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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Madden Nfl 13
MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Nintendo Wii U
Nintendo Wii U Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments Assassin's Creed III Ubisoft BioHazard: Revelations - Unveiled Edition Capcom Call of Duty: Black Ops II: Dubbed Edition Square Enix Captain Toad: Treasure Tracker Nintendo Dairantō Smash Bros. for Wii U Nintendo Donkey Kong: Tropical Freeze Nintendo Dragon Quest X: All In One Package Square Enix Dragon Quest X: Inishie no Ryuu no Denshou Online Square Enix Dragon Quest X: Mezameshi Itsutsu No Shuzoku Online Square Enix Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online Square Enix F1 Race Stars Powered Up Edition Codemasters Famicom Remix 1+2 Nintendo Family Party, The (Simple Series for Wii U Vol. 1) D3 Publisher FIFA 13: World Class Soccer Electronic Arts Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party! Bandai Namco Games Game & Wario Nintendo Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi Bandai Namco Games Jikkuri Egokoro Kyoushitsu Nintendo Just Dance: Wii U Nintendo Kamen Rider: Battride War II Bandai Namco Games Legend of Zelda, The: Kaze no Takuto HD Nintendo LEGO City Undercover Nintendo Mario Kart 8 Nintendo Mario Party 10 Nintendo Mario Party 10: Mario Amiibo Bundle Nintendo Mass Effect 3: Special Edition Electronic Arts Monster Hunter 3G: HD Ver. Capcom Monster Hunter: Frontier GG Capcom Musou Orochi 2 Hyper Tecmo Koei Need for Speed: Most Wanted U Electronic Arts New Super Luigi U Nintendo New Super Mario Bros. U Nintendo Ninja Gaiden 3: Razor's Edge Nintendo / Tecmo Koei Games Nintendo Land: Wii Remote -
The Social Effects of Exergames on Older Adults: a Systematic Review and Metric Analysis
Prime Archives in Medicine Book Chapter The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis Jinhui Li1,2*, Kanokkorn Witedwittayanusat3, Luxi Chen3, Yuanyuan Cao3, Shan Qi Lee3, Mojisola Erdt3 and Yin-Leng Theng3 1School of Journalism and Communication, Jinan University, China 2Media National Experimental Teaching Demonstration Center, Jinan University, China 3Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore *Corresponding Author: Jinhui Li, School of Journalism and Communication, Jinan University, 601 Huangpu Ave West, Guangzhou, Guangdong 510632, China Published May 11, 2020 This Book Chapter is a republication of an article published by Jinhui Li, et al. at Journal of Medical Internet Research in June 2018. (Li J, Erdt M, Chen L, Cao Y, Lee SQ, Theng YL. The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis. J Med Internet Res 2018;20(6):e10486. DOI: 10.2196/10486. PMID: 29954727. PMCID: 6043731). How to cite this book chapter: Jinhui Li, Kanokkorn Witedwittayanusat, Luxi Chen, Yuanyuan Cao, Shan Qi Lee, Mojisola Erdt, Yin-Leng Theng. The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. In: Ninh The Son, editor. Prime Archives in Medicine. Hyderabad, India: Vide Leaf. 2020. 1 www.videleaf.com Prime Archives in Medicine © The Author(s) 2020. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License(http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Conflict of Interest: None. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
Wii Fit U Intensity and Enjoyment in Adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi*
Tripette et al. BMC Research Notes 2014, 7:567 http://www.biomedcentral.com/1756-0500/7/567 SHORT REPORT Open Access Wii Fit U intensity and enjoyment in adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi* Abstract Background: The Wii Fit series (Nintendo Inc., Japan) provides active video games (AVGs) to help adults to maintain a sufficient level of daily physical activity (PA). The second generation of home AVG consoles is now emerging with new game modalities (including a portable mini screen in the case of the new Wii U). The present study was performed to investigate the intensity and enjoyment of Wii Fit U games among adults. Findings: Metabolic equivalent (METs, i.e., intensity) of the Wii Fit U activities were evaluated using metabolic chambers in 16 sedentary adults (8 women and 8 men). A short version of the physical activity enjoyment scale was completed for each activity. Wii Fit U activities were distributed over a range from 2.2 ± 0.4 METs (Hula dance) to 4.7 ± 1.2 (Hip-hop dance). Seven activities were classified as light-intensity PA (<3 METs) and 11 activities as moderate-intensity PA (3 – 6 METs). The new portable mini screen game modality does not induce higher METs. Men exercised at higher intensities than women. There was no correlation between enjoyment and MET values in women or men. Conclusions: More and more moderate-intensity activities are available through video gaming, but the average intensity (3.2 ± 0.6) is still low. Users should be aware that AVGs alone cannot fulfill the recommendations for PA, and the video games industry still must innovate further to enhance gaming intensity and make the tool more attractive to health and fitness professionals. -
Who Are These 5Th Grade Tiger Times Contributors? Answers at the Bottom of This Page!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2018 Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R S T U V W X Camp Timber-lee By Frances Hammer, Signe Harris, Chloe Boynton-Henderson, Reece Karnes and Asha Rogers Y Let’s start off by telling you that Camp Tim- Life, Leather, Farm Animals, Animal Encounter, ber-lee is a fun experience, that you will never Wilderness Survival, GPS, Aquatics Study, and forget! You will have a variety of classes that you More! We can say that all of our favorite classes would not have on a typical school day. You will were leather making! It was so much fun. You Field Trips bond with your classmates, while having a TON could make keychains and bracelets and more! of fun! There for, let’s get on to learning about We think that you will have a ton of fun doing By Max Matsis the one and only, Camp Timber-lee!!! the classes when you come. Every year, we all get whisked off on a new field trip. So I asked 5th graders what their favorite field Let’s start with the bus ride there! We are warn- All the meals were good. They served French trip was. The contestants were Camp Timberlee, the Apple store, Shedd Aquarium, Freedom Riders, ing you that there will be a lot, no, two and a toast, subs, chicken, hot dogs, and chili. -
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ii Copyright 2016 By Susan Forsyth iii Funding Acknowledgement This dissertation was supported by: • The University of California, San Francisco Graduate Dean’s Health Science Fellowship • The Eugene Cota Robles Doctoral Fellowship • Dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT-0003. iv Acknowledgments I would first like to thank the participants who gave freely of their time and stories. Without them this dissertation would never have been written. I knew almost nothing about video games before I started this and their patient explanations of things most obvious was greatly appreciated. I would also like to thank my advisor, Dr. Ruth Malone. In 2008, when I sat in my first graduate class, I was not sure if I even belonged. Dr. Malone encouraged me and helped me believe in myself as a person and as a scholar. She opened doors for me that I did not know even existed. Ruth has mentored me for the last eight years, and for this I am honored and grateful. I would also like to thank my dissertation committee, Dr. Ruth Malone (chair), Dr. Kit Chesla and Dr. Roberta Rehm. Their gentle and careful guidance has seen me safely through one of the most challenging journeys of my life. I would like to thank my qualifying exam committee, Dr. Christine Kennedy (chair), Dr. Ruth Malone, Dr. Roberta Rehm and Dr. Susan Kools. Through your expertise and direction this project was shaped into what it is today. I would also like to thank Dr. Lisa Bero and Dr. Donna Odierna. I joined their reasearch group for ten weeks and stayed five years. -
Kirby and the Rainbow Curse™
Kirby and the Rainbow Curse™ 1 Importan t Informati on Gtget in Srdta te 2 Cnro t olesl r 3 amiibo The Styor 4 AuTbo t hiGs am e 5 Starti ng the Ga me 6 Saving an d Deleting D ata Soyt r Moed 7 Select ing a Sta ge 8 Gma e Scer e n 9 Stages 10 Touch Acstion WUP-P-AXYE-00 11 Usin g R ainbow Rop es 12 Items 13 Devices 14 Tnora sf rmiat on s Multipla yer Gameplay 15 Multipla yer Gameplay 16 Contr olli ng Wadd le D ee amiibo 17 amiibo Power-U ps Abou t T his Produ ct 18 Legal Nostice Tuero bl shtgoo in 19 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Cnro t olesl r This software can be used with any of the following controllers once they've been paired with the console. Wii U Wii U Pro GamePad Controller Wii Remote + C l a s si c Wii Remote Controller Pro ◆ When playing with one player only, you must use the Wii U GamePad as your controller. ◆ Each player must have a controller to play in multiplayer mode. Controllers are sold separately. -
Exergames and the “Ideal Woman”
Make Room for Video Games: Exergames and the “Ideal Woman” by Julia Golden Raz A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Christian Sandvig, Chair Professor Susan Douglas Associate Professor Sheila C. Murphy Professor Lisa Nakamura © Julia Golden Raz 2015 For my mother ii Acknowledgements Words cannot fully articulate the gratitude I have for everyone who has believed in me throughout my graduate school journey. Special thanks to my advisor and dissertation chair, Dr. Christian Sandvig: for taking me on as an advisee, for invaluable feedback and mentoring, and for introducing me to the lab’s holiday white elephant exchange. To Dr. Sheila Murphy: you have believed in me from day one, and that means the world to me. You are an excellent mentor and friend, and I am truly grateful for everything you have done for me over the years. To Dr. Susan Douglas: it was such a pleasure teaching for you in COMM 101. You have taught me so much about scholarship and teaching. To Dr. Lisa Nakamura: thank you for your candid feedback and for pushing me as a game studies scholar. To Amy Eaton: for all of your assistance and guidance over the years. To Robin Means Coleman: for believing in me. To Dave Carter and Val Waldren at the Computer and Video Game Archive: thank you for supporting my research over the years. I feel so fortunate to have attended a school that has such an amazing video game archive. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2014 (Briefing Date: 5/8/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Net sales 1,434,365 1,014,345 647,652 635,422 571,726 Cost of sales 859,131 626,379 493,997 495,068 408,506 Gross profit 575,234 387,965 153,654 140,354 163,219 (Gross profit ratio) (40.1%) (38.2%) (23.7%) (22.1%) (28.5%) Selling, general and administrative expenses 218,666 216,889 190,975 176,764 209,645 Operating income 356,567 171,076 -37,320 -36,410 -46,425 (Operating income ratio) (24.9%) (16.9%) (-5.8%) (-5.7%) (-8.1%) Non-operating income 11,082 8,602 9,825 48,485 53,136 (of which foreign exchange gains) ( - ) ( - ) ( - ) (39,506) (39,287) Non-operating expenses 3,325 51,577 33,368 1,592 624 (of which foreign exchange losses) (204) (49,429) (27,768) ( - ) ( - ) Ordinary income 364,324 128,101 -60,863 10,482 6,086 (Ordinary income ratio) (25.4%) (12.6%) (-9.4%) (1.6%) (1.1%) Extraordinary income 5,399 186 84 2,957 4,922 Extraordinary loss 2,282 353 98 3,243 79 Income before income taxes and minority interests 367,442 127,934 -60,877 10,197 10,929 Income taxes 138,896 50,262 -17,659 3,029 34,132 Income before minority interests - 77,671 -43,217 7,168 -23,202 Minority interests in income -89 50 -13 68 20 Net income 228,635 77,621 -43,204 7,099 -23,222 (Net income ratio) (15.9%) (7.7%) (-6.7%) (1.1%) (-4.1%) - 1 - Nintendo Co., Ltd.