DOCTOR WHO Behind-The-Scenes of the New BBC Series
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Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Kitsch, Irony, and Consumerism: a Semiotic Analysis of Diesel Advertising 2000–2008
AUTHOR’S COPY | AUTORENEXEMPLAR Kitsch, irony, and consumerism: A semiotic analysis of Diesel advertising 2000–2008 CHRIS ARNING Abstract Diesel advertising poses a conundrum for semiotics practitioners. Diesel ads are thought-provoking and seem to interrogate prevailing social mores as well as impugning fashion and consumerism. Each season’s Successful Living campaign is semiotically rich with a high connotative index. Teasing out these polysemic meanings is not a straightforward task, however. This article examines in detail six Diesel campaigns from 2000 to 2008. The ar- ticle focuses on the rhetorical devices and representational tropes that form the grounds for a Diesel approach to advertising. These include both a kitsch aesthetic and a camp sensibility. The author argues that the same brand constructs twin codes — one that positions Diesel as a scurrilous and insightful countercultural observer with key objections to our consumer- ist culture, and the other a nihilistic and ludic mischief maker that invites smart decoders into a realm of irony and textual bliss. The analysis applies a toolkit approach to semiotics that amalgamates theoretical grounding with pragmatism. Keywords: advertising; double-coding; irony; kitsch; consumerism. Advertisements are one of the most important cultural factors molding and reflecting our lives today . Advertisements are selling us something else besides consumer goods: in providing us with a structure in which we, and those goods are interchangeable, they are selling us ourselves. —Judith Williamson (1978: 11, 13) Text of pleasure: the text that contents, fills, grants euphoria; the text that comes from cul- ture and does not break with it. Text of bliss: Semiotica 174–1/4 (2009), 21–48 0037–1998/09/0174–0021 DOI 10.1515/semi.2009.027 6 Walter de Gruyter AUTHOR’S COPY | AUTORENEXEMPLAR AUTHOR’S COPY | AUTORENEXEMPLAR 22 C. -
Shapwick Heath National Nature Reserve (NNR) Management Plan
Shapwick Heath National Nature Reserve (NNR) Management Plan 2018 - 2023 Site Description 1: Description 1.1: Location Notes Location Shapwick Heath NNR lies 12 km from M5 Junction 23 between the villages of Westhay and Shapwick. Its central entrance lies on Shapwick Road, which intersects the site, approx. 7 km west of the town of Glastonbury. County Somerset District Sedgemoor and Mendip District Councils Local Planning Somerset County Council: Authority Sedgemoor District Council and Mendip District Council National Grid ST430403 Centre of site Reference See Appenix 1: Map 1 Avalon Marshes 1.2: Land Tenure Area Notes (ha) Total Area of NNR 530.40 Freehold 421.93 Declared an NNR in 1961 and acquired in stages: 1964/ 1984/ 1995 / 2006. Leasehold 108.47 Leased from Wessex Water plc S 35 Agreement S16 Agreement Other Agreements 137.81 A 10 year grazing licence with Mrs E R Whitcombe is in place until 30th April 2021. This includes use of farm buildings and infrastructure. This land is also subject to a Higher Level Stewardship agreement expiring on the same date. Legal rights of See Map 2 – Shapwick Heath NNR Landholdings access Access rights granted to Natural England by the Environment Agency Other rights, Natural England own access, mineral, sporting and covenants, etc. timber rights over all freehold land Notes Copies of leases and conveyances are held at 14-16 The Crescent Taunton TA1 4EB See Appendix 2: Map 2 Shapwick Heath NNR Landholdings 1.3: Site Status Designation Area Date Notes (ha) Special Area of Conservation (SAC) Special Designation: 1995 Part of the Somerset Levels & protection Area Moors SPA (SPA) Ramsar Designation: 1995 Part of the Somerset Levels & Moors Ramsar site NNR 452.4 Declarations: NNR and SSSI boundaries are No.1 1961 similar but not the same. -
Principles of Accountancy 18UCC101
KONGUNADU ARTS AND SCIENCE COLLEGE (AUTONOMOUS) [Re-accredited by NAAC with ‘A’ Grade 3.64 CGPA-(3rd Cycle)] Coimbatore – 641 029 DEPARTMENT OF B.COM CA KASC-Commerce CA QUESTION BANKS SUBJECTS S.No Name of the Subject 1. C. P: 1 – Principles of Accountancy 2. C.P: 2 – Introduction to Information Technology 3. C.P: 5 – Cost Accounting 4. C.P: 6 – Direct Tax 5. C.P: 7 – Principles of Marketing 6. C.P: 8 – Database Management System 7. Allied. C: 1- Executive Business Communication 8. SBS: 1 – Managerial Economics 9. C.P: 12 – Principles of Auditing 10. C.P: 13 – Management Accounting 11. C.P: 14 – Financial Management 12. C.P: 15 – Programming in Visual Basic 13. E.l.P: 1 - Business Research Methods 14. SBS: 3 – Human Resource Management 15. Allied Paper: 3 – Accounting and Export Management 16. Allied Paper: 1 - Business Accounting KASC-Commerce CA Principles of Accountancy 18UCC101 SECTION- A 1 MARKS UNIT-I 1. The First and foremost step of accounting is (a) Recording (b) Summarizing (c) Classifying (d) Interpreting 2. According to the Going concern concept, a business entity is assumed to have (a) Short life (b) Limited life (c) Indefinite life (d) Long life 3. Which account is an account of a person? (a) Personal (b) Real (c) Nominal (d) Impersonal 4. Debit all the expenses and losses it is a rule of (a) Real A/C (b) Nominal A/C (c) Personal A/C (d) Expenses A/C 5. Return outwards are deducted from (a) Purchase (b) Rent (c) Sales (d) Wages 6. -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Archaeological Geophysical Prospection in Peatland Environments
Archaeological geophysical prospection in peatland environments Kayt Armstrong Dissertation submitted in partial fulfilment of the requirements for the degree ‘Doctor of Philosophy’, awarded by Bournemouth University 2010 Volume 1 of 2 This copy of this thesis has been supplied on the condition that anyone who consults it is understood to recognise that copyright rests with its author and due acknowledgement must always be made of the use of any material contained in, or derived from, this thesis. Abstract Waterlogged sites in peat often preserve organic material, both in the form of artefacts and palaeoenvironmental evidence as a result of the prevailing anaerobic environment. After three decades of excavation and large scale study projects in the UK, the sub- discipline of wetland archaeology is rethinking theoretical approaches to these environments. Wetland sites are generally discovered while they are being damaged or destroyed by human activity. The survival in situ of these important sites is also threatened by drainage, agriculture, erosion and climate change as the deposits cease to be anaerobic. Sites are lost without ever being discovered as the nature of the substrate changes. A prospection tool is badly needed to address these wetland areas as conventional prospection methods such as aerial photography, field walking and remote sensing are not able to detect sites under the protective over burden. This thesis presents research undertaken between 2007 and 2010 at Bournemouth University. It aimed to examine the potential for conventional geophysical survey methods (resistivity, gradiometry, ground penetrating radar and frequency domain electromagnetic) as site prospection and landscape investigation tools in peatland environments. -
Craftr Project WHITE PAPER
CraftR Project WHITE PAPER LAST UPDATE: 29 JULY 2018 Summary • Introduction • Vision • Benefits • Features • Products Management • Reward System • Payment System & Versioning • IDE • Token Details • Distribution • Roadmap • Risk Matrix • Organization • Partners • Resources Types • Links SUMMARY Introduction The project was born to bring the e-commerce of creative assets to the Web 3.0 world through a decentralized platform, featuring token payments and storage of digital resources made available by freelancers. This initiative will let the customers to purchase their desired product through the CRAFTR payment system. The platform is targeted to freelancers and developers that want to get involved in a new form of global e- commerce – that is secure, smart and easy-to-use platform, and completely disrupting the way customers buy and sell digital goods. Vendors will offer their products made from their skills to customers that will be in search of the missing piece to proceed in a stuck point, or simply to learn about new skills. The marketplace will offer a wide range of assets like graphic design elements, sound design components or script files. The final product is targeted to be released in at least 5 months from the beginning of the process and we will find a way to encourage users to use our product through new interesting strategies. Within the web revolution, we want to contribute to its growth and this will take more foot in the near future. The blockchain is enabling us to bring old projects from Web 2.0 to the new world of 3.0 and restore their values. As long as the store is not released, interested parties will be able to participate in extra earnings through the Proof-Of-Stake. -
Animation Is a Process Where Characters Or Objects Are Created As Moving Images
3D animation is a process where characters or objects are created as moving images. Rather than traditional flat or 2d characters, these 3D animation images give the impression of being able to move around characters and observe them from all angles, just like real life. 3D animation technology is relatively new and if done by hand would take thousands of hours to complete one short section of moving film. The employment of computers and software has simplified and accelerated the 3D animation process. As a result, the number of 3D animators as well as the use of 3D animation technology has increased. What will I learn in a 3D animation program? Your 3D animation program course content depends largely upon the 3D animation program in which you enroll. Some programs allow you to choose the courses that you are interested in. Other 3D animation programs are more structured and are intended to train you for a specific career or 3D animation role within the industry. You may learn about character creation, storyboarding, special effects, image manipulation, image capture, modeling, and various computer aided 3D animation design packages. Some 3D animation courses may cover different methods of capturing and recreating movement for 3D animation. You may learn "light suit" technology, in which suits worn by actors pinpoint the articulation of joints by a light. This if filmed from various different angles and used to replicate animated movement in a realistic way). What skills will I need for a 3D animation program? You'll need to have both creativity and attention to detail for a career in 3D animation. -
Homo Erectus, Became Extinct About 1.7 Million Years Ago
Bear & Company One Park Street Rochester, Vermont 05767 www.BearandCompanyBooks.com Bear & Company is a division of Inner Traditions International Copyright © 2013 by Frank Joseph All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the publisher. Library of Congress Cataloging-in-Publication Data Joseph, Frank. Before Atlantis : 20 million years of human and pre-human cultures / Frank Joseph. p. cm. Includes bibliographical references. Summary: “A comprehensive exploration of Earth’s ancient past, the evolution of humanity, the rise of civilization, and the effects of global catastrophe”—Provided by publisher. print ISBN: 978-1-59143-157-2 ebook ISBN: 978-1-59143-826-7 1. Prehistoric peoples. 2. Civilization, Ancient. 3. Atlantis (Legendary place) I. Title. GN740.J68 2013 930—dc23 2012037131 Chapter 8 is a revised, expanded version of the original article that appeared in The Barnes Review (Washington, D.C., Volume XVII, Number 4, July/August 2011), and chapter 9 is a revised and expanded version of the original article that appeared in The Barnes Review (Washington, D.C., Volume XVII, Number 5, September/October 2011). Both are republished here with permission. To send correspondence to the author of this book, mail a first-class letter to the author c/o Inner Traditions • Bear & Company, One Park Street, Rochester, VT 05767, and we will forward the communication. BEFORE ATLANTIS “Making use of extensive evidence from biology, genetics, geology, archaeology, art history, cultural anthropology, and archaeoastronomy, Frank Joseph offers readers many intriguing alternative ideas about the origin of the human species, the origin of civilization, and the peopling of the Americas.” MICHAEL A. -
Appendix: Graphics Software Took
Appendix: Graphics Software Took Appendix Objectives: • Provide a comprehensive list of graphics software tools. • Categorize graphics tools according to their applications. Many tools come with multiple functions. We put a primary category name behind a tool name in the alphabetic index, and put a tool name into multiple categories in the categorized index according to its functions. A.I. Graphics Tools Listed by Categories We have no intention of rating any of the tools. Many tools in the same category are not necessarily of the same quality or at the same capacity level. For example, a software tool may be just a simple function of another powerful package, but it may be free. Low4evel Graphics Libraries 1. DirectX/DirectSD - - 248 2. GKS-3D - - - 278 3. Mesa 342 4. Microsystem 3D Graphic Tools 346 5. OpenGL 370 6. OpenGL For Java (GL4Java; Maps OpenGL and GLU APIs to Java) 281 7. PHIGS 383 8. QuickDraw3D 398 9. XGL - 497 138 Appendix: Graphics Software Toois Visualization Tools 1. 3D Grapher (Illustrates and solves mathematical equations in 2D and 3D) 160 2. 3D Studio VIZ (Architectural and industrial designs and concepts) 167 3. 3DField (Elevation data visualization) 171 4. 3DVIEWNIX (Image, volume, soft tissue display, kinematic analysis) 173 5. Amira (Medicine, biology, chemistry, physics, or engineering data) 193 6. Analyze (MRI, CT, PET, and SPECT) 197 7. AVS (Comprehensive suite of data visualization and analysis) 211 8. Blueberry (Virtual landscape and terrain from real map data) 221 9. Dice (Data organization, runtime visualization, and graphical user interface tools) 247 10. Enliten (Views, analyzes, and manipulates complex visualization scenarios) 260 11. -
Appendix a Basic Mathematics for 3D Computer Graphics
Appendix A Basic Mathematics for 3D Computer Graphics A.1 Vector Operations (),, A vector v is a represented as v1 v2 v3 , which has a length and direction. The location of a vector is actually undefined. We can consider it is parallel to the line (),, (),, from origin to a 3D point v. If we use two points A1 A2 A3 and B1 B2 B3 to (),, represent a vector AB, then AB = B1 – A1 B2 – A2 B3 – A3 , which is again parallel (),, to the line from origin to B1 – A1 B2 – A2 B3 – A3 . We can consider a vector as a ray from a starting point to an end point. However, the two points really specify a length and a direction. This vector is equivalent to any other vectors with the same length and direction. A.1.1 The Length and Direction The length of v is a scalar value as follows: 2 2 2 v = v1 ++v2 v3 . (EQ 1) 378 Appendix A The direction of the vector, which can be represented with a unit vector with length equal to one, is: ⎛⎞v1 v2 v3 normalize()v = ⎜⎟--------,,-------- -------- . (EQ 2) ⎝⎠v1 v2 v3 That is, when we normalize a vector, we find its corresponding unit vector. If we consider the vector as a point, then the vector direction is from the origin to that point. A.1.2 Addition and Subtraction (),, (),, If we have two points A1 A2 A3 and B1 B2 B3 to represent two vectors A and B, then you can consider they are vectors from the origin to the points. -
Outsourcing Options
ASK THE EXPERT: PERSPECTIVE ON: LIQUID HANDLING SYSTEMS CHOOSING THE RIGHT OPTION FOR LABORATORY SERVICES A MICROBIOLOGY LAB WWW.LABMANAGER.COM June 2014 Volume 9 • Number 5 OUTSOURCING OPTIONS MANAGING TIME Worried about consistent results from your cell assay? Tecan’s washers and plate readers offer the perfect combination to yield a high cell number during assay preparation and to 18 maintain a perfect environment for long-term experiments. Ingenious optical features and remote monitoring guarantee 16 Standard reader Infinite 200 PRO® high quality of your assay results. 14 Infinite 200 PRO + OR 12 · You can maximize cell numbers during assay preparation with fully controlled cell washing procedures. 10 · Protect cell viability for live kinetic assays with the integrated %CV 8 gas control module (GCM™). 6 · Benefit from consistent results by detecting every cell using 4 the high sensitivity cell-reading mode of the Infinite family of 2 microplate readers. 0 · Monitor your experiments remotely using Tecan’s Common 5000 500 cell blank Notification System (CNS) on your mobile device. Cell number Improved well-to-well uniformity of 50% results with an up to 25% To see how we are shaping the lab of the future increase in signal sensitivity of GFP transfected A431 carcinoma cells register for our webinar series. using enhanced bottom reading and Optimal Read (OR). www.tecan.com/readerfamily Call: The Americas: +1 919 361 5200 Europe: +49 79 5194 170 Asia: +81 44 556 7311 [email protected] © 2014, Tecan Trading AG, Switzerland, all rights reserved. For disclaimer and trademarks please visit www.tecan.com TEC_Detection campaign_203,2x273.indd 1 15.04.14 14:40 cellIQ TM INTELLIGENT CO2 INCUBATOR Smart TOUCH SCREEN INTERFACE 2min CO2 RECOVERY 8x Faster DECONTAMINATION Rethink cell growth.