Wii Fit Plus ▶ Preparing Your Mii ▶ Using the Balance Board and Other Controls ▶ Navigating the Wii Fit Plus Software
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Off the Couch! Video Games That Encourage Activity
Off The Couch! Video Games That Encourage Activity By: Kim Keough “Turn off that video game!” Have you been harassed to turn off your video games and get off the couch? Ever find yourself in a fight with your parents about it? That may be in part because video games have often been blamed for childhood obesity and laziness and your parent may have that in mind. But now, thanks to new technology, many companies are making video games that encourage lots of jumping, dancing, and sports simulations. Now you can play really cool games that test your skills and let you brag about your high scores. But the kicker is that it might keep parents off your back. Now you can say these interactive games get the heart rate up and chest pounding – and that you’re meeting your daily recommendation for exercise! Need more ammo to prove a point? Using video games for fitness has a couple of benefits: Improved motivation: By playing against an opponent, or by trying to beat a previous score, video gamers may be motivated to try harder and do better each day. Working different body parts: Video games geared toward strength training, balance and aerobics can be helpful in getting people moving, rather than just sitting stationary and working their thumbs on the game controller. Bringing families together: You can play fitness-focused games with your parents, sisters, and brothers, improving the fitness of the entire family. Shape Up! You can burn more than four times as many calories per minute playing an active video game than playing a seated game. -
1. Introduction
Latest Gaming Console 1 1. INTRODUCTION Gaming consoles are one of the best digital entertainment media now available. Gaming consoles were designed for the sole purpose of playing electronic games. A gaming console is a highly specialised piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. But a Gaming Console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. 1.1. Why are games so popular? The answer to this question is to be found in real life. Essentially, most people spend much of their time playing games of some kind or another like making it through traffic lights before they turn red, attempting to catch the train or bus before it leaves, completing the crossword, or answering the questions correctly on Who Wants To Be A Millionaire before the contestants. Office politics forms a continuous, real-life strategy game which many people play, whether they want to or not, with player- definable goals such as ³increase salary to next level´, ³become the boss´, ³score points off a rival colleague and beat them to that promotion´ or ³get a better job elsewhere´. -
Wii-Workouts on Chronic Pain, Physical Capabilities and Mood of Older Women: a Randomized Controlled Double Blind Trial
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repositório Científico do Instituto Politécnico do Porto Wii-Workouts on Chronic Pain, Physical Capabilities and Mood of Older Women: A Randomized Controlled Double Blind Trial Renato Sobral Monteiro-Junior; Cíntia Pereira de Souza; Eduardo Lattari; Nuno Barbosa Ferreira Rocha; Gioia Mura; Sérgio Machado; Elirez Bezerra da Silva Abstract Chronic Low Back Pain (CLBP) is a public health problem and older women have higher incidence of this symptom, which affect body balance, functional capacity and behavior. The purpose of this study was to verifying the effect of exercises with Nintendo Wii on CLBP, functional capacity and mood of elderly. Thirty older women (68 ± 4 years; 68 ± 12 kg; 154 ± 5 cm) with CLBP participated in this study. Elderly individuals were divided into a Control Exercise Group (n = 14) and an Experimental Wii Group (n = 16). Control Exercise Group did strength exercises and core training, while Experimental Wii Group did ones additionally to exercises with Wii. CLBP, balance, functional capacity and mood were assessed pre and post training by the numeric pain scale, Wii Balance Board, sit to stand test and Profile of Mood States, respectively. Training lasted eight weeks and sessions were performed three times weekly. MANOVA 2 x 2 showed no interaction on pain, siting, stand-up and mood (P = 0.53). However, there was significant difference within groups (P = 0.0001). ANOVA 2 x 2 showed no interaction for each variable (P > 0.05). However, there were significant differences within groups in these variables (P < 0.05). -
Comparing Kinect2 Based Balance Measurement Software to Wii Balance Board
Preprint: Comparing Kinect2 based Balance Measurement Software to Wii Balance Board Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo FIVAN, Valencia, Spain [email protected] ABSTRACT This is the preprint version of our paper on REHAB2015. A In robotics research community, a series of researches have balance measurement software based on Kinect2 sensor is been already done about comparison kinect balance evaluated by comparing to Wii balance board in numerical measurement (KBM) and Vicon balance measurement analysis level, and further improved according to the (VBM) to wii blance board (WBB) [17] [18] [19]. In the consideration of BFP (Body fat percentage) values of the experiment, the WBB was placed on top of the FP to obtain user. Several person with different body types are involved measurement from both devices at the same time, which is into the test. The algorithm is improved by comparing the set as the same as the method1 proposed in kinesiology body type of the user to the ’golden- standard’ body type. research community. The person were instructed to stand on The evaluation results of the optimized algorithm top of the FP and WBB and hold 40 static postures, each preliminarily prove the reliability of the software. lasting 5s. [19] mentioned that the reason to measure the KBM is that the improper lighting, loose fitting clothes, and Categories and Subject Descriptors large objects which surround the subject can adversely influence the skeleton fitting. In our kinect2 based KBM D.2.8 [Software Engineering]: Metrics—complexity measures, method, we find age, height, body type of the person as well performance measures as the error in foot tip position measurement also affect the CoP measurement results slightly. -
THQ Online Manual
INSTRUCTION BOOKLET LIMITED WARRANTY THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK) LIMITED product that the medium on which the computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is sold ”as is“, without express or implied warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ (UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre. Replacement of this Game Disc, free of charge to the original purchaser is the full extent of our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. -
Gaming Catalogue (MEERMAN)
Table of Contents Sony Playstation 2 Slim 2 Nintendo DSi XL 3 Nintendo Game Boy Colour 5 Nintendo Game Boy games 8 Nintendo GameCube w/ GAMEBOY Player 9 Nintendo GameCube w/ broadband adaptor 10 Nintendo GameCube Modem adaptor 11 Nintendo GameCube Wavebird (wireless controller) 12 Nintendo GameCube memory cards (x5) 13 Nintendo GameCube PS2 and PS/2 adapter 14 USB adaptor for Nintendo GameCube 14 Nintendo GameCube Games 15 Nintendo DS 17 Nintendo DS Games 17 Nintendo Wii 18 Nintendo 64 Console 21 Nintendo 64 Games (unboxed) 22 Microsoft Xbox 360 Elite (120 GB) 23 Microsoft Xbox 360: External HD-DVD drive 24 Microsoft Xbox 360 Kinect 25 Microsoft Xbox 360 official remote control 26 Microsoft Xbox 360 games (boxed) 27 Sony Playstation 2 Slim Condition Working Good Includes Playstation 2 Slim unit (Colour: Hot Pink) 2x Dual Shock Controllers One as new (unopened) 8 MB memory card UK power adaptor Composite output cable (Yellow, White, Red RCA) Composite to SCART adaptor Excludes Protective packaging within box (box is bare inside) Nintendo DSi XL Condition Working Excellent Includes DSi XL unit (colour: Wine Red) UK power adaptor Bundled stylus (in unit) Original packaging Club Nintendo pull string carry bag, felt, blue Excludes SD card Nintendo Game Boy Pocket Condition Working Colour: Silver Minor scratch in lower left of screen Worn paint around rear edges (front OK) Excludes Battery cover (missing) Packaging / Box Game (listed separately) Batteries (just to prove functionality) Nintendo Game Boy Colour Condition Colour: Purple Working Generally fair/good Minor scratches around screen, but screen itself is OK Product sticker on rear is a worn Battery cover is not original, and bright green Excludes Packaging Game (listed separately) (Batteries) Nintendo Game Boy Advance x3 1: Special edition (GameBoy Advance SP) Working (Clam shell design with backlight) Blue Good condition, screen scratch free. -
Backyard Football Manual Interior Nintendo Wii Front
BACKYARD FOOTBALL MANUAL INTERIOR NINTENDO WII FRONT COVER PLACEHOLDER PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision CONTENTS Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: Controls.................................................................................... 2 1. Sit or stand as far from the screen as possible. Gestures................................................................................... 4 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. Saving.and.Loading.................................................................. 5 4. Play in a well-lit room. 5. -
Influence of the Use of Wii Games on Physical Frailty Components
International Journal of Environmental Research and Public Health Article Influence of the Use of Wii Games on Physical Frailty Components in Institutionalized Older Adults Jerónimo J. González-Bernal 1 , Maha Jahouh 1,* , Josefa González-Santos 1,*, Juan Mielgo-Ayuso 1,* , Diego Fernández-Lázaro 2,3 and Raúl Soto-Cámara 1 1 Department of Health Sciences, University of Burgos, 09001 Burgos, Spain; [email protected] (J.J.G.-B.); [email protected] (R.S.-C.) 2 Department of Biochemistry, Molecular Biology and Physiology, Faculty of Health Sciences, Campus of Soria, University of Valladolid, 42003 Soria, Spain; [email protected] 3 Neurobiology Research Group, Faculty of Medicine, University of Valladolid, 47005 Valladolid, Spain * Correspondence: [email protected] (M.J.); [email protected] (J.G.-S.); [email protected] (J.M.-A.) Abstract: Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. -
69623.Pdf (2178Mb)
´Index 1 Introducci´o 7 1.1 Motivaci´o ............................. 7 1.2 Context .............................. 8 1.3 Objectius ............................. 8 2 Estudi d’antecedents 11 2.1 Introducci´o ............................ 11 2.2 Elpassat.............................. 12 2.2.1 Joystick .......................... 12 2.2.2 Pistolesdellum...................... 16 2.3 Elpresent ............................. 19 2.3.1 Gamepad ......................... 19 2.3.2 Teclat ........................... 24 2.3.3 Ratol´ı ........................... 29 2.3.4 Volant ........................... 33 2.3.5 WiiRemote ........................ 36 1 2.3.6 Pantalla t`actil . 40 2.3.7 Acceler`ometre . 44 2.3.8 Balanceboard....................... 45 2.3.9 Dancepad......................... 48 2.3.10 Dispositius musicals . 50 2.4 Elfutur .............................. 52 2.4.1 C`ameres .......................... 54 2.4.2 Realitat Augmentada . 62 2.4.3 Micr`ofon.......................... 68 2.4.4 Dispositius ment-computador . 71 3 Tecnologia 77 3.1 DispositiuEmotivEPOC. 77 3.1.1 Eldispositiu........................ 77 3.1.2 Usdeldispositiu´ ..................... 79 3.1.3 Programes inclosos . 79 3.1.4 EmoComposer....................... 82 3.1.5 Estructura......................... 82 3.1.6 Usosdel’API ....................... 87 3.1.7 Provesdeprecisi´o. 93 3.2 OpenGL.............................. 97 3.2.1 Arquitectura........................ 98 3.2.2 Us´ ............................. 99 2 4 Model de requeriments 101 4.1 Requeriments no funcionals . 101 4.2 Requeriments funcionals . 102 5 Especificaci´o 103 5.1 Actorsdelsistema. .104 5.2 Casosd’´us.............................104 5.2.1 Iniciar aplicaci´o. 104 5.2.2 Finalitzar aplicaci´o . 106 5.2.3 Navegar ..........................106 5.2.4 Saltarportal. .107 5.2.5 Disparar..........................108 5.3 Modelconceptual . .109 6 Disseny 111 6.1 Diagramadeclasses. .111 6.2 Diagrames de seq¨u`encia . -
Super Smash Bros. Tournament Rules
SUPER SMASH BROS. TOURNAMENT RULES General The Intramurals Participant Handbook will govern all aspects of play not considered playing rules of the sport. Participants are expected to follow the Handbook rules of conduct as well as the sport-specific rules outlined below. The Handbook is available at und.edu/intramurals. Key Handbook items include: • Registration & Payment – Handbook pg. 7 • Captain Responsibilities – Handbook pg. 9 • Team Name Requirements – Handbook pg. 10 • Playoff Requirements – Handbook pg. 12 • Default/Forfeit Instructions and Consequences – Handbook pg. 14 • Participant Eligibility/ID Requirements – Handbook pg. 15 • Adding Players to Roster/Participation Limits – Handbook pg. 18 • Team/Participant Conduct – Handbook pg. 21 • Nexus Policies – UND.edu/esports Schedules Schedules for league play are posted online through wellnessregistration.und.edu. Facility All games will be played at the Wellness Center Esports Nexus, or at remote locations. Questions Please feel free to contact UND Esports Nexus staff with any questions or concerns. Mike Wozniak Coordinator of Campus 701-777-3256 [email protected] Recreation Seb Reese Esports Program Manager 701-777-0212 [email protected] Wellness Center 701-777-9355 Revised 8/21/2020 UND Super Smash Bros. Rules Page 1 Equipment • We will be using Wellness & Health Promotion Nintendo Switch consoles, with the possibility of a loaned console if needed to facilitate competition. • We will have Joy-Cons and Switch Pro controllers to use if needed, however participants will be allowed to bring their own controllers. • Allowed controllers are: • GameCube • Switch Pro • Joy-Con • SmashBox • If you have another controller you wish to use, it will need to be approved by the Esports staff. -
Mini Ninjas Instruction Manual (Wii)
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or receivers are sold separately. patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. -
Using the Nintendo Wii ® to Teach Human Factors Principles
AC 2009-1414: USING THE NINTENDO WII ® TO TEACH HUMAN FACTORS PRINCIPLES Lesley Strawderman, Mississippi State University Lesley Strawderman is an assistant professor in the Department of Industrial and Systems Engineering. She conducts research in the area of human factors and ergonomics, specifically looking at the impact of large scale service systems on human use. She has received her IE degrees from Penn State and Kansas State Universities. Page 14.1334.1 Page © American Society for Engineering Education, 2009 Using the Nintendo Wii ® to teach Human Factors Principles Abstract This paper describes how to use of the Nintendo Wii® game console to teach students a variety of human factors principles. First, the concept of Signal Detection Theory (SDT) is explained using a personalized searching game on the Wii®. Next, an activity involving human sensory systems is discussed. Finally, a learning module that addresses control design and feedback, focusing on the game’s controller (Wii Remote or Wiimote) is presented. Potential topic areas for future activities, including human computer interaction, are also discussed. The teaching activities described in this paper have been successfully used by the author in past semesters. A sampling of student feedback is provided in the paper. Finally, a discussion of how the activities could be extended to non-human factors courses and outreach activities is presented. Introduction The Nintendo Wii is a popular video game console that allows the player to interact with the games in many new ways. The focus of the Wii gaming system is its controller, called a Wii Remote. The wireless device functions much like a remote control, but has motion detecting technology that allows players to interact with the Wii games using motions.