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Computer Entertainer / Video Game Update
! "N ComputerEntertainer the newsletter ^ 121 15 Magnolia Boulevard, #126, North Hollywood, Ca. 91607 January, $3.50 fc> 1987 Volume 5, Number 10 > In this issue... 986 AWARDS OF EXCELLENCE OUR C£S. PREVIEW BEGINS... 'ndex to Everything Reviewed in '86 !ES Sneak Preview Begins Commodore to Feature Amiga at CES Announcement of Computer Entertainer SPECIAL EDITION!!! After focusing exclusively on the Commodore 64 and Commodore 128 computers in their last two •th Birthday Celebration Contest Consumer Electronics Show (CES) booths, Commodore has finally decided to showcase the Amiga teviews Include: at CES this January. As they have done at past shows, Commodore has invited a variety of third- 21 B Baker Street party software developers to show off their latest designs. Watch for our full report on all the new lard's Tale II ...forC64 Amiga software in our February issue. lommel: Battle forTobruk tattle of Chic kamauga New Joystick for Nintendo Entertainment System ...for Atari .D.I. Gamers hoping for a "real joystick" to use with their NES won't have to wait much longer. Epyx targlider plans to introduce a special of their Joystick just for the Currently available in ;arate Kid Part II model 500XJ NES. )EGAS Elite a 9-pin connector model for Atari and Commodore computers and Atari 2600 and 7800 game ...for Atari ST systems, the 500XJ is a very responsive, ergonomically designed controller that we use regularly. light Simulator II ...for Atari ST & Amiga adio Baseball New Games to Be Shown by Sega ...for IBM lake Your Own Murder Party According to a company spokesman, Sega will be showing about a dozen new games in their Apple ...for booth at CES. -
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Sierra-88Catalog3
.SIERRA: "A miracle from the kitchen. " Mystery House, eventually sold over 10,000 copies. It was a hundred times more successful oday, I don 't work out of the spare ierra didn't start in a bedroom anymore (our first house garage like other software burned down in late 1982). 1 had to vendors. We weren 't born begin designing my adventures at the officeT in downtown Coarsegold. We hired some out of a marketing plan or staffed and funded by a major extra hands to help us out (about 77 pair at last corporation. My husband and I count) and now our little software company takes started Sierra on a rickety table, in up most of the town 's biggest office building. It 's the kitchen of our small family home. very different from working at home, but the office Our first software product began as an still has a very "homey" feel to it. We're all very evening project. Ken (my husband) and I Mystery House, casual (no neckties or shoes) and everyone gets our first adventure game, along. It sounds a little trite, but we really do try to worked on it together. It was kind of like when from 1980. we hung the pictures in the den or assembled the be one happy family. Every time 1 visit the Sierra family photo albums - I supplied the creative than we ever thought it would be! From that Before we knew it, we had occupied three otber offices, I think of a little line my mom used to say when she brought dinner to the table, ''Here comes design and Ken did the technical work. -
Download Space Quest Companion Free Ebook
SPACE QUEST COMPANION DOWNLOAD FREE BOOK Peter Spear, Jeremy Spear | 432 pages | 01 Apr 1993 | McGraw-Hill Education - Europe | 9780078819599 | English | New York, United States The Space Quest Companion Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe often by accident — only to be either ignored or punished for violating minor regulations in the process. The primary focus of the plot, however, is a fictional future game entitled Space Quest XII: Vohaul's Revenge II, in which a computerized copy of the mind of twice-defeated villain Sludge Vohaul takes over the master control computer of Roger's home planet Xenon, and promptly conquers the planet, rendering it a post-apocalyptic wasteland. As Wilco now owes his life to his son, this must happen. Space Space Quest Companion 3 Promotional Movie "Long, long away in a galaxy far, far ago Just a moment while we sign you in to your Goodreads account. Retrieved Roger also visits Space Quest X: Latex Babes of Estros whose title is a parody of Infocom 's game Leather Goddesses of Phobos and Space Quest I ; in the latter, the graphics and music revert to the style of the original game and Roger is threatened by a group of monochromatic bikers who consider Roger's colors pretentious or comment on other graphics modes if played in EGA or Monochrome. Good Old Adventure Games". Go to Link Unlink Change. It is so far unavailable in Australia Space Quest Companion New Zealand. Retrieved August 1, Inside Mac Games. The original Space Quest game was released in October and quickly became a hit, selling in excess ofcopies sales are believed to be aroundto date, not including the many compilations it has been included in. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
Users Developers Search Tools Tools
Main website - Forums - BuildBot - Doxygen - Planet Log in Contact us - Buy Supported Games: GOG.com Users Main Page Documentation About ScummVM User Manual Game data files Get the Games Supported Games Game Engines Platforms Glossary Developers Developer Central Compiling ScummVM Coding Conventions Project Services Wiki Editors Instructions to Wiki Editors Search Go Search Tools Random page Recent changes Help Tools What links here Related changes Special pages Printable version Permanent link Discussion Category View source History Category:Supported GamesCategory:Supported Games This category is for games that are supported by ScummVM. There is also a category for unsupported games. You might be also interested in the Where to get the games and Game data files pages. Pages in category "Supported Games" The following 200 pages are in this category, out of 234 total. (previous page) (next page) 3 3 Skulls of the Toltecs 7 The 7th Guest A Aesop's Fables: The Tortoise and the Hare AGI Demo Amazon: Guardians of Eden Arthur's Birthday Arthur's Teacher Trouble Astro Chicken B Backyard Baseball Backyard Baseball Backyard Baseball 2001 Backyard Baseball 2003 Backyard Football Backyard Football 2002 Bargon Attack Beavis and Butt-Head in Virtual Stupidity Beneath a Steel Sky Big Thinkers First Grade Big Thinkers Kindergarten The Bizarre Adventures of Woodruff and the Schnibble The Black Cauldron Blue Force Blue's 123 Time Activities Blue's ABC Time Activities Blue's Art Time Activities Blue's Birthday Adventure Blue's Reading Time Activities Broken Sword 1 Broken Sword 2 Broken Sword 2.5 Bud Tucker in Double Trouble C Castle of Dr. -
Game Review of Roberta Williams'
Game Review of Roberta Williams’ Game Review of Roberta Williams’ Phantasmagoria Alicia Ong History of Computer Game Design: Technology, Culture, and Business February 22, 2001 Contents Publication Information Story and Gameplay Technical Aspects Design of the Game "Success" of the Game Endnotes Publication Information Title: Phantasmagoria Date of Release: Spring 1995 Company: Sierra Studios http://www.stanford.edu/~aradia/Phantasmagoria.htm (1 of 9) [2/23/2001 2:42:50 PM] Game Review of Roberta Williams’ Designed and Written By: Roberta Williams Story by: Roberta Williams, Andy Hoyos Director: Peter Maris Producers: Mark Seibert, J.Mark Hood, Roberta Williams Art Director: Andy Hoyos Game Directors: Roberta Williams, Andy Hoyos, Mark Seibert, J. Mark Hood Lead Programmer: Doug Oldfield Musicians: Jay Usher, Mark Seibert Movie Sequences Scored By: Mark Seibert Opening and Closing Themes: Consumite Furore by Mark Seibert performed by Mark Seibert and the CSUF Concert Choir conducted by: Dr. Gary Unruh Take a Stand by Mark Seibert performed by Mark Seibert Mike Berkowitz-Bass Jacqueline Goodwin-Lead Vocal Paul Thaxter-Drums Both recorded at Maximus and Engineered by Jeff Hall Choir on Movies: The Esoterics Additional Music by: Neal Grandstaff Quality Assurance Lead: Robin Bradley Video Production by Sierra Studios Video Production Supervisor: Bill Crow Lighting and Camera: Randy Littlejohn Assitant Lighting and Camera: Robert Ballew, Craig Denny UltiMatte and Video Engineer: Robert Koeppel Stage Manager: Robert Ballew Property Master: -
Sierra-92Catalog-Alt
® KING'S QUEST SERIES Game designer Roberta Williams is the originator of the 3-D animated computer adventure game and author of the popu lar King's Quest series. She has won numerous awards for her work, and her contributions to the entertainment software industry have earned her the title: "The reigning queen of adventure gaming." Your whole family will be enchanted by the magical, intriguing, adventures she's created for you. Roberta Williams, Creator of the King's Quesr series. King's Quest VI: Heir Today, Gone Tomorrow The industry event of 1992! Sierra assembled rh e besr writers, artists, animators, and programmers to create rh e biggest chapter in the be t- elling computer game series of a ll time. In this richl y tex tured advenrure, you help the shipwrecked Prince Alexander make his way through a series of my teri ous islands. Each island holds Your battle of wits with the Lord of the unique surprises and is populated wirh such amusing and terrifying Dead may be your last! (King's Quesr VI ) characters a the Five Gnomes of the Sen e , the Winged Ones, and the Lord of the Dead. This game is so deta iled, it's quire possible for yo u ro come to rhe end wirhour eeing or olving everything. Fully 30%-40% of rh e encounters are optional, so beginning play ers can complete rhe story with plenry of cha ll enge bur a minimum of frustration. Be prepared to play rhis one over and over. King's Quest V: Absence Makes the Heart Go Yonder You can die thirty-nine differenr ways as yo u help King Graham res cue his fami ly from the clutches of the evil wizard, Mordack. -
Questbusters: Dog" Greene Was at the Controls
t _ue~e!~e!;!~ters™ ;j Vol. VII, # 9 September, 1990 $2.50 Adventures topped simulations in 1989, says SPA According to the Software QuestBuster Videogames on mailing the final issue in the Publishers Association report existing sub. Our data base on recreational software (bet of the Year! the way out? sorts labels out by first class ter known as "computer Paul Shaffer, who contributed Latest reports from Japan in and third class, and if we up games"), adventure and role the most walkthroughs for the dicate Nintendo is selling half dated them months ahead of playing games emerged as the upcoming Quest for Clues III, as many games there as last time, the last few issues of largest category. has attained the exalted status year, with most sales going to your sub would be sent first Adventurers bought 31. 7% "QuestB uster of the Year'' for the USA. Since Japan is about class-when that shouldn't of all games sold in the USA 1990. He also verified quite a a year ahead of us in electron kick in till the first issue of last year. Simulations ran a few other solutions. The book ic entertainment, it looks like the renewal (is this making close second, with 29.3%. should be on the shelves by the videogame craze has any sense?). To avoid confu The other categories: action/ January. peaked and the end is near. sion (ha!), we'll now update arcade with 21.9%, sports the expiration date on all tackling 9.79%, and family such renewals upon receipt, entertainment, with 7.39. -
I Jezebel'sabru Tly Closes Doors Gpsato
GPSAto request benefits Group wants comparable health plans By NICOlE1IUO(lb Daily Evergreen Staff The Graduate and Professional Students Association has begun a fight for health care benefits for the graduate assistants employed by the university. The 1992 fall semester marked the start of a funding' project which will enable the university to provide health care insurance for graduate assistants, Last summer WSU requested that the Washington state Legisla- Staff photo by Heidi Kennedy ture grant the university $1,000 Jezebel's restaurant, in Pullman for little more than a year, has closed for business. per graduate student for health care insurance, Jim Breedlove, GPSA vice pres- ident, said the request was made I Jezebel'sabru tly closes doors to give the graduate assistants the same type f health care coverage that other university employees open, although he has not told By KATHY BnsMA Board, said. remembered hearing that an have. them that the business is closed Pullman Fire Captain Richard investigation would be starting, He said there is a problem with Daily Evergreen Staff or that they are out of a job. Dragoo has been met with but no paperwork related to the the definition of a graduate assis- Jezebel's, a restaurant in An employee, who does not closed doors in the last few case has been filed yet. tant. downtown Pullman on Grand wish to be named, said Leinin- weeks when going to Jezebel's .d Some people don't agree that ger also has failed to pay at least for an annual safety inspection. Employees of Jezebel's sal graduate assistants are state Avenue and Paradise Street, they have been unable to reach apparently has closed its doors. -
Sierra-90Catalog-Alt
O ver the last ten years, Roberta and I have received thou ands of letter from customers. Compliments from fans, sugges tions from u ers, and occa ional complaint letters are till routed lo u , and I work hard to make ure each gets read and responded to. h rough the letters we've rece ived, we've found good ugges tions on ga me improvements, spotted deve loping problem within the company, and bee n in pired and motivated by your continuing enthusiasm for our ga mes. I n the beginning, Roberta and I collected the best letters and planned on putting them in a scrapbook. I'm sorry to ay that most of my favorite have been lo l over the years. / remember some of the letters though, as if I received them yesterday. And a precious few I have kept on the wall of my office. one was dated May 23, 1981: " .. .I had a well-publicized airplane crash in February. Fortunately, we are all doing well and I still enjoy flying. I have no memories of the crash or the Jive weeks following (total amnesia) but have been told of the crash and the hospital stay. Pictures show me in the hospital playing on an Apple with your new game, which I was totally unable to put down ... 2 b ank you so much for the happiness that you brought into my life. I hope that you find no bounds lo your creativity." Sincerely, Sieve (W oz) Wozniak h ose who are familiar with Apple Computers' hi tory recognize the name Steve Wozniak as the creator of the ori gina l Apple computer. -
SPACE QUEST,M2 Vohaul's Revenge
SPACE QUEST,M2 Vohaul's Revenge IIlNT BOOK Hint Book Introduction How to use a hint book If you feel you're stuck, look for a question that most resembles I welcome you to Space Quest II: Vohaul's Revenge! your problem. The hints usually progess, from top to bottom, from a mere hint or ·'nudge'' to an outright answer to the Space Quest II is the continuing story of a brave janitor, Roger problem. To uncover an answer to a question, simply draw a Wilco, who hails from the planet Xenon. Unlike most janitors single line across the first box with your marker. Seemingly by who are, to the most extent, satisfied with their jobs, our magic the answer will appear! I feel it's best to solve adventure particular janitor aspires to be a real space hero. Most often he games without looking at too many answers. At first, try to get by bumbles into nasty situations, but his superb wit and daring on just a small hint. Only if you· re really stumped should you go courage will always see him through ... to the detriment of space for the answer. villains! How NOT to use a hint book It is not necessary to have solved Space Quest I to be able to play I have not created this book with the intention that you should sit or enjoy Space Quest II. You will journey along with Roger down and read it through before playing the game. Rather, the Wilco and help him outwit space thugs, cross dangerous terrain, opposite is true.