Tilburg University Everything You Never Wanted to Know About Trolls Cook, Chrissy

Total Page:16

File Type:pdf, Size:1020Kb

Tilburg University Everything You Never Wanted to Know About Trolls Cook, Chrissy Tilburg University Everything You Never Wanted to Know about Trolls Cook, Chrissy Publication date: 2021 Document Version Publisher's PDF, also known as Version of record Link to publication in Tilburg University Research Portal Citation for published version (APA): Cook, C. (2021). Everything You Never Wanted to Know about Trolls: An Interdisplinary Exploration of the Who's, What's, and Why's of Trolling in Online Games. [s.n.]. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 27. sep. 2021 2 Everything You Never Wanted to Know about Trolls An Interdisciplinary Exploration of the Who’s, What’s, and Why’s of Trolling in Online Games A doctoral dissertation by Christine “Chrissy” Cook Cover art by Karl Gruenewald 3 Everything You Never Wanted to Know about Trolls An Interdisciplinary Exploration of the Who’s, What’s, and Why’s of Trolling in Online Games PROEFSCHRIFT ter verkrijging van de graad van doctor aan Tilburg University op gezag van de rector magnificus, prof. dr. W.B.H.J. van de Donk, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de Portrettenzaal van de Universiteit op vrijdag 22 januari 2021 om 13.30 uur door Christine Linda Cook, geboren op 20 january, 1992 te Moncton, Canada 4 Promotores: prof. dr. J. Schaafsma (Tilburg University) prof. dr. M.L. Antheunis (Tilburg University) leden promotiecommissie: prof. dr. N.C. Krämer (University Duisburg-Essen) dr. B.H. Detenber (Nanyang Technological University Singapore) prof. dr. H. Vandenbosch (University of Antwerp) prof. dr. T. Hartmann (Vrije Universiteit Amsterdam) prof. dr. M.G.J. Swerts (Tilburg University) ISBN: 978-1-7774987-0-2 Naam drukkerij (Printer): KKP Canada (www.kkpcanada.ca) ©2021 Christine Linda Cook, The Netherlands. All rights reserved. No parts of this thesis may be reproduced, stored in a retrieval system or transmitted in any form or by any means without permission of the author. Alle rechten voorbehouden. Niets uit deze uitgave mag worden vermenigvuldigd, in enige vorm of op enige wijze, zonder voorafgaande schriftelijke toestemming van de auteur. 5 Table of Contents Chapter 1: Introduction ....................................................................................................................... 7 Chapter 2: Under the Bridge ............................................................................................................. 25 Chapter 3: For Whom the Gamer Trolls .......................................................................................... 57 Chapter 4: Trolls Without Borders ................................................................................................... 95 Chapter 5: A Bystander State of Mind ........................................................................................... 153 Chapter 6: Conclusion ...................................................................................................................... 195 Appendices ......................................................................................................................................... 213 Appendix 1A ................................................................................................................................... 215 Appendix 1B ................................................................................................................................... 219 Appendix 2A ................................................................................................................................... 223 Appendix 2B ................................................................................................................................... 225 Appendix 2C ................................................................................................................................... 229 Appendix 3A ................................................................................................................................... 233 Appendix 3B ................................................................................................................................... 235 Summary ............................................................................................................................................ 239 List of Publications ........................................................................................................................... 243 TiCC PhD Series ............................................................................................................................... 245 Acknowledgements ........................................................................................................................... 253 6 7 Chapter 1: Introduction To say that gaming as a pastime has become ubiquitous would be an understatement. In 2018, the sale of video games in the United States reached a record-breaking $43.4 billion USD (Entertainment Software Association, 2019), not including the equally strong markets in South Korea (Sue & Mintegral, 2019), China (Blazyte, 2019), and Japan (Newzoo, 2018). Even in countries like the Netherlands with much smaller populations than the USA or China, gaming as a hobby and as a profession is on the rise, with developers and gamers alike achieving global success and raking in significant winnings (Dutch Games Association, 2019). People around the world are gaming, and doing so regularly. However, this global ubiquity is not without its downsides. Though the enjoyment of video games is spreading throughout the world, so is one of gaming’s darkest trends: trolling. Trolling has been discussed and defined in a variety of ways by both the media and by academics. It has been particularly vilified by journalists like Joel Stein (2016), who when writing for Time magazine called trolls “the culture of hate”. Scholar Whitney Phillips (2016) echoed this idea when she titled her book about trolls and trolling “This is why we can’t have nice things”, emphasizing trolling culture as attacking and even consuming the mainstream. That said, though media and academia generally agree that trolling is undesirable, there is considerably less consensus when it comes to what trolling actually is. Cocomello (2016) when writing for online magazine MyGaming describes trolling in games as “an art” in which the troll is gratified at the expense of their victim. Donath (1999), in one of the earliest scientific articles on the topic, describes trolling as “a game about identity deception” (p. 6). However, Fichman and Sanfilippo (2014) give trolling a much darker tone, defining it as “deviant and antisocial online behavior in which the deviant user acts provocatively and outside of normative expectations within a particular community” (p. 163). Types of trolling in online games have been described in literature as ranging from loudly (and badly) singing 8 into a microphone to irritate teammates, to viciously insulting the players around them as people and as gamers until they leave the game (Thacker & Griffiths, 2012). We as researchers have plenty of ideas about what trolling could be, but what is it really? Beyond the question of what constitutes trolling, whom does it affect, and how do these effects change depending on how trolling occurs and who is involved? It is this first question of “what is trolling” that sparked the initial idea for this dissertation: to address the most basic, fundamental questions of trolling from a scientific, multi-method perspective. Although when I undertook the dissertation there were a multitude of ideas about trolling being presented in both the media and academia, these were all discrete; one or two articles would appear in one discipline, then one or two in another, but there was no one systematic examination of trolling as a complete phenomenon. Each discipline was tackling its own individual questions of interest related to trolling, which creates a body of knowledge when gathered together, but leaves the foundational questions of trolling unanswered. The goal of the present work is to rectify this gap by exploring the various perspectives involved in trolling – that of the troll, the victim(s), and the bystander(s) – to understand a) what constitutes trolling, b) why trolls do what they do, and c) how victims and bystanders (the surrounding community) react to various types of trolling in various contexts. Together, the answers to these questions should help us better understand what contributes to the spread of trolling, primarily in online games, and what inhibits this spread. I aim to build on existing knowledge by taking into account all the descriptors of trolls and trolling listed in the earliest works on the subject (e.g., Herring, Job-Sluder, Scheckler, & Barab, 2002)
Recommended publications
  • Hauntings in Alfred University
    Halloween Halloween Edition Edition 2019FIAT LUX 2019 Alfred, New York The Official Newspaper of Alfred University | October 30, 2019 Volume 114, Issue 4 Hauntings in Alfred University WHAT’S A Timeline INSIDE? Larissa Hageman, Staff Writer Alfred University, home to around 2,300 students, has a rich CNN Journalist history from being one of the Anderson Cooper oldest universities in New York. Founded in 1836, the University’s Speech progressive ideology was well before it’s time. Something less talked about however, is how Alfred’s history impacts it’s present. page 2 For decades, students and faculty have reported strange happenings in and around campus that seemingly had no Halloween group shot Jackolanterns Oct 30, 1910 explanation. Could these strange phenomenons lie in Alfred’s got hit with what was called war. The Spanish flu hit campus past? ‘the spanish influenza’ and we and the army had an infirmary University Archivist Laurie didn’t have a campus infirmary,” set up in The Brick which the “ Thirst Meehan has been working at said Meehan. “During WW1, the University used as well. As a Alfred for over 30 years and army had contracted with the result, students, some faculty, Traps “ believes the ghost stories she University and they used The and towns people died from hears are not contemporary but Brick as their barracks in both the flu and that’s the basis for stem from the 19th century. WW1 and WW2 to train soldiers hauntings,” page 3 “In 1918 during WW1, the world on campus before going off to see Hauntings on page 3 Leftkowitz Lecture Hits Daylight Close to Home Savings Reminder page 4 Sunday, Halloween Movie November 3 Recommendations 2:00a.m.
    [Show full text]
  • Duffybeetalnms2021fakefemin
    Edinburgh Research Explorer “Fake” femininity? Citation for published version: Duffy, BE, Miltner, K & Wahlstedt, A 2021, '“Fake” femininity? Gendered authenticity policing in influencer hateblogs', New Media and Society. Link: Link to publication record in Edinburgh Research Explorer Document Version: Peer reviewed version Published In: New Media and Society Publisher Rights Statement: The final version of this paper has been published in New Media and Society, Vol/Issue, Month/Year by SAGE Publications Ltd, All rights reserved. © Brooke Erin Duffy, Kate Miltner and Amanda Wahlstedt, year of publication. It is available at: http:// <Acronym>sagepub.com/ General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 25. Sep. 2021 Forthcoming in New Media & Society (accepted 2.1.2021) “Fake” Femininity?: Gendered Authenticity Policing in Influencer Hateblogs Brooke Erin Duffy, Ph.D., Cornell University (US) Kate Miltner, Ph.D., University of Edinburgh (UK) Amanda Wahlstedt, Columbia University (US) Though social media influencers hold a coveted status in the popular imagination, their requisite career visibility opens them up to intensified public scrutiny and—more pointedly—networked hate and harassment.
    [Show full text]
  • The Breakup 2.1: the Ten-Year Update
    The Information Society An International Journal ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/utis20 The Breakup 2.1: The ten-year update Ilana Gershon To cite this article: Ilana Gershon (2020): The Breakup 2.1: The ten-year update, The Information Society, DOI: 10.1080/01972243.2020.1798316 To link to this article: https://doi.org/10.1080/01972243.2020.1798316 Published online: 30 Jul 2020. Submit your article to this journal View related articles View Crossmark data Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=utis20 THE INFORMATION SOCIETY https://doi.org/10.1080/01972243.2020.1798316 PERSPECTIVE The Breakup 2.1: The ten-year update Ilana Gershon Department of Anthropology, Indiana University, Bloomington, Indiana, USA ABSTRACT ARTICLE HISTORY Since 2007–2008, American undergraduates’ media ecology has changed dramatically with- Received 17 May 2020 out an accompanying transformation in how they use media to end relationships. The simi- Accepted 9 July 2020 larities in people’s breakup practices between 2008 and 2018 reveal that, regardless of what KEYWORDS social media is used, American undergraduates turn to media in moments of breakup as Breakups; conventionaliza- ways to manage three complicated aspects of ending a relationship: untangling all the ways tion; media ecologies; social in which people signal intertwined lives, deciphering the quotidian unknowable of another change; social media; person’s mind, and trying to control who knows what when. This paper explores how rapid social norms shifts in media ecologies may change the ways in which conventionalization around social practices emerges, leading to more norms oriented around what all media accomplish, rather than generating norms around the affordances of a specific medium.
    [Show full text]
  • Chapter 2: Perception, Self, and Communication
    PERCEPTION, SELF, AND COMMUNICATION BFA / Alamy Stock Photo distribute or post, CHAPTER 2 copy, not Do 23 Copyright ©2020 by SAGE Publications, Inc. This work may not be reproduced or distributed in any form or by any means without express written permission of the publisher. WHAT YOU’LL LEARN ince its release on February 16, 2018, Black Panther has become one of the most successful After studying this chapter, you will be able to: Scomic-book films in recent history. Directed by Ryan Coogler, the film follows T’Challa, the Black Identify the ways in which we select Panther, who is king and protector of Wakanda. The 1 information from the environment to form fictional African nation of Wakanda is the most tech- perceptions. nologically advanced country in the Marvel uni- Describe how we organize and interpret 2 verse, and one which is resource rich and untouched information to make sense of the world. by colonialism. Predicted to exceed $1 billion in Describe the factors that lead to box office returns and holding the Rotten Tomatoes 3 differences in perception, and how those record for highest-rated superhero movie of all time, differences influence communication. Black Panther was a resounding financial success Explain the nature of the self and its (Mendelson, 2018). The film has also spurred import- 4 relationship to communication. ant cultural conversations about Hollywood’s repre- sentations of identity. By assembling a predominantly Explain how communication continuously black cast, led by a black director, and featuring a black 5 creates and influences identity. superhero, Black Panther challenges the historical exclusion of people of color fromdistribute spaces both in front of and behind the camera.
    [Show full text]
  • Youth Healthy and Safe Relationships: a Literature Review
    Youth Healthy and Safe Relationships YOUTH HEALTHY AND SAFE RELATIONSHIPS: A LITERATURE REVIEW Melanie A. Beres, Louise J. Pearman-Beres, Poppy Johns ISBN: 978-0-473-54249-8 1 Youth Healthy and Safe Relationships YOUTH HEALTHY AND SAFE RELATIONSHIPS: A LITERATURE REVIEW Melanie A. Beres, PhD Louise J. Pearman-Beres, MA Poppy Johns, BA (Hons) School of Social Science, Division of Humanities, University of Otago, Dunedin, New Zealand For queries about this report please contact Melanie Beres at [email protected] We thank the Ministry of Social Development of New Zealand for funding this project. The views expressed in this report are the authors’ and do not represent the views of the Ministry of Social Development. Published November 2020. Copyright © Melanie A. Beres, Louise J. Pearman-Beres, Poppy Johns. ISBN: 978-0-473-54249-8 2 Youth Healthy and Safe Relationships TABLE OF CONTENTS Introduction ________________________________________________________________________________________________________ 5 Young people and their romantic lives ___________________________________________________________________________________ 7 Flirting _________________________________________________________________________________________________________________________________ 7 Becoming exclusive or “official.” ____________________________________________________________________________________________________________ 8 Starting with Casual Sex __________________________________________________________________________________________________________________
    [Show full text]
  • Dangerous W Christina Peer, Esq
    Dangerous w Christina Peer, Esq. Rhonda Porter, Esq. Walter I Haverfietd LLP In-House Legal Counsel The Tower at Erieview Akron Public Schools 1301 East 9th Street, Ste 3500 70 N. Broadway Cleveland, OH 44114 Akron, OH 44308 (216) 928-2918 (330) 761-2912 [email protected] [email protected] Walter I Haverfield LIP ATTORNEYS AT LAW Akron Public Schools ,CJ Capital Conference 2015 Dangeroms Facebook is still around but. Chrixtma Peer, Esq. Rhondt* Porter, Esq. Wdtt;r|[-!.n<;rfK-ldLI.P tn-HuuseUtiaIOiunwi ThfTo^TulRrifvu-M Al,mnPuhliL.Sch<x>i< ];(nt F-i-.t <)th StrA-t, ^- ;tf,oc 7" N. Unodivay ncwLml.OI! 44114 Akmn, 011 44'^ (li!())^^)!8 Ctio) W-WS Walter I Haverfielda,. Akron Public Schools Mom and Dad are on Facebook Rachel^ My son te on a data and he's convinced she's coming home with him tonight. I've covered his room h Ajsth Sieber posters..,,Now we wait: D LW'f: ':orarn?nt Share 11 hc.'jr-; iuo r^.ai (:l'-.^F!'<^n E:.5j , 'jj-eri;!^-: it tS • '-' andISothtrsttelhB. Kate; '_:• You are ev> Rachel. I love tl 11 hou' s sao via meb^e -1*'£ - iS 1 Venetta .- .TbaUsGOlDIH i) ho'jis 3.30 via mcfeie' i.i'£ Mlssb . ••:\- LOVE IT ^) 11 hOU(3600-lji£ NAME THAT APP... we win start with an easy one Snapchat © Capital Conference 2015 Snapchat Intended use: NAME THAT APP... • Allows people to capture an image or video and make it available to the recipient only for a SPECIFIC TIME, then automatically DISAPPEARS FOREVER How it is misused: • This App makes kids feel much more comfortable "sextmg" with others.
    [Show full text]
  • A TINDERELLA STORY Story
    THE TALE OF THE MODERN DATER A TINDERELLA STORY Story THE CHRONICLES OF TINDERELLA A Tinderella Story POINT OF view: It’s 2020 and you’re a 21 year old girl who is recently single because you’re boyfriend of 3 years cheated on INTRODUCTIONyou - making you somewhat distrustful of men. When you first got into a relationship, dating apps weren’t around but now you’re single again every one seems to be using them. You’re starting to feel ready to date again and you see an ad pop up for a new dating app introductionthat all the girls are talking about. You decide it’s time to give it a try. Like many young girls you have an affinity towards the bad boy types, tall, dark and handsome, the kinds that ruin your life. But as a well educated, attractive young girl you know that you should try opting for a nice and sweet boy your mum would approve of, but will you? Intro / POV 1 A Tinderella Story One way that the introduction of technology and the internet into our lives has greatly effected human nature, is through the way it has impacted our romantic relationships. Like many things in the POINT OF 21st century, dating is yet another thing that has been converted into something highly marketable and instant. Instead of going into a bar and hoping to find at least one potential suitor, that you then have to build up enough courage to approach, you can now swipe through as many as you like from the comfort of your own sofa.
    [Show full text]
  • Gone Viral: a Comedic Screenplay About Social Media in the Contemporary Era
    Gone Viral: A Comedic Screenplay about Social Media in the Contemporary Era Undergraduate Research Thesis Presented in Partial Fulfillment of the Requirements for graduation “with Honors Research Distinction in Film Studies” in the undergraduate colleges of The Ohio State University by Bradford Douglas The Ohio State University May 2020 Project Advisor: Professor Angus Fletcher, Department of English GONE VIRAL Written by BRADFORD DOUGLAS PINK DRAFT - MARCH 2, 2020 216-882-7420 [email protected] EXT. JAMIE’S HOUSE - NIGHT A car with a bright pink LYFT sign comes to a slow halt in front of a driveway with a large rock at its end. Everyone but the driver exits the Lyft and stands on the sidewalk in front of Jamie’s house. The three men are JAMIE, 21, DECLAN, 21, AND CHRIS, 46. JAMIE So which platforms does the agency think we should focus on? Jamie pulls his phone out of his pocket. CHRIS Which ones are the kids on nowadays? Facebook? DECLAN Nah, your generation killed that. CHRIS I’m 46. DECLAN Okay, boomer. JAMIE We could see if anyone wants to start a feud- then we can argue across platforms. CHRIS Feuds are good, feuds save lives in this business. DECLAN What’s the opposite of a feud? Can we start like a compliment fight? Jamie and Chris scoff. DECLAN (CONT'D) It was ambitious, but I stand by it. Influencing doesn’t have to just be hot people fighting for attention. JAMIE It doesn’t. But give the people what they want, ya know? Declan sighs. 2.
    [Show full text]
  • Identity Modulation in Networked Publics: Queer Women's Participation
    IDENTITY MODULATION IN NETWORKED PUBLICS: QUEER WOMEN’S PARTICIPATION AND REPRESENTATION ON TINDER, INSTAGRAM, AND VINE Stefanie Duguay BASc. University of Lethbridge, MSc. University of Oxford Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy School of Communication Creative Industries Faculty Queensland University of Technology 2017 Keywords Authenticity Collective identity Digital platforms Gender Identity Instagram Lesbians LGBTQ Micro-celebrity Mobile apps Networked publics Queer women Representation Sexual identity Social media Technocultures Tinder Vine Visual media Walkthrough i Abstract Lesbian, gay, bisexual, trans, and queer (LGBTQ) people now have access to a range of rights and protections in several countries and frequent visibility across television, film, print, and digital media. Despite this, they still experience stigmatisation that affects their wellbeing, access to support, and participation in society. Queer women, in particular, face sexual stigmatisation and gender inequality. Social media platforms can facilitate social and political participation. However, platforms also bring together audiences with whom individuals may otherwise interact in separate contexts. In this thesis, I examine queer women’s participation and representation on contemporary social media platforms. I analyse how they negotiate these social conditions and, in turn, how platforms shape their activity. I combine traditional and digital research methods to examine queer women’s use of: Tinder, a platform for
    [Show full text]
  • Social Media: from Trends to Red Flags
    Social Media: From Trends to Red Flags Taylor Dudley School Counselor, Linton Springs Elementary Most Popular Apps Tik Tok- Video-based app that allows one minute videos regarding any content. Age is NOT a factor of what is on the FYP (For You Page). Only user interactions, video information, and account settings impact this. Current trends are usually on Tik Tok (i.e., Tik Tok Dances, Charli D'Amelio, Addyson Ray, etc.). Inappropriate trends that are not taken down (i.e., Don’t Go Chasing, Bugs Bunny, Step-sis, the Hub, etc.). Most Popular Apps Instagram - Photo-based app which is driven by “likes” and now includes stories that disappear in 24 hours, IGTV (Instagram TV), and private messaging. Snapchat- Photo and video based app which includes immediate disappearing chats and “snaps.” Screenshotting, saving, and sharing are also possible. Twitter - Users can like and retweet posts and interact with each other. KIK- Instant Messaging app that is free. Very well -known amongst kids to be a sexting platform. Most Popular Video Games Roblox- Online game platform that allows people to interact with each other. Kids want Robux to buy things in the game. Call of Duty - First -person shooting video game that is set within a specific time period. Fortnite - Online game that can be played on gaming systems that involves shooting, zombies, and general play. GTA- Allows players to murder, steal cars, go to strip clubs, and the purpose is to become a high -powered gang member. Minecraft - Has a multiplayer setting that allows kids to interact with other people.
    [Show full text]
  • Femininity?: Gendered Authenticity Policing in Influencer Hateblogs
    Forthcoming in New Media & Society (accepted 2.1.2021) “Fake” Femininity?: Gendered Authenticity Policing in Influencer Hateblogs Brooke Erin Duffy, Ph.D., Cornell University (US) Kate Miltner, Ph.D., University of Edinburgh (UK) Amanda Wahlstedt, Columbia University (US) Though social media influencers hold a coveted status in the popular imagination, their requisite career visibility opens them up to intensified public scrutiny and—more pointedly—networked hate and harassment. Key repositories of such critique are influencer “hateblogs”-- forums for anti-fandom often dismissed as frivolous gossip or, alternatively, denigrated as conduits for cyberbullying and misogyny. This paper draws upon an analysis of a women-dominated community of anti-fans, Get Off My Internets (GOMI), to show instead how influencer hateblogs are discursive sites of gendered authenticity policing. Findings reveal that GOMI participants wage patterned accusations of duplicity across three domains where women influencers seemingly “have it all”: career, relationships, and appearance. But while hatebloggers’ policing of “fake” femininity may purport to dismantle the artifice of social media self-enterprise, we contend that such expressions fail to advance progressive gender politics, as they target individual-level-- rather than structural--inequities. Introduction In March 2020, as the coronavirus pandemic began to upend societies, economies, and polities on a global scale, one social media personality was abruptly cast as the “internet’s best example of privilege in the age of Coronavirus”: Instagrammer Arielle Charnas (Pearl, 2020). Charnas—an American fashion influencer with more than 1.3 million followers—had become a target of online ire earlier that month after sharing content on her Instagram feed that made evident she had defied local shelter-in-place orders, fleeing the nation’s viral epicenter for the Hamptons—a known getaway destination for well-heeled New Yorkers.
    [Show full text]
  • Instagram Dating
    Nov 22, · Twitter and Instagram are arguably the best dating apps around. Since the launch of Tinder in , dating apps have entirely changed the way Author: Brianna Holt. Instagram. It's one of the best ways to curate an online self that's only kinda sorta reflective of who you are. And thanks to technology, you can link it to a variety of dating platforms you might. Jul 08, · Instagram, Apple In , we have more dating app options than ever before. There’s the erstwhile fave OkCupid, the arguable GOAT Tinder, and even an . Nowadays a large number of mobile apps have emerged that provide dating and match making services. At the forefront of this revolution is Instagram which is quickly transforming itself into a dating platform. There are several options that you can avail for using Instagram as a dating tool.. Two important reasons why Instagram is the perfect app for dating is due to its reach and ease of use. Instagram is gaining popularity as a dating site (Photo: D. Hammonds/Shutterstock) The social media wars are getting hot. Last week, Instagram announced the launch of Instagram Direct, a feature that allows users to send private photos and videos. Jul 13, · Bringing you closer to the people and things you love. — Instagram from Facebook Connect with friends, share what you’re up to, or see what's new from others all over the world. Explore our community where you can feel free to be yourself and share everything from your daily moments to life's highlights. Express Yourself and Connect With Friends * Add photos and videos to your Insta .
    [Show full text]