3D Computer Animation Course Development
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3D COMPUTER ANIMATION COURSE DEVELOPMENT By Shaun McKenna B.Ed., University of Calgary, 1988 A Project submitted to the Faculty of Education of the University of Lethbridge in Partial Fulfillment of the Requirements for the degree of MASTER OF EDUCATION Lethbridge, Alberta April 2001 Abstract Over the last ten years a new industry has grown and developed as the world's technology became faster, more powerful and affordable. This industry is 3D Computer Animation. Whether you watch movies or television, read magazines or newspapers, it is a rare day when you do not see 3D computer images of one type or another. While post secondary institutions have recognized the need to offer training in this industry, the public school system has almost all but ignored it. The cost of developing 3D Computer Animation programs in schools is now at an affordable level. As more schools in Alberta start offering 3D Computer Animation as part of the Career and Technology Studies program concerns become evident. One concern is that there are few teachers who are trained in this area and the other concern is that the curriculum and credits for a program of this type is almost nonexistent. This project addresses these concerns. This document outlines objectives for teachers who wish to teach 3D Computer Animation and would like to know what skills need to be taught. Four proposed introductory courses for the Career and Technology Studies program are presented. The author intends to approach Alberta Learning with completed courses for their consideration and acceptance as official Career and Technology Studies courses. III Table of Contents Title Page......................................................................................................................... i Signature Page................................................................................................................. ii Abstract ........................................................................................................................... 111 Table of Contents ........................................................................................................... 1V List of Tables and Figures.............................................................................................. viii Introduction .................................................................................................................... 1 Introduction to 3D Computer Animation .................................................................... .2 Rationale for 3D Computer Animation Course Development .................................... 5 Things to Consider When Planning a Computer Animation Course .......................... 6 Curriculum Categories and Sub-Categories ................................................................. 7 Definition of Categories and Sub-Categories .............................................................. 8 Processes and Procedures .................................................................................. 8 The Artistic Process .............................................................................. 8 Problem Solving/Writing Skills ........................................................... 8 Practice Skills with Technical Equipment .......................................... 9 Applied Technologies ....................................................................................... 9 Tools and Technologies ........................................................................ 9 The Process of Creation ....................................................................... 10 Presentation ........................................................................................................ 10 Presentation and Evaluation ................................................................. 11 IV The Industry .......................................................................................... 11 General Outcomes ......................................................................................................... 12 Processes and Procedures ----------------------------------------------------------------------------_.----12 The Artistic Process............................................................................... 12 Problem Solving/Writing Skills ........................................................... 12 Practice Skills With Technical Equipment .......................................... 13 Applied Technologies ........................................................................................ 14 Tools And Technologies ...................................................................... 14 The Process Of Creation ....................................................................... 15 Presentation ........................................................................................................ 18 Presentation And Evaluation ................................................................ 18 The Industry .......................................................................................... 19 CTS Courses and the Scope and Sequence .................................................................. 20 Existing Courses ................................................................................................22 Proposed Courses ...............................................................................................23 Scope and Sequence ..........................................................................................24 Themes .................................................................................................. 24 Table 1 Scope and Sequence for 3D computer Animation ........................................ )5 Suggested Instructional Strategies ................................................................................ 26 The Sequence Of Steps To Produce A Full Animation.................................... 28 Traditional Film Camera Techniques ...............................................................29 v Field of View .____________________________________________________________________________________________________ .29 Table 2 Standard Camera Shots Using Different Length Lenses __________________ .30 Transitions _________________________________________________________________________________________________________ .30 Camera Angle ___________________________________________________________________________________________________ .31 Camera Movement .___________________________________________________________________________________________ .32 Panning and Tilting _____________________________________________________________________________ .32 Dolly and Tracking Shots .___________________________________________________________________ .33 Table 3 Examples of motion at different speeds ._______________________________ .33 Crane or Boom Shot ____________________________________________________________________________ .33 Zoom Lenses and the Vertigo Effect __________________________________________________ .34 Depth of Field Effects ._________________________________________________________________________ .34 Principles of Traditional Animation Applied to 3D Computer Animation .______________ .35 Squash and Stretch .__________________________________________________________________________________________ .. 3 5 Timing and Motion ___________________________________________________________________________________________ .36 Anticipation _______________________________________________________________________________________________________ .3 8 Staging _______________________________________________________________________________________________________________ .38 Follow Through and Overlapping Action ______________________________________________________ .. 39 Straight Ahead Action and Pose-to-Pose Action ____________________________________________ .40 Slow In and Out _______________________________________________________________________________________________ .. 41 Exaggeration . _____________________________________________________________________________________________________ .41 Secondary Action ______________________________________________________________________________________________ .41 VI Appeal ._-------------------------------------------------------------------------------------------------------------..42 Suggested Assessment Strategies _________________________________________________________________________________ 43 Recommended Software ._______________________________________________________________________________________________ 45 Proposed CTS Courses For 3D Computer Animation _______________________________________________ _A6 Course ANI 1020: Story Development/Storyboards 1 ___________________________________ .47 Portfolio Assessment ANI 1020 __________________________________________________________ 52 PresentationlReports ANI 1020 ___________________________________________________________ 53 Example of a Three Act Structure _______________________________________________________ 54 Model of a Storyboard ._________________________________________________________________________ 55 Course ANI 1030: Modeling 1 ________________________________________________________________________ .63 Portfolio Assessment ANI 1030 __________________________________________________________ 69 Examples of Objects in 3D Space _______________________________________________________ 70 Course ANI 1040: Animation Concepts _________________________________________________________