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Postgis 3.1.0Alpha1 Manual I
PostGIS 3.1.0alpha1 Manual i PostGIS 3.1.0alpha1 Manual PostGIS 3.1.0alpha1 Manual ii Contents 1 Introdução 1 1.1 Comitê Diretor do Projeto . .1 1.2 Contribuidores Núclero Atuais . .2 1.3 Contribuidores Núclero Passado . .2 1.4 Outros Contribuidores . .2 2 Instalação do PostGIS 5 2.1 Versão Reduzida . .5 2.2 Compilando e instalando da fonte: detalhado . .5 2.2.1 Obtendo o Fonte . .6 2.2.2 Instalando pacotes requeridos . .6 2.2.3 Configuração . .7 2.2.4 Construindo . .9 2.2.5 Contruindo extensões PostGIS e implantado-as . .9 2.2.6 Testando . 11 2.2.7 Instalação . 20 2.3 Instalando e usando o padronizador de endereço . 21 2.3.1 Instalando Regex::Montar . 21 2.4 Instalando, Atualizando o Tiger Geocoder e carregando dados . 21 2.4.1 Tiger Geocoder ativando seu banco de dados PostGIS: Usando Extensão . 22 2.4.1.1 Convertendo uma Instalação Tiger Geocoder Regular para Modelo de Extensão . 24 2.4.2 Tiger Geocoder Ativando seu banco de dados PostGIS: Sem Utilizar Extensões . 24 2.4.3 Usando Padronizador de Endereço com Tiger Geocoder . 25 2.4.4 Carregando Dados Tiger . 25 2.4.5 Atualizando sua Instalação Tiger Geocoder . 26 2.5 Problemas comuns durante a instalação . 26 PostGIS 3.1.0alpha1 Manual iii 3 PostGIS Administration 28 3.1 Tuning your configuration for performance . 28 3.1.1 Startup . 28 3.1.2 Runtime . 29 3.2 Configuring raster support . 29 3.3 Creating spatial databases . 30 3.3.1 Spatially enable database using EXTENSION . -
Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Vefþjónustur SFR
Vefþjónustur SFR Vefþjónustur SÍ - SFR Efnisyfirlit Vefþjónustur SÍ - SFR Efnisyfirlit 1. Almennt 2. Slóðir 2.1. Skyggnir 2.1.1. Prófunarumhverfi Skyggnir 2.1.2. Raunumhverfi Skyggnir 2.2. TR/SÍ 2.2.1. Prófunarumhverfi TR/SÍ 2.2.2. Raunumhverfi TR/SÍ 3. Umslag : sfr 3.1. profun 3.2. stadasjuklings 3.3. vistaskjal 3.4. tryggingaskra 4. Stoðgögn 4.1. Villulisti 4.2. Staða sjúklings : tafla 4.3. Þjónustuflokkar sjúkrahúsa 4.4. Þjónustflokkar heilsugæslu (hér bætist oft nýtt við með nýjum sendendum) 4.5. TR-kóði: 5. SFR-soap köll 5.1. SFR-profun 5.2. SFR-stadasjuklings 5.3. SFR-vistaskjal 5.4. profun: 5.5. stadasjuklings: 5.6. vistaskjal: 1. Almennt Föll sem viðskiptavinir geta sent SÍ eru móttekin í gegnum SOAP-umslag. Umslag sfr Umslag fyrir upplýsingar tengdar ýmsum lækniskostnaði og útreikningi á komugjöldum. Upplýsingar sem fara á milli grunnkerfa SÍ og kerfa viðskiptavina SÍ. 2. Slóðir 2.1. Skyggnir Föll sem eru uppsett hjá Skyggni eru: profun stadasjuklings tryggingaskra Þau eru uppsett á eftirfarandi slóðum: 2.1.1. Prófunarumhverfi Skyggnir Prófunarumhverfi : https://pws.sjukra.is/sfr/sfr.svc Schema skilgreining : https://pws.sjukra.is/sfr/sfr.svc?wsdl 2.1.2. Raunumhverfi Skyggnir Raunumhverfi : https://ws.sjukra.is/sfr/sfr.svc Schema skilgreining : https://ws.sjukra.is/sfr/sfr.svc?wsdl 2.2. TR/SÍ Föllin sem eru uppsett hjá TR/SÍ eru: profun stadasjuklings vistaskjal Þau eru uppsett á eftirfarandi slóðum 2.2.1. Prófunarumhverfi TR/SÍ Prófunarumhverfi : https://huld.sjukra.is/p/sfr Schema skilgreining : https://huld.sjukra.is/p/sfr?wsdl 2.2.2. -
Institut Für Musikinformatik Und Musikwissenschaft
Institut für Musikinformatik und Musikwissenschaft Leitung: Prof. Dr. Christoph Seibert Veranstaltungsverzeichnis für das Sommersemester 2021 Stand 9.04.2021 Vorbemerkung: Im Sommersemester 2021 werden Lehrveranstaltungen als Präsenzveranstaltungen, online oder in hybrider Form (Präsenzveranstaltung mit der Möglichkeit auch online teilzunehmen) durchgeführt. Die konkrete Durchführung der Lehrveranstaltung hängt ab von der jeweils aktuellen Corona-Verordnung Studienbetrieb. Darüber hinaus ausschlaggebend sind die Anzahl der Teilnehmerinnen und Teilnehmer, die maximal zulässige Personenzahl im zugewiesenen Raum und inhaltliche Erwägungen. Die vorliegenden Angaben hierzu entsprechen dem aktuellen Planungsstand. Für die weitere Planung ist es notwendig, dass alle, die an einer Lehrveranstaltung teilnehmen möchten, sich bis Mittwoch, 07.04. bei der jeweiligen Dozentin / dem jeweiligen Dozenten per E-Mail anmelden. Geben Sie bitte auch an, wenn Sie aufgrund der Pandemie-Situation nicht an Präsenzveranstaltungen teilnehmen können oder möchten, etwa bei Zugehörigkeit zu einer Risikogruppe. Diese Seite wird in regelmäßigen Abständen aktualisiert, um die Angaben den aktuellen Gegebenheiten anzupassen. Änderungen gegenüber früheren Fassungen werden markiert. Musikinformatik Prof. Dr. Marc Bangert ([email protected]) Prof. Dr. Paulo Ferreira-Lopes ([email protected]) Prof. Dr. Eckhard Kahle ([email protected]) Prof. Dr. Christian Langen ([email protected]) Prof. Dr. Damon T. Lee ([email protected]) Prof. Dr. Marlon Schumacher ([email protected]) Prof. Dr. Christoph Seibert ([email protected]) Prof. Dr. Heiko Wandler ([email protected]) Tobias Bachmann ([email protected]) Patrick Borgeat ([email protected]) Anna Czepiel ([email protected]) Dirk Handreke ([email protected]) Daniel Höpfner ([email protected]) Daniel Fütterer ([email protected]) Rainer Lorenz ([email protected]) Nils Lemke ([email protected]) Alexander Lunt ([email protected]) Luís A. -
The Kid3 Handbook
The Kid3 Handbook Software development: Urs Fleisch The Kid3 Handbook 2 Contents 1 Introduction 11 2 Using Kid3 12 2.1 Kid3 features . 12 2.2 Example Usage . 12 3 Command Reference 14 3.1 The GUI Elements . 14 3.1.1 File List . 14 3.1.2 Edit Playlist . 15 3.1.3 Folder List . 15 3.1.4 File . 16 3.1.5 Tag 1 . 17 3.1.6 Tag 2 . 18 3.1.7 Tag 3 . 18 3.1.8 Frame List . 18 3.1.9 Synchronized Lyrics and Event Timing Codes . 21 3.2 The File Menu . 22 3.3 The Edit Menu . 28 3.4 The Tools Menu . 29 3.5 The Settings Menu . 32 3.6 The Help Menu . 37 4 kid3-cli 38 4.1 Commands . 38 4.1.1 Help . 38 4.1.2 Timeout . 38 4.1.3 Quit application . 38 4.1.4 Change folder . 38 4.1.5 Print the filename of the current folder . 39 4.1.6 Folder list . 39 4.1.7 Save the changed files . 39 4.1.8 Select file . 39 4.1.9 Select tag . 40 The Kid3 Handbook 4.1.10 Get tag frame . 40 4.1.11 Set tag frame . 40 4.1.12 Revert . 41 4.1.13 Import from file . 41 4.1.14 Automatic import . 41 4.1.15 Download album cover artwork . 42 4.1.16 Export to file . 42 4.1.17 Create playlist . 42 4.1.18 Apply filename format . 42 4.1.19 Apply tag format . -
Ardour Export Redesign
Ardour Export Redesign Thorsten Wilms [email protected] Revision 2 2007-07-17 Table of Contents 1 Introduction 4 4.5 Endianness 8 2 Insights From a Survey 4 4.6 Channel Count 8 2.1 Export When? 4 4.7 Mapping Channels 8 2.2 Channel Count 4 4.8 CD Marker Files 9 2.3 Requested File Types 5 4.9 Trimming 9 2.4 Sample Formats and Rates in Use 5 4.10 Filename Conflicts 9 2.5 Wish List 5 4.11 Peaks 10 2.5.1 More than one format at once 5 4.12 Blocking JACK 10 2.5.2 Files per Track / Bus 5 4.13 Does it have to be a dialog? 10 2.5.3 Optionally store timestamps 5 5 Track Export 11 2.6 General Problems 6 6 MIDI 12 3 Feature Requests 6 7 Steps After Exporting 12 3.1 Multichannel 6 7.1 Normalize 12 3.2 Individual Files 6 7.2 Trim silence 13 3.3 Realtime Export 6 7.3 Encode 13 3.4 Range ad File Export History 7 7.4 Tag 13 3.5 Running a Script 7 7.5 Upload 13 3.6 Export Markers as Text 7 7.6 Burn CD / DVD 13 4 The Current Dialog 7 7.7 Backup / Archiving 14 4.1 Time Span Selection 7 7.8 Authoring 14 4.2 Ranges 7 8 Container Formats 14 4.3 File vs Directory Selection 8 8.1 libsndfile, currently offered for Export 14 4.4 Container Types 8 8.2 libsndfile, also interesting 14 8.3 libsndfile, rather exotic 15 12 Specification 18 8.4 Interesting 15 12.1 Core 18 8.4.1 BWF – Broadcast Wave Format 15 12.2 Layout 18 8.4.2 Matroska 15 12.3 Presets 18 8.5 Problematic 15 12.4 Speed 18 8.6 Not of further interest 15 12.5 Time span 19 8.7 Check (Todo) 15 12.6 CD Marker Files 19 9 Encodings 16 12.7 Mapping 19 9.1 Libsndfile supported 16 12.8 Processing 19 9.2 Interesting 16 12.9 Container and Encodings 19 9.3 Problematic 16 12.10 Target Folder 20 9.4 Not of further interest 16 12.11 Filenames 20 10 Container / Encoding Combinations 17 12.12 Multiplication 20 11 Elements 17 12.13 Left out 21 11.1 Input 17 13 Credits 21 11.2 Output 17 14 Todo 22 1 Introduction 4 1 Introduction 2 Insights From a Survey The basic purpose of Ardour's export functionality is I conducted a quick survey on the Linux Audio Users to create mixdowns of multitrack arrangements. -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4 -
STOC-AGENT 講習会 (コンパイル編) 海岸港湾研究室(有川研究室) Installer
STOC-AGENT 講習会 (コンパイル編) 海岸港湾研究室(有川研究室) Installer 1) • MSMPI(Microsoft MPI v10.0 (Archived)) -msmpisdk.msi 前回配布分との変更点 -msmpisetup.exe 2) • gfortran Compiler(Mingw-w64) -mingw-w64-install.exe 3) • GNU MAKE -make-3.81.exe 4) • CADMAS-VR -CadmasVR_3.1.1_Setup_21050622.exe • CADMAS-MESH-MULTI 4) -CADMAS-MESH-MULTI-1.3.4-x64-setup.exe REFERED 1) https://www.microsoft.com/en-us/download/details.aspx?id=56727 2) http://mingw-w64.org/doku.php/download/mingw-builds 3) http://www.gnu.org/software/make/ http://gnuwin32.sourceforge.net/packages/make.htm 4) https://www.pari.go.jp/about/ MinGW-gfortran 1.以下のサイトからMingw-w64のダウンロードを行うため画面のSourceforgeをク リック. http://mingw-w64.org/doku.php/download/mingw-builds 2.MingW-W64-build を選択し、一番右図のような画面に移る. MinGW-gfortran 3. ダウンロードしたmingw-w64-installを実行インストールします. 基本的には変更なし 3. mingw-w64がインストールされていることを確認 MinGW-gfortran 5. コントロール パネル¥システムとセキュリティ¥システム¥システムの詳細設定 6. 環境変数を開き、ユーザーの環境変数,PATHを編集(PATHもしくはpathがなけれ ば新規で変数名にPATH,変数値に8.のアドレスを入力) 7. 環境変数名の編集→新規をクリック 8. gfortran.exeのあるフォルダのアドレスを入力(おそらくC:¥Program Files (x86) ¥mingw-w64¥i686-8.1.0-posix-dwarf-rt_v6-rev0¥mingw32¥bin) C:¥Program Files (x86)¥mingw-w64¥i686-8.1.0- posix-dwarf-rt_v6-rev0¥mingw32¥bin MinGW-gfortran 9.コマンドプロンプト(cmd)を開き,gfortran –v のコマンドを入力.以下 のような画面になれば環境設定完了(gfortranのPATHが通りました) GNU MAKE 1.以下のサイトからのmake.exeのダウンロードを行うため、画面のComplete packageのSetupをクリック. http://gnuwin32.sourceforge.net/packages/make.htm 2. make-3.8.1.exeを実行しインストールしてください. GnuWin32がインストールされていることを確認します. (おそらくC:¥Program Files (x86)¥) GNU MAKE 3. コントロール パネル¥システムとセキュリティ¥システム¥システムの詳細設定 4. 環境変数を開き、ユーザーの環境変数,PATHを編集(PATHもしくはpathがなけれ ば新規で変数名にPATH,変数値に6.のアドレスを入力) 5. 環境変数名の編集→新規をクリック 6. make.exeのあるフォルダのアドレスを入力 (おそらくC:¥Program Files (x86)¥GnuWin32¥bin) C:¥Program Files (x86)¥GnuWin32¥bin MSMPI 1.以下のサイトからMicrosoft MPI v10.0のダウンロードをクリック. https://www.microsoft.com/en-us/download/details.aspx?id=57467 2.msmpisdk.msi とmsmpisetup.exe をダウンロード. 3. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Neufuzz: Efficient Fuzzing with Deep Neural Network
Received January 15, 2019, accepted February 6, 2019, date of current version April 2, 2019. Digital Object Identifier 10.1109/ACCESS.2019.2903291 NeuFuzz: Efficient Fuzzing With Deep Neural Network YUNCHAO WANG , ZEHUI WU, QIANG WEI, AND QINGXIAN WANG China National Digital Switching System Engineering and Technological Research Center, Zhengzhou 450000, China Corresponding author: Qiang Wei ([email protected]) This work was supported by National Key R&D Program of China under Grant 2017YFB0802901. ABSTRACT Coverage-guided graybox fuzzing is one of the most popular and effective techniques for discovering vulnerabilities due to its nature of high speed and scalability. However, the existing techniques generally focus on code coverage but not on vulnerable code. These techniques aim to cover as many paths as possible rather than to explore paths that are more likely to be vulnerable. When selecting the seeds to test, the existing fuzzers usually treat all seed inputs equally, ignoring the fact that paths exercised by different seed inputs are not equally vulnerable. This results in wasting time testing uninteresting paths rather than vulnerable paths, thus reducing the efficiency of vulnerability detection. In this paper, we present a solution, NeuFuzz, using the deep neural network to guide intelligent seed selection during graybox fuzzing to alleviate the aforementioned limitation. In particular, the deep neural network is used to learn the hidden vulnerability pattern from a large number of vulnerable and clean program paths to train a prediction model to classify whether paths are vulnerable. The fuzzer then prioritizes seed inputs that are capable of covering the likely to be vulnerable paths and assigns more mutation energy (i.e., the number of inputs to be generated) to these seeds. -
Novell SUSE Linux Package Description and Support Level Information for Contracted Customers and Partners
Novell SUSE Linux Package Description and Support Level Information for Contracted Customers and Partners Definitions and Support Level Descriptions ACC: Additional Customer Contract necessary L1: Installation and problem determination, which means technical support Configuration designed to provide compatibility information, installation assistance, usage support, on-going maintenance and basic troubleshooting. Level 1 Support is not intended to correct product defect errors. L2: Reproduction of problem isolation, which means technical support designed to Potential Issues duplicate customer problems, isolate problem area and provide resolution for problems not resolved by Level 1 Support. L3: Code Debugging and problem resolution, which means technical support designed Patch Provision to resolve complex problems by engaging engineering in resolution of product defects which have been identified by Level 2 Support. Servicelevel Package Short Name Package Description SLES10 SP3 s390x 844-ksc-pcf Korean 8x4x4 Johab Fonts L2 a2ps Converts ASCII Text into PostScript L2 aaa_base SUSE Linux Base Package L3 aaa_skel Skeleton for Default Users L3 aalib An ASCII Art Library L2 aalib-32bit An ASCII Art Library L2 aalib-devel Development Package for AAlib L2 aalib-devel-32bit Development Package for AAlib L2 acct User-Specific Process Accounting L3 acl Commands for Manipulating POSIX Access Control Lists L3 adaptec-firmware Firmware files for Adaptec SAS Cards (AIC94xx Series) L3 agfa-fonts Professional TrueType Fonts L2 aide Advanced Intrusion Detection Environment L2 alsa Advanced Linux Sound Architecture L3 alsa-32bit Advanced Linux Sound Architecture L3 alsa-devel Include Files and Libraries mandatory for Development. L2 alsa-docs Additional Package Documentation. L2 amanda Network Disk Archiver L2 amavisd-new High-Performance E-Mail Virus Scanner L3 amtu Abstract Machine Test Utility L2 ant A Java-Based Build Tool L3 anthy Kana-Kanji Conversion Engine L2 anthy-devel Include Files and Libraries mandatory for Development.