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Sample file Sample I Sample file Sample d related subjects. An analysis of the High Court and an annotated list of the up-and- Sample file Sample GREG STAFFORD - author, project supervisor YUREK CHODAK - graphic design, editing, production TOM SULLIVAN - cover painting LISA A. FREE - illustrations of people, faerie horse panel MICHAEL BLUM - illustration of Camelot, maps BILL KEYES - coats of arms compilation and illustration LYNN WlLLlS - proofreading, consulting other contributors - KEN ST. ANDRE, KATHARINE KERR, KALL IN OF TYBERMONDE, SANDY PETERSEN, and BILL KEYES special thanks to DONALD H. FREW and STEPHEN ABBOT for the generous use of their libraries additional thanks to BILL JOHNSON for patient reading and rereading thanks also to armoral consultants WILLIAM LINDEN and HELMUT NIKEL Coats of arms appearing in this book are from the 14th century manuscript of Duke Jacques D'Armagnac as recorded in Alfgar the Sententious' Fabulous Heraldry. Faerie Horse panel illustration by Lisa A. Free A Chaosium Publication THE MASTER OF THE GAME (text: The Rules. The Realm; side essay: Director Dramatis) ........................ 3 (text: Cooperation. Communication. Command the Participants. Knowledgeable Players; side essay: Coats of Arms) ...... 4 Using the Game Rules (Average AdventuringKnight Glory Table; kingdom description: Anglia) .................... 5 (Glory Loss from Villainy Table; text: Losing Glory. Villainous Knights; essay: Hyde; kingdom description: Benoic) ...... 6 (Gift-Giving Table;file text: Presentations & Gifts. Greater Rewards. Madmen. Pious Knights; kingdom description: Brittany) ...Sample 7 Campaign Overview (text: Campaign Escalation. Changing History; essay: Campaign Phases; kingdom: Cambenet) .......... 8 THE SETTING: The Kingdoms (kingdom: Cameliard) .............................................. 9 Camelot (text: Description of Camelot) ..................................................... 10 Other Court Cities (text: Camelot’s Location; kingdom description: Cornwall) .............................. 12 Hidden Lands. Getting About (text: Roman Roads. Roads. Paths. River Travel. Sea Travel; essay: Arthurian Ships) .........13 Encounter Tables (Traveled Distance Table; text: Rates of Travel. Roman Road Encounters; kingdom: Escavalon) .........14 (text: encounters for Settled Lands. Open Lands. Woodland. Dense Woods; kingdom: Escoce) ...................15 (Challenge Knight Table; text: encounters for Uplands. Marsh) ..................................... 16 (Special Encounter Tables; kingdom: Essex) ................................................ 17 The Magic of Arthur’s Britain. Enchantment of Britain (kingdom: Estregales) ............................... 18 Magical People and Effects (text: Glamour Magic) ............................................... 19 (text: Weather. Shapeshifting. Curses. Movement. Healing; essays: Boons. Doom) ........................... 20 (text: Emotion. Summoning and Banishment. Prophecy. Miracles. Potions; essays: Resurrection. Minor Magic) .........21 Creatures (text: Special Potions. Other Magics) ................................................ 22 (text: Basilisk. Fachan. Faerie Horse; essay: Weasel) ............................................ 23 (text: Fiend. Fomorian. Goblins. Griffin; essay: Yvaine Meets the Fiends) ............................... 24 (text: Hippogriff. Lion. Manticore. Merpeople; essay: Known Facts About Lions) .......................... 25 (text: Panther. Paulag Cat. Raven Witch) .................................................. 26 (text: Redcap. Sluagh. Succubus. Trees) .................................................. 27 (text: Troit Boar and Piglets. Troll. Water Cattle; essay: The Troit Boar) ................................ 28 THE CHARACTERS: The Main Characters (text: Water Leaper. Worm. Wyvern; kingdom: France) .................... 29 (King Arthur’s Chronology; text: King Arthur Pendragon; kingdom: Ganis) .............................. 30 (Queen Guenever’s Chronology; text: The Sons of Arthur. Queen Guenever. The Kidnapings; kingdom: Garloth) ........31 (Sir Lancelot’s Chronology; text: Sir Lancelot. Sir Mordred; essay: Handling the Affair) ....................... 33 (Sir Mordred’s Chronology; kingdom: Gomeret) .............................................. 34 The High Court and Important Clans (text: Orkney Clan. Ganis Clan. Galis Clan. Courtiers) ....................... 35 Knights of Note (text: Kings of Importance. Phase One Knights. Phase Two Knights; kingdom: Gorre) ................36 (text: Phase Three Knights. Phase Four Knights; kingdom: Ireland) ................................... 37 The Magic Workers (text: Phase Five Knights) ................................................. 38 (kingdom: The Isles) .............................................................. 39 The Miracle Workers (kingdom: Kent) ...................................................... 40 Villains (kingdom: Logres) ............................................................ 41 THE PLOT (text: Minor Characters. The Passage of Time) ............................................ 42 Phase One: Anarchy 495-510 (text: How to Use the Chronology) ...................................... 43 Phase Two: Unification 510-525 (kingdom: The Long Isles) ......................................... 44 Phase Three: Consolidation 525-540 (essay: Arthur Disinters Bran’s Head) ................................ 47 Phase Four: Apogee 540-555 (essay: Metamorphosis of Gwion Bach) .................................... 49 (map: King Arthur’s Conquests; kingdom: Lothian) ............................................ 50 Phase Five: Downfall 555-570 (kingdom: Malahaut; sub-kingdom: Middlesex) .............................. 52 THE SCENARIOS: First Session 494 (Phase Six: Postscript 570+; kingdom: Norgales) ........................... 54 Second Session 495 ................................................................ 55 Thirdsession .................................................................... 56 Fourth Session 496 to 499 (kingdom: Northumberland) ........................................... 58 Fifth Session 500 to 505. Sixth Session - The Adventure at Cantrev Y Gwaelod (kingdom: Orkneys) ................. 59 (kingdom: Out Isles) .............................................................. 62 (sub-kingdom: Sorestan) ........................................................... 64 (kingdom: Strangor) .............................................................. 65 BIBLIOGRAPHY ................................................................... 67 DESIGNER’S NOTES (text: Source and Setting) ................................................. 70 (text: The Peoples. Religion; kingdom: Sugales) .............................................. 72 (text: Places. Conclusion; sub-kingdom: Surluse; kingdom: Sussex) ................................... 73 (sub-kingdom: Wessex) ............................................................ 74 ILLUSTRATIONS: by Michael Blum - Camelot pll; by Lisa A . Free - Sorceress Morgan le Fay p19. Faerie Horses p23. Griffin p24. Raven Witch p26. Redcap p27. Queen Guenever with Hawk p32. Merlin the Mage p57 . COATS OF ARMS: blazoning by Bill Keyes - Agravaine p4. Blamore de Ganis pl0. Gaheris p16. Brian de les Isles p20. Carados of the Dolorous Tower p22. Balan p35. Borre le Cure Hardy p37. Ector de Maris p38. Breuse sans Pitie p41. Mador de la Porte p48. Colgrevance p49. Erec le Fise Lac p51. Turquine p53. Lionel p53. Sadok p55. Ozana le Cure Hardy p56. Aglovale p61. Meliagrant p63. Sagramore le Desirous p64. Nabon le Noire p71. Meliodas p74. Segwarides p75 . ISBN 0-933635-21-4 THE PENDRAGON CAMPAIGN is copyright 01985 by Greg Stafford . Published by Chaosium lnc. All rights are reserved . Except as in this publication and associated advertising. illustrations for THE PENDRA GON CAMPAIGN remain the property of the artist. THE PENDRAGON CAMPAIGN is best used in conjunction with the separate role- playing game. KING ARTHUR PENDRAGON. published by Chaosium lnc . 3 TheMbster The Master of the Game Director Dramatis You as the gamemaster file Sample must shoulder the resDon- sibility of running a campaign. Director Dramatis This book will aid you in fulfilling your task. You will probably feel something As campaign-master for Pendragon you have like young Arthur did, chosen by some unknown agent to a monumental role. responsibilities similar to the director of a But you, like Arthur, have some special coaching and secret knowledge. Arthur’s major movie. Fortunately, your props are verbal and imaginative and do not cost came from Merlin the magician, while your sources are this book and a library of millions of dollars. But they do require others even better. thought and communication in plenty, Described below are the tools to create and shape a Pendrugon campaign. This and work by the gamemaster is required to chapter provides details for using the game rules to help create the atmosphere clothe and give life to the campaign skeleton of this book. The gamemaster may want to of a fantasy feudal realm. This includes the geography of an imaginary Britain, bear the elements of a movie in mind. its politics, the creatures that lurk outside man’s domains, and the magic which Cast - the cast consists of the player- underlays everything else. Without the major characters of Arthur, Guenever, character knights, plus whatever supporting and Lancelot the story cannot be Arthurian. But most player-characters will actors the gamemaster needs. Instructions rarely glimpse these lofty personages,