11.5 Boundary 1st Division, III Korps The western two maps. FML Friedrich Graf St.Julian 1st Infantry Regiment, Kaiser (1 st , 2 nd Btns) 11.6 Reinforcements rd st nd 23 Infantry Regiment, Wurzburg (1 , 2 Btns) None. 43 rd Infantry Regiment, Simbschen (1 st , 2 nd , 3 rd Btns) 20 th Infantry Regiment, Kaunitz (1 st , 2 nd , 3 rd Btns) 11.7 Victory th st nd 38 Infantry Regiment, Wuttemberg (1 , 2 Btns) Austrian Tactical : Capture Sussenbrunn and Aderklaa and put one 3/1 Brigade Battery French Corps on level 1 by the end of the 1:00pm turn. 3/2 Brigade Battery Austrian Marginal : Capture Sussenbrunn and Aderklaa the end of the 1:00pm turn. Austrian. Setup within 3 hexes of Wirthshaus. French Tactical : Hold Sussenbrunn and Aderklaa and put one Austrian Korps on level 1 by the end of the 1:00pm turn. III Korps Assets French Marginal : Hold Sussenbrunn or Aderklaa and put one FZM Johann Kollowrat Austrian Korps on level 1 by the end of the 1:00pm turn. ADC Kollowrat Uhlan Regiment 2, Schwarzenberg 3/1 Heavy Battery 12.0 Scenario 5: Davout turns 3/2 Heavy Battery 3/1 Position Battery 3/2 Position Battery 12.1 Introduction 3/1 Cavalry Battery The telling manoeuvre of the Battle of Deutsch-Wagram was the

nd capture of the Markgrafneusiedl position and tower by the III Corps. 2 Division, III Korps This scenario is a good one for Corps on Korps action. FML Joseph-Philip Freiherr von Vukassovich 56 th Infantry Regiment, Wenzel Colloredo (1 st , 2 nd Btns) 12.2 Time th st nd 7 Infantry Regiment, vacant (1 , 2 Btns) Beginning with the 6:00am turn, July 6 th and ending with the 1:00pm Prager Landwehr Battalion turn. Beraunder Landwehr (1 st , 2 nd Btns) Lobkowitz Jäger Battalion 12.3 Command 3/3 Brigade Battery French: The French receive 2 CPs each turn. Austrian: Archduke Karl, Rosenberg, and Nordmann each generate a VARIANT: Add the following battery (4.3.10). CP when on the field of battle.

3/4 Brigade Battery 12.4 Starting Positions The Austrian player may deploy 5 Redoubts north of the Russbach Austrian. Setup within 3 hexes of G. Stream.

Reserve Korps Assets French. Setup within 10 hexes of “S.” They may not set up in Road General der Kavallerie Prince von Lichtenstein Column. ADC Lichtenstein III Corps d’armée 1st Grenadier Division, Reserve Korps Maréchal de l'Empire Louis Nicolas Davout FML Karl Freiherr d’Aspre von Hoobruck ADC Davout Grenadier Battalion Scharlach ADC Davout Grenadier Battalion Scuvaud 3/3 Artillerie à Pied Grenadier Battalion Puteani 3/5 Artillerie à Pied Grenadier Battalion Bissinger 3/8 Artillerie à Pied Grenadier Battalion Locher 3/9 Artillerie à Pied Grenadier Battalion Brezeczinsky 3/10 Artillerie à Pied Grenadier Battalion Kirchenbelter 3/14 Artillerie à Pied Grenadier Battalion Oklopsin 3/1 Artillerie à Cheval R/1 Brigade Battery 3/2 Artillerie à Cheval R/2 Brigade Battery 1re Division, III Corps d’armée 2nd Grenadier Division, Reserve Korps Général de division Charles Antoine Morand st nd rd FML Johann von Prochaszka 13e Régiment d’infanterie légère (1 , 2 , 3 Btns)

✸✸✸✸✸ La Bataille de Deutsch-Wagram 12

17e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 7e Régiment de hussards 30e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 1re Régiment de chasseurs à cheval 61e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2e Régiment de chasseurs à cheval 65e Régiment d’infanterie de ligne (1 st , 2 nd Btns) 3/1 Artillerie à Pied Austrian. Setup within 9 hexes of E. 3/2 Artillerie à Pied IV Korps Assets 2e Division, III Corps d’armée FML Franz von Rosenberg Orsini Général de division le comte Louis Friant ADC Rosenberg 15e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) Hussar Regiment 3, Erzherzog Ferdinand 33e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4/1 Heavy Battery 48e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4/2 Heavy Battery 108e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4/1 Position Battery 111e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4/2 Position Battery 3/4 Artillerie à Pied 4/1 Cavalry Battery 3/11 Artillerie à Pied VARIANT: Add the following battery (4.3.10). 3e Division, III Corps d’armée Général de division Karl Etienne Gudin 4/3 Position Battery 7e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) st 12e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 1 Division, IV Korps 21e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) FML Ludwig Furst zu Hohenlohe-Bartenstein 25e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2nd Infantry Regiment, Hiller (1 st , 2 nd , 3 rd Btns) 85e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 33 rd Infantry Regiment, Sztaray (1 st , 2 nd , 3 rd Btns) 3/6 Artillerie à Pied 4/1 Brigade Battery 3/12 Artillerie à Pied 2nd Division, IV Korps 4e Division, III Corps d’armée FML Victor Prince Rohan von Guem Général de division Jacques Pierre Louis Marie Joseph 8th Infantry Regiment, Erzherzog Ludwig (1 st , 2 nd , 3 rd Btns) Puthod 22 nd Infantry Regiment, Koburg (1 st , 2 nd , 3 rd Btns) 4e Battalion, 17e Régiment d’infanterie légère 1st Iglauer Landwehr Battalion 4e Battalion, 7e Régiment d’infanterie légère 1st Znaimer Landwehr Battalion 4e Battalion, 30e Régiment d’infanterie de ligne 4th Wien Landwehr Battalion 4e Battalion, 61re Régiment d’infanterie de ligne 2nd Mahr Jäger Battalion 4e Battalion, 65e Régiment d’infanterie de ligne 4/2 Brigade Battery 4e Battalion, 33e Régiment d’infanterie de ligne 4e Battalion, 111e Régiment d’infanterie de ligne 3rd Division, IV Korps 4e Battalion, 12e Régiment d’infanterie de ligne FML Josef Graf Radetsky von Radetz 4e Battalion, 25e Régiment d’infanterie de ligne 3rd Infantry Regiment, Erzherzog Karl (1 st , 2 nd , 3 rd Btns) 4e Battalion, 85e Régiment d’infanterie de ligne 50 th Infantry Regiment, Stain (1 st , 2 nd , 3 rd Btns) 3/7 Artillerie à Pied 2nd OMB Landwehr 3/13 Artillerie à Pied 4/3 Brigade Battery

French. Setup within 15 hexes of “S.” They may not set up in Road Austrian. Setup within 29 hexes of A (may deploy south of the Column Russbach Stream).

Division de Dragons, Cavalerie Reserve Corps Advanced Guard Korps Assets Général de division Emmanuel marquis de Grouchy FML Joseph Armand von Nordmann 7e Régiment de dragons ADC Nordmann 30e Régiment de dragons Régiment de Dragons de la Reine Light Brigade, Advanced Guard Korps C/1 Artillerie à Cheval GM Freiherr von Frelich st 1 Jäger Battalion Division de Dragons, Cavalerie Reserve Corps 7th Jäger Battalion Général de division Charles Joseph Pully Hussar Regiment 4, Hessen Homburg 23e Régiment de dragons Hussar Regiment 10, Stipsicz 28e Régiment de dragons Hussar Regiment 12, Palatinal 29e Régiment de dragons A/1 Cavalry Battery C/2 Artillerie à Cheval VARIANT: Add the following battery (4.3.10). III Corps d’armée, Attached Cavalerie Division Général de division le comte Louis Pierre Montbrun A/2 Cavalry Battery Brigade st 5e Régiment de hussards 1 Brigade, Advanced Guard Korps 11e Régiment de chasseurs à cheval GM Friedrich Freiherr von Riese 12e Régiment de chasseurs à cheval 44 th Infantry Regiment, Bellegarde (1 st , 2 nd , 3 rd Btns) th st nd Brigade (2e Légère, Reserve Cavalerie Corps) 58 Infantry Regiment, Beaulieu (1 , 2 Btns) 1st Wien Landwehr Battalion

✸✸✸✸✸ La Bataille de Deutsch-Wagram 13 2nd Wien Landwehr Battalion 13.3 Command 3rd Wien Landwehr Battalion A/1 Brigade Battery See 6.0. 13.4 Starting Positions NOTE: Remove the 64 th Chasseur Regiment from the setup French artillery may not be deployed unlimbered. (E4.3.5). French may not start in Road Column.

nd Austrian artillery may be deployed unlimbered. 2 Brigade, Advanced Guard Korps The Austrian player may deploy 5 Redoubts north of the Russbach GM Anton von Mayer von Heldensfeld Stream. 4th Infantry Regiment, Deutschmeister (1 st , 2 nd , 3 rd Btns) th st nd rd No cavalry charges, by either side, are allowed during the first game 49 Infantry Regiment, Kerpen (1 , 2 , 3 Btns) turn. 34 th Infantry Regiment, Davidovitch (1 st Btn only) th 5 Wien Landwehr Battalion French. Setup within 5 hexes of Z. 6th Wien Landwehr Battalion st nd Wallach-Illyrian Grenzer (No.13) Regiment (1 , 2 Btns) Armée d’Allemagne (Imperial) Staff A/2 Brigade Battery Empereur des Français Napoléon Ier 12.5 Boundary Maréchal de l'Empire Louis Alexandre Berthier The eastern map. Général de division Géraud Christophe Michel Duroc Général de division le comte 12.6 Reinforcements Général de division All Reinforcements enter or are placed within their setup boundaries Général de division Henri Gratien Bertrand when the Reinforcement Chit is pulled. Général de division Jean-Ambroise Baston Lariboissier ADC Berthier 7:20am French. Setup within 2 hexes of “S.” ADC Berthier

3e Division de Grosse Cavalerie, Cavalerie Garde Impériale Reserve Corps Vielle Garde Général de division Jean Thomas Arrighi de Casanova Général de division Jean-Marie-Pierre-François Dorsenne Régiment de grenadiers à Pied (1 st , 2 nd Btns) 4e Régiment de cuirassiers st nd 6e Régiment de cuirassiers Régiment de chasseusrs à Pied (1 , 2 Btns) 7e Régiment de cuirassiers Old Guard Marching Band 8e Régiment de cuirassiers Jeune Garde 11:00am Austrian. Setup on the western map edge, north of the Général de division le comte Philibert-Jean-Baptiste- Russbach Stream. François Joseph Curial Régiment de tirailleur chasseur (1 st , 2 nd Btns) Part Army of Bohemia Assets Régiment de tirailleur grenadier (1 st , 2 nd Btns) Régiment de fusilier chasseur (1 st , 2 nd Btns) Archduke Karl st nd ADC Karl Régiment de fusilier grenadier (1 , 2 Btns)

Part 2 nd Division, II Korps NOTE: The Neuchâtel Infanterie Battalion was detached to the Lobau Island Garrison. 18 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns)

28 th Infantry Regiment, Frelich (1 st , 2 nd , 3 rd Btns) Cavalerie de la Garde Général de division Frédéric Henri Walther 12.7 Victory Régiments de Grenadiers à cheval de la Garde Austrian Tactical : Avoid a French Tactical Victory. Régiment de Dragons de l’Imperatrice de la Garde Austrian Marginal : Hold Markgrafneusiedl and the Tower, until the Régiment de chasseurs à cheval de la Garde end of the 1:00pm turn. Mamelukes de la Garde French Tactical : Capture Markgrafneusiedl or the Tower by the end Ch evau-legers Lanciers Polonais de la Garde of the 1:00pm turn. Gendarmes d’Elite French Marginal : Capture Markgrafneusiedl and the Tower, and put IV Korps on Level 1 by the end of the 1:00pm turn. Artillerie de la Garde Général de division le comte Jacques-Alexander-Bernard- Law Lauriston 13.0 Scenario 6: La Bataille de Deutsch- IG/1 Artillerie à Pied Wagram IG/2 Artillerie à Pied IG/3 Artillerie à Pied 13.1 Introduction IG/4 Artillerie à Pied IG/1 Artillerie à Cheval This is the main battle scenario and uses the entire map surface IG/2 Artillerie à Cheval including the “Drive to the Bridges” addition. After you have IG/3 Artillerie à Cheval mastered the game system playing the other scenarios, get a team IG/4 Artillerie à Cheval together and hurl in a few Corps. IG/5 Artillerie à Cheval 13.2 Time IG/6 Artillerie à Cheval Beginning with the 8:00am turn, July 6 th and ending with the 7:00pm turn. French. Setup within 10 hexes of R.

✸✸✸✸✸ La Bataille de Deutsch-Wagram 14

Général de brigade le baron Pierre-David dit Edouard de II Corps d’armée Colbert-Chabanais Général de division Nicolas Charles Oudinot 9e Régiment de hussards ADC Oudinot 7e Régiment de chasseurs à cheval 2/7 Artillerie à Pied 20e Régiment de chasseurs à cheval 2/8 Artillerie à Pied 2/9 Artillerie à Pied French. Setup within 10 hexes of S.

1re Division, II Corps d’armée III Corps d’armée Général de division le baron Jean-Victor Tharreau Maréchal de l'Empire Louis Nicolas Davout 4e Btn, 6e Régiment d’infanterie légère ADC Davout 4e Btn, 24e Régiment d’infanterie légère ADC Davout 4e Btn, 9e Régiment d’infanterie légère 3/3 Artillerie à Pied 4e Btn, 25e Régiment d’infanterie légère 3/5 Artillerie à Pied 4e Btn, 8e Régiment d’infanterie légère 3/8 Artillerie à Pied 4e Btn, 24e Régiment d’infanterie de ligne 3/9 Artillerie à Pied 4e Btn, 94e Régiment d’infanterie de ligne 3/10 Artillerie à Pied 4e Btn, 45e Régiment d’infanterie de ligne 3/14 Artillerie à Pied 4e Btn, 95e Régiment d’infanterie de ligne 3/1 Artillerie à Cheval 4e Btn, 96e Régiment d’infanterie de ligne 3/2 Artillerie à Cheval 4e Btn, 4e Régiment d’infanterie de ligne 4e Btn, 16e Régiment d’infanterie de ligne 1re Division, III Corps d’armée 4e Btn, 54e Régiment d’infanterie de ligne Général de division Charles Antoine Morand 4e Btn, 63e Régiment d’infanterie de ligne 13e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) Tirailleurs Corses 17e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2/1 Artillerie à Pied 30e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2/2 Artillerie à Pied 61e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 65e Régiment d’infanterie de ligne (1 st , 2 nd Btns) 2e Division, II Corps d’armée 3/1 Artillerie à Pied Général de division le comte Michel-Marie Claparède 3/2 Artillerie à Pied 4e Btn, 27e Régiment d’infanterie légère 4e Btn, 28e Régiment d’infanterie légère 2e Division, III Corps d’armée 4e Btn, 26e Régiment d’infanterie légère Général de division le comte Louis Friant 4e Btn, 16e Régiment d’infanterie légère 15e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) 4e Btn, 27e Régiment d’infanterie de ligne 33e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4e Btn, 39e Régiment d’infanterie de ligne 48e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4e Btn, 59e Régiment d’infanterie de ligne 108e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4e Btn, 69e Régiment d’infanterie de ligne 111e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 4e Btn, 76e Régiment d’infanterie de ligne 3/4 Artillerie à Pied 4e Btn, 88e Régiment d’infanterie de ligne 3/11 Artillerie à Pied 4e Btn, 40e Régiment d’infanterie de ligne 4e Btn, 64e Régiment d’infanterie de ligne 3e Division, III Corps d’armée 4e Btn, 100e Régiment d’infanterie de ligne Général de division Charles Etienne Gudin Tirailleurs du Po 7e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) 2/4 Artillerie à Pied 12e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2/5 Artillerie à Pied 21e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 25e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) NOTE: The 4e Btn, 103e Régiment d’infanterie de ligne and 4e 85e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Btn, 21e Régiment d’infanterie légère were detached to the Lobau 3/6 Artillerie à Pied Island Garrison. 3/12 Artillerie à Pied

3e Division, II Corps d’armée 4e Division, III Corps d’armée Général de division Charles Louis Dieudonné Grandjean Général de division Jacques Pierre Louis Marie Joseph st nd rd 10e Régiment d’infanterie légère (1 , 2 , 3 Btns) Puthod st nd rd 3e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 4e Battalion, 17e Régiment d’infanterie légère st nd rd 57e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 4e Battalion, 7e Régiment d’infanterie légère st nd rd 72e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 4e Battalion, 30e Régiment d’infanterie de ligne st nd rd 105e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 4e Battalion, 61e Régiment d’infanterie de ligne 2/3 Artillerie à Pied 4e Battalion, 65e Régiment d’infanterie de ligne 2/6 Artillerie à Pied 4e Battalion, 33e Régiment d’infanterie de ligne 4e Battalion, 111e Régiment d’infanterie de ligne Portuguese Legion, II Corps d’armée 4e Battalion, 12e Régiment d’infanterie de ligne Général de brigade Joseph de Carcomelego 4e Battalion, 25e Régiment d’infanterie de ligne Portuguese Legion Infantry Regiment (1 st , 2 nd , 3 rd Btns) 4e Battalion, 85e Régiment d’infanterie de ligne Portuguese Legion Cavalry Sqn 3/7 Artillerie à Pied 3/13 Artillerie à Pied Cavalerie, II Corps d’armée III Corps d’armée, Attached Cavalerie Division

✸✸✸✸✸ La Bataille de Deutsch-Wagram 15

Général de division le comte Louis-Pierre Montbrun Général de division st nd Brigade 3e Régiment d’infanterie légère (1 , 2 Btns) st nd 5e Régiment de hussards 56e Régiment d’infanterie de ligne (1 , 2 Btns) st nd 11e Régiment de chasseurs à cheval 93e Régiment d’infanterie de ligne (1 , 2 Btns) 12e Régiment de chasseurs à cheval 4/6 Artillerie à Pied Brigade (2e Légère, Cavalerie Reserve Corps) 4/4 Artillerie à Cheval

7e Régiment de hussards 1re Régiment de chasseurs à cheval Cavalerie, IV Corps d’armée 2e Régiment de chasseurs à cheval Général de division Jacob-François Marulaz 23e Régiment de chasseurs à cheval st French. Setup within 5 hexes of each hex V1, V2, V3, and V4. 1 Bavarian Chevauxlegers Hesse-Darmstadt Chevauxlegers IV Corps d’armée 4/1 Bavarian reitendebatterie 4/2 Bavarian reitendebatterie Maréchal de l'Empire André Massena 3e Régiment de chasseurs à cheval ADC Massena 14e Régiment de chasseurs à cheval ADC Massena Baden Light Dragoons 4/1 Artillerie à Pied Württenburg Chevauxlegers 4/3 Artillerie à Pied

French. Setup at or adjacent to the bridge hexes on Lobau Island. 1re Division, IV Corps d’armée Général de division Claude Juste Alexandre Legrand 26e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) 2e Division, VII (Bavarian) Corps d’armée st nd rd Général de division Karl Philipp Josef Wrede 18e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) 6th Light Infantry 4/2 Artillerie à Pied 3rd Infantry Regiment (1 st , 2 nd Btns) 4/1 Artillerie à Cheval 13 th Infantry Regiment (1 st , 2 nd Btns)

6th Infantry Regiment (1 st , 2 nd Btns) VARIANT: Optionally add the Baden Brigade (E4.3.9). 7th Infantry Regiment (1 st , 2 nd Btns)

st st nd 7/1 Bavarian artillerie zu Fuß 1 Baden Grossherzog Regiment (1 , 2 Btns) nd st nd 7/2 Bavarian artillerie zu Fuß 2 Baden Erbgrosherzog Regiment (1 , 2 Btns)

Jäger Btn Lingg (Rifles) Baden Reitendebatterie (1/2 Battery) Cavalerie, VII (Bavarian) Corps d’armée Baden Batterie zu Fuß GM Maximilian von Preysing Konig Chevauxlegers 2e Division, IV Corps d’armée Leningen Chevauxlegers 7/1 Bavarian reitendebatterie Général de division Jean Carra St.Cyr 7/2 Bavarian reitendebatterie 24e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) st nd rd 4e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) st nd rd French, within 5 hexes of each hex W. 46e Régiment d’infanterie de ligne (1 , 2 , 3 Btns)

Hesse-Darmstadt Leib-Garde Regiment (1 st , 2 nd Btns) IX (Saxon) Corps d’armée Hesse-Darmstadt Leib-Garde Fusilier Battalion Maréchal de l'Empire Jean Baptiste Bernadotte Hesse-Darmstadt Leib Fusilier Battalion Guarde du Corps 2nd Hesse-Darmstadt Musketeers Battalion Garde Kurassier Hesse-Darmstadt Fusilier Battalion Zastrow Kurassier VARIANT: Optionally replace the Hesse-Darmstadt units Prince John Chevauxlegers (E4.3.7) above with the following replacement counters. Prince Clement Chevauxlegers Prince Albert Chevauxlegers Hesse-Darmstadt Leib-Garde Regiment (1 st , 2 nd Btns) Saxon Hesse-Darmstadt Leib-Garde Fusilier Battalion 9/1 reitendebatterie Hesse-Darmstadt Leib Regiment (1 st , 2 nd Btns) Hesse-Darmstadt 1 st Leib Fusilier Battalion 1re Division, IX (Saxon) Corps d’armée GL von Zezschwitz 4/4 Artillerie à Pied Leib-Garde Grenadier Battalion 4/2 Artillerie à Cheval Grenadier de Bose Battalion Hesse-Darmstadt Artillerie zu Fuß Konig Infantry Regiment (1 st , 2 nd Btns) Dyherrn Infantry Battalion 3e Division, IV Corps d’armée Tirailleur de Metzsch Battalion st nd Général de division Gabriel-Jean-Joseph Molitor Prince Maximillian Infantry Regiment (1 , 2 Btns) st nd 2e Régiment d’infanterie de ligne (1 st , 2 nd Btns) Prince Frederick Infantry Regiment (1 , 2 Btns) st nd 16e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Prince Anton Infantry Regiment (1 , 2 Btns) 37e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 9/1 artillerie zu Fuß 67e Régiment d’infanterie de ligne (1 st , 2 nd Btns) 9/2 artillerie zu Fuß 4/5 Artillerie à Pied 4/3 Artillerie à Cheval 2e Division, IX (Saxon) Corps d’armée GL von Polenz 4e Division, IV Corps d’armée Prince Clement Infantry Regiment (1 st , 2 nd Btns)

✸✸✸✸✸ La Bataille de Deutsch-Wagram 16

Low Infantry Regiment (1 st , 2 nd Btns) AI/1 Artillery à Pied Cerrini Infantry Regiment (1 st , 2 nd Btns) Tirailleur d’Egidy Battalion 1re Division, Macdonald’s V Corps d’armée Grenadier du Radelof Battalion Général de division le comte Jean-Baptiste Broussier Obschelwitz Infantrie Battalion 9e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) st nd Niesemeuschel Infantry Regiment (1 , 2 Btns) 84e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 9/3 artillerie zu Fuß 92e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 9/4 artillerie zu Fuß AI/2 Artillerie à Pied

NOTE: The grenadier battalions Winkelman and Hacke were 2e Division, Macdonald’s V Corps d’armée detached to the Lobau Island Garrison. Général de division Jean Maxilmilien Lamarque st nd 18e Régiment d’infanterie légère (1 , 2 Btns) Reserve Division, IX (Saxon) Corps d’armée 13e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Général de division Pierre Louis Dupas 23e Régiment d’infanterie de ligne (1 st , 2 nd Btns) st nd rd 5e Régiment d’infanterie légère (1 , 2 , 3 Btns) 29e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd , 4 th Btns) st nd rd 19e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) AI/3 Artillerie à Pied

French. Setup on Lobau Island. Grenier’s VI Corps d’armée

Général de division Paul Grenier XI Corps d’armée Général de division Auguste Marmont 1re Division, Grenier’s VI Corps d’armée ADC Marmont Général de division Jean Mathieu Seras st 1re Régiment d’infanterie légère (1 Btn Only) 1re Division, XI Corps d’armée 35e Régiment d’infanterie de ligne (4 th Btn Only) Général de division Count Christian Marie Gabriel René de 42e Régiment d’infanterie de ligne (4 th Btn Only) Montrichand 53e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) rd th 18e Régiment d’infanterie légère (3 , 4 Btns) 106e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) st nd 5e Régiment d’infanterie de ligne (1 , 2 Btns) AI/4 Artillerie à Pied st nd 79e Régiment d’infanterie de ligne (1 , 2 Btns) st nd 81e Régiment d’infanterie de ligne (1 , 2 Btns) 2e Division, Grenier’s VI Corps d’armée 11/1 Artillerie à Pied Général de division Pierre Durutte 11/2 Artillerie à Pied st nd 22e Régiment d’infanterie légère (1 , 2 Btns)

62e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 2e Division, XI Corps d’armée 102e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) Général de division Bertrand comte Clauzel AI/5 Artillerie à Pied st nd 8e Régiment d’infanterie légère (1 , 2 Btns) st nd 23e Régiment d’infanterie de ligne (1 , 2 Btns) 3e Division, Grenier’s VI Corps d’armée 11e Régiment d’infanterie de ligne (1 st , 2 nd , 3rd Btns) Général de division Michel Pacthod 11/3 Artillerie à Pied st nd 18e Régiment d’infanterie légère (1 , 2 Btns) 11/4 Artillerie à Pied st nd rd 13e Régiment d’infanterie de ligne (1 , 2 , 3 Btns)

23e Régiment d’infanterie de ligne (1 st , 2 nd Btns) French. Setup within 10 hexes of each hex T. st nd rd th 29e Régiment d’infanterie de ligne (1 , 2 , 3 , 4 Btns)

AI/6 Artillerie à Pied Armée d’Italie Assets Viceroy Prince Eugène French, within 10 hexes of each hex Q. ADC Eugène ADC Eugène Cavalerie Reserve Corps Guard de Honneur Sqn Maréchal de l'Empire Jean Baptiste Bessières AI/1 Artillery à Pied C/3 Artillerie à Cheval AI/RIG1 Artillery à Cheval C/4 Artillerie à Cheval

C/5 Artillerie à Cheval Royal Italian Guard, Armée d’Italie Général de brigade Guiseppe Lecchi 1re Division de Grosse Cavalerie, Cavalerie Velite Infantry Battalion Chassueurs à Pied Battalion Reserve Corps Général de division Etienne Nansouty Grenadier à Pied Battalion Sappeur Co. 1re Régiment de carabiniers 2e Régiment de carabiniers 2e Régiment de cuirassiers Cavalerie, Armée d’Italie 3e Régiment de cuirassiers Général de division Louis Sahuc 9e Régiment de cuirassiers Royal Italian Guard 12e Régiment de cuirassiers 6e Régiment de chasseurs à cheval

8e Régiment de chasseurs à cheval 9e Régiment de chasseurs à cheval 2e Division de Grosse Cavalerie, Cavalerie Reserve Corps Macdonald’s V Corps d’armée Général de division Ramond le comte de St.Sulpice Général de division Etienne Jacques Macdonald 1re Régiment de cuirassiers 5e Régiment de cuirassiers

✸✸✸✸✸ La Bataille de Deutsch-Wagram 17

10e Régiment de cuirassiers 44 th Infantry Regiment, Bellegarde (1 st , 2 nd , 3 rd Btns) 11e Régiment de cuirassiers 58 th Infantry Regiment, Beaulieu (1 st , 2 nd Btns) 1st Wien Landwehr Battalion 3e Division de Grosse Cavalerie, Cavalerie 2nd Wien Landwehr Battalion rd Reserve Corps 3 Wien Landwehr Battalion A/1 Brigade Battery Général de division Jean Thomas Arrighi de Casanova

4e Régiment de cuirassiers NOTE: Remove the 64 th Chasseur Regiment from the setup 6e Régiment de cuirassiers (E4.3.5). 7e Régiment de cuirassiers

8e Régiment de cuirassiers nd 2 Brigade, Advanced Guard Korps Division de Dragons, Cavalerie Reserve Corps GM Anton von Mayer von Heldensfeld 4th Infantry Regiment, Deutschmeister (1 st , 2 nd , 3 rd Btns) Général de division Emmanuel marquis de Grouchy 49 th Infantry Regiment, Kerpen (1 st , 2 nd , 3 rd Btns) 7e Régiment de dragons 34 th Infantry Regiment, Davidovitch (1 st Btn only) 30e Régiment de dragons 5th Wien Landwehr Battalion Régiment de Dragons de la Reine 6th Wien Landwehr Battalion C/1 Artillerie à Cheval Wallach-Illyrian Grenzer (No.13) Regiment (1 st , 2 nd Btns)

A/2 Brigade Battery Division de Dragons, Cavalerie Reserve Corps Général de division Charles Joseph Pully Austrian. Setup within 10 hexes of each hex B. 23e Régiment de dragons 28e Régiment de dragons 29e Régiment de dragons I Korps Assets General der Kavallerie Heinrich von Bellegarde C/2 Artillerie à Cheval ADC Bellegarde

Chevauxlegers Regiment 5, Klenau 1re Légère Division, Cavalerie Reserve Corps 1/1 Heavy Battery Général de division Antoine LaSalle 1/2 Heavy Battery 8e Régiment de hussards 1/1 Position Battery 16e Régiment de chasseurs à cheval 1/2 Position Battery 13e Régiment de chasseurs à cheval 1/1 Cavalry Battery 24e Régiment de chasseurs à cheval st NOTE: The 2e Légère Division, Cavalerie Reserve Corps was 1 Division, I Korps FML Josef von Dedovich detached to Davout. 17 th Infantry Regiment, Reuss Pleuen (1 st , 2 nd , 3 rd Btns)

36 th Infantry Regiment, Kolowrat Krakowsky (1 st , 2 nd , 3 rd Austrian. Setup stacked with any Austrian combat units. Btns)

11 th Infantry Regiment, Erzherzog Rainer (1 st , 2 nd , 3 rd Btns) Army of Bohemia Assets 47 th Infantry Regiment, Vogelsang (1 st , 2 nd , 3 rd Btns) Archduke Karl 1/1 Brigade Battery ADC Karl 1/2 Brigade Battery ADC Karl ADC Karl nd Chief of Staff Major-General Max Freiherr von Wimpffen 2 Division, I Korps FML Johann Fresnel General d’Este 10 th Infantry Regiment, Anton Mittrowsky (1 st , 2 nd Btns)

42 nd Infantry Regiment, Erbach (1 st , 2 nd Btns) Austrian. Setup within 27 hexes of each hex A. They may deploy Hradish Landwehr Battalion south of the Russbach Stream. th st nd rd 35 Infantry Regiment, Erzherzog Johann (1 , 2 , 3 Btns) 4th Btn, Archduke Karl’s Legion Advanced Guard Korps Assets 2nd Jäger Battalion FML Joseph Armand von Nordmann 1/3 Brigade Battery ADC Nordmann 1/4 Brigade Battery

Light Brigade, Advanced Guard Korps Austrian. Setup within 10 hexes of each hex C. GM Freiherr von Frelich st 1 Jäger Battalion II Korps Assets 7th Jäger Battalion FML Hohenzollern Hechingen Hussar Regiment 4, Hessen Homburg ADC Hohenzollern Hussar Regiment 10, Stipsicz Chevauxlegers Regiment 4, Vincent Hussar Regiment 12, Palatinal 2/1 Heavy Battery A/1 Cavalry Battery 2/2 Heavy Battery

2/1 Position Battery VARIANT: Add the following battery (4.3.10). 2/2 Position Battery

2/1 Cavalry Battery A/2 Cavalry Battery

st VARIANT: Add the following battery (4.3.10). 1 Brigade, Advanced Guard Korps GM Friedrich Freiherr von Riese 2/3 Position Battery

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4/1 Position Battery 1st Division, II Korps 4/2 Position Battery FML Thomas Freiherr von Brady 4/1 Cavalry Battery 54 th Infantry Regiment, Froon (1 st , 2 nd , 3 rd Btns) 25 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns) VARIANT: Add the following battery (4.3.10). 2nd Znaimer Landwehr Battalion 3rd Hradischer Landwehr Battalion 4/3 Position Battery 57 th Infantry Regiment, Josef Colloredo (1 st , 2 nd , 3 rd Btns) st 1st Brummer Landwehr Battalion 1 Division, IV Korps 3rd Brummer Landwehr Battalion FML Ludwig Furst zu Hohenlohe-Bartenstein 2/1 Brigade Battery 2nd Infantry Regiment, Hiller (1 st , 2 nd , 3 rd Btns) 2/2 Brigade Battery 33 rd Infantry Regiment, Sztaray (1 st , 2 nd , 3 rd Btns) 4/1 Brigade Battery 2nd Division, II Korps nd FML Josef Freiherr von Ulm 2 Division, IV Korps 15 th Infantry Regiment, Zach (1 st , 2 nd Btns) FML Victor Prince Rohan von Guem 21 st Infantry Regiment, Rohan (1 st , 2 nd , 3 rd Btns) 8th Infantry Regiment, Erzherzog Ludwig (1 st , 2 nd , 3 rd Btns) 18 th Infantry Regiment, vacant (1 st , 2 nd , 3 rd Btns) 22 nd Infantry Regiment, Koburg (1 st , 2 nd , 3 rd Btns) 28 th Infantry Regiment, Frelich (1 st , 2 nd , 3 rd Btns) 1st Iglauer Landwehr Battalion 2nd Btn, Archduke Karl’s Legion 1st Znaimer Landwehr Battalion 8th Jäger Battalion 4th Wien Landwehr Battalion 2/3 Brigade Battery 2nd Mahr Jäger Battalion 2/4 Brigade Battery 4/2 Brigade Battery

Austrian. Setup within 20 hexes of the map edge between D-D. 3rd Division, IV Korps FML Josef Graf Radetsky von Radetz III Korps Assets 3rd Infantry Regiment, Erzherzog Karl (1 st , 2 nd , 3 rd Btns) FZM Johann Kollowrat 50 th Infantry Regiment, Stain (1 st , 2nd , 3 rd Btns) ADC Kollowrat 2nd OMB Landwehr Battalion Uhlan Regiment 2, Schwarzenberg 4/3 Brigade Battery 3/1 Heavy Battery 3/2 Heavy Battery Austrian. Setup within 15 hexes of each hex F. 3/1 Position Battery 3/2 Position Battery VI Korps Assets 3/1 Cavalry Battery FML Johann von Klenau ADC Klenau st 1 Division, III Korps Hussar Regiment 8, Keinmayer FML Friedrich Graf St.Julian Hussar Regiment 7, Lichtenstein 1st Infantry Regiment, Kaiser (1 st , 2 nd Btns) 6/1 Heavy Battery 23 th Infantry Regiment, Wurzburg (1 st , 2 nd Btns) 6/2 Heavy Battery 43 rd Infantry Regiment, Simbschen (1 st , 2 nd , 3 rd Btns) 6/1 Position Battery 20 th Infantry Regiment, Kaunitz (1 st , 2 nd , 3rd Btns) 6/2 Position Battery 38 th Infantry Regiment, Wuttemberg (1 st , 2 nd Btns) 3/1 Brigade Battery VARIANT: Add the following battery (4.3.10). 3/2 Brigade Battery 6/3 Position Battery 2nd Division, III Korps 6/1 Cavalry Battery FML Joseph-Philip Freiherr von Vukassovich st 56 th Infantry Regiment, Wenzel Colloredo (1 st , 2 nd Btns) 1 Division, VI Korps 7th Infantry Regiment, vacant (1 st , 2 nd Btns) FML Otto von Hohenfeld Prager Landwehr Battalion 14 th Infantry Regiment, Klebek (1 st , 2 nd Btns) Beraunder Landwehr (1 st , 2 nd Btns) 59 th Infantry Regiment, Jordis (1 st , 2 nd Btns) Lobkowitz Jäger Battalion 3rd Battalion Archduke Karl’s Legion 3/3 Brigade Battery Outer Austria Landwehr Battalion 60 th Infantry Regiment, Gyulai (1 st , 2 nd , 3 rd Btns) VARIANT: Add the following battery (4.3.10). 39 th Infantry Regiment, Duka (1 st , 2 nd , 3 rd Btns) 3rd Mahr Landwehr Battalion 3/4 Brigade Battery 6/1 Brigade Battery 6/2 Brigade Battery Austrian. Setup within 10 hexes of each hex E, north of the Russbach Stream. 2nd Division, VI Korps FML Heinrich Bersina von Segenthall IV Korps Assets Broder Grenzer (No.7) Battalion FML Franz von Rosenberg Orsini St.George Grenzer (No.6) Battalion ADC Rosenberg Wien Freicorps (1 st , 2 nd Btn) Hussar Regiment 3, Erzherzog Ferdinand 6/3 Brigade Battery 4/1 Heavy Battery 4/2 Heavy Battery 3rd Division, VI Korps

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3rd Lower Austria Landwehr Battalion Dragoon Regiment 6, Riesch Chevaulegers Regiment 3, O’Reilly VARIANT: If players agree deploy the additional units of the 3 rd Hussar Regiment 6, Blankenstein Division (4.3.6). If the rest of the 3 rd Division is not being deployed C/3 Cavalry Battery this battalion is considered part of the 2nd Division. C/4 Cavalry Battery C/5 Cavalry Battery FML Friedrich Freiherr von Kottulinsky 2 Brigade Batteries 13.5 Boundary 51 st Infantry Regiment, Splenyi (1 st , 2 nd , 3 rd Btns) All 4 main maps and the Drive to the Bridges map. st st nd 31 Infantry Regiment, Benjovszky (1 , 2 Btns) 13.6 Reinforcements 3rd Wien Freicorps Battalion 4th Wien FreicorpsBattalion None th 4 Mahr Landwehr Battalion 13.7 Victory

Austrian. Setup within 10 hexes of each hex G. Austrian Marginal : Hold Wagram, Baumersdorf and Markgrafneusiedl and put 2 French Corps on Level 1 by the end of Reserve Korps Assets the game. Austrian Tactical : Capture Aderklaa, Raasdorf and Aspern or General der Kavallerie Prince von Lichtenstein Essling and put 2 French Corps on Level 2 by the end of the game. ADC Lichtenstein Austrian Decisive : Kill or capture Emperor Napoleon or capture

st Aderklaa, Raasdorf, Essling, Aspern and put 3 French Corps on 1 Grenadier Division, Reserve Korps Level 2 by the end of the game. FML Karl Freiherr d’Aspre von Hoobruck Grenadier Battalion Scharlach French Marginal : Capture Markgrafneusiedl, Wagram or Grenadier Battalion Scuvaud Baumersdorf. Put 1 Austrian Korps on Level 1. Place 30 increments Grenadier Battalion Puteani on the north side of the Russbach by the end of the game. Grenadier Battalion Bissinger French Tactical : Capture Markgrafneusiedl, Wagram and Grenadier Battalion Locher Baumersdorf. Put 2 Austrian Korps on Level 1. Place 40 increments Grenadier Battalion Brezeczinsky on the north side of the Russbach by the end of the game. Grenadier Battalion Kirchenbelter French Decisive : Capture Markgrafneusiedl, Wagram and Grenadier Battalion Oklopsin Baumersdorf. Put 2 Austrian Korps on Level 2. Exit 40 increments R/1 Brigade Battery off the east edge by the end of the game. R/2 Brigade Battery 13.8 VARIANT - Optional Arrival of Archduke 2nd Grenadier Division, Reserve Korps Johann FML Johann von Prochaszka Both Napol éon and Archduke Karl had the forces of Johann on their Grenadier Battalion Georgy mind during the course of the battle. Karl’s Grand Tactical plans Grenadier Battalion Portner were based on the assumption that Johann would arrive in-time to Grenadier Battalion Leiningen help his brother. Napol éon stationed forces on his right flank for that Grenadier Battalion Legrand eventuality, Johann and his 12,000 men did not arrive. Starting with Grenadier Battalion Demontant the 9:00AM game turn, the Austrian player rolls one die and consults Grenadier Battalion Berger the Archduke Johann Arrival Table. If the die roll is successful Grenadier Battalion Frisch Johann’s troops arrive that turn as reinforcements anywhere along the Grenadier Battalion Hahn West edge of the map. If the roll is unsuccessful, the Austrian Player Grenadier Battalion Hromada tries again the next turn. R/3 Brigade Battery R/4 Brigade Battery Archduke Johann Arrival Table

Austrian. Setup within 6 hexes of each hex H. Time Die roll needed to activate Johann 9:00 AM One st 1 Heavy Cavalry Division, Reserve Korps 10:00 One FML Prinz zu Hesse Homberg 11:00 One Kurassier Regiment 1, Kaiser 12:00 One or two Kurassier Regiment 2, Erzherzog Franz 1:00 PM One or two Kurassier Regiment 3, Herzog Albert 2:00 One or two or three Kurassier Regiment 4, Kronzprinz Erzherzog Ferdinand 3:00 One or two Kurassier Regiment 6, vacant 4:00 One or two 5:00 One 2nd Cavalry Division, Reserve Korps 6:00 One FML Karl-Philipp, Furst zu Schwarzenberg 7:00 One Chevaulegers Regiment 6, Rosenberg Dragoon Regiment 3, Knesevich Army of Inner Austria Hussar Regiment 9, Frimont General der Kavalerie Archduke Johann C/1 Cavalry Battery ADC Johann C/2 Cavalry Battery Position Battery 3rd Cavalry Division, Reserve Korps Position Battery FML Graf Nostitz-Rieneck Position Battery Dragoon Regiment 1, Erzherzog Johann

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Advanced Guard one hex away from the enemy so that the units are now two hexes Generalmajor Wenzel Joseph Graf von Colleredo apart. This procedure is continued until all French and Austrian units Hussar Regiment 2, Erzherzog Joseph are separated, by at least one hex. At the end of the Disengagement Hussar Regiment 5, Ott Phase units which are surrounded by enemy units and/or their Zones Dragoon Regiment 2, Hohenlohe of Influence surrender and are removed from play. That is units Grenadier Battalion Sallomon unable to trace a path of unlimited distance between the unit and a Grenadier Batallion van der Muhlen friendly depot hex which is free of enemy units and their Zones of Grenadier Batallion Janusch Influence must surrender and are removed from play. Grenadier Battalion Albeck 13.10.1.2 Restrictions: Cavalry Battery • Disengagement is simultaneous and no player is considered the first to disengage. st • 1 Division Units may not disengage into an enemy Zone of Influence. FML Johann Freiherr Frimont However, players should take note that since disengagement is 19 th Infantry Regiment, Alvinczy (1 st , 2 nd , 3 rd Btns) simultaneous a unit may be surrounded by Zones of Influence at 61 st Infantry Regiment, St. Julien (1 st , 2 nd , 3 rd Btns) the beginning of disengagement, but may be freed as enemy Brigade Battery units themselves disengage. In cases of dispute players should Brigade Battery resolve the situation with a friendly roll of the dice. • Units which cannot disengage without violating stacking limits nd will trigger Displacement as in the standard rules. 2 Division • FML Franz Freiherr Jellacic Units may not disengage off the map and if forced to do so are 32 nd Infantry Regiment, Esterhazy (1 st , 2 nd , 3 rd Btns) eliminated. • 62 nd Infantry Regiment, Jellacic (1 st , 2 nd , 3 rd Btns) Opportunity Reactions are not triggered by Disengagement. st nd rd 13.10.2 Recovery of Stragglers: Reduce all losses incurred on the Warasdin Kreuz Grenz Regiment No. 5 (1 , 2 , 3 Btns) th 1st Banal Grenz Regiment No. 10 5 by one half rounding up. However, losses are never reduced to Brigade Battery less than one. That is a unit with one increment lost retains that one Brigade Battery loss. For example, a five increment unit with three losses would recover two losses and have four increments remaining on the morning of the 6th . Units which surrendered are not returned to play. 13.9 VARIANT - Optional Arrival of V Korps All other eliminated units are returned to play at half strength During the actual Battle Karl had Reuss' V Corps further up the rounding up. That is an eliminated unit of five increments would be Danube guarding against any crossings in that direction. These units returned to play retaining two losses. If applicable, wounded leaders have been included in the counter mix and are available on the Map are returned to play. Surviving units are then placed according to the edge between D_D at the start of either scenarios. Main Battle Scenario. 13.10.2.1 Ammunition Resupply: All AAW’s are V Korps Assets resupplied with ammunition and any destroyed AAW’s are resurrected and returned to play. FZM Prinz Reus-Plauen NOTE: Artillery Ammunition rules only apply to ADC Reuss-Plauen players using the Règlement de l’An XXX.

13.10.2.2 The Battery Box: Return artillery units remaining in the 9th Infantry Regiment, Czartoryski (1 st , 2 nd , 3 rd Btns) battery box to play without losses. 55 th Infantry Regiment, Reuss Greitz (1 st , 2 nd Btns) NOTE: The Battery Box only applies to players using the 3rd Brun Landwehr Battalion Règlement de l’An XXX. Brigade Battery Brigade Battery 14.0 Scenario 7: Drive for the Bridges 29 th Infantry Regiment, Lindenau (1 st , 2 nd , 3 rd Btns) 5th Wien Freicorps Battalion 14.1 Introduction: 3rd Jäger Battalion th During the the Austrian VI Korps drove deep into 4 Jäger Battalion the rear of the French Army and almost captured the vital bridges over the Danube that lead to Vienna. Before the Austrians could Uhlanen-Regiment 3, Erzherzog Karl reach this objective however, they were driven back by the guns of Cavalry Battery Lobau Island and reinforceme nts sent there.

Position Battery VARIANT: The original game used a map of the Aspern-Essling Position Battery area with a scale of 400m per hex. Players may instead use a 100m 13.10 VARIANT – Combined 5th and 6 th of July per hex map for which a simple one can be downloaded from http://labataille.us . Alternatively players can make their own map If players agree they may play scenarios 1, 2 and 3 separately or using the map below as a guide. simultaneously and continue play on the 6 th . Apply the following procedures at the end of play on the 5 th . 14.2 Time th th 13.10.1 Disengagement: At the end of play on the 5 a Beginning with the 8:00am turn, July 6 and ending with the 7:00pm disengagement phase is conducted where all units adjacent to enemy turn. units must disengage. EXCEPTION: Units in Earthworks or in Special Structures are 14.3 Command not required to disengage and remain in place. French: Kollowrat and Klenau each generate a CP when on the map. 13.10.1.1 Procedure: Running from East to West the French player Austrians: Reynier and Massena each generate a CP. Messena’s CP, moves the first of his units adjacent to any enemy unit one hex away may be used even when he is “offmap.” from the enemy according to the Retreat Priorities in the standard rules. The Austrian player simultaneously moves his combat units

✸✸✸✸✸ La Bataille de Deutsch-Wagram 21 14.4 Starting Positions 3rd Mahr Landwehr Battalion 6/1 Brigade Battery French. Setup within 3 hexes of Hirschstatten. 6/2 Brigade Battery

4e Division, IV Corps d’armée 2nd Division, VI Korps Général de division Jean Boudet st nd FML Heinrich Bersina von Segenthall 3e Régiment d’infanterie légère (1 , 2 Btns) Broder Grenzer (No.7) Battalion 56e Régiment d’infanterie de ligne (1 st , 2 nd Btns) st nd St.George Grenzer (No.6) Battalion 93e Régiment d’infanterie de ligne (1 , 2 Btns) Wien Freicorps (1 st , 2 nd Btn) 4/6 Artillerie à Pied 6/3 Brigade Battery 4/4 Artillerie à Cheval 3rd Division, VI Korps French. Setup within the Bridgehead or on Lobau Island (One third of rd the batteries must guard the east bridge to the Marchfield). The five 3 Lower Austria Landwehr Battalion

Lunettes 5 hexes from the bridge define the bridgehead. rd VARIANT: If players agree deploy the additional units of the 3 Division (4.3.6). If the rest of the 3 rd Division is not being deployed Lobau Garrision this battalion is considered part of the 2 nd Division. Général de division 7 12lb batteries FML Friedrich Freiherr von Kottulinsky 7 6lb batteries 2 Brigade Batteries 5 18lb batteries 51 st Infantry Regiment, Splenyi (1 st , 2 nd , 3 rd Btns) 3lb Battery 31 st Infantry Regiment, Benjovszky (1 st , 2 nd Btns) 3rd Wien Freicorps Battalion Jeune Garde 4th Wien FreicorpsBattalion Neuchâtel Infanterie Bataillon 4th Mahr Landwehr Battalion

2e Division, II Corps d’armée 4e Btn, 21e Régiment d’infanterie légère 4e Btn, 103e Régiment d’infanterie de ligne

VARIANT: Optionally add the 3 rd Infantry Regiment of the Baden Brigade (E4.3.9).

1re Division, IV Corps d’armée 3rd Baden Graf Hochberg Regiment (1 st , 2 nd Btns.)

1re Division, IX Corps d’armée Grenadier de Hacke Battalion

2e Division, IX Corps d’armée Grenadier du Winkelmann Battalion

Austrians. Setup within 5 hexes of Area 3.

VI Korps Assets FML Johann von Klenau ADC Klenau Hussar Regiment 8, Keinmayer Hussar Regiment 7, Lichtenstein 6/1 Heavy Battery 6/2 Heavy Battery 6/1 Position Battery 6/2 Position Battery

VARIANT: Add the following batter ies (4.3.10).

6/3 Position Battery 6/1 Cavalry Battery

1st Division, VI Korps FML Otto von Hohenfeld 14 th Infantry Regiment, Klebek (1 st , 2 nd Btns) 59 th Infantry Regiment, Jordis (1 st , 2 nd Btns) 3rd Archduke Karl’s Legion Battalion Outer Austria Landwehr Battalion 60 th Infantry Regiment, Gyulai (1 st , 2 nd , 3 rd Btns) 39 th Infantry Regiment, Duka (1 st , 2 nd , 3 rd Btns)

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14.5 Boundary The additional Aspern-Essling map. This is one possible version. South West of Essling the line just north of the bridge is the line of the Bridgehead Lunettes, the line further north towards Essling is a stream.

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14.6 Reinforcements 11:00am French. Enter at Area 17.

All Reinforcements enter or are placed within their setup boundaries IV Corps d’armée when the Reinforcement Chit is pulled. Maréchal de l'Empire André Massena

ADC Massena 9:20am Austrian. Enter at Area 3. ADC Massena

4/1 Artillerie à Pied III Korps Assets 4/3 Artillerie à Pied FZM Johann Kollowrat ADC Kollowrat 2nd Division, IV Corps d’armée Uhlan Regiment 2, Schwarzenberg Général de division Jean Carra St.Cyr 3/1 Heavy Battery 24e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) 3/2 Heavy Battery 4e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 3/1 Position Battery 46e Régiment d’infanterie de ligne (1 st , 2 nd , 3 rd Btns) 3/2 Position Battery

3/1 Cavalry Battery Hesse-Darmstadt Leib-Garde Regiment (1 st , 2 nd Btns)

st Hesse-Darmstadt Leib-Garde Fusilier Battalion 1 Division, III Korps Hesse-Darmstadt Leib Fusilier Battalion General Friedrich Graf St.Julian nd st st nd 2 Hesse-Darmstadt Musketeers Battalion 1 Infantry Regiment, Kaiser (1 , 2 Btns) Hesse-Darmstadt Fusilier Battalion 23 rd Infantry Regiment, Wurzburg (1 st , 2 nd Btns) rd st nd rd 43 Infantry Regiment, Simbschen (1 , 2 , 3 Btns) VARIANT: Optionally replace the Hesse-Darmstadt units 20 th Infantry Regiment, Kaunitz (1 st , 2 nd , 3 rd Btns) th st nd (E4.3.7) above with the following replacement counters. 38 Infantry Regiment, Wuttemberg (1 , 2 Btns) 3/1 Brigade Battery Hesse-Darmstadt Leib-Garde Regiment (1 st , 2 nd Btns) 3/2 Brigade Battery Hesse-Darmstadt Leib-Garde Fusilier Battalion Hesse-Darmstadt Leib Regiment (1 st , 2 nd Btns) nd 2 Division, III Korps Hesse-Darmstadt 1 st Leib Fusilier Battalion FML Joseph-Philip Freiherr von Vukassovich 56 th Infantry Regiment, Wenzel Colloredo (1 st , 2 nd Btns) 4/4 Artillerie à Pied 7th Infantry Regiment, vacant (1 st , 2 nd Btns) 4/2 Artillerie à Cheval Prager Landwehr Battalion Hesse-Darmstadt Artillerie zu Fuß Beraunder Landwehr (1 st , 2 nd Btns) Lobkowitz Jäger Battalion 3/3 Brigade Battery Cavalerie, IV Corps Général de division Jacob-François Marulaz

23e Chasseurs à Cheval VARIANT: Add the following battery (4.3.10). 1re Bavarian Chevauxlegers

Hesse-Darmstadt Chevauxlegers 3/4 Brigade Battery 4/1 Bavarian reitendebatterie

4/2 Bavarian reitendebatterie 10:20am French. Enter at Area 17.

3rd Division, IV Corps d’armée 14.7 Victory Général de division Gabriel-Jean-Joseph Molitor As the following objectives are captured the French Army’s morale st nd 2e Régiment d’infanterie de ligne (1 , 2 Btns) gets worse, by the indicated value, until they are retaken. When a unit st nd rd 16e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) takes a Morale Check, add the appropriate value below to the unit’s st nd rd 37e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) Morale rating. The listed values are not cumulative. Apply the worst st nd 67e Régiment d’infanterie de ligne (1 , 2 Btns) modifier. 4/5 Artillerie à Pied Tactical French Victory: No hexes captured: 0 4/3 Artillerie à Cheval Marginal French Victory: Essling: +3 Marginal Austrian Victory: Grossenzersdorf: +6 10:40am French. Enter at Area 17. Tactical Austrian Victory: Any bridge hex: +12

1st Division, IV Corps d’armée Général de division Claude Juste Alexandre Legrand 15.0 BIBLIOGRAPHY 26e Régiment d’infanterie légère (1 st , 2 nd , 3 rd Btns) st nd rd Mattson, Spors, La Bataille de Deutsch-Wagram, Marshal Enterprises 18e Régiment d’infanterie de ligne (1 , 2 , 3 Btns) Marshal Enterprises “Pink Sheet” July 25 th , 1981 4/2 Artillerie à Pied Marshal Enterprises “Yellow Sheet” Undated 4/1 Artillerie à Cheval Earles, Deutsch, Strategy Gaming Society, June 28, 1985 (including Drive to the Bridges map) VARIANT: Optionally add the Baden Brigade (E4.3.9). John H Gill, With Eagles to Glory John H Gill, Thunder on the Danube volume1, volume2, volume3 1st Baden Grossherzog Regiment (1 st , 2 nd Btns) nd st nd Chandler, Napoleon and His Marshals 2 Baden Erbgrosherzog Regiment (1 , 2 Btns) Jäger Btn Lingg (Rifles) Baden Reitendebatterie (1/2 Battery) Baden Batterie zu Fuß

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✸✸✸✸✸ La Bataille de Deutsch-Wagram Austrian Morale Level Track Level 0 Level 1 Level 2 Level 3 Effects Line 0 -4 -8 -16 Grenadier 0 -2 -6 -14 Grenz 0 -6 -12 -18 Landwehr, Freicorps 0 -9 -18 -27

Advance Guard 0-4 5-9 10-14 15+

I Korps 0-4 5-8 9-13 14+

II Korps 0-5 6-10 11-15 16+

III Korps 0-4 5-8 9-13 14+

IV Korps 0-4 5-9 10-14 15+

0-3 4-7 8-11 12+ VI Korps 0-5 6-9 10-15 16+

Reserve 0-3 4-7 8-11 11+

V Korps 0-2 3-4 5-7 8+

Johann 0-4 5-9 9-12 13+

NOTE: Where two sets of numbers are present the lower set of numbers represents the number of units including variants.

✸✸✸✸✸ La Bataille de Deutsch-Wagram

✸✸✸✸✸ La Bataille de Deutsch-Wagram French Morale Level Track Level 0 Level 1 Level 2 Level 3 Effects French 0 -3 -8 -12 Italian 0 -4 -10 -13 Bavarian, Saxon, Baden, Hesse- 0 -5 -12 -15 Darmstadt Other French Allies 0 -6 -15 -22

Imperial Guard 0-2 3-5 6-7 8+

II Corps 0-9 10-18 19-28 29+

III Corps 0-11 12-22 23-33 34+

0-8 9-16 17-25 26+ IV Corps 0-9 10-18 19-28 29+

VII Corps 0-1 2-3 4-5 6+

IX Corps 0-4 5-8 9-11 12+

XI Corps 0-3 4-6 7-9 10+

MacDonald and 0-5 6-11 12-17 18+ RIG

Grenier 0-5 6-10 11-15 16+

Old Guard 1 0 1 2 3+

1. Add the Old Guard’s Morale Level to the Morale Level of the other French Corps. NOTE: Where two sets of numbers are present the lower set of numbers represents the number of units including v ariants.

✸✸✸✸✸ La Bataille de Deutsch-Wagram

✸✸✸✸✸ La Bataille de Deutsch-Wagram

15.1.1 FIRE EFFECTS CHART General Order Line Column Square Skirmish Earthwork FRENCH Ligne x3 PRINTED x3 PRINTED NP Légère x3 PRINTED x3 PRINTED x3 4th Battalion Ligne x2 PRINTED x3 PRINTED NP 4th Battalion Légère x2 PRINTED x3 PRINTE D x2 Old Guard x5 PRINTED x6 PRINTED x5 2 Yound Guard, Neuchâtel Btn. x4 PRINTED x4 PRINTED x4 Tirailleur s du Corse x4 PRINTED x4 PRINTED x5 ITALIAN Royal Italian Guard x3 PRINTED x4 PRINTED x3 2 Tira illeur s du Po x4 PRINTED x4 PRINTED x5 SAXON Grenadier x4 PRINTED x4 PRINTED NP Line x3 PRINTED x3 PRINTED NP Tira illeur x3 PRINTED x3 PRINTED x3 BAVARIAN Line x2 PRINTED x3 PRINTED NP Light x3 PRINTED x3 PRINTED x3 HESSE -DARMSTADT Leib-Guard Line x2 PRINTED x3 PRINTED NP Line x2 PRINTED x2 PRINTED NP Fusiliers x2 PRINTED x2 PRINTED x3 BADEN Line x3 PRINTED x3 PRINTED NP Jäger x3 PRINTED x3 PRINTED x3 3 PORTUG UESE Line x2 PRINTED x2 PRINTED NP AUSTRIAN Line x3 PRINTED x3 PRINTED NP Grenadier x3 PRINTED x3 PRINTED NP Jäger x3 PRINTED x3 PRINTED x3 3 Landwehr x2 PRINTED x2 PRINTED NP Chasseurs 1/ Grenz x4 PRINTED x4 PRINTED x5 Archduke Karl’s Legion / Freicorps x2 PRINTED x2 PRINTED NP 4 1. The Chasseurs are the 64 th Tyrol Regiment in the Advanced Guard 2. Chasseurs only 3. Jäger s are not h alved at 2 hex range , rifle armed. 4. Legion and Freicorps units are not marked with a 2 hex \range. Optionally a x2 factor could be used see E4.3.4.

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FIRE DEFENSE CHART Special Clear Woods Swamp Earthw orks 5 Village Structures Infantry Column 6 - - - - - Battalion Masse 54 - - - - - Line / Division Masse 9 - - - - - Square 64 - - - - 20 Inside Earthwork - - - 12 - - Skirmish Order 14 16 12 - 16 - General Order - 14 12 7 - 16 - Disorder 8 10 20 12 16 20 PGD 14 16 20 12 16 20 Cavalry Column 6 - - - - - Line 8 - - - - - Skirmish Order 6 12 - - - 14 - General Order - 12 12 8 - 14 - Disorder 8 8 - - 8 - PGD 14 14 - - 14 - Artillery 1,2 Limbered 6 8 - 12 8 - Unlimbered 8 - - 12 10 - w/Infantry 6 6 - 12 8 - 1. Artillery in Disorder is either unlimbered or limbered for the purposes of this chart. 2. When Artillery is stacked with infantry use the fire defense of Artillery w/Infantry row of the chart above. 3. When fire crosses the Field Work’s front Hexsides. 4. Reduced to 4 if more than 9 increments 5. Units inside Field Work are not considered to be in General Order. 6. Cavalry Skirmish Order only applies to players using the Règlements de l’An XXX. 7. On the Aspern-Essing maps only. Formed formations amy not enter the Russbach Swamps. NOTE: Units which are fired on exclusively through Flood Dyke hexsides add 6 to their Fire Defense.

MOVEMENT CHART Personalities Cavalry Infantry Cavalry Artillery Skirmishers Skirmishers 6 Clear 1 1 1 1 1 Russbach Swamp NP 1 NP 1 NP 1 3 NP Aspern -Essling Swamp 4 8 NP 2 2 Woods 2 4 4 1 2 Village 3 4 3 2 1 Church / Graveyard, Granary 3 2 NP 1 NP 1 1 NP Earthwork (through Front hexside) 2 NP 5 +3 1 NP Earthwork (through Rear hexside) ) 3 NP5 2 1 NP Road / Bridge 2 ½ ½ ½ ½ 1 Slope Up hexside 4 +2 +3 +3 +1 +2 Slope Down hexside 4 +1 +4 +2 - +2 Flood Dyke +3 +7 +5 +2 +4 Stream +3 +5 NP +2 +3 1. Units may traverse this hex type at the road movement rate if the hexsides they enter and exit from are crossed by a road or trail, but may not remain in this hex at the end of their movement. 2. Roads negate the movement cost of the terrain they cross provided the hexes are connected by a road and the units are in Road Column. 3. Treat these as Special Structures 4. Cost is in addition to the cost of the other terrain in the hex being entered. 5. Cavalry units may Charge and Mêlée these hexes, but may not enter them either during movement, Advance after Charge or Pursuit. 6. Applies only to the Règlements de l’An XXX .

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SQUARE FORMATION CHART French/ Italian Units Form Square Disorder Rout 4 Hexes 11-64 65-66 - 3 Hexes 11 -56 61 -65 66 2 Hexes 11 -51 52 -63 64 -66 Adjacent 11-41 42-54 56-66 Old Guard Divison -9 Yound Guard Division -4 Légère -2 Royal Italian Guard Infantry -5 Baden / Bavarian / Hesse Form Square Disorder Rout Darmstadt 4 Hexes 11-52 53-63 64-66 3 Hexes 11 -44 45 -56 61 -66 2 Hexes 11-35 36-52 53-66 Adjacent 11-31 32-43 44-66 Light Infantry -2 Hesse -darmstadt Leib -Guard -4 Infantry in Line -2 Form Square Disorder Rout 4 Hexes 11 -55 56 -64 65 -66 3 Hexes 11 -51 52 -61 62 -66 2 Hexes 11-41 42-54 55-66 Adjacent 11-33 34-45 46-66 Infantry in Line -6 Granadier Infantry -4 Other French Allies Form Square Disorder Rout 4 Hexes 11 -46 51 -62 63 -66 3 Hexes 11 -52 53 -55 56 -66 2 Hexes 11-32 33-44 45-66 Adjacent 11-24 25-36 41-66 Infantry in Line -3 Light Infantry -2 Austrian Units 3 Form Square Disorder Rout 4 Hexes 11-61 62-63 64-66 3 Hexes 11 -52 53 -55 56 -66 2 Hexes 11-43 44-46 51-66 Adjacent 11-34 35-43 44-66 Grenadiers -6 Grenz -2 Jäger -3 Landwehr and Archduke Karl’s Legion +3 Freicorps +2 MODIFIERS If a Personality is in the hex -6 If the cavalry stack contains Lancers +9 1 If the cavalry stack contains Light cavalry +6 1 If in the Charge Zone of a Grand Charge +6 1,2 1. These modifiers are not cumulative. 2. A Grand Charge only applies to the Règlements de l’an XXX. 3. During the French Cavalry charge sequence, Austrian infantry may only attempt to form Square from Line or Division Masse. Austrian infantry may freely form Square during its movement sequence. Note: When modifying the dice any number greater than 66 is treated as 66, less than 11 is treated as Form Square.

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STACKING CHART WOODS RUSSBACH SPECIAL CLEAR VILLAGE EARTH WORK SWAMP SWAMP STRUCTURES Any 1 regiment or Inside: Any 1 battalion, or 6 18 Column, Line, Any 1 battalion Any 1 battalion 3 Skirmish 1 increments of infantry AND 1 Batallion Masse, or or battery Any 1 battalion or INFANTRY Division Masse, 10 General Order 6 General Order 4 Outside: Any 1 battalion, or 6 6 General Order4 Square 3 Skirmish 1 3 Skirmish 1,2 Column or 1 artillery Limbered 3 Skirmish 1,2 or Unlimbered Any 1 regiment or Any 1 regiment CAVALRY 18 Column, Line or Not Permitted 3 Not Permitted 3 Not Permitted 3 Not Permitted 5 3 Skirmish 1,2 10 General Order Inside: Any 1 battalion, or 6 increments of infantry AND 1 3 Limbered battery 3 Unlimbered Not Permitted 5 Not Permitted 5 Not Permitted 5 Not Permitted 5 ARTILLERY Outside: Any 1 battalion or 6 1/6 Combined Column or 1 artillery Limbered or Unlimbered 1. For infantry battalions in Skirmish Order in two hexes with more than 6 increments, the extra increments (greater than 3/hex) are ignored. Cavalry units in Skirmish Order, regardless of increments, are always deployed in two hexes. References to units in two hexes apply only to the Règlements de l’An XXX. In the Règlements des Maries Louises units are always deployed in one hex regardless of size. 2. Units in Skirmish Order may move through other units or have other units move through them, but they may never remain stacked with other units. 3. May enter via a road hex in Road Column, but may not remain in the hex. 4. However, if more than 6 increments of infantry are deployed then only 6 increments may be used for Mêlée. 5. May enter via trail or road hex in Road Column, but may not remain in the hex. In the case of Artillery they may not unlimber in the hex

MORALE LEVELS CHART AUSTRIANS FRENCH Morale Level Morale Level Battalions Corps Battalions Corps (Battalions) (Battalions) 1 2 3 1 2 3 AG 24 5 10 15 Imperial Guard 12 3 6 8 I Korps 22 5 9 14 II Corps 47 10 19 29 II Korps 26 6 11 16 III Corps 56 12 23 34 III Korps 22 5 9 14 IV Corps 42/47 9/10 18/19 26/29 IV Korps 24 5 10 15 VII Corps 9 2 4 6 VI Korps 18/25 4/6 8/10 12/16 IX Corps 18 4 8 11 Reserve 17 4 8 11 XI Corps 15 3 6 9 (V Korps) 12 3 5 8 MacDonald + RIG 28 6 12 18 (Johann) 20 5 9 13 Grenier 26 6 11 16 (Reynier) 7 2 3 5 MORALE CHECK MODIFIERS Level 1 Level 2 Level 3 French French -3 -8 -12 Italian -4 -10 -13 Bavarian, Saxon, Baden, -5 -12 -15 Hesse-Darmstadt Other French Allies -6 -15 -22 Austrian Line -4 -8 -16 Grenadier -2 -6 -14 Grenz -6 -12 -18 Landwehr, Freicorps -9 -18 -27 NOTE: For Morale Levels with numbers such as #/#, the numbers to the right of the slash include variant units.

DEPOT LOCATIONS French: The South map edge east of Raasdorf, and / or the bridges over the Stadtler Arm onto Lobau Island. Austrian: Any road leading off the North or West map edge, if Archduke Johann enters then his Korps may use the east edge north of the Russbach.

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CAVALRY RECALL CHART ADDITIONAL MELEE MODIFIERS Nationality Success CONDITION MODIFIER French Guard 1-6 Cavalry charging through an earthwork’s x 1/3 Other French Cavalry 1-5 front hexsides (E5.1.11 ) Saxon 1-5 Cavalry charging a unit in Battalion Masse 1 x ½ Bavarian 1-4 (E 7.10.5.6 ) Cavalry charging across a bridge hexside Italian 1-4 x 1/3 (E5.2.2.5 ) Other French Allies 1-4 Cavalry charging across a Flood Dyke Austrian Heavy 1-5 x 1/3 hexside (E5.3.4 ) Other Austrian Cavalry 1-6 1. When charging units in Battalion Masse cavalry is not doubled CONDITION MODIFIER when charging three hexes in a straight line (E 7.10.5.7 ). If stacked with a leader with a cavalry -1 Mêlée Bonus If stacked with a cavalry leader of ADDITIONAL MORALE CHECK -2 special ability MODIFIERS CONDITION MODIFIER ARTILLERY LIMBERING CHART Unit in Division Masse (E7.10.6.5 ) +3 Austrian Infantry in Line formation +3 French and French Allies Limbers (E 7.10.2 ) Guard Foot or Horse 1-6 Unit within 4 hexes of the Imperial Guard +9 Line Foot 1-3 Marching Band (E 7.3 ) Line Horse 1-5 Night (E 7.8.1 ) -6 Austrian Limbers Cavalry Battery 1-4 COMMAND SPAN CHART Brigade Battery 1-3 COMMAND LINK SPAN IN Position 1-2 HEXES Heavy 1 Army Leader to Corps Leader 10 CONDITION MODIFIER Corps Leader to Division Leader 6 1 Stacked with leader with artillery bonus -1 Corps Leader to Brigade Leader 6 Division Leader to Brigade Leader 32 Bernadotte, 2 Maréchal de l'Empire ( Division Leader to Units 3 Berthier, Bessières, Davout, Massena) , Arch -2 Brigade Leader to Units 22 Duke Karl Grand Battery Leader 3 Stacked with artillery leader of special 1. Use when the Corps leader is in direct command of the Brigade leader ability ( Napoléon, Marmont, Lauriston, -3 and the Brigade leader does not have a Division commander. La ri bro issier) 2. Light Cavalry Leaders use their Cavalry Mêlée rating as their Command Span when they are forming an MU as a result of a successful initiative check. ADDITIONAL CAVALRY SKIRMISHER HARASSMENT ROLL TO CLOSE MODIFIERS (11.10.7.1) CONDITION MODIFIER TERRAIN TYPE DEFENSE FACTOR If the assaulting stack is assaulting -6 Clear 2 across a Flood Dyke (E 5.3.2 ) Cultivated or Orchard 3 If the assaulting stack is assaulting -12 Swamp, Farmettes, Village , Woods 4 across a stream (E 5.2.1.3 ) Modifiers to Basic Defense Factor: If the assaulting stack is assaulting Cavalry Skirmishers +1 -6 across a bridge (E 5.2.2.4 ) Retreating Before Assault/Charge +2 Cavalry or PGD +1

ADDITIONAL ROLL TO STAND MODIFIERS CONDITION MODIFIER If the target of an Assault exclusively by units which are assaulting across a +6 Flood Dyke (E 5.3.3 )

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COMMAND SPAN CHART Command Link Span in Hexes Army Leader to Wing or Corps Leader, Wing Leader to 10 Corps Leader Corps Leader to Division Leader 6 Corps Leader to Brigade Leader 61 Division Leader to Brigade Leader or Units 32 Brigade Leader to Units 22 Grand Battery Leader to Units 3 1. Use when the Corps leader is in direct command of the Brigade leader and the Brigade leader does not have a Division commander. 2. Light Cavalry Leaders use their Cavalry Mêlée rating as their Command Span when they are forming an MU as a result of a successful initiative check.

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COMMAND SPAN CHART Command Link Span in Hexes Army Leader to Wing or Corps Leader, Wing Leader to 10 Corps Leader Corps Leader to Division Leader 6 Corps Leader to Brigade Leader 61 Division Leader to Brigade Leader or Units 32 Brigade Leader to Units 22 Grand Battery Leader to Units 3 1. Use when the Corps leader is in direct command of the Brigade leader and the Brigade leader does not have a Division commander. 2. Light Cavalry Leaders use their Cavalry Mêlée rating as their Command Span when they are forming an MU as a result of a successful initiative check.

✸✸✸✸✸ La Bataille de Deutsch-Wagram Permission to Photocopy This Page Armee of 1 x 16e Ligne 3/2 AaP 2e Division 1 x 54e Ligne (St.Cyr ) Napoléon CP  1 x 63e Ligne 2e Division 3 x 24e Légère ADC: Berthier α  1 x Tirailleurs Corses (Friant ) 3 x 4e Ligne ADC: Duroc α  2/1 AaP 3 x 15e Légère 3 x 46e Ligne ADC: Rapp α  2/2 AaP 3 x 33e Ligne 2 x HD Leib Guard ADC: Mounton α  3 x 48e Ligne 1 x HD Leib Guard Fus ADC: Bertrand α  2e Division 3 x 108e Ligne 2 x HD Leib ADC: Lariboissier α  (Clapar ède ) 3 x 111e Ligne 1 x HD Leib Fus ADC: Berthier α  1 x 27e Légère 3/4 AaP ADC: Berthier α  1 x 28e Légère 3/11 AaP 1 x HD 2 e Mus 1 x 26e Légère 1 x HD Fus Vielle Garde 1 x 16e Légère 3e Division (Dorsenne ) 1 x 27e Ligne (Gudin ) 4/4 AaP 2 x Gr à Pied 1 x 39e Ligne 3 x 7e Légère 4/2 AaC 2 x Ch à Pied 1 x 59e Ligne 3 x 12e Ligne HD AzF Imperial Gd Marching Band 1 x 69e Ligne 3 x 21e Ligne 1 x 76e Ligne 3 x 25e Ligne 3e Division Jeune Garde 1 x 88e Ligne 3 x 85e Ligne (Molitor ) (Curial) 1 x 40e Ligne 3/6 AaP 2 x 2e Ligne 2 x Tirailleur Chasseur 1 x 64e Ligne 3/12 AaP 3 x 16e Ligne 2 x Tirailleur Grenadier 1 x 100e Ligne 3 x 37e Ligne 2 x Fusilier Chasseur 1 x Tirailleur du Po 4e Division 2 x 67e Ligne 2 x Fusilier Grenadier 2/5 AaP (Puthod ) 4/5 AaP 2/6 AaP 1 x 17e Légère 4/3 AaC

Cavalerie de la Garde 1 x 7e Légère 3e Division (Walthier) 1 x 30e Ligne 4e Division Grenadiers à Cheval (Grandjean ) 1 x 61e Ligne (Boudet ) Dragons de l’Imperatrice 3 x 10e Légère 1 x 65e Ligne 2 x 3e Légère Chasseurs à Cheval 3 x 3e Ligne 1 x 33e Ligne 2 x 56e Ligne Mamelukes 3 x 72e Ligne 1 x 111e Ligne 2 x 93e Ligne Chevau-Légère Polonais 3 x 105e Ligne 1 x 12e Ligne 4/6 AaP Gendarmes d’Elite 2/3 AaP 1 x 25e Ligne 4/4 AaC 2/4 AaP 1 x 85e Ligne Artillerie de la Garde 3/7 AaP IV Corps Cavalerie (Lauriston ) α  Portuguese Legion 3/13 AaP (Marulaz) IG/1 AaP α (Carcomelego ) 23e Chasseurs à Cheval 1e IG/2 AaP α 3 x Portuguese Legion Attached Cavalry Division 1 Bavarian ChL IG/3 AaP α Portuguese Cav. Sqn (Montbrun ) Hesse-Darmstadt ChL IG/4 AaP α 5e Hussards 4/1 Bav AaC IG/1 AaC α II Corps Cavalerie 11e Chasseurs à Cheval 4/2 Bav AaC IG/2 AaC α (Colbert) 12e Chasseurs à Cheval 3e Chasseurs à Cheval IG/3 AaC α 9e Hussards 7e Hussards 14e Chasseurs à Cheval IG/4 AaC α 7e Chasseurs à Cheval 1re Chasseurs à Cheval Baden Light Dragoons IG/5 AaC α 20e Chasseurs à Cheval 2e Chasseurs à Cheval Wurttenburg ChL IG/6 AaC α III Corps d’Armée IV Corps d’Armée VII Corps d’Armée  II Corps d’Armée (Davout) CP  (Massena) CP 2e Division  (Oudinot) CP  ADC: γ  ADC: γ (Wrede )  ADC: γ  ADC: γ  ADC: γ 1 x 6e Light Infantry 2/7 AaP γ 3/3 AaP γ 4/1 AaP γ 2 x 3e Infantry 2/8 AaP γ 3/5 AaP γ 4/3 AaP γ 2 x 13e Infantry 2/9 AaP γ 3/8 AaP γ 3/8 AaP γ 2 x 6e Infantry 3/9 AaP γ 2 x 7e Infantry 1re Division 3/10 AaP γ 1re Division 7/1 Bav AaP (Tharreau) 3/14 AaP γ (Legrand) 7/2 Bav AaP 1 x 6e Légère 3/1 AaC γ 3 x 26e Légère 1 x 24e Légère 3/2 AaC γ 3 x 18e Ligne Light Cavalry Brigade st 1 x 9e Légère 2 x 1 Baden (Preysing ) nd 1 x 25e Légère 1re Division 2 x 2 Baden Konig Chevauxleger 1 x 8e Légère (Morand ) 1 x Jäger Lingg Leningen Chevauxleger Baden reitendebatterie 1 x 24e Ligne 3 x 13e Légère 7/1 Bav AaC Baden batterie zu Fuß 1 x 94e Ligne 3 x 17e Ligne 7/2 Bav AaC 4/2 AaP 1 x 45e Ligne 3 x 30e Ligne 4/1 AaC 1 x 95e Ligne 3 x 61e Ligne 1 x 96e Ligne 3 x 65e Ligne 1 x 4e Ligne 3/1 AaP CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Deutsch-Wagram Permission to Photocopy This Page IX Corps d’Armée 3e Division 1 x 103e Ligne Armee of Italie rd (Bernadotte) CP   (Pacthod ) 2 x 3 Baden Guarde du Corps γ Eugène CP 2 x 8e Légère 1 x Grenadier de Hacke Garde Kurassier γ ADC: γ  3 x 1re Ligne 1 x Grn du Winkelmann Zastrow Kurassier γ ADC: γ  3 x 52e Ligne Carabinier γ Guard de Honneur Sqn γ AI/6 AaP Prince John ChL γ Prince Clement ChL γ RIG Division Cavalerie Reserve Corps Prince Albert ChL γ (Lecchi) (Bessières)  Saxon Hussars γ 1 x Velite Battalion C/1 AaC γ 9/1 AaC γ 1 x Chasseurs à Pied C/2 AaC γ 1 x Grenadier a Pied C/3 AaC γ 1re Division 1 x Sappeur Co C/4 AaC γ (Zezschwitz ) AI/RIG1 AaC C/5 AaC γ Leib-Garde Grenadier 1 x Grenadier de Bose Cavalry Division 1re Division de Grosse Cav 2 x Konig (Sahuc) CP  (Nansouty) 1 x Dyherrn Royal Italian Guard Dragoon 1e Carbiniers 1 x Tir. de Metzsch 6th Chasseurs à Cheval 2e Carbiniers 2 x Prince Maximillian 8th Chasseurs à Cheval 2e 2 x Prince Frederick 9th Chasseurs à Cheval 3e Cuirassier 2 x Prince Anton 9e Cuirassier 9/1 AaP Macdonald’s V Corps 12e Cuirassier 9/2 AaP  (Macdonald) CP AI/I AaP 2e Division de Grosse Cav 2e Division (St. Sulpice ) (Polenz) 1re Division 1e Cuirassier 2 x Prince Clement 5e Cuirassier (Broussier) 2 x Low Infantry 10e Cuirassier 3 x 9e Ligne 2 x Cerrini 11e Cuirassier 3 x 84e Ligne 1 x Tirailleur d’Egidy 3 x 92e Ligne 1 x Grn du Radelof 3e Division de Grosse Cav 1 x Obschelwitz AI/2 AaP (Arrighi) 2 x Niesemeuschel 4e Cuirassier 9/3 AaP 2e Division 6e Cuirassier 9/4 AaP (Lamarque) 7e Cuirassier 2 x 18e Légère 8e Cuirassier 3 x 13e Ligne Reserve Division 2 x 23e Ligne (Dupas) Dragoon Division 3 x 5e Légère 4 x 29e Ligne (Grouchy) 3 x 19e Ligne AI/3 AaP 7e Dragoons

30e Dragoons XI Corps d’Armée Grenier’s VI Corps Dragons de la Reine (Marmont ) CP  (Grenier) CP  ADC: γ  Dragoon Division 1re Division (Pully) 1re Division (Seras) 23e Dragoons (Montricha rd) 1 x 1re Légère 28e Dragoons 2 x 18e Légère 1 x 35e Ligne 29e Dragoons 2 x 5e Ligne 1 x 42e Ligne 2 x 79e Ligne 3 x 53e Ligne 1re Légère 2 x 81e Ligne 3 x 106e Ligne (LaSalle) 11/1 AaP AI/4 AaP 8e Hussards 11/2 AaP 16e Chasseurs à Cheval

2e Division 13e Chasseurs à Cheval 2e Division (Durutte ) 24e Chasseurs à Cheval (Clauzel) 2 x 22e Légère 2 x 8e Légère 3 x 62e Ligne Lobau Garrison 2 x 23e Ligne 3 x 102e Ligne  3 x 11e Ligne AI/5 AaP (Reynier) CP 11/3 AaP 11/4 AaP 5 x 18lb. AaP 7 x 12lb. AaP 7 x 6lb. AaP 1 x 3lb. AaP 1 x Neuchâtel 1 x 21e Légère CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Deutsch-Wagram Permission to Photocopy This Page II Korps IV Korps 3 x 51 st Regiment Karl CP  st   2 x 31 Regiment ADC: α  (Hohenzollern) CP (Rosenberg) CP rd 1 x 3 Wien Freicorps ADC: α  ADC: α  ADC: α  1 x 4th Wien Freicorps ADC: α  Chevaulegers 4 γ Hussar Rgt 3 γ th 1 x 4 Mahr Landwehr ADC: Wimpffen α  2/1 Position Battery γ 4/1 Position Battery γ 6/4 Brigade Battery ADC: d’Este α  2/2 Position Battery γ 4/2 Position Battery γ 6/5 Brigade Battery 2/3 Position Battery γ 4/3 Position Battery γ

Advanced Guard 2/1 Heavy Battery γ 4/1 Heavy Battery γ 2/2 Heavy Battery γ 4/2 Heavy Battery γ Reserve Korps (Nordmann) CP  2/1 Cavalry Battery γ 4/1 Cavalry Battery γ (Lichtenstein)  ADC: α  ADC: α 

1st Division 1st Division Light Brigade (Brady) (Bartenstein) 1st Grenadier Division (Frelich) th nd st 3 x 54 Regiment 3 x 2 Regiment (d’Aspre) 1 x 1 Jäger (γ) th rd 3 x 25 Regiment 3 x 33 Regiment 1 x 7th Jäger (γ) 1 x Grenadier Scharlach 1 x Znaimer Landwehr 4/1 Brigade Battery (γ) - Optional 1 x Grenadier Scuvaud 1 x Hradischer LWR 1 x Grenadier Puteani Hussar Regiment 4 th 3 x 57 Regiment 2nd Division Hussar Regiment 10 1 x Grenadier Bissinger 2 x Brummer Landwehr (Rohan) 1 x Grenadier Locher Hussar Regiment 12 th 2/1 Brigade Battery 3 x 8 Regiment A/1 Cavalry Battery 1 x Gren Brezeczinsky 2/2 Brigade Battery 3 x 22 nd Regiment A/2 Cavalry Battery 1 x Gren Kirchenbelter 1 x Iglauer Landwehr 1 x Grenadier Oklopsin 2nd Division 1 x Znaimer Landwehr 1st Brigade R/1 Brigade Battery (Ulm) 1 x Wien Landwehr R/2 Brigade Battery (Riese) th th 2 x 15 Regiment 1 x Mahr Jäger 3 x 44 Regiment st nd th 3 x 21 Regiment 4/2 Brigade Battery 2 Grenadier Division 2 x 58 Regiment th th 3 x 18 Regiment (Prochaszka) 3 x 64 Chasseurs th 3 x 28 Regiment 3rd Division 3 x Wien Landwehr 1 x Grenadier Georgy 1 x Karl’s Legion (Radetzky) 1 x Grenadier Portner A/1 Brigade Battery th rd 1 x 8 Jäger 3 x 3 Regiment 1 x Grenadier Leiningen th 2/3 Brigade Battery 3 x 50 Regiment 2nd Brigade 1 x Grenadier Legrand 2/4 Brigade Battery 1 x OMB Landwehr 1 x Gren Demontant (Mayer) 4/3 Brigade Battery 3 x 4th Regiment 1 x Grenadier Berger

3 x 49 th Regiment III Korps 1 x Grenadier Frisch 1 x 34 th Regiment (Kollowrat) CP  VI Korps 1 x Grenadier Hahn 2 x Wien Landwehr ADC: α  (Klenau) CP  1 x Grenadier Hromada 2 x W-I Grenzer Uhlan Rgt 2 γ ADC: α  R/3 Brigade Battery A/2 Brigade Battery 3/1 Position Battery γ Hussar Rgt 8 γ R/4 Brigade Battery 3/2 Position Battery γ Hussar Rgt 7 γ st I Korps 3/1 Heavy Battery γ 6/1 Position Battery γ 1 Heavy Cavalry Division  3/2 Heavy Battery γ 6/2 Position Battery γ (Hesse Homberg) (Bellegarde) CP 3/1 Cavalry Battery γ 6/3 Position Battery γ Kurassier Rgt 1 ADC: α  6/1 Heavy Battery γ Kurassier Rgt 2 Chevauxleger 5 γ 1st Division 6/2 Heavy Battery γ Kurassier Rgt 3 1/1 Position Battery γ (St.Julian) 6/1 Cavalry Battery γ Kurassier Rgt 4 1/2 Position Battery γ st 2 x 1 Regiment Kurassier Rgt 6 1/1 Heavy Battery γ 2 x 23 rd Regiment 1st Division 1/2 Heavy Battery γ rd nd 3 x 43 Regiment (Hohenfeld) 2 Heavy Cavalry Division th th st 3 x 20 Regiment 2 x 14 Regiment (Schwarzenberg) 1 Division 2 x 38 th Regiment 2 x 59 th Regiment Chevaulegers Rgt 6 (Dedovich) 3/1 Brigade Battery 1 x Karl’s Legion Dragoon Rgt 3 3 x 17 th Regiment th 3/2 Brigade Battery 1 x Outer Austria LWR Hussar Rgt 9 3 x 36 Regiment th th 3 x 60 Regiment C/1Cavalry Battery 3 x 11 Regiment th nd 3 x 39 Regiment C/2Cavalry Battery 3 x 47 th Regiment 2 Division 1 x Mahr Landwehr 1/1 Brigade Battery (Vukassovich) rd th 6/1 Brigade Battery 3 Heavy Cavalry Division 1/2 Brigade Battery 2 x 56 Regiment th 6/2 Brigade Battery (Nos titz) 2 x 7 Regiment Dragoon Rgt 1 2nd Division 1 x Prager Landwehr 2nd Division Dragoon Rgt 6 (Fresnel) 2 x Beraunder LWR (Segenthall) Chevaulegers Rgt 3 2 x 10 th Regiment 1 x Lobkowitz Jäger 1 x Broder Grenzer Hussar Rgt 6 2 x 42 nd Regiment 3/3 Brigade Battery 1 x St.George Grenzer C/3Cavalry Battery 1 x Hadish Landwehr 4/3 Brigade Battery 2 x Wien Freicorps C/4Cavalry Battery 3 x 35 th Regiment 6/3 Brigade Battery C/5Cavalry Battery 1 x Karl’s Legion 1 x 2nd Jäger 3rd Division 1/3 Brigade Battery (Kottulinky) 1/4 Brigade Battery 1 x Lower Austria LWR CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Deutsch-Wagram Permission to Photocopy This Page V Korps (Reuss-Plauen) CP  ADC: α 

2 x Position Battery 3 x 9th Infantry 2 x 55 th Infantry 1 x 3rd Brun Landwehr 2 x Brigade Battery 3 x 29 th Infantry 1 x 5th Wien Freicorps 1 x 3rd Jäger Battalion 1 x 4th Jäger Battalion Uhlanen-Regiment 3 Cavalry Battery

Army of Inner Austria (Johann) CP  ADC: α 

3 x Position Battery

Advanced Guard (Colleredo) Hussar Regiment 2 Hussar Regiment 5 Dragoon Regiment 2 1 x Gren Btn Sallomon 1 x Gren Btn Muhlen 1 x Gren Btn Janusch 1 x Gren Btn Albeck Cavalry Battery

1st Division (Frimont) 3 x 19 th Infantry 3 x 61 st Infantry 2 x Brigade Battery

2nd Division (Jellacic) 3 x 32 nd Infantry 3 x 62 nd Infantry 3 x Warasdin Grenz 1 x 1st Banal Grenz 2 x Brigade Battery

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable