Avengers Academy in “The Worst Is Still Unwritten”

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Avengers Academy in “The Worst Is Still Unwritten” Avengers Academy in “The Worst is Still Unwritten” An UNOFFICIAL Game Adventure for use with the Classic Marvel Role-Playing Game, Advanced Set by DANNY WALL What would YOU do with super-powers? Would you become a hero . or a villain? It’s the modern-day characters of the Avengers Academy comic featured in the classic Marvel Super-Heroes Role-Playing Game (TSR, Inc.,1984). As this game is long since out of print, you certainly be inspired by the structure and ideas used for this adventure, adapting them for use with any role-playing system of your choice. For more information on the classic Marvel game system, see http://www.classicmarvelforever.com. ROLLTITLE CALL In 2010, writer Christos Gage and artist Mike you may have to create an alternate opening retention is merely rote memory and she will McKone created Avengers Academy, featuring and/or skip directly to Chapter Two. not have an innate nor intuitive knowledge the stories of young super-powered individu- about the subject or technology. als mentored by Earth’s Mightiest Heroes. For completely original characters, it is pos- But there was a twist. These cadets were not sible to create your own brand-new heroes Batons: Finesse’s signature weapon are twin singled out for training because of their ap- as young Academy cadets. Perhaps in your batons of Incredible material Strength/Ex- titude or their heroic past. Rather, they were game’s universe, the Avengers Academy has cellent blunt damage. chosen because the Avengers had marked an expanded cast with dozens of students to choose from! TALENTS each of them as having the greatest risk of Blunt Weapons: Batons (Melee and Thrown) abusing their powers, of lashing out against the world, of growing violent . in short, of BIBLIOGRAPHY Martial Arts A: Slam or Stun regardless of becoming supervillains! Avengers Academy Vol 1: Permanent Record trade Strength/Endurance paperback (ISBN: 0785144943). Collecting Martial Arts B: Unarmed combat The origin of the Academy actually begins Avengers Academy #1-6 and material from with Norman Osborn and his Dark Reign, Enter the Heroic Age. Acrobatics when he used his position as the head of the United States’ homeland security orga- Avengers Academy Vol 2: Will We Use This IT/Computers nization H.A.M.M.E.R. to place villains (and in the Real World? trade paperback (ISBN: unwitting heroes) under his control and to 078514496X). Collecting Avengers Academy CONTACTS position them in key positions throughout #7-12 Hero Community: Avengers/Avengers the country. In his search to amass as many Academy super-powered lackeys as possible, Osborn FINESSE IN BRIEF: Finesse displayed her not only gathered many superhuman youth power at an early age, delighting her parents but also performed hideous experiments on THE STUDENTS and making money and a name for herself as them in hopes of making them more pow- a phenom. She graduated from M.I.T. at 14 erful. When the Avengers finally brought FINESSE and would have become an Olympic athlete if Osborn down, they uncovered his experi- Real Name: Jeanne Foucault it wasn’t for Norman Osborn. For whatever mentation and rescued the youth, choosing reason, however, Jeanne wasn’t subjected to six to form the new Avengers Academy. Incredible Fighting! experiments, as she was more than willing to The story of Avengers Academy, then, is the Excellent Agility! learn new skills wherever she could. story of six super-powered young people Good Strength! Over-confident doesn’t begin to describe striving to find where upon a heroic spec- Remarkable Endurance! Finesse. After all, she believes she has the po- trum they may fall. This adventure features Good Reason! tential to do literally anything, and she might several important decisions that force players Excellent Intuition! to confront ethical issues by way of the char- Typical Psyche! acters. The emphasis here is on role-playing Health: 100 through various scenarios, but it can be just Karma: 36 as enjoyable to enjoy the debates no matter Resources: Typical where you personally stand! Popularity: 5 ALTERNATIVE CAST POWERS/EQUIPMENT Photographic Reflexes: Amazing ability to While the plot structure and dilemmas in this learn physical skills after mere observation. adventure are tailored to the students of the She can pick up fighting styles, gymnastic Academy, you may want to use the characters techniques, and related talents directly after from the first adventure in the MA-HA series, she has witnessed them with a simple Power “And There Came an Age.” The young char- FEAT result. A Red result allows her to per- acters of Rockslide, Firestar, and Amadeus manently use the style as her own. Cho would fit well, and, although they may not fit the suggested age range, the charac- Polymathic Absorption: Finesse’s ability to ters of Captain America and Black Cat have absorb information is not merely physical; had their share of moral questions that make she can learn languages with Amazing speed them appropriate, thematically. Alternatively, and has an eidetic memory. After encounter- minor adaptions to the structure can fit an ing/absorbing information, she can use it entirely different set of characters; for ex- as if she has Amazing reason, although this ample, young X-Men students. In either case, be right. The result is that she is acts robotic, - Producing an electro-magnetic pulse aloof, and distant-- apt to dismiss those (EMP) that knocks out all electronics around her, as she doesn’t really consider her and machinery in 3 areas for up to 10 fellow cadets as “peers.” What’s worse, her rounds. powers seem to keep her emotionally stunted. The only thing she can’t “learn,” it seems, is Containment Suit: Jenny is confined to her what it means emotionally to be human. suit or she risks contaminating anyone who comes in contact with her. It provides her HAZMAT with Incredible insulation against energy Real Name: Jennifer “Jenny” Takeda attacks and Excellent protection against physical damage. Typical Fighting! Good Agility! TALENTS Typical Strength! None Remarkable Endurance! CONTACTS Typical Reason! Hero Community: Avengers/Avengers Typical Intuition! Academy Good Psyche! Health: 52 HAZMAT IN BRIEF: With her powers Karma: 22 kicking in when she was kissing her Resources: Typical boyfriend, leaving him in a coma, Jenny Popularity: 5 was immediately remanded to Norman Osborn’s people. She experienced some of the worse of Osborn’s experimentation until POWERS/EQUIPMENT POWERS/EQUIPMENT the Avengers rescued her, and Hank Pym in Iridium Body: Mettle’s body has permanently Toxic Emissions: Hazmat’s body generates a particular helped design Hazmat’s bodysuit transformed into a metallic “living iridium,” variety of toxic substances at an Incredible and living quarters to help her cope. providing him with Amazing protection level, including radiation and toxic sweat, from physical attacks and Incredible protec- saliva, and even breath. The true extent of Hazmat is the most bitter of all the Aveng- tion versus energy. Further, he has Unearthly her ability is still being explored, and she has ers Academy, as her powers have been little resistance to Cold, Heat, and Radiation. so far proven capable of: more than a curse that have transformed her life for the worse. She is keeping most of Limitation: His iridium body has no nerve - Firing Radiation Bursts of Incredible her fellow students at a distance with sharp endings, allowing him to feel no pain, but energy damage. retorts and negative comments. Perhaps neither any tactile sensation. because she doesn’t trust adults, Hazmat is TALENTS the most likely to rebel against (and to hide Surfing things from) her teachers, and is very willing to take matters into her own hands, even in CONTACTS the most dubious of ethical situations. Hero Community: Avengers/Avengers Academy METTLE IN BRIEF: Mettle’s powers ap- METTLE peared during a surfing accident, as the skin Real Name: Ken Mack pulled away to reveal his iridium body un- derneath. When taken to Norman Osborn, Good Fighting! the experiments he suffered somehow exac- Good Agility! erbated his power to its more powerful, but Amazing Strength! more tragically limited, present condition. Incredible Endurance! Typical Reason! Many consider Ken the most easy-going of Poor Intuition! the Academy, often ready with a joke or com- Typical Psyche! ment to keep tension from rising too high. Health: 110 In some ways, he has to be this way, as his Karma: 16 monstrous form has a habit of causing ten- Resources: Typical sion whenever he’s out in public! Privately, Popularity: 5 however, Mettle resents his powers and their permanency. when transformed, but he may lose such Remarkable Endurance! enhancement if switching to a new different Typical Reason! form/Stunt. Humberto may transform in a Typical Intuition! single round. He has the potential to turn Poor Psyche! into a fully-formed dinosaur, but if he does Health: 66 so, he loses all rational thought, lowering his Karma: 16 mental abilities to Feeble and reducing him Resources: Typical to a bestial state. Popularity: 5 Body Resistance: Reptil’s dinosaur forms POWERS/EQUIPMENT are made of dense hide that protects him Electricity Generation: Striker can generate with Good body armor. Enemies wishing to and channel large amounts of electrostatic affect Humberto directly must succeed with energy with Remarkable ability. His most a Yellow or Red result. developed stunt is the ability to shoot bolts Recovery: Damage taken to his dinosaur of lightning from his hands, at a range of 2 forms is healed in transformation. Humberto areas. Grounded targets receive Remarkable can recover 20 points of Health by switching damage, whiled insulated or ungrounded back into human form, unless he received targets get a Good amount.
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