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Super Smash Bros. Tournament Rules
SUPER SMASH BROS. TOURNAMENT RULES General The Intramurals Participant Handbook will govern all aspects of play not considered playing rules of the sport. Participants are expected to follow the Handbook rules of conduct as well as the sport-specific rules outlined below. The Handbook is available at und.edu/intramurals. Key Handbook items include: • Registration & Payment – Handbook pg. 7 • Captain Responsibilities – Handbook pg. 9 • Team Name Requirements – Handbook pg. 10 • Playoff Requirements – Handbook pg. 12 • Default/Forfeit Instructions and Consequences – Handbook pg. 14 • Participant Eligibility/ID Requirements – Handbook pg. 15 • Adding Players to Roster/Participation Limits – Handbook pg. 18 • Team/Participant Conduct – Handbook pg. 21 • Nexus Policies – UND.edu/esports Schedules Schedules for league play are posted online through wellnessregistration.und.edu. Facility All games will be played at the Wellness Center Esports Nexus, or at remote locations. Questions Please feel free to contact UND Esports Nexus staff with any questions or concerns. Mike Wozniak Coordinator of Campus 701-777-3256 [email protected] Recreation Seb Reese Esports Program Manager 701-777-0212 [email protected] Wellness Center 701-777-9355 Revised 8/21/2020 UND Super Smash Bros. Rules Page 1 Equipment • We will be using Wellness & Health Promotion Nintendo Switch consoles, with the possibility of a loaned console if needed to facilitate competition. • We will have Joy-Cons and Switch Pro controllers to use if needed, however participants will be allowed to bring their own controllers. • Allowed controllers are: • GameCube • Switch Pro • Joy-Con • SmashBox • If you have another controller you wish to use, it will need to be approved by the Esports staff. -
Using the Nintendo Wii ® to Teach Human Factors Principles
AC 2009-1414: USING THE NINTENDO WII ® TO TEACH HUMAN FACTORS PRINCIPLES Lesley Strawderman, Mississippi State University Lesley Strawderman is an assistant professor in the Department of Industrial and Systems Engineering. She conducts research in the area of human factors and ergonomics, specifically looking at the impact of large scale service systems on human use. She has received her IE degrees from Penn State and Kansas State Universities. Page 14.1334.1 Page © American Society for Engineering Education, 2009 Using the Nintendo Wii ® to teach Human Factors Principles Abstract This paper describes how to use of the Nintendo Wii® game console to teach students a variety of human factors principles. First, the concept of Signal Detection Theory (SDT) is explained using a personalized searching game on the Wii®. Next, an activity involving human sensory systems is discussed. Finally, a learning module that addresses control design and feedback, focusing on the game’s controller (Wii Remote or Wiimote) is presented. Potential topic areas for future activities, including human computer interaction, are also discussed. The teaching activities described in this paper have been successfully used by the author in past semesters. A sampling of student feedback is provided in the paper. Finally, a discussion of how the activities could be extended to non-human factors courses and outreach activities is presented. Introduction The Nintendo Wii is a popular video game console that allows the player to interact with the games in many new ways. The focus of the Wii gaming system is its controller, called a Wii Remote. The wireless device functions much like a remote control, but has motion detecting technology that allows players to interact with the Wii games using motions. -
Successful Outreach with Mobile Gaming
Successful Outreach With Mobile Gaming Presented by Amanda Schiavulli Education and Outreach Librarian Finger Lakes Library System Goals • Participants will – Understand why play is important. – Comprehend what to expect when adding gaming to their collection. – Feel confident in finding gamers in their community. – Recognize Nintendo StreetPass and how it works for Outreach. – Find comfort in using gaming in their summer programming. Mobile Gaming http://www.theesa.com/wp-content/uploads/2014/10/ESA_EF_2014.pdf Family Literacy Grant 2013- 2016 “Summer Reading at New York Libraries through Public Library Systems” – Year one 2013-2014 • Unbound Media – Year two 2014-2015 • Tablet Tales – Year three 2015-2016 • Gaming Project Objectives • Giving reluctant readers access to a new media • Giving strong readers a tool to advance their literacy levels • Pairing print, audio and video that will enhance retention, comprehension, attentiveness, reading level and reading speed. • Improving access to library materials and activities that encourage lifelong library learning and library use. • Libraries will perform outreach to local schools and daycares promoting the summer reading program. • Library staff will promote summer programming through the Nintendo 3DS StreetPass feature. • Children and their caregivers will engage in summer programming using the Nintendo 3DS. • The Nintendo 3DS StreetPass Feature will attract new users to the libraries • Children and their caregivers will work together to solve problems and advance in a variety of different games to promote literacy. What I will need from you in July: • Number of gaming programs held at your library • Number of participants attending a gaming event. • Number of StreetPasses from each 3DS. • Number of publicity announcements created and distributed via print and electronic means. -
Super Mario Galaxy Game Disc Into the Disc You’Ll Control Mario As He Ventures from the Comet Slot on Your Wii Console
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING – Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. -
Super Smash Bros. for Wii U That You've Unlocked
1 Importan t Informati on Gtget in Srdta te 2 Supporte d Controlle rs 3 amiibo 4 Internet Enhancemen ts 5 Note to Par ents and Guardi ans TeBh aiss c 6 What K ind of Game I s Th is? 7 Srnta ti g a Gam e 8 Saving an d Deleting D ata Actio ns ( Wii U Ga mePa d) 9 Meov mten 10 Aatt ckgin 11 Shields WUP-P-AXFE-04 Actions (For Other Controlle rs) 12 Meov mten 13 Atta cki ng/Shie ldi ng Sett ing Up a Mat ch 14 Sitart ntg Ou 15 Bsca i Rlsu e 16 Items Mode I ntroducti on 17 Smash 18 Oinl ne (Bt)at le 19 Online (Spec tator/Share /Even ts) 20 Sahm s Toru 21 Games & M ore (Solo/Gro up) 22 Geamus & More (Cts om /e Steag Build)r 23 Games & Mor e (Vault/Optio ns) Other 24 CnonnNeict go t intdenSeoD 3 Systsm 25 Play ing with a mii bo 26 Post ing to Mii ver se 27 Download able Conte nt Fhig tser 28 Mario/Donke y Kong/Link/Sa mus 29 YhKos i/ ir/xby Fo 30 Pikachu/Lui gi/Captain Fal con 31 Ness/Jig glypuff/Pea ch 32 Bows er/ Zelda/ She ik 33 Marth/ Gano ndorf/Meta Knight 34 Pit/Z ero Suit Samus/I ke 35 Crhadirza di/D dy Kgone/nKi ge D ded 36 Olimar/Lu cario/Toon L ink 37 Vlai lgrWe / ii FitTa r ie/n rLRslo a ia&n um a 38 Little Mac/ Greninja/Palut ena 39 Robin /Shu lk/Bows er J r. -
A Wii Fit Experiment an Honors Thesis (HONRS 499) Kirk Barrios Ball
A Wii Fit Experiment An Honors Thesis (HONRS 499) by Kirk Barrios Ball State University Muncie, Indiana April 2009 Graduation May 2009 Tnh €r L.T' ,..,,, -I Abstract .ZLJ ~c q . t3~ Just within my five years at Ball State, technology has become more and more interactive as people become gripped to their computers, cell phones, and televisions. I've always had an interested in the overall effects on a person's well-being as a result of interactive technology. The Wii Fit is a unique piece of interactive technology because it pledges to provide positive health benefits to its users. I conducted a three month experiment on whether or not the Wii Fit actually promoted good physical health with regular use. I blogged regularly about my experience and made a video-review of the device which is enclosed in DVD format in this portfolio. I have also included the script for my DVD as well as transcripts of my blog entries, which can also be read online at http://wiifitnesschallenge.blogspot.com/ Acknowledgements I would like to thank John Dailey for advising me for this project as well as providing great insight into the ever changing world of interactive technology. I would also like to thank the Digital Media and Telecommunications department for years of instruction in the field of interactive technology and constantly being at the forefront of new and upcoming technical advancements. Script: Critical Review Wii Fit Hi, my name is Kirk Barrios, and this is my Senior H nors The is project, which is a critical review fthe Wii Fit. -
Super Mario™ 3D World
Super Mario™ 3D World 1 Importan t Informati on Gtget in Srdta te 2 Control lers and Sound Setti ngs 3 Oinl ne Feusat re 4 Note to Par ents and Guardi ans Srta tgin 5 Starti ng the Ga me 6 Char act er Sele cti on Moving aroun d the World Scr een 7 World Sncree 8 World Sc reen Controls Aedv nteur 9 Ceours Sncree WUP-P-ARDE-00 10 Playi ng t hrough C ours es 11 Sclpe ia Crsou se 12 Items 13 Share th e Adventur e! 14 Asss i t Plya 15 Ghost Mi i Characte rs 16 Mvii eers Action 17 Basic Acstion 18 Sclpe ia Aict on s 19 Peow r-sUp 20 M'ario s Forms Abou t T his Produ ct 21 Legal Nostice Tuero bl shtgoo in 22 Supp ort Inform ati on 1 Importan t Informati on Thank you for selecting the Super Mario™ 3D World game for the Wii U™ system. Important Information Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U Menu. It contains important information that will help you enjoy this software. 2 Control lers and Sound Setti ngs The following controllers can be used with this software when they are paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + Wii Remote Nunchuk Wii Remote + Classic Controller Pro ◆ Up to four people can play together. -
Donkey Kong Character ID Class Indicator Key Speed 23 Heavy 4.25
Donkey Kong Character ID Class Indicator Key Speed 23 Heavy 4.25 Speed Rounded up: 4 Waluigi Character ID Class Indicator Key Speed 24 Heavy 4.25 Speed Rounded up: 4 Rosalina Character ID Class Indicator Key Speed 25 Heavy 4.25 Speed Rounded up: 4 Roy Koopa Character ID Class Indicator Key Speed 26 Heavy 4.25 Speed Rounded up: 4 Metal Mario Character ID Class Indicator Key Speed 27 Heavy 4.25 Speed Rounded up: 4 Pink Gold Peach Character ID Class Indicator Key Speed 28 Heavy 4.25 Speed Rounded up: 4 Wario Character ID Class Indicator Key Speed 29 Heavy 4.75 Speed Rounded up: 5 Bowser Character ID Class Indicator Key Speed 30 Heavy 4.75 Speed Rounded up: 5 Morton Koopa Character ID Class Indicator Key Speed 31 Heavy 4.75 Speed Rounded up: 5 Mii Heavy Character ID Class Indicator Key Speed 32 Heavy 4.75 Speed Rounded up: 5 Baby Mario Character ID Class Indicator Key Speed 1 Light 2.25 Speed Rounded up: 2 Baby Luigi Character ID Class Indicator Key Speed 2 Light 2.25 Speed Rounded up: 2 Baby Peach Character ID Class Indicator Key Speed 3 Light 2.25 Speed Rounded up: 2 Baby Daisy Character ID Class Indicator Key Speed 4 Light 2.25 Speed Rounded up: 2 Baby Rosalina Character ID Class Indicator Key Speed 5 Light 2.25 Speed Rounded up: 2 Lemmy Koopa Character ID Class Indicator Key Speed 6 Light 2.25 Speed Rounded up: 2 Mii Light Character ID Class Indicator Key Speed 7 Light 2.25 Speed Rounded up: 2 Toad Character ID Class Indicator Key Speed 8 Light 2.75 Speed Rounded up: 3 Shy Guy Character ID Class Indicator Key Speed 9 Light 2.75 Speed -
Download the Photics Wii Review in PDF Format
Special Wii Edition Around 20 years ago, in a mall on Long Island, I was introduced to the Nintendo Entertainment System. I was mesmerized by the promotional display. A huge crowd had gathered to see the new video game system. After seeing the colorful graphics and fun gameplay, I knew that I wanted one. Soon after that day, I had my very own 8-BIT gaming console. I had so much fun with the NES that I picked up the Super Nintendo and Nintendo 64 on their release days. But alas, the magic faded. Something went wrong with the GameCube. I just wasn't interested. Wii Review by The XBOX and the PlayStation 1 & 2 started to steal Nintendo's thunder. There was Mike Garofalo Photics.com another leak in Nintendo's popularity - PC gaming. For the best graphics and the best online play, nothing beats a desktop machine. I got caught up with MMORPGs - EverQuest, Dark Age of Camelot, World of Warcraft and Guild Wars. While I was spending more time playing video games, I found myself focused on one game at a time. I wasn't excited about the next generation of console hardware. I didn't go to the arcades as much. I'd go almost an entire year without buying a new game. Caught in a gaming rut, I didn't see any reason to get excited about the new consoles. Originally, I dismissed the Wii. I thought that the name was stupid. I thought that the controller was a gimmick. Why would I want to flap my arms around at my TV? I viewed the Wii as a kid's toy. -
Gendered Pleasures
RAFT ocial Exclusion, Power, and Video Game Play ew Research in Digital Media and Technology Edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs LEXINGTON BOOK! Lanham • Boulder • New York • Toronto • Plymouth, UK RAFT Published by Lexington Books A wholly owned subsidiary of The Rowman & Littlefield Publishing Group, Inc. 4501 Forbes Boulevard, uite 200, Lanham, Maryland 20706 www.lexingtonbooks.com Estover Road, Plymouth PL6 7PY, United Kingdom Copyright © 2012 by Lexington Books All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the publisher, except by a reviewer who may quote passages in a review. British Library Cataloguing in Publication Information Available !ibrary of Congress Cataloging-in-Publication Data NAME TITLE p. cm. Includes bibliographical references and index. IBN INFO NUMBER! NUMBER! NUMBER! The paper used in this publication meets the minimum requirements of American National tandard for Information ciences Permanence of Paper for Printed Library Materials, ANI/NIO Z39.48-1992. Printed in the United tates of America RAFT ontents Acknowledgments ix Introduction xi David G. Embrick, J. Talmadge Wright, and Andras Lukacs Part I: Social-Psychological Implications of Virtual Play 1 Marking the Territory: Grand Theft Auto IV as a Playground for Masculinity 1 Elena Bertozzi 2 Discursive Engagements in World of Warcraft: A emiotic Analysis of Player Relationships -
Nintendo Wii By
Group 4 Group Members: Jacoby Emma [email protected], Napolitano Catherine [email protected], Rhodes Katie [email protected], Wogsland Brittan [email protected] Mentors: Mentor‐Helms Callie, [email protected] Mentor‐Sand Christine, [email protected] Nintendo Wii By: Catherine Napolitano Emma Jacoby Brittan Wogsland Introduction Wii. Is it a milestone or a stepping stone in the realm of gaming technology? Creating the Nintendo Wii enhanced gaming experiences for many users. Many complex devices have been made to collaborate with the Wii. A few of them are the Wii Fit, Mii characters, the Wii controller (or Wii-mote), and a new addition to the Wii-mote, the Wii Motion Plus. Wii Fit The Wii Fit is an amazing video game and controller, which is called the balance board, with all the different technologies it uses. To begin with, it uses multiple sensors to measure your weight and body max index (BMI). To send information to the Wii console it uses Bluetooth technology. The Wii Fit is considered to be a measuring device, but it could also be used to control something other than your Mii character. Using multiple sensors the Wii Fit can measure you weight. It can also calculate your BMI judging by the height you put in when you begin. Those sensors are also able to judge tiny shifts in movement that can help you roll balls into holes, in one of the many balance games. Also, when doing yoga it measures your center of balance and the stiller your center of balance is, the better score you get. -
Wii U Fun Center Troubleshooting
Wii U Fun Center Troubleshooting 2 Orange or Red Power Light on GamePad 3 Nintendo Network ID (NNID) 4 Parental Controls 5 Delete or Add a Game 6 Delete a Mii Character 7 Change System Language Note: Fun Centers have been rebranded as Starlight Gaming stations. Your device will still refer to “Fun Center.” Any in-person reference to “Gaming station” also refers to this product. Orange or Red Power Light on GamePad The GamePad is powered via its tether cable, through the controller hub, the controller PCB and its AC adapter; it does not have a battery. When functioning properly, the battery light on the GamePad will turn blue when initially powered on, and then the light will turn off. If a GamePad displays an orange or red battery light, this may seem like the battery needs to be recharged. Since the GamePad does not have a battery, this is actually an indication that the circuit board governing its power is not sending appropriate power to the GamePad. Orange Battery Light: If the GamePad Battery light is orange, the GamePad will still be functional and will not affect general play. Red Battery Light: If the GamePad Battery light is red, or even flashing red, the user will likely receive a message on the GamePad or TV screen asking to plug the GamePad into power. Both of these scenarios will require replacing the circuit board to resolve the issue. Contact Nintendo Starlight Fun Center Support for assistance. Wii U Fun Center Troubleshooting 2 Nintendo Network ID (NNID) The Wii U console in your Fun Center unit is set up with a Nintendo Network ID (NNID).