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A/HRC/13/39/Add.1 General Assembly
United Nations A/HRC/13/39/Add.1 General Assembly Distr.: General 25 February 2010 English/French/Spanish only Human Rights Council Thirteenth session Agenda item 3 Promotion and protection of all human rights, civil, political, economic, social and cultural rights, including the right to development Report of the Special Rapporteur on torture and other cruel, inhuman or degrading treatment or punishment, Manfred Nowak Addendum Summary of information, including individual cases, transmitted to Governments and replies received* * The present document is being circulated in the languages of submission only as it greatly exceeds the page limitations currently imposed by the relevant General Assembly resolutions. GE.10-11514 A/HRC/13/39/Add.1 Contents Paragraphs Page List of abbreviations......................................................................................................................... 5 I. Introduction............................................................................................................. 1–5 6 II. Summary of allegations transmitted and replies received....................................... 1–305 7 Algeria ............................................................................................................ 1 7 Angola ............................................................................................................ 2 7 Argentina ........................................................................................................ 3 8 Australia......................................................................................................... -
Keep Kids Busy and Teach Real- World Skills with Board Games
Keep Kids Busy and Teach Real- World Skills with Board Games By Diane Nancarrow, MA, CCC-SLP KCC Director of Adolescent Programs If you’re hearing “I’m bored!” from your kids on a reg- ular basis, here’s an answer that sounds the same but is so much more fun: board games! Time at home with kids is a great opportunity to dust off those old games and remember the benefits of playing them as a family. Some extra benefits: Between smartphones, tablets, gaming systems and • Scrabble’s wooden tiles give wonderful tactile other devices, kids end up playing many games by pleasure. themselves. And let’s face it: pressing buttons on a • Trouble’s plastic dome forces a child to look and device is a lot easier than laying out a board, passing listen to the dice as they change. out money, moving your token, etc. • Chutes and Ladders teaches one-to-one corre- While many electronic games engage children in new spondence as kids move their markers and count and exciting ways, and some even involve physical the boxes. movement, board games also provide important learning opportunities. Since they are rarely complet- • Candy Land teaches colors. ed in a few short minutes, they encourage sustained • Monopoly encourages cooperation when choosing attention. Players must wait for others to complete who gets which iconic token. their turns while planning their own moves. • Parcheesi, Checkers, Sorry, and Aggravation teach When you play with your children, you help prepare turn-taking, strategy building, and patience. them to play with others. They will have the chance to respond to real people, watch facial expressions, body Board games appeal to our senses and are great to language, tone of voice, and the timing of their oppo- touch, see, and hear. -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
Learning Board Game Rules from an Instruction Manual Chad Mills A
Learning Board Game Rules from an Instruction Manual Chad Mills A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science University of Washington 2013 Committee: Gina-Anne Levow Fei Xia Program Authorized to Offer Degree: Linguistics – Computational Linguistics ©Copyright 2013 Chad Mills University of Washington Abstract Learning Board Game Rules from an Instruction Manual Chad Mills Chair of the Supervisory Committee: Professor Gina-Anne Levow Department of Linguistics Board game rulebooks offer a convenient scenario for extracting a systematic logical structure from a passage of text since the mechanisms by which board game pieces interact must be fully specified in the rulebook and outside world knowledge is irrelevant to gameplay. A representation was proposed for representing a game’s rules with a tree structure of logically-connected rules, and this problem was shown to be one of a generalized class of problems in mapping text to a hierarchical, logical structure. Then a keyword-based entity- and relation-extraction system was proposed for mapping rulebook text into the corresponding logical representation, which achieved an f-measure of 11% with a high recall but very low precision, due in part to many statements in the rulebook offering strategic advice or elaboration and causing spurious rules to be proposed based on keyword matches. The keyword-based approach was compared to a machine learning approach, and the former dominated with nearly twenty times better precision at the same level of recall. This was due to the large number of rule classes to extract and the relatively small data set given this is a new problem area and all data had to be manually annotated. -
Ratnakarandaka-F-With Cover
Ācārya Samantabhadra’s Ratnakaraõçaka-śrāvakācāra – The Jewel-casket of Householder’s Conduct vkpk;Z leUrHkæ fojfpr jRudj.MdJkodkpkj Divine Blessings: Ācārya 108 Vidyānanda Muni VIJAY K. JAIN Ācārya Samantabhadra’s Ratnakaraõçaka-śrāvakācāra – The Jewel-casket of Householder’s Conduct vkpk;Z leUrHkæ fojfpr jRudj.MdJkodkpkj Ācārya Samantabhadra’s Ratnakaraõçaka-śrāvakācāra – The Jewel-casket of Householder’s Conduct vkpk;Z leUrHkæ fojfpr jRudj.MdJkodkpkj Divine Blessings: Ācārya 108 Vidyānanda Muni Vijay K. Jain fodYi Front cover: Depiction of the Holy Feet of the twenty-fourth Tīrthaôkara, Lord Mahāvīra, at the sacred hills of Shri Sammed Shikharji, the holiest of Jaina pilgrimages, situated in Jharkhand, India. Pic by Vijay K. Jain (2016) Ācārya Samantabhadra’s Ratnakaraõçaka-śrāvakācāra – The Jewel-casket of Householder’s Conduct Vijay K. Jain Non-Copyright This work may be reproduced, translated and published in any language without any special permission provided that it is true to the original and that a mention is made of the source. ISBN 81-903639-9-9 Rs. 500/- Published, in the year 2016, by: Vikalp Printers Anekant Palace, 29 Rajpur Road Dehradun-248001 (Uttarakhand) India www.vikalpprinters.com E-mail: [email protected] Tel.: (0135) 2658971 Printed at: Vikalp Printers, Dehradun (iv) eaxy vk'khokZn & ijeiwT; fl¼kUrpØorhZ 'osrfiPNkpk;Z Jh fo|kuUn th eqfujkt milxsZ nq£Hk{ks tjfl #tk;ka p fu%izfrdkjs A /ekZ; ruqfoekspuekgq% lYys[kukek;kZ% AA 122 AA & vkpk;Z leUrHkæ] jRudj.MdJkodkpkj vFkZ & tc dksbZ fu"izfrdkj milxZ] -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
Catazacke 20200425 Bd.Pdf
Provenances Museum Deaccessions The National Museum of the Philippines The Herbert F. Johnson Museum of Art, Cornell University New York, USA The Monterey Museum of Art, USA The Abrons Arts Center, New York, USA Private Estate and Collection Provenances Justus Blank, Dutch East India Company Georg Weifert (1850-1937), Federal Bank of the Kingdom of Serbia, Croatia and Slovenia Sir William Roy Hodgson (1892-1958), Lieutenant Colonel, CMG, OBE Jerrold Schecter, The Wall Street Journal Anne Marie Wood (1931-2019), Warwickshire, United Kingdom Brian Lister (19262014), Widdington, United Kingdom Léonce Filatriau (*1875), France S. X. Constantinidi, London, United Kingdom James Henry Taylor, Royal Navy Sub-Lieutenant, HM Naval Base Tamar, Hong Kong Alexandre Iolas (19071987), Greece Anthony du Boulay, Honorary Adviser on Ceramics to the National Trust, United Kingdom, Chairman of the French Porcelain Society Robert Bob Mayer and Beatrice Buddy Cummings Mayer, The Museum of Contemporary Art (MCA), Chicago Leslie Gifford Kilborn (18951972), The University of Hong Kong Traudi and Peter Plesch, United Kingdom Reinhold Hofstätter, Vienna, Austria Sir Thomas Jackson (1841-1915), 1st Baronet, United Kingdom Richard Nathanson (d. 2018), United Kingdom Dr. W. D. Franz (1915-2005), North Rhine-Westphalia, Germany Josette and Théo Schulmann, Paris, France Neil Cole, Toronto, Canada Gustav Heinrich Ralph von Koenigswald (19021982) Arthur Huc (1854-1932), La Dépêche du Midi, Toulouse, France Dame Eva Turner (18921990), DBE Sir Jeremy Lever KCMG, University -
The Effect of Applying the Snakes and Ladders Board Game on the Students’ Speaking Achievement
THE EFFECT OF APPLYING THE SNAKES AND LADDERS BOARD GAME ON THE STUDENTS’ SPEAKING ACHIEVEMENT THESIS Submitted In Partial fulfillment of the Requirements For the Degree of Sarjana Pendidikan (S.Pd.) English Education Program By SRI ATIKA NPM. 1402050327 FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH SUMATERA UTARA MEDAN 2018 ABSTRACT Sri Atika. “The Effect of Applying the Snakes and Ladders Board Game on The Students’ Speaking Achievement”. Skripsi : English Departement of Faculty of Teacher Training and Education University of Muhammadiyah Sumatera Utara, Medan 2018. This study deals with the effect of applying the snakes and ladders board game on the students’ speaking achievement. The objective of the study was to investigate the significant effect of applying the Snakes and Ladders Board Game on the Students’ Speaking Achievement. The population and sample of this study was tenth years students of 2017/2018 Senior High School (X-RPL1 and X-RPL 2) at SMK Negeri 1 Percut Sei Tuan which consist 46 students. The sample were devided into two groups, the first group was the experimental that consisted of 23 students treated by using the snakes and ladders board games and the second group was the control consisted 23 students treated by using conventional method. The instrument in collecting the data was oral test, pre-test and post-test were given to the both group, experimental and control group. The data were analyzed by using t-test formula. The findings showed that the students tought by Task Based Learning method by using Snakes and Ladders Board Games Strategy got the higher score than those taught by Discussion method. -
Markov Chain Monte Carlo Simulation of a System with Jumps
Markov Chain Monte Carlo Simulation of a System with Jumps John Burkardt Department of Scientific Computing Florida State University .......... 11:00-11:50, 16 September 2014 Max Gunzburger's Group Meeting .......... http://people.sc.fsu.edu/∼jburkardt/presentations/... snakes 2014 fsu.pdf 1 / 1 MCMC Simulation of Systems with σ and λ jumps 2 / 1 A σ Jump: We Need a 1000 Level Course! Level 1000 courses are offered by university departments as a way of introducing themselves to freshmen who: have been vegetating in high school for four years; are eager to fill up their schedule with \cake" courses; may actually have some interest in the topic; don't have any real idea of what the department offers; are still looking for a major. 3 / 1 A σ Jump: Endless Constraints Our department doesn't offer such a course; many undergraduates don't take courses in our department until junior year! We are trying to develop a 1000 level course which is attractive to the \clueless" and \aimless"; offers some real insight into scientific computing; makes scientific computing attractive; introduces computing without requiring programming; isn't so babified it demeans the students; isn't so trivial the instructor is ashamed of it; could be taught by graduate students; won't be vetoed by the Mathematics or CS departments. 4 / 1 A σ Jump: Brilliant Ideas A few brainstorming ideas: Teach Matlab from Cleve Moler's \Experiments with Matlab" (JB) (vetoed); weekly discussion of computers in the news: privacy; breakins; BitCoin; MineCraft (NC); an overview of many computer languages, why they exist and what they do (GE); a demonstration of how computer programs solve problems, with GUI-based labs (JB) (no programming!); \Computers and Art", text analysis, color representation, surface modeling, motion capture (Mike Schneier). -
Temporal Difference Learning Algorithms Have Been Used Successfully to Train Neural Networks to Play Backgammon at Human Expert Level
USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS (Under the direction of Khaled Rasheed) ABSTRACT Temporal difference learning algorithms have been used successfully to train neural networks to play backgammon at human expert level. This approach has subsequently been applied to deter- ministic games such as chess and Go with little success, but few have attempted to apply it to other nondeterministic games. We use temporal difference learning to train neural networks for four such games: backgammon, hypergammon, pachisi, and Parcheesi. We investigate the influ- ence of two training variables on these networks: the source of training data (learner-versus-self or learner-versus-other game play) and its structure (a simple encoding of the board layout, a set of derived board features, or a combination of both of these). We show that this approach is viable for all four games, that self-play can provide effective training data, and that the combination of raw and derived features allows for the development of stronger players. INDEX WORDS: Temporal difference learning, Board games, Neural networks, Machine learning, Backgammon, Parcheesi, Pachisi, Hypergammon, Hyper-backgammon, Learning environments, Board representations, Truncated unary encoding, Derived features, Smart features USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS B.S., Georgia Institute of Technology, 2004 A Thesis Submitted to the Graduate Faculty of The University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF SCIENCE ATHENS,GEORGIA 2006 © 2006 Glenn F. Matthews All Rights Reserved USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. -
RET 36 Cover +
Revue d’Etudes Tibétaines numéro trente-neuf — Avril 2017 Revue d’Etudes Tibétaines numéro trente-neuf — Avril 2017 ISSN 1768-2959 Directeur : Jean-Luc Achard. Comité de rédaction : Alice Travers, Jean-Luc Achard. Comité de lecture : Ester Bianchi (Università degli Studi di Perugia), Fabienne Jagou (EFEO), Rob Mayer (Oriental Institute, University of Oxford), Fernand Meyer (CNRS-EPHE), Françoise Pommaret (CNRS), Ramon Prats (Universitat Pompeu Fabra, Barcelona), Charles Ramble (EPHE, CNRS), Françoise Robin (INALCO), Brigitte Steinman (Université de Lille), Alice Travers (CNRS), Jean-Luc Achard (CNRS). Périodicité La périodicité de la Revue d’Etudes Tibétaines est généralement bi-annuelle, les mois de parution étant, sauf indication contraire, Octobre et Avril. Les contributions doivent parvenir au moins six (6) mois à l’avance. Les dates de proposition d’articles au comité de lecture sont Novembre pour une parution en Avril, et Mai pour une parution en Octobre. Participation La participation est ouverte aux membres statutaires des équipes CNRS, à leurs membres associés, aux doctorants et aux chercheurs non-affiliés. Les articles et autres contributions sont proposées aux membres du comité de lecture et sont soumis à l’approbation des membres du comité de rédaction. Les articles et autres contributions doivent être inédits ou leur ré- édition doit être justifiée et soumise à l’approbation des membres du comité de lecture. Les documents doivent parvenir sous la forme de fichiers Word, envoyés à l’adresse du directeur ([email protected]). Comptes-rendus Contacter le directeur de publication, à l’adresse électronique suivante : [email protected] Langues Les langues acceptées dans la revue sont le français (en priorité), l’anglais, l’allemand, l’italien, l’espagnol, le tibétain et le chinois. -
The Jaina Cult of Relic Stūpas
The Jaina Cult of Relic Stūpas Peter Flügel1 (SOAS) Abstract This article gives an overview of recent findings on the thriving cult of bone relic stūpas in contemporary Jaina culture. Although Jaina doctrine rejects the worship of material objects, fieldwork in India on the hitherto unstudied current Jaina mortuary rituals furnished clear evidence for the ubiquity of bone relic stūpas and relic venera- tion across the Jaina sectarian spectrum. The article discusses a representative case and assesses the significance of the overall findings for the history of religions. It also offers a new theoretical explanation of the power of relics. Keywords Jaina relic stūpas, mortuary rituals, Vallabha Samudāya, cultural unconscious, theory of generalized symbolic media, relics as social forms 1) I am indebted to Ācārya Vijaya Virendra Sūri, Muni Rajendra Vijaya, Sādhvī Suvratā Śrī, Rāj Kumār Jain, Tejpāl Jain, Vinod N. Dalal, Kīrti Prasād Jain, N. P. Jain, S. Sheth, M. P. Sheth and other members and supporters of the Vallabha Samudāya for their generous help during field research in India, and to Janet Leigh Foster for enhancing the quality of the photos of images selected from the photo albums of the Vallabha Smāraka which were taken with permission. Without the support of Ācārya Mahāprajña, Ācārya Śivmuni, Pravartaka Umeśmuni, Salāhakāra Dineś Muni, Upap- ravartaka Gautama Muni, Sādhvī Ārcanā, Mūḍabidarī Bhatṭ ārakạ Cārukīrti, Sohanlāl Sañcetī, and other Jains in India, my research on Jaina relic stūpas would not have been possible. I would like to thank all of them. I also wish to express my gratitude to Bansidhar Bhatt, Willem B.