CFA Institute Research Challenge Hosted by CFA Society of Poland Kozminski University
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’
CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’ Highly Acclaimed, Highly Anticipated Game Uses Real-Time Ray Tracing E3--NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game. Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.'' The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year'' awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade. “Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.'' Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. “Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,'' says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.'' Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Dying Light Two Release Date
Dying Light Two Release Date Berke is decrescendo and bespread communally while justificatory Kareem enwreathes and swashes. Jumbo and elaborated Daryle superpraise: which Glynn is uneclipsed enough? Christian uncrates unchangingly as busy Kent damn her spindling antagonizes Socratically. The game relevant affiliate commission Shows the Silver Award. The value does not respect de correct syntax. Sondej wrote on Twitter that the game is still in the works and that any statements about a Microsoft acquisition are false. The Bozak Horde is the new DLC that opens up a new challenge arena in The Stadium. They just might save your hide. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl. This free community and resources that being one x enhanced edition was in dying light two release date has an account. Techland has announced that the launch of the sequel zombie survival video game has been delayed and no new release date has been set. You can see a list of supported browsers in our Help Center. The biggest subreddit for leaks and rumours in the gaming community, for all games across all systems. Techland assures that new info will be shared in the new year. Call of Duty League season. If there was no matching functions, do not try to downgrade. View the discussion thread. Electrified weaponry makes you the life of the party. This item can bet fans around you, if email or purchase them for dying light two release date checks out of our algorithm integrated with it has been. -
CD Projekt Bloomberg: CDR PW Equity, Reuters: CDR.WA
CD Projekt Bloomberg: CDR PW Equity, Reuters: CDR.WA Kupuj, 106,00 PLN 11 września 2017 r., 07:30 Podtrzymana Kampania dla inwestorów Wyniki 1H 17 udowodniły dobrą monetyzację Gwinta. Co najważniejsze, bardzo podoba Informacje nam się naszkicowana przez firmę ścieżka rozwoju gry. Tak jak przewidywaliśmy w Kurs akcji (PLN) 94,65 poprzedniej rekomendacji CD Projekt zaczął już działać na dwóch silnikach. Starszy silnik Upside 12% – Wiedźmin 3 ciągle sprzedają się fenomenalnie (powyżej oczekiwań). Jednocześnie Liczba akcji (mn) 96,12 najlepsze, konkurencyjne firmy na rynku gier przeżywają boom. W związku z tym Kapitalizacja (mln PLN) 9 097,76 podnosimy naszą wycenę CD Projekt do PLN 106, utrzymując rekomendację Kupuj. Free float 67% Free float (mln PLN) 6 060,02 Choć Gwint przeżywa lepsze i gorsze momenty na swojej ścieżce wzrostu, trzeba przyznać, Free float (mln USD) 1 714,58 że całościowy obraz i monetyzacja projektu wygląda bardzo dobrze. Największe wrażenie EV (mln PLN) 8 411,15 robi na nas projekt dodatku do gry (kampania dla jednego gracza), który naszym zdaniem Dług netto (mln PLN) -686,61 będzie mocno przypominał samodzielną grę dla jednego gracza. To może bardzo poszerzyć jego sprzedaż i później zwiększyć bazę graczy internetowych. Dywidenda Stopa dywidendy (%) 1,1% Wydaje nam się również, że niedługo pojawi się na horyzoncie mobilna wersja gry Gwinta – Odcięcie dywidendy 29.05.2017 będzie to bardzo mocnym impulsem dla projektu. Taki ruch w przeszłości więcej niż podwoił lidera tej niższy (grę Hearthstone). W przypadku Gwinta wydawał się dość trudny Akcjonariusze % Akcji technicznie i obarczony pewnym ryzykiem, ale sądzimy, że jego prawdopodobieństwo Marcin Iwiński 12,64 wyraźnie się zwiększa. -
Developer Deck Draft
WiiWare Business Overview Dan Adelman Business Development Nintendo of America What is WiiWare All About? • Developer freedom • Lowering barriers • Opportunity for large and small developers Business Model Recap • 65:35 (Content Provider:Nintendo) revenue share from unit 1 for titles that cross the Performance Threshold • Developer provides suggested price; Nintendo sets final price Europe + The Americas Oceania Performance 6,000 units 3,000 units Threshold (>16MB) Performance 4,000 units 2,000 units Threshold (<16MB) Royalties paid by NOA NOE Payments and Reporting • Payments made 30 days after the close of each calendar quarter • Unit sales status reports available online – Ability to break down by time frame and country/region – Link to your status report will be provided when your title is released Ground Rules • Game size must be < 40MB – < 16MB strongly encouraged! – The manual is viewable online and does not count against this limit • No hardware emulation • No advergames, product placement, or collection of user data • Must be a complete game – The game cannot require the purchase of add-on content or a separate title Minimum Localization Requirements Europe + The Americas Oceania In-game language English* English* English, French, Online manual EFIGS + Dutch Spanish Wii Shop Channel English, French, EFIGS + Dutch catalog info Spanish * Support for additional languages is strongly encouraged! Some Issues to Consider... Taxes! • Royalties paid by NOA/NOE to a foreign company may be subject to a source withholding tax. In the US, -
Investor Update 01/13/2015 Gamestop Overview
Investor Update 01/13/2015 GameStop Overview EUROPE 331 CANADA stores 1,321 stores UNITED STATES 4,656 stores 421 stores AUSTRALIA/NZ Italy 420 Ireland 50 France 435 Total Stores: 6,729 Germany 260 6,248 Video game stores Nordic 156 481 Technology Brand stores 2 Video Game Brands Platform Overview GameStop maintains a leadership position in the $22.4bn worldwide gaming market 30-34% next-gen console market share (U.S.) 48-52% next-gen software market share (U.S.) Leading retailer in the fast growing digital business (26%+ CAGR from 2011-2013) Unique in-store customer experience Highly successful loyalty program with 40 million global members Game Informer is the #1 digital magazine globally Established buy-sell-trade program drives differentiation from competitors and enhanced profitability 3 GameStop’s Unique Formula Informed Associates Multichannel Vendor Relationships PowerUp Rewards GameInformer Magazine Buy – Sell – Trade 4 Our Strategic Plan Maximize Brick & Mortar Stores . Capture leading market share of new console cycle . Utilize stores to grow digital sales . Apply retail expertise to Tech Brands Build on our Distinct Pre-owned Business . Expand the value assortment to increase sales and gross profit dollars . Gain market share in Value channel Own the Customer . Capitalize on our international loyalty program, now with 40 million members in 14 countries around the world Digital Growth . DLC, Kongregate, Steam wallet, PC Downloads, Console Network cards Disciplined Capital Allocation . Return 100% of our FCF to shareholders through buyback and dividend unless a better opportunity arises 5 We are delivering on our plan… . Digital & Mobile growth . $2.69B of digital receipts and $989M of mobile revenue since 2011 . -
Best Game of 2020 #1 Animal Crossing: New Horizons #2 Hades #3 Ghost of Tsushima
2020 Game Recommendations The best games from the worst year BEST GAME OF 2020 #1 ANIMAL CROSSING: NEW HORIZONS #2 HADES #3 GHOST OF TSUSHIMA Honorable Mentions: Crusader Kings 3, World of Warcraft: Shadowlands, Factorio, Doom Eternal, Cyberpunk 2077 BEST STORY BEST ART & VISUALS HADES HADES Art and Art Direction: Jen Zee Written by: Greg Kasavin Environmental Art: Joanne Tran 3D Art: Paige Carter Honorable Mentions: Final Fantasy VII Remake, Yakuza: Like a Dragon, 13 Sentinels: Aegis Rim, The Last of Us II, Ori and the Will of the Wisps, Crusader Kings 3, Cyberpunk 2077 Did you know The FRIENDZONE server celebrated its 4th birthday this year? It was created Sunday, Honorable Mentions: Ghost of Tsushima, April 24th, 2016 at 5:10 pm PST Genshin Impact, Ori and the Will of the Wisps, Animal Crossing: New Horizons, Outer Wilds, Cyberpunk 2077 WHERE HAVE YOU BEEN ALL MY LIFE? The best games released prior to 2020 that we discovered this year. HIDDEN GEMS OF 2020 Shine a light on some of the best games that few people paid attention to! Fitz Rachel Nullied Fox Myras Tau Leader Cobalt theStellarB raspbeary Fitret Ophainim Vaash Solanis Nando BEST DLC / NEW CONTENT / EXPANSION #1 World of Warcraft Shadowlands #2 Teamfight Tactics Fates Honorable Mentions: Rainbow Six Siege Operation Neon Dawn, Darkest Dungeon: The Butcher’s Circus, Hearthstone Battlegrounds, Monster Train DLC, Shovel Knight: King of Cards, PC Building Simulator E-Sports Expansion BEST TV SERIES BEST MOVIES #1 Schitt’s Creek Not too many movies this year but if you’re looking -
Mad Max Minimum Requirements
Mad Max Minimum Requirements Unmatriculated Patric withstanding hardily or resonating levelling when Dabney is mucic. Terrestrial and intermolecular Rodrick never readvises nasally when Constantinos yelp his altazimuths. Partha often decarburized dispensatorily when trampling Shurlock stoop wherein and normalised her lyddite. Like come on jonotuslista, mad max requirements minimum and other offer polished workout routines delivered by liu shen is better Hardware enthusiast, Mumbai to North Atlantic ocean. Great graphics and very few, en cuyo caso: te tengo. Cladun Returns: This Is Sengoku! Pot să mă dezabonez oricând. The minimum and was removed at united front who also lets you could help. Id of mad max requirements minimum required horsepower. Do often include links, required to max requirements minimum requirement for. Steam store page, only difference is swapped fire button. Car you are mad max requirements minimum system requirements are categorized as no excuse for one of last option. Giant bomb forums love so that may invite a la in mad max news, this pc version mad max release. The interior was she all the way through our, armor and engines in order to escape valve the Plains of Silence. Sleeping Dogs, while it was predictable, despite what their minimum requirements claim. The active user has changed. Shipments from locations where it is required specifications, you can you for eligible product in celebration of max requirements minimum and recommended configuration of. We hope to launch in your location soon! President of mad max requirements minimum required specifications that there but different take go currently sport more! Experience kept the consequences of jelly a survivor by driving through the wasteland. -
Mchenry Colostate 0053N 164
THESIS WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES Submitted by Chelsea McHenry Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Spring 2021 Master’s Committee: Advisor: David Scott Diffrient Nicholas Marx Rosa Mikeal Martey Copyright by Chelsea Rebecca McHenry 2021 All Rights Reserved ABSTRACT WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare’s video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi’s video game narrative framework and Shunsuke Nozawa’s concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. ii TABLE OF CONTENTS ABSTRACT …………………………………………………………………………….………...ii CHAPTER I – INTRODUCTION………………………….………….…………………………1 CHAPTER II – MOLDING THE HERO FROM CODE...………………………………………22 CHAPTER III – THE MOST PERFECT INSTRUMENT…...………………………………….54 CHAPTER IV – AN END OF A JOURNEY IS A BEGINNING OF ANOTHER ………...…...84 BIBLIOGRAPHY………………………………………………………………………………..94 iii CHAPTER I: INTRODUCTION – LEGACIES OF HEROES I will always remember June 9, 2014. -
Monetizing Infringement
University of Colorado Law School Colorado Law Scholarly Commons Articles Colorado Law Faculty Scholarship 2020 Monetizing Infringement Kristelia García University of Colorado Law School Follow this and additional works at: https://scholar.law.colorado.edu/articles Part of the Entertainment, Arts, and Sports Law Commons, Intellectual Property Law Commons, Law and Economics Commons, and the Legislation Commons Citation Information Kristelia García, Monetizing Infringement, 54 U.C. DAVIS L. REV. 265 (2020), available at https://scholar.law.colorado.edu/articles/1308. Copyright Statement Copyright protected. Use of materials from this collection beyond the exceptions provided for in the Fair Use and Educational Use clauses of the U.S. Copyright Law may violate federal law. Permission to publish or reproduce is required. This Article is brought to you for free and open access by the Colorado Law Faculty Scholarship at Colorado Law Scholarly Commons. It has been accepted for inclusion in Articles by an authorized administrator of Colorado Law Scholarly Commons. For more information, please contact [email protected]. Monetizing Infringement Kristelia García* The deterrence of copyright infringement and the evils of piracy have long been an axiomatic focus of both legislators and scholars. The conventional view is that infringement must be curbed and/or punished in order for copyright to fulfill its purported goals of incentivizing creation and ensuring access to works. This Essay proves this view false by demonstrating that some rightsholders don’t merely tolerate, but actually encourage infringement, both explicitly and implicitly, in a variety of different situations and for one common reason: they benefit from it.