Void Swarm the Unknown Horrors I Have Seen the Swarm

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Void Swarm the Unknown Horrors I Have Seen the Swarm Void Swarm The Unknown Horrors I have seen the Swarm. They come from beyond, crawling from the darkest corners of the realms. Endless, fearless, antithetical to even the Great Enemy. Existence bleeds at their touch, unable to comprehend the nature of what should not be. The gods do not know them and have no answer to them. Are they sent by an unknown deity to bring about a perfection not even Death can mar? Or are they a mindless thing unable to truly know what destruction they cause? I do not know which is worse, but I have seen the Swarm. And the Swarm has seen us. Warscroll Substitution The battletome entries use models from the Warhammer 40,000 8th edition Tyranid range, refer to the following chart to find the model that best represents the battletome entries. Swarmlord=Swarmlord Void Tyrant=Hive Tyrant Swarm Mother=Tervigon Void Stalker=Lictor Swarm Tyrant=Broodlord Swarm Spawn=Hormagaunts Swarm Leeches=Gargoyles Swarm Vermin=Termagaunts Void Horrors=Genestealers Void Flayers=Tyranid Warriors Armoured Fiends=Hive Guard Void Heralds=Zoanthropes Void Hulk=Carnifex Archfiend=Mawloc/Trygon Void Butcher=Toxicrene Warscrolls created using Warhammer Age of Sigmar - Warscroll Designer Link: http://runebrush.pa-sy.com/warscroll/ VOID SWARM UNIT SIZE POINTS BATTLEFIELD ROLE NOTES UNIT Min/Max Swarmlord 1 400 Leader, Behemoth, Unique Only one of this model can be included in a Pitched Battle Army. Void Tyrant 1 200 Leader Swarm Mother 1 350 Leader, Behemoth Void Stalker 1 100 Leader Swarm Tyrant 1 100 Leader Swarm Spawn 10/40 80/300 Battleline Swarm Leeches 10/30 80/220 Battleline Swarm Vermin 10/30 80 Battleline if the army has the VOID SWARM allegiance and its general is a Swarm Tyrant. Void Horrors 5/20 100 Battleline if the army has the VOID SWARM allegiance and its general is a Void Stalker. Void Flayers 3/12 150 Amoured Fiends 3/6 180 Void Heralds 1/3 80 Artillery Void Hulk 1 320 Behemoth Archfiend 1 300 Behemoth Swarm Butcher 1 280 Behemoth Void Invaders 80 Warscroll Battalion Lurking Predators 120 Warscroll Battalion Hulking Brood 120 Warscroll Battalion The Void Empties 160 Warscroll Battalion Only one of this battalion can be included in a Pitched Battle army. If your army has the VOID SWARM allegiance, you may use the following Battle Traits, Command Traits, and Artefacts of Power for your army. Note that all normal restrictions as described in the General’s Handbook apply to these options. Battle Traits Screaming Killers:. Enemy units within 3” of one or more VOID SWARM units suffer -1 to their bravery. Bizarre Energies: Models in the army gain Enhanced Senses which allows them to roll a d6 for each wound or mortal wound suffered. On a 6 the wound or mortal wound is ignored. If a model already has a similar ability (i.e. Heightened Senses, Void Shroud, or Shield of the Nameless) it instead rerolls results of 1. Command Traits Artefacts of Power D6 D6 1 )Digestive Sac: In each of your hero phases pick a terrain feature 1) Maw Claws: Pick one melee weapon on the model. When this within 12”. That terrain feature does not provide a cover bonus for the model kills an enemy model with this weapon it can immediately heal rest of the turn. d3 wounds. 2) Synaptic Link: Pick one friendly VOID SWARM unit within 3”. 2) Void Fire: Once per battle during your shooting phase, pick an Add 1+ To Hit rolls for all ranged weapon attacks for that shooting enemy unit within 18”. Roll a d6 for each model in that unit. For each phase. result of 6 inflict a mortal wound on that unit. 3) Cunning Beast: During the hero phase, your general may use the 3) Norn Crown: Add 6” to the range of all spells and command Inspiring Presence command ability in addition to its normal command abilities for the model. ability. 4) Adaptive Mutations: During your hero phase pick one modifier to 4) Relentless Assault: Add 1 To Wound rolls for all melee weapons affect the model, modifiers may not be selected twice in a row. when attacking an enemy hero. 1) 1+ to casting rolls. 2) 1+ attack for a single melee weapon. 5) Void Shroud: Roll a d6 for each wound or mortal wound this model 3) 1+ to save rolls. suffers. On a roll of 6 the wound or mortal wound is ignored. 5) Mountain of Madness: Enemy models within 3” of this model 6) Toughened Hide: Add one to this model’s wounds characteristic. subtract 1 from all To Hit rolls. 6) Void Howl: Select one enemy unit within 3” and roll 2d6. If the result is greater than that enemy unit’s bravery it must retreat and cannot charge during its next activation. If your army has the VOID SWARM allegiance, then each WIZARD in your army may roll for or select one of the spells below. This is in addition to the spells listed on the warscroll but does not change the amount of spells a model may cast. The Void’s Blessings D6 1) Catalyst: The greater creatures of the void channel energy into a barrier that partially removes the target from reality making them harder to hit. Catalyst has a casting value of 7. If successfully cast, pick a friendly VOID SWARM unit within 12”. That unit may reroll saves of one. 2) Horror: When shown to the weak-minded, the truth of the Void Swarm’s existence can cause instant death.. Horror has a casting value of 5. If successfully cast, select an enemy unit within 18” and roll 2d6. For each point above the target unit’s bravery inflict 1 mortal wound. 3) Onslaught: The unknowable nature of the Void can have strange effects on its spawn. Onslaught has a casting value of 7. If successfully cast, select one VOID SWARM unit within 12”. That unit may run and shoot in the same turn. 4) Paroxysm: Lesser creatures are reduced to quivering wrecks when blessed with the power of the Void. Paroxysm has a casting value of 6. If successfully cast, select one enemy unit within 18”. That unit suffers a -1 modifier to Hit and Wound rolls for the rest of the turn. 5) Void Shriek: When unleashed, the pure energy of the Void can burn holes in reality. Void Shriek has a casting value of 10. If successfully cast, select an enemy unit within 12”. That unit immediately suffers 6 mortal wounds. Once resolved, roll a d6, on a 6 that unit suffers another 6 mortal wounds. 6) Dominion: Those creatures of the Void Swarm blessed with knowledge of the Void can use it to empower their followers. Dominion has a casting value of 5. If successfully cast, all friendly VOID SWARM units within 8” do not take battleshock tests this turn. Void Swarm The Void Empties Once the initial invasion has begun, the Void Swarm will begin to reinforce its armies with unending hordes of lesser creatures. Even the mightiest warriors are overwhelmed by the masses of spawn that fling themselves unthinking into battle. ORGANIZATION The Void Empties battalion ABILITIES consists of the following units: Inexhaustible: The SWARM MOTHER in this battalion does not need to roll for its Mother of Swarms ability. Instead, automatically return • 1 Swarm Mother. d3 slain models to each VOID SWARM unit from this battalion within • 3 units of Swarm Spawn. 6” of the SWARM MOTHER during your hero phase. • 3 units of Swarm Leeches. • 3 units of Swarm Vermin. The Stars are Gone: If any VOID SWARM unit in this battalion is destroyed, roll a d6. On a +4 that unit is placed to the side and returns to the battlefield during your next hero phase. Units that return in this manner are placed 12” away from the opposing player’s initial deployment zone. DESTRUCTION VOID SWARM UNIT SIZE REKNOWN UNIT Min/Max Per Model Void Tyrant 1 30 Void Stalker 1 20 Swarm Spawn 1/20 2 Swarm Leeches 1/20 2 Swarm Vermin 1/20 2 Void Horrors 1/10 4 Void Flayers 1/3 8 Armoured Fiends 1 12 Void Heralds 1 16 .
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