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Madden Nfl 13
MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk. -
Super Smash Bros. Tournament Rules
SUPER SMASH BROS. TOURNAMENT RULES General The Intramurals Participant Handbook will govern all aspects of play not considered playing rules of the sport. Participants are expected to follow the Handbook rules of conduct as well as the sport-specific rules outlined below. The Handbook is available at und.edu/intramurals. Key Handbook items include: • Registration & Payment – Handbook pg. 7 • Captain Responsibilities – Handbook pg. 9 • Team Name Requirements – Handbook pg. 10 • Playoff Requirements – Handbook pg. 12 • Default/Forfeit Instructions and Consequences – Handbook pg. 14 • Participant Eligibility/ID Requirements – Handbook pg. 15 • Adding Players to Roster/Participation Limits – Handbook pg. 18 • Team/Participant Conduct – Handbook pg. 21 • Nexus Policies – UND.edu/esports Schedules Schedules for league play are posted online through wellnessregistration.und.edu. Facility All games will be played at the Wellness Center Esports Nexus, or at remote locations. Questions Please feel free to contact UND Esports Nexus staff with any questions or concerns. Mike Wozniak Coordinator of Campus 701-777-3256 [email protected] Recreation Seb Reese Esports Program Manager 701-777-0212 [email protected] Wellness Center 701-777-9355 Revised 8/21/2020 UND Super Smash Bros. Rules Page 1 Equipment • We will be using Wellness & Health Promotion Nintendo Switch consoles, with the possibility of a loaned console if needed to facilitate competition. • We will have Joy-Cons and Switch Pro controllers to use if needed, however participants will be allowed to bring their own controllers. • Allowed controllers are: • GameCube • Switch Pro • Joy-Con • SmashBox • If you have another controller you wish to use, it will need to be approved by the Esports staff. -
Using the Nintendo Wii ® to Teach Human Factors Principles
AC 2009-1414: USING THE NINTENDO WII ® TO TEACH HUMAN FACTORS PRINCIPLES Lesley Strawderman, Mississippi State University Lesley Strawderman is an assistant professor in the Department of Industrial and Systems Engineering. She conducts research in the area of human factors and ergonomics, specifically looking at the impact of large scale service systems on human use. She has received her IE degrees from Penn State and Kansas State Universities. Page 14.1334.1 Page © American Society for Engineering Education, 2009 Using the Nintendo Wii ® to teach Human Factors Principles Abstract This paper describes how to use of the Nintendo Wii® game console to teach students a variety of human factors principles. First, the concept of Signal Detection Theory (SDT) is explained using a personalized searching game on the Wii®. Next, an activity involving human sensory systems is discussed. Finally, a learning module that addresses control design and feedback, focusing on the game’s controller (Wii Remote or Wiimote) is presented. Potential topic areas for future activities, including human computer interaction, are also discussed. The teaching activities described in this paper have been successfully used by the author in past semesters. A sampling of student feedback is provided in the paper. Finally, a discussion of how the activities could be extended to non-human factors courses and outreach activities is presented. Introduction The Nintendo Wii is a popular video game console that allows the player to interact with the games in many new ways. The focus of the Wii gaming system is its controller, called a Wii Remote. The wireless device functions much like a remote control, but has motion detecting technology that allows players to interact with the Wii games using motions. -
Successful Outreach with Mobile Gaming
Successful Outreach With Mobile Gaming Presented by Amanda Schiavulli Education and Outreach Librarian Finger Lakes Library System Goals • Participants will – Understand why play is important. – Comprehend what to expect when adding gaming to their collection. – Feel confident in finding gamers in their community. – Recognize Nintendo StreetPass and how it works for Outreach. – Find comfort in using gaming in their summer programming. Mobile Gaming http://www.theesa.com/wp-content/uploads/2014/10/ESA_EF_2014.pdf Family Literacy Grant 2013- 2016 “Summer Reading at New York Libraries through Public Library Systems” – Year one 2013-2014 • Unbound Media – Year two 2014-2015 • Tablet Tales – Year three 2015-2016 • Gaming Project Objectives • Giving reluctant readers access to a new media • Giving strong readers a tool to advance their literacy levels • Pairing print, audio and video that will enhance retention, comprehension, attentiveness, reading level and reading speed. • Improving access to library materials and activities that encourage lifelong library learning and library use. • Libraries will perform outreach to local schools and daycares promoting the summer reading program. • Library staff will promote summer programming through the Nintendo 3DS StreetPass feature. • Children and their caregivers will engage in summer programming using the Nintendo 3DS. • The Nintendo 3DS StreetPass Feature will attract new users to the libraries • Children and their caregivers will work together to solve problems and advance in a variety of different games to promote literacy. What I will need from you in July: • Number of gaming programs held at your library • Number of participants attending a gaming event. • Number of StreetPasses from each 3DS. • Number of publicity announcements created and distributed via print and electronic means. -
Super Mario Galaxy Game Disc Into the Disc You’Ll Control Mario As He Ventures from the Comet Slot on Your Wii Console
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING – Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. -
Kirby and the Rainbow Curse™
Kirby and the Rainbow Curse™ 1 Importan t Informati on Gtget in Srdta te 2 Cnro t olesl r 3 amiibo The Styor 4 AuTbo t hiGs am e 5 Starti ng the Ga me 6 Saving an d Deleting D ata Soyt r Moed 7 Select ing a Sta ge 8 Gma e Scer e n 9 Stages 10 Touch Acstion WUP-P-AXYE-00 11 Usin g R ainbow Rop es 12 Items 13 Devices 14 Tnora sf rmiat on s Multipla yer Gameplay 15 Multipla yer Gameplay 16 Contr olli ng Wadd le D ee amiibo 17 amiibo Power-U ps Abou t T his Produ ct 18 Legal Nostice Tuero bl shtgoo in 19 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Cnro t olesl r This software can be used with any of the following controllers once they've been paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + C l a s si c Wii Remote Controller Pro ◆ When playing with one player only, you must use the Wii U GamePad as your controller. ◆ Each player must have a controller to play in multiplayer mode. Controllers are sold separately. -
Super Smash Bros. for Wii U That You've Unlocked
1 Importan t Informati on Gtget in Srdta te 2 Supporte d Controlle rs 3 amiibo 4 Internet Enhancemen ts 5 Note to Par ents and Guardi ans TeBh aiss c 6 What K ind of Game I s Th is? 7 Srnta ti g a Gam e 8 Saving an d Deleting D ata Actio ns ( Wii U Ga mePa d) 9 Meov mten 10 Aatt ckgin 11 Shields WUP-P-AXFE-04 Actions (For Other Controlle rs) 12 Meov mten 13 Atta cki ng/Shie ldi ng Sett ing Up a Mat ch 14 Sitart ntg Ou 15 Bsca i Rlsu e 16 Items Mode I ntroducti on 17 Smash 18 Oinl ne (Bt)at le 19 Online (Spec tator/Share /Even ts) 20 Sahm s Toru 21 Games & M ore (Solo/Gro up) 22 Geamus & More (Cts om /e Steag Build)r 23 Games & Mor e (Vault/Optio ns) Other 24 CnonnNeict go t intdenSeoD 3 Systsm 25 Play ing with a mii bo 26 Post ing to Mii ver se 27 Download able Conte nt Fhig tser 28 Mario/Donke y Kong/Link/Sa mus 29 YhKos i/ ir/xby Fo 30 Pikachu/Lui gi/Captain Fal con 31 Ness/Jig glypuff/Pea ch 32 Bows er/ Zelda/ She ik 33 Marth/ Gano ndorf/Meta Knight 34 Pit/Z ero Suit Samus/I ke 35 Crhadirza di/D dy Kgone/nKi ge D ded 36 Olimar/Lu cario/Toon L ink 37 Vlai lgrWe / ii FitTa r ie/n rLRslo a ia&n um a 38 Little Mac/ Greninja/Palut ena 39 Robin /Shu lk/Bows er J r. -
Wii U – DER GUIDE
Wii U – DER GUIDE Hardware, Spiele, Features: Wii U is a trademark of Nintendo. © 2012 Nintendo. Das musst du über die neue Nintendo TV-Konsole wissen! Wii U – DER GUIDE Wii U – DER GUIDE DAS HAST DU NOCH NICHT GESEHEN! Iwata fragt Die kann was! Gewicht der Konsole: 1,5 kg Bereit für die Zukunft der Videospiele? Dann kann das Zeitalter der Wii U beginnen! Speicher: Interner Flash-Speicher, erweiterbar mit SD-Karten oder externen USB-Laufwerken ie Wii U verknüpft die hoch entwickel- Video: 1080p/i, 720p, 480p/i (HDMI, D-Terminal, Komponentenanschluss, RGB, S-Video Stereo AV, AV) Dte Hardware einer stationären Konso- Audio: 6-Kanal-PCM via HDMI-Anschluss oder analoge Ausgabe via AV-Multi- le mit den Errungenschaften, die sonst nur Out-Anschluss ein Handheld wie der 3DS bietet – etwa Netzwerk: 4 USB-Anschlüsse (2 vorne, 2 hinten), Wireless-Verbindung (IEEE MEHR INFOS 802.11b/g/n) TV-ungebundene Handhabung und beste- Zubehör: Anschließbar sind bis zu zwei Wii U GamePads, bis zu vier Wii-Fern- chend hoch aufgelöster Bildschirm. All das Satoru Iwata, der Präsident von Nintendo, bedienungen und bis zu vier Wii U Pro Controller. Außerdem ist Wii-Zubehör (Nunchuk, Balance Board, etc.) weiterhin mit der Wii U verwendbar. macht eine perfekte Spielerfahrung mög- nimmt sich in dieser Rubrik unter www.nin- tendo.de. regelmäßig die Zeit, mit Nintendo- Extras: Kommunikationsnetzwerk „Miiverse“, eShop (Virtual Console, lich, wie man sie nur von Nintendo kennt. Software-Downloads), Video-Chat, Fernbedienung, erweiterbare Kanäle Angestellten über die Entstehung aktueller Kostprobe gefällig? Mit der Wii U kannst Produkte zu sprechen. -
A Wii Fit Experiment an Honors Thesis (HONRS 499) Kirk Barrios Ball
A Wii Fit Experiment An Honors Thesis (HONRS 499) by Kirk Barrios Ball State University Muncie, Indiana April 2009 Graduation May 2009 Tnh €r L.T' ,..,,, -I Abstract .ZLJ ~c q . t3~ Just within my five years at Ball State, technology has become more and more interactive as people become gripped to their computers, cell phones, and televisions. I've always had an interested in the overall effects on a person's well-being as a result of interactive technology. The Wii Fit is a unique piece of interactive technology because it pledges to provide positive health benefits to its users. I conducted a three month experiment on whether or not the Wii Fit actually promoted good physical health with regular use. I blogged regularly about my experience and made a video-review of the device which is enclosed in DVD format in this portfolio. I have also included the script for my DVD as well as transcripts of my blog entries, which can also be read online at http://wiifitnesschallenge.blogspot.com/ Acknowledgements I would like to thank John Dailey for advising me for this project as well as providing great insight into the ever changing world of interactive technology. I would also like to thank the Digital Media and Telecommunications department for years of instruction in the field of interactive technology and constantly being at the forefront of new and upcoming technical advancements. Script: Critical Review Wii Fit Hi, my name is Kirk Barrios, and this is my Senior H nors The is project, which is a critical review fthe Wii Fit. -
Universal Game Controller
Universal Game Controller By Evan Lee Neil Singh Charles Van Fossan Final Report for ECE 445, Senior Design Spring 2017 TA: Eric Clark May 2017 Group 48 Abstract For any avid gamer, having multiple systems are a must, but the expense of having multiple controllers for each might create upkeep costs and clutter issues. Our Universal Gaming Controller addresses this problem by connecting to a Bluetooth console dongle that is able to connect to different types of consoles. By having a single controller that could work on multiple systems, the cost of being able to utilize the console the way it is supposed to be greatly diminishes. Our controllers should not exceed the cost of a normal commercial controller and the various dongles should be as inexpensive as possible so that buying new dongles does not have a large financial impact on the consumer. This way, consumers do not need to worry as much about the cost of getting the maximum amount of controllers for their consoles. 2 Contents 1 Introduction ................................................................................................................................................ 4 1.1 Objective ............................................................................................................................................. 4 1.2 Our Solution ........................................................................................................................................ 4 1.2 High Level Requirements .................................................................................................................. -
Super Mario™ 3D World
Super Mario™ 3D World 1 Importan t Informati on Gtget in Srdta te 2 Control lers and Sound Setti ngs 3 Oinl ne Feusat re 4 Note to Par ents and Guardi ans Srta tgin 5 Starti ng the Ga me 6 Char act er Sele cti on Moving aroun d the World Scr een 7 World Sncree 8 World Sc reen Controls Aedv nteur 9 Ceours Sncree WUP-P-ARDE-00 10 Playi ng t hrough C ours es 11 Sclpe ia Crsou se 12 Items 13 Share th e Adventur e! 14 Asss i t Plya 15 Ghost Mi i Characte rs 16 Mvii eers Action 17 Basic Acstion 18 Sclpe ia Aict on s 19 Peow r-sUp 20 M'ario s Forms Abou t T his Produ ct 21 Legal Nostice Tuero bl shtgoo in 22 Supp ort Inform ati on 1 Importan t Informati on Thank you for selecting the Super Mario™ 3D World game for the Wii U™ system. Important Information Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U Menu. It contains important information that will help you enjoy this software. 2 Control lers and Sound Setti ngs The following controllers can be used with this software when they are paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + Wii Remote Nunchuk Wii Remote + Classic Controller Pro ◆ Up to four people can play together. -
Star Fox Zero
Star Fox™ Zero 1 Importan t Informati on Basic Informati on 2 Contro ller s and Acce ssor ies 3 amiibo 4 Internet Enhancemen ts 5 Parent al Contro ls Idntro unctio 6 AuTbo t hiGs am e 7 Geaam pl y Bassic 8 Saving an d Deleting D ata Gtget in Srdta te 9 Mnai Muen 10 Story Progressi on WUP-P-AFXE-00 11 GSame csreen 12 Items Vehicl e Contro ls 13 Oper ati ng Veh icl es 14 Sapeci l Moves T-awo Pl yeMr od e 15 C-po o Plya amiibo 16 Using aomiib Abou t T his Produ ct 17 Intellectua l Property Warn ing Tuero bl shtgoo in 18 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Contro ller s and Acce ssor ies This software can be used with any of the following controllers once they have been paired with the console. Wii U GamePad During co-op play 15 , one of the following controllers must be used in addition to the Wii U GamePad. Wii U Pro Wii Remote + Controller Nunchuk ◆ Only one Wii U GamePad controller can be used. ◆ A Wii Remote™ Plus controller can be used instead of a Wii Remote controller.