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Cybernetics Approach to Virtual Emotional Spaces

An electrodermal activity actuated adaptive space

Sayyed Amir Hossain Maghool1, Mitra Homolja2, Marc Aurel Schnabel3 1,2,3Victoria University of Wellington 1,3{sayyedamirhossain.maghool|marcaurel.schnabel}@vuw.ac.nz 2mitra.homolja@gmail. com

In contrast to reductionist investigating of interrelation between emotion and architecture, we have proposed a new concept for creating an adaptive architecture system that employs biosensors and virtual reality (VR). We have generated a dynamic audio-visual Virtual Environment (VE) that has the potential of manipulating the emotional arousal level of the users measured via electrodermal activity (EDA) of skin. Much like the second-order system, our simulations have actuators, sensors, and an mechanism, whereby participant's real-time biofeedback is interpreted and loops back into the simulation to moderate the user experience. The results of our preliminary test show that our system is capable of manipulating the emotional arousal level of the participants by using its dynamic VE.

Keywords: Adaptive architecture, biosensor, virtual reality, cybernetic, emotion, physiological responses

INTRODUCTION tions and health are interrelated. In fact, architec- Built environments are imbued with emotions; the tural design decisions are influential factors in re- qualities of spaces in the built environment impact gards to health, efficiency, and functionality of oc- profoundly on how we exist within them. While ar- cupants (Lehman 2016). Moreover, it has been sug- chitects intuitively negotiate with emotional quali- gested that emotions are closely linked to the be- ties in the context of architecture, we are far away haviour of inhabitants of a space (Mehrabian and from a comprehensive understanding of how the Russell 1974). built environment is mapped to our mental and emo- Emotion is a complex phenomenon (Berrios tional states (Eberhard 2009). 2019), and studying emotion is considered very sub- As people spend most of their time indoors jective; therefore, the investigation and conclusive (Robinson et al. 1972), it is crucial to observe how reporting on emotion are challenging (Schreuder et the qualities of interior spaces impact on a person’s al. 2016). It is only recently that psychologists and psychophysiological and emotional state. Simulta- neuroscientists have delved into a quantitative un- neously, there are many pieces of evidence that emo- derstanding of the exact bodily reactions to vari-

D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 - eCAADe 38 | 537 ous stimuli in a built environment using advanced and Joslyn 2001); it focuses on how systems use sen- biosensors (Bower et al. 2019; Homolja et al. 2020). sors and actuators to steer towards a goal or maintain These studies provide valuable contributions for it. a better understanding of the interrelationship be- In the early 1970s, motivations for studying the tween humans and their surrounding environment. role of ‘observer’ in modelling self-regulating sys- Alongside that, they develop methodologies for tems initiated a movement known as second-order studying human’s emotion in the context of architec- cybernetics (Glanville 2004). This paradigm was ture from a quantitative perspective. However, these highly influenced by constructivism philosophy orig- studies are not capable of providing practical guide- inated from the works of Jean Piaget (Fischer and lines and criteria for architects and designers to engi- Herr 2019). neer emotions into their designs. Their reductionist Pask was one of the second-order cyberneticians approach to understanding the impact of architec- whose work shaped many ideas in architecture. Ac- ture on emotions is incapable of addressing the com- cording to Pask, a way cybernetics could impact ar- plex and multi-sensory nature of architectural expe- chitecture is that it provides a conceptual framework rience (Pallasmaa 2018). and meta-language for a new theory of architecture With all these in our mind, we have initiated a (Pask 1969). As Pask suggest (1969), a cybernetics de- research project to develop a conceptual framework sign paradigm has five stages: that tries to tackle the concept of emotion in the con- 1.Specification of the goal, 2. Choice of environ- text of architecture from an alternative perspective. mental materials, 3. Selection of invariants, 4. Spec- This perspective employs theoretical concepts from ification of what the environment will learn from in- cybernetics, system theories, and adaptive architec- habitants and how it will adopt, and 5. Choice of a ture to develop a system that adapts an environment plan for adaptation and development. (a virtual environment) to its inhabitants based on This paradigm overlaps with the definition of predefined emotional needs of the building behold- ‘adaptive systems’. Although It is challenging to de- ers. fine adaptive systems in just one statement, a defini- tion could be: “an adaptive control system is defined CYBERNETICS AND ADAPTIVE SYSTEMS as a control system intelligent enough to In the 1930s, the concept of ‘General System The- adjust its characteristics in a changing environment ory’ was introduced by Bertalanffy to formulate a so as to operate in an optimum manner according to field of science that can be applied to systems of all some specified criterion” (Narendra and Annaswamy types (Bertalanffy 1969). This topic was later followed 1989). by the works of Weiner (Wiener 1965), who coined The definition of adaptive systems emphasizes the word ‘Cybernetic’; this influenced early thinking that the first step to designing an adaptive system about human and machine communications and be- is to set a ‘goal’. A goal in a system (a set of related came one the new fields of science in the 20th cen- variables), is a state or states (specific values for those tury. variables at an instance of time) that are selected in Cybernetics encompasses topics from various preference to others (Morlidge and Player 2010). fields such as psychology, computer science, engi- Furthermore, an adaptive system can automati- neering, management (Stanley-Jones and Stanley- cally act to seek the goal or the selected state; this Jones 2014). While conventional sciences try to ex- process is called regulation. Likewise, cybernetics fo- plain the world by studying the parts of it, Cybernet- cuses on self-regulation mechanisms using the sys- ics is concerned about how complex systems func- tem information (Morlidge and Player 2010). As de- tion rather than what systems consist of (Heylighen scribed in cybernetics, this process needs two com-

538 | eCAADe 38 - D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 ponents; a sensing component that reports on the could be responsive to inhabitant’s needs by being current state of the system, and an actuation compo- an adaptive system. But this project never became nent that steers the system toward the goal based on a reality due to technical limitations. However, Ex- the current state of the system. tended reality (Virtual reality and Augmented reality) that provides an immersive experience of a virtual en- ADAPTIVE ARCHITECTURE vironment can provide an opportunity to realize the Although frameworks for adaptive architecture that concept of adaptive architecture. have been conceptualized previously (Barrett 2017; Schnädelbach 2015), adaptive architecture is not a EMOTION REGULATING SYSTEMS well-established topic too. It is due to the multidis- Emotions could be reflected in all modes of human ciplinary nature adaptive architecture that encom- communication such as word choice, tone of voice, passes various fields of study such as architecture, facial expression, gestural behaviour, posture, skin computer science, system engineering, psychology, temperature, respiration, muscle tension, and more and social sciences (Schnädelbach 2015). (Picard et al. 2001). Despite the ambiguity in the Buildings can be designed to react to various definition of emotion, dominant theories of emo- data sources, including data of the environment itself tion such as the James-Lange theory, Cannon-Bard or data related to the inhabitants. A significant por- theory, and Schachter-Singer theory all emphasise tion of literature about adaptive architecture is about that emotional responses are closely related to au- designing architectural elements that adapt them- tonomous physiological responses. Despite all the selves to environmental settings such as weather or differences between these models, what is constant solar radiations intending to minimize energy con- is that emotion felt never precedes the physiological sumption. However, few projects have tried to cre- reactions. ate spaces that adapt themselves directly to human This understanding of emotion provides great factors such as the emotional state. possibilities for measuring and quantifying emo- Adaptation of architecture could be a manual tion by measuring and quantifying physiological re- process, an automatic process or a mixture of both. sponses. Already, there are a variety of non-intrusive Moreover, a building can be adapted to its inhab- mobile data acquisition devices that can be used for itants, its exterior space, or its interior conditions. collecting various numerical physiological responses For this project, we want to adapt interior architec- while experiencing a condition or being exposed to ture to its inhabitants in regards to their emotional a stimulus. These commercially available biosensors state through an automatic process. Comparably, the for real-time measurement of physiological data in- second-order cybernetics approach emphasizes the cludes, but is not limited to, EEG (Electroencephalo- importance of the role of the observer as an inte- gram), GSR (Galvanic Skin Response), fNIRS (Func- gral part of the adaptive architecture, as presented in tional near-infrared spectroscopy), and Eye Trackers. the ‘Fun Palace’ by Cedric Price, an early cybernetics An advantage of measuring physiological reac- project (Mathews 2006). tions to predict emotional state is that no manual A reason for the difficulty of implementation cognitive processes (which are slow and subjective) of adaptive architecture could be the limitations in are needed to produce those reactions. It is because the physical world for creating dynamic spaces that physiological responses, which are an integral com- adopt its physical characteristics to its occupants. ponent of emotion, are mostly the result of uncon- Similarly, Fun Palace was a concept for a dynamic scious processes associated with the autonomic ner- environment that provides different experiences of vous system, and sympathetic nervous system. the same place. Price proposed an architecture that

D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 - eCAADe 38 | 539 There are several research projects that try to use bach et al. (2010) describe ExoBuilding as “a tent- a similar understanding of emotion to create adap- like structure that externalises a person’s physiolog- tive emotional systems. Yamaguchi [3] used Twitter ical data in an immersive and visceral way” which as a platform to explore the “possibilities of design- is achieved “by mapping abdominal breathing to its ing systems of interaction for current standard com- shape and size, displaying heartbeat through sound munication methods such as social media, to facili- and light effects and mapping EDA to a projection tate a process of self-reflection leading to deeper self- on the tent fabric”. Using empirical and subjective awareness”[3]. This study uses @heyhexx, a “robotic feedback, the study implies that adaptive architec- puppet theatre installation that exists in the phys- ture may be understood as a socio-technical system. ical world, but facilitates a two-way conversation Similarly, a study conducted by Ghandi (2019) through Twitter”[3]. aims to transform biofeedback into “actionable Vidyarthi et al. studied immersive meditation of changes,” with the goal “to blur the lines between participants by shaping a “peaceful soundscape us- the physical, digital, and biological spheres and cre- ing only their respiration” (2012). The iterative design ate cyber-physical spaces that can ”feel“ and be con- study aimed to address the regulation of emotions, trolled by the user’s mind and feelings” (Ghandi particularly the management of stress. Based around 2019). The intention is to address mental health and a two-way system, participants create a soundscape wellbeing; Ghandi uses artificial intelligence to cre- based off of their immediate respiration patterns, cre- ate a system through which a responsive environ- ating a sense of self-awareness. Vidyarthi et al. use ment can be altered through the emotional states of the medium of sound to allow participants to con- users. Along with Schnädelbach et al. (2010), Ghandi struct and be immersed in an environment which presents a data-driven experiment as a “framework to they curate, reiterating the therapeutic qualities of transform the built environment into a living organ- feedback loops in adaptive environments. ism that is networked, intelligent, sympathetic, sensi- As we mentioned earlier, the environments we tive, adaptive, and yet under the comprehensive con- inhabit can impact our emotions, and every decision trol of the user” (Ghandi 2019). made by architects can have short-term and long- lasting effects on inhabitants. In fact, sometimes ar- ELECTRODERMAL ACTIVITY ACTUATED chitects intend to design buildings to evoke certain ADAPTIVE SPACE (EAAAS) feelings, particularly when designing specific build- Based on the points mentioned above, we started to ing typologies; health centres, educational buildings, design a system to take initial steps toward realizing memorials and sacred buildings all require care in the concept of adaptive architecture. EAAAS is de- the design of different sets of characteristics and pendent on cutting edge technologies, namely VR functions. Louis Kahn emphasises this responsibility and biosensors, that provide a condition for achiev- while defining architecture as “the creating of spaces ing a multi-sensory adaptive architecture. Further- that evoke a feeling of appropriate use” [2]. more, the second-order cybernetics theory provides Interestingly, the possibility to infer emotional a theoretical framework for our system by defining state from the interpretation of biodata provides rationale behind goals, sensors, and actuators of our potentials for architecture (Schnädelbach 2015). system. Schnädelbach (2015) proposes a model of physio- logically driven adaptive architecture that employs The Goal physiological data from inhabitants. In this model, to Finding what can be a suitable goal for an emo- achieve adaptive architecture, real-time physiologi- tional regulating architecture is challenging? We ar- cal data collection is fed into actuators. Schnädel- gue that, in an adaptive architectural system, the goal

540 | eCAADe 38 - D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 should be first determined based on the needs of the dition and the least emotionally aroused condition, users and also based on the design program. regardless of the valence of the emotional state (pos- Moreover, based on the valence/arousal emo- itive or negative feelings). The rationale behind this tion model (Mehrabian and Russell 1974), every emo- goal is to minimize the occurrence of extreme emo- tional state can be mapped to a two-dimensional tional arousal (very high and very low that makes) map constructed from two axes, namely valence and while experiencing an environment. arousal. This model of emotion discusses that a state of high emotional arousal is when someone is aston- Actuators ished or alarmed (Stangor and Walinga 2014), and Various interior architectural features can manipu- the minimum level of emotional arousal is where late physiological arousal. It includes multisensory someone may feel sleepy or droopy (Figure 1). variables of space, such as visual or non-visual prop- Figure 1 erties of the built environment. Using Mehrabian The arousal/valence and Russel’s An approach to environmental psychol- space of emotions ogy (1974) and other supporting literature, we es- (Mehrabian and tablished a number of parameters which we identi- Russell 1974) (the fied as particularly useful to this study. The motive position of the was to employ interior features that are highly poten- emotional states tial for manipulating emotional arousal level, and use are only the combination of all those features to create a po- approximated). tential “stress-inducing” environment and a potential “stress-reducing” environment. It will help us to use those variables to lead the emotional arousal level of users to the direction of interest with a higher chance. Based on the literature, we selected five inte- In the context of architecture, the aim of an emo- rior design features to manipulate emotional arousal tive adaptive architectural system could be to maxi- level in our virtual environment: 1. Colour (Küller et mize emotional arousal (for amusement parks, sacred al. 2009), 2. Geometry (linear and nonlinear) (Varta- buildings, memorial buildings) or minimize emo- nian et al. 2015; Banaei et al. 2017), 3. Size (Vartanian tional arousal level (for health centres). This indicates et al. 2015; Schnädelbach et al., 2010), 4. Biophilic that there is no ultimate goal in terms of emotiveness (Yin et al. 2019), and 5. Sound (Vijayalakshmi et al. of a building without considering the context and the 2010) program. For each of these five features, we created two However, for the purpose of this research, we extreme situations, and we named them ‘stress- propose an abstract architectural emotional goal that inducing’ and ‘stress-reducing’ conditions (Table 1). could be used to test the effectiveness of the sys- We parameterized our space for each design feature. tem. Achieving a dynamic equilibrium or maintain- It allowed us to create a dynamic space that can ing a state of balance (Morlidge and Player 2010) is morph from one extreme condition to another ex- the goal for this adaptive system at this stage. Here, treme condition with smooth transitions for each of the goal of the system is to maintain an emotional the five variables. equilibrium for the users of the virtual space. We mapped extreme points to the value of -1 To link this understanding to our system, we have and 1, and then we created a linear transition be- defined an equilibrium state, and we call this state tween these two extreme conditions (Figure 2). For a ‘neutral state’ (Figure 1). The equilibrium state is instance, a condition 0 for the colour feature is where a state between the most emotionally aroused con-

D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 - eCAADe 38 | 541 the colour of the space is white. To simplify our first et al. 2019). It supports the notion that the virtual step of this research, we linked all of the five condi- environments, in combination with VR, could be con- tions to a master variable that assigns the same value sidered as an alternative method when investigating to all of them. It means, the system condition would the impact of spatial stimuli. be a number between -1 to 1 for all of the five inte- To manage the morphing of the design fea- rior design features. We called that value the Master tures from extreme points, we used a combination Value or ‘MV’. of Blender and Unreal Engine 4 software. Later, by using the Blueprint function in Unreal Engine 4, we linked the value of MV to the morphing state of the Table 1 virtual space. Also, We employed Unreal Engine 4 for Parameterized immersing users into the VE. virtual interior architecture Sensor features. Since the manipulation of some of those features in Various sensors provide measures for emotional the physical world is very challenging, we take advan- arousal. In the first part of this project, we used a GSR tage of VR and VE to create our dynamic and adaptive sensor to record EDA during exposure to the VE. In system. By using VE, we can parameterize various fea- the simplest terms; “GSR provides a measure of the tures of the environment and manipulate that in re- resistance of the skin by [...] passing a negligible cur- gards to our goal and adaptation mechanism. More- rent through the body. This resistance decreases due over, the capabilities of VR as a proxy of reality for sit- to an increase of perspiration, which usually occurs uations where manipulation of the physical world is when one is experiencing emotions such as stress or challenging or it is highly costly (for example using surprise” (Soleymani et al. 2012). smart materials), has been widely mentioned in re- To interpret emotional arousal from GSR signals, cent studies. and use that in our adaptive system, we followed the Furthermore, empirically studying human emo- guideline provided by iMotions [1]. First, our system tion is a difficult task; utilizing VR can aid this pro- stores real-time data collected from the GSR device cess. VR creates a sense of presence which is an inte- (Via Bluetooth) to a data frame with the frequency of gral component for a system that relies on automatic 5Hz. Then the system automatically creates a buffer physiological responses. Roberts et al. (2019) sug- of the measurements of skin conductance during the gest that VR tests are comparable to real-life testing, last minute. Later the system decomposes the data to demonstrating the validity of this medium for psy- its ‘phasic’ and ‘tonic’ components and detects peaks chological assessment studies. Additional studies in- in the phasic component. Then, the system counts dicate the suitability of using VR for simulating the the number of peaks for each epoch of time with a sense of presence in a corresponding real physical duration of 5 seconds. Finally, the system applies a space (Kuliga et al. 2015; Maghool et al. 2018, Yeom basic real-time linear regression analysis on the num-

Figure 2 ‘Stress-inducing’, ‘stress-reducing’, and ‘morphing’ conditions.

542 | eCAADe 38 - D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 ber of peaks detected during the recent minute. The level. The experiment aimed to test what extent our coefficient of the linear regression model is treated as conceptual system is practical and whether reliable an indicator of tendency in emotional arousal level of recordings can be acquired for a cybernetics loop. the users. For example, if the coefficient is negative, Additionally, we wanted to assess whether morphing then we interpret that the user’s emotional arousal and transition produce the emotional reactions that state tendency (EAST) is toward a less aroused state. we were speculating. Moreover, we planned to use Real-time data were collected and analyzed by a the collected data for debugging the EASTA module. custom Python 3 module and using a Bluetooth com- Therefore, we conducted a preliminary experi- munication method. We used ‘Serial’ and ‘Pandas’ li- ment on four of our lab members. However, the re- braries for Python 3 to handle the real-time data ac- sult of our research thus far is a limited pilot exper- quisition and analyses. iment in the form of VR simulation, in which partic- ipants’ galvanic skin response was recorded during Adaptation mechanism various calm and stressful scenarios. To maintain the goal of the system, we propose a The test procedure is based on our literature re- mechanism that sends commands to the system’s ac- view, together with recommendations we received tuators based on the value of EAST. The actuation from a colleague of the School of Psychology. This in this mechanism is morphing between design fea- test protocol helped us to ensure a correct empirical tures. To elaborate, when the system counters a dis- approach was implemented to recording physiologi- turbance (Heylighen and Joslyn 2001) in the emo- cal data. tional state of the user (indicated by the EAST) it will In this test, we used a wireless non-invasive EDA counteract by changing virtual interior design fea- Shimmer sensor worn as a wristband on the distal tures (the MV value). It is anticipated that this will re- forearm, with PPG sensor attached to the index fin- store equilibrium. For instance, for a positive value of ger and GSR diodes attached to the middle and ring EAST, the EASTA changes MV incrementally toward - fingers of subjects. Prior to participants arriving, the 1 value to compensate that change in the emotional GSR was calibrated, with a sampling rate frequency of arousal and maintain the equilibrium. The system 5 Hz. The temperature was taken in the room, and the will achieve that by real-time sensing (using biosen- wireless HTC Vive Pro headset was prepared for the sors) and actuation (using stress-inducing and stress- test. Participants were asked not to wash their hands reducing actuators). immediately before the test in order to gain accurate The EASTA mechanism is also implemented by readings of their electrodermal activity. using ‘pandas’ and ‘NumPy’ libraries of Python 3. Then, the Shimmer set was undocked from the Moreover, the MV value of the virtual environment is calibration dock, and logging activity was checked. exposed to our Python 3 module by using a Transmis- The Shimmer GSR (worn as a wristband on the dis- sion Control Protocol (TCP) connection and Blueprint tal forearm) was placed on the participants’ wrist and tool provided in Unreal Engine 4. In this way, we man- fingers, ensuring that everything is firmly strapped. aged to change that value automatically in real-time. Participants were asked to sit in the testing chair. The HTC Vive Pro headset was placed on their head, en- PRELIMINARY EXPERIMENT suring it is seated firmly and is comfortable. Partici- While until this point, every step is based on theory pants were asked to take a deep breath (this should and informed assumptions, we moved from design- show in the GSR data and is a good indication of GSR ing the prototype to a pilot study to test the system’s activity). robustness. The goal here is to test how the extreme We immersed participants in three virtual en- conditions in our system impact emotional arousal vironments (VEs), referred to as “stress-inducing”,

D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 - eCAADe 38 | 543 “stress-reducing”,and “morphing” (Figure 1). Initially, mainly due to the fact that we conducted tests on a participants were exposed to the “stress-inducing” VE few participants. However, through verbal feedback, for a period of time and then they were shown the we found that the morphing transition seems odd to “stress-reducing” VE. Finally, participants were im- participants. We think that the speed of transition mersed in the Morphing VE, where VE morphs from should be lowered for the next testing phase. one extreme condition to another extreme condi- Overly, the results of our experiment suggest tion and reverses this process. After the VEs were that our adaptive virtual architecture system is ca- complete, the headset and Shimmer GSR were re- pable of manipulating the emotional arousal level moved from the participants. The Shimmer GSR was of the participants by using its actuators. However, re-docked to stop logging of data. more experiments are required to pass the specula- tion phase. Also, our preliminary results are incon- OBSERVATIONS AND DISCUSSION clusive in terms of the effectiveness of directing emo- In this project, we argue that real-time biofeedback tional arousal by morphing to various spatial condi- collected from participants who are immersed in a tions. We suspect that morphing and transition itself VR environment could be used to create an adap- can also cause some emotional reactions. Similarly, a tive architectural system that is developed based on study conducted by Ojha et al. (2019) also highlights the concept of cybernetics. To achieve this, we de- the importance of this point (variation of visual stim- signed a system that works in this manner. To test this uli can cause emotional reactions). system, we planned a pilot study to check the tech- Finally, since we only focused on emotional nical aspect of this idea and also gather some em- arousal, our adaptive system is not concerned about pirical data to increase our understanding of the na- whether an architectural experience is pleasing or ture of data we are dealing with and to test our data not. The experience of our system may be pleasing analysing methods. or not for a beholder based on many other influen- Our observation of the preliminary test high- tial factors. To elaborate, it is still the responsibility lights that raw skin conductance level measured in of designers to steer the cognitive processes of users the ‘stress-inducing’ VE is averagely higher than emo- toward liking or not liking an architectural experience tional arousal measured in the ‘stress-reducing’ VE. in regards to other influential factors. However, it is not a good practice to average raw GSR data of participants for interpreting the emotional LIMITATIONS AND CONSIDERATIONS arousal. Therefore, we extracted the phasic compo- Our sample size for this test was very small, given that nent of the data, and we applied our analysing mech- it was a pilot test. This lowered the level of empirical anism to calculate the number of peaks in data. It evidence but was the initial dataset that we needed seems that the module is capable of automatically to test whether the system is working and a signifi- extracting phasic from raw GSR data. Also, it is also cant GSR response could be acquired. capable of automatically detecting peaks in the pha- The results are based on the preliminary test pro- sic component of the GSR signal and calculating our cedure, which is timed, curated, and behaves based EAST value. Moreover, our preliminary observation on predetermined patterns. However, for realizing an again highlights that the number of peaks measured actual adaptive system, we should examine the be- in the ‘stress-inducing’ VE is a bit higher than emo- haviour of the system when EASTA is linked to MV. tional arousal measured in the ‘stress-reducing’ VE. At this stage, the VEs represent the parameters Unfortunately, we are not able to provide any (scale, colour, light intensity, biophilic elements and specific interpretation for physiological data col- sound) which we thought are capable of manipulat- lected during the morphing scenario. It could be ing emotional arousal. The future of this project aims

544 | eCAADe 38 - D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 to include other design features such as style, texture memory mechanism that stores the systems actions and visual complexity. and the responses it evokes in beholders. This capa- Also, using a single biosensor could be limiting bility requires implementing machine meth- accurate decoding of emotional responses. In fact, ods. This will help to create a system that can adapt emotional analyses systems are most likely to be ac- itself automatically to its individual users over time curate when they combine multiple kinds of signals without any need for linking architectural features to (Picard et al. 2001). To address this, in the next step, emotional responses prior to designing the system. we plan to employ other biosensors such as EEG and Eye trackers to improve the sensing component of REFERENCES our system. Banaei, M, Hatami, J, Yazdanfar, A and Gramann, K 2017, ’Walking through architectural spaces: The impact CONCLUSION of interior forms on human brain dynamics’, Frontiers in Human Neuroscience, 11, pp. 1-14 Our project investigates how to create an adaptive Barrett, LF 2017, How emotions are made: The secret life of VE that is self-regulating toward a predefined goal the brain, Houghton Mifflin Harcourt by employing concepts from cybernetic and adap- Berrios, R 2019, ’What Is Complex/Emotional About Emo- tive systems. It implements the concept of second- tional Complexity?’, Frontiers in Psychology, 10, pp. 1- order cybernetic in the context of architecture by 11 providing a mechanism that uses real-time biofeed- Bertalanffy, LV 1969, General System Theory: Foundations, Development, Applications, George Braziller Inc. back in a loop with actuators to maintain a prede- Bower, I, Tucker, R and Enticott, PG 2019, ’Impact of built fined goal. The actuators of the system include var- environment design on emotion measured via neu- ious visual and non-visual properties of space that rophysiological correlates and subjective indicators: previous studies suggest that have potential to im- A systematic review’, Journal of Environmental Psy- pact on physiological reactions. We have designed chology, 66, p. 101344 a VE that has parameterized interior architecture fea- Eberhard, JP 2009, ’Applying Neuroscience to Architec- ture’, Neuron, 62(6), pp. 753-756 tures that can be controlled through a feedback loop Fischer, T and Herr, CM 2019, Design Cybernetics, dynamically. The subject or observer is part of this Springer International Publishing self-regulating system since we feed back its real- Ghandi, M 2019 ’Cyber-Physical Emotive Spaces: Human time emotional reactions to the system by utilizing a Cyborg, Data, and Biofeedback Emotive Interaction data acquisition module, a data interpretation mod- with Compassionate Spaces’, 37th eCAADe and 23rd ule, and actuators. SIGraDi, 37th eCAADe and 23rd SIGraDi Glanville, R 2004, ’The purpose of second-order cyber- To achieve the aim of this project, we employed netics’, Kybernetes, 33, pp. 1379-1386 a GSR device that provides real-time measurement Heylighen, F and Joslyn, C 2001, ’Cybernetics and Sec- of skin conductance to quantify the emotional re- ond Order Cybernetics’, in Meyers, RA (eds) 2001, actions of the subject that are exposed to our pre- Encyclopedia of Physical Science & Technology, Aca- designed virtual conditions. The findings suggest demic Press that our VR setup is capable of manipulating the Homolja, M, Maghool, SAH and Schnabel, MA 2020 ’The Impact of Moving through the Built Environment on emotional arousal level measured via GSR signal. Emotional and Neurophysiological State: a System- However, to establish that more research studies are atic Literature Review’, RE: Anthropocene - Design in needed. the Age of Humans - Proceedings of the 25th CAADRIA In the next steps, we will develop our system Conference, Chulalongkorn University, Bangkok, p. further to meet other stages of an adaptive archi- 10 tectural system. We plan to achieve a more intelli- Kuliga, SF, Thrash, T, Dalton, RC and Hölscher, C 2015, ’Virtual reality as an empirical research tool — Ex- gent ‘self-adaptive’ system, that implement a kind of ploring user experience in a real building and a cor-

D1.T6.S1. BIO DATA / BIO TECTONICS FOR ARCHITECTURAL DESIGN - Volume 1 - eCAADe 38 | 545 responding virtual model’, Computers, Environment ’Emotional Responses to Multisensory Environmen- and Urban Systems, 54, pp. 363-375 tal Stimuli: A Conceptual Framework and Literature Küller, R, Mikellides, B and Janssens, J 2009, ’Color, Review’, SAGE Open, N/A, pp. 1-19 arousal, and performance—A comparison of three Soleymani, M, Lichtenauer, J, Pun, T and Pantic, M 2012, experiments’, Color Research & Application, 34(2), pp. ’A Multimodal Database for Affect Recognition and 141-152 Implicit Tagging’, IEEE Transactions on Affective Com- Lehman, ML 2016, Adaptive Sensory Environments: An In- puting, 3(1), pp. 42-55 troduction, Routledge Stangor, C and Walinga, J 2014, ’The Experience of Emo- Maghool, SAH, Moeini, SH and Arefazar, Y 2018, ’An tion’, in Stangor, C and Walinga, J (eds) 2014, Intro- Educational Application Based on Virtual Reality duction to Psychology, BCcampus Technology for Learning Architectural Details: Chal- Stanley-Jones, D and Stanley-Jones, K 2014, The Kyber- lenges and Benefits’, ArchNet-IJAR : International netics of Natural Systems: A Study in Patterns of Con- Journal of Architectural Research, 12(3), p. 246 trol, Pergamon Mathews, S 2006, ’The Fun Palace as Virtual Architecture’, Vartanian, O, Navarrete, G, Chatterjee, A, Fich, LB, Journal of Architectural Education, 59, pp. 39-48 Gonzalez-Mora, JL, Leder, H, Modroño, C, Nadal, Mehrabian, A and Russell, JA 1974, An approach to envi- M, Rostrup, N and Skov, M 2015, ’Architectural ronmental psychology, The MIT Press Design and the Brain: Effects of Ceiling Height Morlidge, S and Player, S 2010, Future Ready: How to Mas- and Perceived Enclosure on Beauty Judgments and ter Business Forecasting, Wiley Approach-avoidance Decisions’, Journal of Environ- Narendra, KS and Annaswamy, AM 1989, Stable adaptive mental Psychology, 41, pp. 10-18 systems, Prentice-Hall, Inc. Vidyarthi, J, Riecke, BE and Gromala, D 2012 ’Sonic Cra- Ojha, VK, Griego, D, Kuliga, S, Bielik, M, Buš, P, Schaeben, dle: designing for an immersive experience of med- C, Treyer, L, Standfest, M, Schneider, S, König, R, Do- itation by connecting respiration to music’, Proceed- nath, D and Schmitt, G 2019, ’Machine learning ap- ings of the Designing Interactive Systems Conference proaches to understand the influence of urban en- Vijayalakshmi, K, Sridhar, S and Khanwani, P 2010 ’Es- vironments on human’s physiological response’, In- timation of effects of alpha music on EEG compo- formation Sciences, 474, pp. 154-169 nents by time and frequency domain analysis’, In- Pallasmaa, J 2018, ’Architecture as Experience: The Fu- ternational Conference on Computer and Communi- sion of the World and the Self’, Architectural Research cation Engineering (ICCCE) in Finland, 2(1), pp. 9-17 Wiener, N 1965, Cybernetics, SecondEdition: ortheControl Pask, G 1969 ’The Architectural Relevance of Cybernet- and Communication in the Animal and the Machine, ics’, Architectural Design The MIT Press Picard, R, Vyzas, E and Healey, J 2001, ’Toward machine Yeom, D, Choi, JH and Kang, SH 2019, ’Investigation of emotional intelligence: analysis of affective physi- the physiological differences in the immersive vir- ological state’, IEEE Transactions on Pattern Analysis tual reality environment and real indoor environ- and Machine Intelligence, 23(10), pp. 1175-1191 ment: Focused on skin temperature and thermal Roberts, AC, Yeap, YW, Seah, HS, Chan, E, Soh, CK and sensation’, Building and Environment, 154, pp. 44-54 Christopoulos, GI 2019, ’Assessing the suitability of Yin, J, Arfaei, N, MacNaughton, P, Catalano, PJ, Allen, JG virtual reality for psychological testing’, Psychologi- and Spengler, JD 2019, ’Effects of biophilic interven- cal Assessment, 31, pp. 318-328 tions in office on stress reaction and cognitive func- Robinson, JP, Converse, P and Szalai, A 1972, ’Everyday tion: A randomized crossover study in virtual reality’, life in twelve countries’, in Szalai, A (eds) 1972, The Indoor Air, 29(6), pp. 1028-1039 Use of Time, The Hague: Mouton [1] https://imotions.com/blog/galvanic-skin-response/ Schnädelbach, H 2015 ’Adaptive Architecture – A Con- [2] https://bombmagazine.org/articles/louis-kahn/ ceptual Framework’, N/A [3] http://www.interactivearchitecture.org/cybernetic- Schnädelbach, H, Glover, K, Irune, AA, Hvannberg, systems-for-self-awareness-heyhexx-interactive-social- E, Lárusdóttir, MK, Blandford, A and Gulliksen, J media-puppetry-theatre-for-grasping-emotions.html 2010 ’ExoBuilding: breathing Life into architecture’, NordiCHI 2010: proceedings of the 6th Nordic Confer- ence on Human-Computer Interaction Schreuder, E, Erp, JV, Toet, A and Kallen, VL 2016,

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