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Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Release Notes: Desktop Edition
Release Notes: Desktop Edition AutoVue 19.2c2: November 30, 2007 Installation • Please make sure you have AutoVue 19.2c1 installed before upgrading to AutoVue 19.2c2. Note: If you have an older version of AutoVue installed (e.g. AutoVue 19.2), please uninstall it before installing AutoVue 19.2c1 and upgrading to AutoVue 19.2c2. MCAD Formats • Added font substitution for missing native fonts: • CATIA 4 and CATIA 5 • Pro/ENGINEER • Unigraphics • Added support for Unigraphics NX5. • Performed bugs fixes for Unigraphics and CATIA 5. EDA Formats • Added font substitution for missing native fonts: • Altium Protel • OrCAD Layout • Cadence Allegro Layout • Cadence Allegro IPF • Cadence Allegro Extract • Mentor Board Station • Mentor PADS • Zuken CADSTAR • P-CAD • PDIF AEC Formats • Added font substitution for missing native fonts: • AutoCAD • MicroStation 7 and MicroStation 8 • Performed bug fixes for AutoCAD. Release Notes - AutoVue Desktop Edition - 1 - November 30, 2007 AutoVue 19.2c1: September 30, 2007 Packaging and Licensing • Introduced separate installers for the following product packages: • AutoVue Office • AutoVue 2D, AutoVue 2D Professional • AutoVue 3D Professional-SME, AutoVue 3D Advanced, AutoVue 3D Professional Advanced • AutoVue EDA Professional • AutoVue Electro-Mechanical Professional • AutoVue DEMO • Customers are no longer required to enter license keys to install and run the product. • To install 19.2c1, users are required to first uninstall 19.2. MCAD Formats • General bug fixes for CATIA 5 EDA Formats • Performed maintenance and bug fixes for Allegro files. General • Enabled interface for customized resource resolution DLL to give integrators more flexibility on how to locate external resources. Sample source code and DLL is located in the integrat\VisualC\reslocate directory. -
The Gerber Guide (PCB Design Magazine) (Pdf)
article The Gerber Guide by Karel Tavernier fabrication partners clearly and simply, using an uCaMCo unequivocal yet versatile language that enables you and them to get the very best out of your It is clearly possible to fabricate PCBs from the design data. Each month we will look at a dif- fabrication data sets currently being used—it’s ferent aspect of the design-to-fabrication data being done innumerable times every day all over transfer process. the globe. But is it being done in an efficient, re- liable, automated and standardized manner? At This column has been excerpted from the guide, this moment in time, the honest answer is no, PCB Fabrication Data: Design-to-Fabrication Data because there is plenty of room for improvement Transfer. in the way in which PCB fabrication data is cur- rently transferred from design to fabrication. Chapter 1: How PCB Design Data This is not about the format, which for over is used by the Fabricator 90% of the world’s PCB production is Gerber: In this first article of the series, we’ll be lo- There are very rarely problems with Gerber files oking at what happens to the designer’s data themselves. They allow images to be transferred once it reaches the fabricator. This is not just a without a hitch. In fact, the Gerber format is nice add-on, because for designers to construct part of the solution, given that it is the most re- truly valid PCB data sets, they must have a clear liable option in this field. -
Importing and Exporting Designs
Advanced Design System 2011.01 - Importing and Exporting Designs Advanced Design System 2011.01 Feburary 2011 Importing and Exporting Designs 1 Advanced Design System 2011.01 - Importing and Exporting Designs © Agilent Technologies, Inc. 2000-2011 5301 Stevens Creek Blvd., Santa Clara, CA 95052 USA No part of this documentation may be reproduced in any form or by any means (including electronic storage and retrieval or translation into a foreign language) without prior agreement and written consent from Agilent Technologies, Inc. as governed by United States and international copyright laws. Acknowledgments Mentor Graphics is a trademark of Mentor Graphics Corporation in the U.S. and other countries. Mentor products and processes are registered trademarks of Mentor Graphics Corporation. * Calibre is a trademark of Mentor Graphics Corporation in the US and other countries. "Microsoft®, Windows®, MS Windows®, Windows NT®, Windows 2000® and Windows Internet Explorer® are U.S. registered trademarks of Microsoft Corporation. Pentium® is a U.S. registered trademark of Intel Corporation. PostScript® and Acrobat® are trademarks of Adobe Systems Incorporated. UNIX® is a registered trademark of the Open Group. Oracle and Java and registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. SystemC® is a registered trademark of Open SystemC Initiative, Inc. in the United States and other countries and is used with permission. MATLAB® is a U.S. registered trademark of The Math Works, Inc.. HiSIM2 source code, and all copyrights, trade secrets or other intellectual property rights in and to the source code in its entirety, is owned by Hiroshima University and STARC. -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Manufacturing Data (NC Drill, Gerber, IPC Netlist, ODB++)
A Parallel Systems Technical Note Manufacturing data (output files). Introduction To create an output package suitable for PCB Manufacturers you can create the files individually so that you have Gerber, NC drill and an IPC netlist or you can create one zipped file (called an ODB++) file which contains all the information required to manufacture a bare printed circuit board. You can also generate an IPC2581 which is a new file format that generates all the data in a single xml file that can be sent to fabricators, assemblers, test houses. This technical note describes how to generate all output files using PCB Editor required for bare board manufacture, either as separate files (RS274X Gerber, NC Drill and an IPC netlist), as one output file (ODB++ format) or using the IPC2581 export. NC Legend To generate the relevant NC Drill files using PCB Editor you need to do the following. If required you can create a drill table which will display the drill size, qty, type as specified in the Padstack defaults. To generate the drill table, use Manufacture > Create Drill table (OrCAD) or Manufacture > NC > Drill Legend (Allegro). The following GUI (default shown) gives the user the opportunity to define how the drill table will be displayed. Template File - Indicates the template to use to create the drill legend. Click the browse button to locate existing templates. Output Unit - Outputs the drill legend data in units that differ from those in the design. Library - Lets you view template files that are available via the NCDPATH variable that you set in User Preferences > Paths > Config. -
Photoplotter FP 3000
Photoplotter FP 3000 Instruction manual Note: Any inquiries related to photoplotter hardware or software should be addressed to an authorized distributor. Photoplotter software is subject to copyright. All the information here enclosed is subject to change due to constant innovation of the product. Date of the last change in this document: September 20, 2001. 1. Brief description: Photoplotter FP-3000 is a small, raster, low cost plotter which draws image on film by means of laser diode light. Film itself is fixed to the outer surface of rotating drum by means of masking tape. The source of laser diode light moves step by step along the rotating drum. Photoplotter is controlled by software installed on PC attached via its parallel port (PC is not a part of the photoplotter supply). An external, universal power unit is used to supply needed power (1x 110-240V/28V-2A for L model, 2 x 110-240V/24V-2.5A for XL model). There are two models of the photoplotter available – standard (drum diameter around 120mm) and XL (drum diameter around 150mm). The photoplotter software allows to read input files, to set output resolution and type of image (reverse, mirror, etc.) drawn on the film. When working with Gerber files, it is possible to check and modify used apertures (D-codes) and make simple film panelization for Gerber data and associated drill data. Viewing of Gerber files and conversion of various types of aparture files is possible in freeware program ViewMate (made by Lavenir), which is attached to the photoplotter software for your convenience (otherwise it may be downloaded from Lavenir‘s web page: www.lavenir.com). -
Animation Is a Process Where Characters Or Objects Are Created As Moving Images
3D animation is a process where characters or objects are created as moving images. Rather than traditional flat or 2d characters, these 3D animation images give the impression of being able to move around characters and observe them from all angles, just like real life. 3D animation technology is relatively new and if done by hand would take thousands of hours to complete one short section of moving film. The employment of computers and software has simplified and accelerated the 3D animation process. As a result, the number of 3D animators as well as the use of 3D animation technology has increased. What will I learn in a 3D animation program? Your 3D animation program course content depends largely upon the 3D animation program in which you enroll. Some programs allow you to choose the courses that you are interested in. Other 3D animation programs are more structured and are intended to train you for a specific career or 3D animation role within the industry. You may learn about character creation, storyboarding, special effects, image manipulation, image capture, modeling, and various computer aided 3D animation design packages. Some 3D animation courses may cover different methods of capturing and recreating movement for 3D animation. You may learn "light suit" technology, in which suits worn by actors pinpoint the articulation of joints by a light. This if filmed from various different angles and used to replicate animated movement in a realistic way). What skills will I need for a 3D animation program? You'll need to have both creativity and attention to detail for a career in 3D animation. -
Formats Support Document
Synergis Software 18 South Fifth Street, Quakertown, PA 18951 +1 215.302.3000, 800.836.5440 www.SynergisSoftware.com Adept 2015 Viewer Formats ADEPT VIEWER: SUPPORTED FILE FORMATS The following tables summarize the hundreds of document types supported by Oracle AutoVue solutions. These include technical document types such as 2-D/3-D Computer Aided Design (CAD) and Electronic Design Automation (EDA), as well as business documents such as Office and Graphics. The tables are organized by the industries in which these document types are typically used. Each section is arranged by Vendor name, and by Product name or File format within each vendor section. For Desktop/Office, Graphics and Other document types which are used across all industries, please refer to these respective tables which appear after the Industry sections. Engineering & Construction / Utilities / Energy Vendor Product / File File Type Extensions Versions Adept Adept Format Viewer Pro-Viewer Autodesk 2014, 2013, 2012, 2011, Drawing, 2010, 2009, 2008, 2007, AutoCAD Drawing 2006, 2005, 2004, 2002, DWG, DXF Exchange 2000i, 2000, 14, 13c4, 13c3, 13c2, 13c1, 12 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, AutoCAD 3-D 2-D* DWG 2006, 2005, 2004, 2002, 2000i, 2000 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, Drawing, AutoCAD DXB 2006, 2005, 2004, 2002, Binary Exchange 2000i, 2000, 14, 13c4, 13c3, 13c2, 13c1, 12 2014, 2013,2012, 2011,2010, 2009, 2008, AutoCAD Mechanical Drawing DWG 2007, 2006, 2005, 2004 DX, 2-D 2004, 6(2002), 5(2000i), 4(2000) 2009, 2008, 2007, 2006, -
NI Ultiboard: Exporting Gerber Files
Exporting Gerber Files from NI Ultiboard Overview When the design of a printed circuit board (PCB) is complete, the design needs to be sent to a PCB manufacturer to be physically fabricated. Rather than send the entire design file, manufacturers require an industry standard file format to be used in their fabrication process. The standard format is called a Gerber file. NI Ultiboard exports to the Gerber format. Gerber files effectively break down a board into its various layers providing computer controlled fabrication machines the exact design patterns to be drawn upon the fabricated board. The Gerber file contains information (on a layer-by-layer basis) of the board outline, land patterns (footprints), drilled holes, vias, copper routes, and any other information that is required by the board manufacturer to create a board. This article dicusses how to export a Gerber file from NI Ultiboard, and investigate the various options in the export dialog box. Introduction Exporting a file refers to taking a CAD representation of a PCB (as can be seen in your Ultiboard file) and producing an output in a format that can be understood by the fabrication equipment at the board manufacturer. There are many different manufacturing techniques used to produce PCBs and Ultiboard can produce a wide variety of outputs to meet these needs. Export and Manufacturing It is important to talk to your production house and identify all the files and formatting information they need to support their manufacturing process. You can export a file in the following formats: • Gerber photoplotter 274X or 274D • DXF • 3D DXF • 3D IGES • IPC-D-356A Netlist • NC drill • SVG (Scalable Vector Graphics) You can also export text files that contain: • Board Statistics • Part Centroids • Bill of Materials You can also create reports on: • Copper Amounts • Test Points • Layer Stackup ©National Instruments. -
Appendix: Graphics Software Took
Appendix: Graphics Software Took Appendix Objectives: • Provide a comprehensive list of graphics software tools. • Categorize graphics tools according to their applications. Many tools come with multiple functions. We put a primary category name behind a tool name in the alphabetic index, and put a tool name into multiple categories in the categorized index according to its functions. A.I. Graphics Tools Listed by Categories We have no intention of rating any of the tools. Many tools in the same category are not necessarily of the same quality or at the same capacity level. For example, a software tool may be just a simple function of another powerful package, but it may be free. Low4evel Graphics Libraries 1. DirectX/DirectSD - - 248 2. GKS-3D - - - 278 3. Mesa 342 4. Microsystem 3D Graphic Tools 346 5. OpenGL 370 6. OpenGL For Java (GL4Java; Maps OpenGL and GLU APIs to Java) 281 7. PHIGS 383 8. QuickDraw3D 398 9. XGL - 497 138 Appendix: Graphics Software Toois Visualization Tools 1. 3D Grapher (Illustrates and solves mathematical equations in 2D and 3D) 160 2. 3D Studio VIZ (Architectural and industrial designs and concepts) 167 3. 3DField (Elevation data visualization) 171 4. 3DVIEWNIX (Image, volume, soft tissue display, kinematic analysis) 173 5. Amira (Medicine, biology, chemistry, physics, or engineering data) 193 6. Analyze (MRI, CT, PET, and SPECT) 197 7. AVS (Comprehensive suite of data visualization and analysis) 211 8. Blueberry (Virtual landscape and terrain from real map data) 221 9. Dice (Data organization, runtime visualization, and graphical user interface tools) 247 10. Enliten (Views, analyzes, and manipulates complex visualization scenarios) 260 11. -
Appendix a Basic Mathematics for 3D Computer Graphics
Appendix A Basic Mathematics for 3D Computer Graphics A.1 Vector Operations (),, A vector v is a represented as v1 v2 v3 , which has a length and direction. The location of a vector is actually undefined. We can consider it is parallel to the line (),, (),, from origin to a 3D point v. If we use two points A1 A2 A3 and B1 B2 B3 to (),, represent a vector AB, then AB = B1 – A1 B2 – A2 B3 – A3 , which is again parallel (),, to the line from origin to B1 – A1 B2 – A2 B3 – A3 . We can consider a vector as a ray from a starting point to an end point. However, the two points really specify a length and a direction. This vector is equivalent to any other vectors with the same length and direction. A.1.1 The Length and Direction The length of v is a scalar value as follows: 2 2 2 v = v1 ++v2 v3 . (EQ 1) 378 Appendix A The direction of the vector, which can be represented with a unit vector with length equal to one, is: ⎛⎞v1 v2 v3 normalize()v = ⎜⎟--------,,-------- -------- . (EQ 2) ⎝⎠v1 v2 v3 That is, when we normalize a vector, we find its corresponding unit vector. If we consider the vector as a point, then the vector direction is from the origin to that point. A.1.2 Addition and Subtraction (),, (),, If we have two points A1 A2 A3 and B1 B2 B3 to represent two vectors A and B, then you can consider they are vectors from the origin to the points.