Draining the English Channel': the European Revolution in Three Kingdoms & Three Keynotes (By Simon Stephens, David Lan & Edward Bond)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Mapping the Realm: an Eorzean Atlas Mapping the Realm: an Eorzean Atlas
Mapping the Realm: An Eorzean Atlas Mapping the Realm: An Eorzean Atlas Introduction Eorzea is the setting for the massively-multiplayer online role-playing game A Realm Reborn: Final Fantasy XIV Online. The game was announced at the E3 Conference in 2009 and launched on September 22, 2010. In the original form, the game was nearly unplayable, but with some internal restructuring, a new producer and new team, the game was relaunched as A Realm Reborn on August 27, 2013. Haydaelyn Haydaelyn, the world of FINAL FANTASY XIV, is divided into three great continents: Ilsabard and Otheard (both controlled by the militaristic Garlean Empire), and Aldenard. The latter continent and its surrounding islands serve as the realm of Eorzea. There are five playable regions of Eorzea: Thanalan, The Black Shroud, La Noscea, Mor Dhona, and Coerthas. Each of these regions (except for Mor Dhona and Coerthas) is divided into several zones. Thanalan The desert nation in the south of Eorzea, Thanalan became home to hundreds of refugees from regions conquered by the Garlean Empire. The sultanate of Ul’dah sits as city-state of Thanalan, ruled by Sultana Nanamo Ul Namo and her captain of the Immortal Flames, Raubahn Aldynn. Ul’dah The jewel of the desert, the city-state of Ul’dah sits in the south of the desert region of Thanalan. The city is very affluent, creating great disparity between the residents and refugees. It is divided into two zones, the Steps of Nald and the Steps of Thal, the names taken from the city-state’s patron diety Nald’thal. -
Everquest Guide to Trial of Perseverance
Everquest guide Trial of Perseverance This is a 24 man raid event obtained from Lieutenant Ekiltu Verlor in Lavastorm. The zone is entered from The Broodlands and is an instanced version of Stillmoon Temple. 2 day, 20 hour lockout on the event. Preparation: Cold buff required Stillmoon Temple map 1: Zone in from Broodlands 2: Osashi and the Bell The zone will be empty except for a single Drake called Osashi standing by a small shed containing a bell. Until Osashi is approached, you can still add players to the task. You say, 'Hail, Osashi' Osashi says 'You have come at the goblins' behest? Very well. Perseverance is important to all, regardless of what you seek, be it wealth, knowledge, or power. This trial will show me just how committed you are to obtain your desires. When you being this trial, several goblins will wait near the gong and attempt to ring it after one minute. Do not let this happen and you shall prove yourself in this trial. Are you [ready] to begin?' You say, 'ready' This will cause 4x Stillmoon goblin to spawn around the bell that Osashi stands by. Osashi himself will despawn at this point. The Stillmoon goblin’s are level 68, cast no spells but will occasionally enrage. All are mezzable and will summon. What needs to be done is to mez all but one goblin that will be killed. Pull the Goblin away from the bell to kill it. Every time a Goblin is killed another will spawn in its original spawn point until you have killed the goblin from that spawn point 3 times in which case it will stay dead. -
Nuclear Discourse and Its Discontents, Or Apocalypse Now Or Never Jean Bethke Elshtain
Vietnam Generation Volume 1 Number 3 Gender and the War: Men, Women and Article 21 Vietnam 10-1989 Nuclear Discourse and its Discontents, or Apocalypse Now or Never Jean Bethke Elshtain Follow this and additional works at: http://digitalcommons.lasalle.edu/vietnamgeneration Part of the American Studies Commons Recommended Citation Elshtain, Jean Bethke (1989) "Nuclear Discourse and its Discontents, or Apocalypse Now or Never," Vietnam Generation: Vol. 1 : No. 3 , Article 21. Available at: http://digitalcommons.lasalle.edu/vietnamgeneration/vol1/iss3/21 This Article is brought to you for free and open access by La Salle University Digital Commons. It has been accepted for inclusion in Vietnam Generation by an authorized editor of La Salle University Digital Commons. For more information, please contact [email protected]. NucLear D iscourse ancI Its D iscontents, or, ApocAlypsE Now or Never Jean BEThkE ElskrAiN Human beings think most often in images; a terrible or delightful picture comes into our minds and then we seek to find words to express it, to capture it, to make it somehow manageable. Thus it is with the possibility of nuclear war. Our images are fixed. The scenes of utter destruction at Hiroshima and Nagasaki; two cities laid waste; people disappeared, remaining as shadows on cement or persisting in a terrible and painful twilight zone of lingering death from radiation. Or, even years later, moving through the world carrying within them a perceived taint, a threat to themselves and others: “I am one who has been touched in the most frightening way by the most horrible sort of weapon.” I taught a class at the University of Massachusetts/Amherst for five years called “Issues of War and Peace in a Nuclear Age.” Inevitably, we would arrive at the section of the course that required a discussion of the dropping of the atomic bombs in World War 2. -
Translation Studies As a Transforming Model for the Humanities
TRANSLATION STUDIES AS A TRANSFORMING MODEL FOR THE HUMANITIES Lynn Hoggard Dennis M. Kratz Midwestern State University (U.S.A.) The University of Texas at Dallas (U.S.A.) [email protected] [email protected] Rainer Schulte The University of Texas at Dallas (U.S.A.) [email protected] Abstract: The digital revolution that began in the twentieth century and continues today has profound and surprising implications for the role of the humanities in higher education. Three prominent characteristics of the twenty-first century — ubiquitous technology, global interaction, and relentless change — require a new approach to the education that fosters technological expertise, communication across boundaries of language and culture, and creative response to new challenges and opportunities. This situation creates new opportunities for a revitalized role of the humanities in education that combines critical with creative thought and emphasizes communication in a world connected by interactive technology. Literary translation can be a key contributor to the development and implementation of a humanities curriculum for the modern world designed to educate technologically sophisticated, innovative “citizens of the world.” This paper has two sections. The first section sets a conceptual framework; the second suggests ways to apply translation to achieve this 1 goal: both employing translation in a traditional manner and attempting to expand its meaning and implications. Key Words: translation; interpretation; creativity; humanities; education 1. PART ONE: EDUCATION IN THE DIGITAL WORLD The digital revolution that began in the twentieth century and continues today has profound and perhaps surprising implications for the role of the humanities in higher education. Despite superficial differences, from a wide range of sources — among them educators, economists, psychologists, and futurists — there has emerged a consensus of three essential characteristics of our brave new world. -
Sep 16 – Feb 17 020 7452 3000 Nationaltheatre.Org.Uk Find Us Online How to Book the Plays
This cover was created with the Lighting Department. Lighting is used to create moments of stage magic. The choices a Lighting Designer makes about how a set and actors are lit have a major impact on the mood and atmosphere of a scene. The National’s Lighting department deploys everything from flood or spotlight to complex automated lights, controlled via a lighting data network. Sep 16 – Feb 17 020 7452 3000 nationaltheatre.org.uk Find us online How to book The plays Online Select your own seat online nationaltheatre.org.uk By phone 020 7452 3000 Mon – Sat: 9.30am – 8pm In person South Bank, London, SE1 9PX Mon – Sat: 9.30am – 11pm See p29 for Sunday and holiday opening times Hedda Gabler LOVE Amadeus Playing from 5 December 6 December – 10 January Playing from 19 October Other ways Friday Rush to get tickets £20 tickets are released online every Friday at 1pm for the following week’s performances Day Tickets £15 / £18 tickets available in person on the day of the performance No booking fee online or in person. A £2.50 fee per transaction for phone bookings. If you choose to have your tickets sent by post, a £1 fee applies per transaction. Postage costs may vary for group and overseas bookings. Peter Pan The Red Barn A Pacifist’s Guide to Playing from 16 November 6 October – 17 January the War on Cancer 14 October – 29 November Access symbols used in this brochure Captioned Touch Tour British Sign Language Relaxed Performance Audio-Described TRAVELEX £15 TICKETS The National Theatre NT Future is Partner for Sponsored by in partnership -
Player–Game Interaction and Cognitive Gameplay: a Taxonomic Framework for the Core Mechanic of Videogames
informatics Article Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Kamran Sedig 1,*, Paul Parsons 2 and Robert Haworth 1 1 Department of Computer Science, Western University, London, ON N6A 3K7, Canada; [email protected] 2 Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA; [email protected] * Correspondence: [email protected]; Tel.: +1-519-661-2111 (ext. 86612) Academic Editor: Antony Bryant Received: 19 December 2016; Accepted: 9 January 2017; Published: 13 January 2017 Abstract: Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay. -
What Is Meta AI
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI Yuta Mizuno Daiki Satoi AI Technical Game Designer AI Researcher SQUARE ENIX CO., LTD. SQUARE ENIX CO., LTD. [email protected] [email protected] Meta AI example Meta AI (AI Director) controls the whole game… Meta AI Difficulty Story Generation Weather Ally NPC(s) Player Enemy Melee: Character NPC(s) Ranged: © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Meta AI example Meta AI (AI Director) controls the whole game... e.g. weather, enemies, difficulty, story generation... Left 4 Dead – “From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences” (Booth, GDC2009) TOTAL WAR - “Battle AI in TOTAL WAR: SHOGUN 2 and Lessons Learned” (Gudmundsson, PGAI 2011) WARFRAME - “Space Ninjas with Machineguns!” (Brewer, GDC2013) Far Cry 4 - “Far Cry’s AI: A manifesto for systemic and emergent game-play and open world ” (Varnier, GAIC2014) Assassin’s Creed Origins - “Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'” (Lefebvre, GDC2018) Final Fantasy XV - “Eos is Alive: The AI Systems of 'Final Fantasy XV‘” (Miyake, GDC2018) -> Meta AI is becoming more necessary © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Let’s start by asking “Why?” Why do you make games? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to try? Why do you try to make your games the best? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to make the game best? For me, the reason why: Games are NOT necessary © 2019 SQUARE ENIX CO., LTD. -
Andrzej Kopacki Laudatory Speech for Martin Pollack Good Evening
Andrzej Kopacki Laudatory Speech for Martin Pollack Good evening, Martin. Good evening, ladies and gentlemen. Just what does it mean to be a translator? That’s a tricky question and one that has become suspiciously relevant these days. I say “suspiciously relevant” because passing fads and short-lived cultural trends are dodgy by definition. Literary translation has become fashionable. It’s a staple focus of conferences and seminars, symposiums and workshops nowadays. The good old translator, once the wallflower in the ballroom of literature, has suddenly been asked to dance. But the music is not very pleasant because the orchestra seems to be playing—literally—out of tune. It does not seem to know the score, but only abstract concepts hatched in the theory of translation, cultural studies and linguistics. These abstract concepts are apparently needed for the “transcultural” world to reflect on its own globality. Passing fads should not be overestimated; between one ballroom and another, the translator puts on the overalls of a pipefitter of literary works. Things are supposed to be fast and neat. The payment will be made according to the rate set by the works dealer. The name of the man or woman in the overalls, with a black case full of nuts and bolts, seems unimportant. There is no space for it on the website. The face? Who remembers the face of a pipefitter? Yet translators have always been with us. Let’s face it: the vast majority of literary works would have never been known to us had it not been for translators. -
Everquest Guide to Icefall Glacier
Everquest guide Icefall Glacier Avalanche Head east from zone in to the passageway in the east zone wall behind the polar bears. Go down to the bottom of the ramp and then up the ice wall to the open area with the frost goblins. Clear this area, leaving the trapped Wraithguard in the far camp. Gather the raid together and talk to the trapped Wraithguard to start the event: You say, 'Hail, a trapped Wraithguard' a trapped Wraithguard says 'Please you must help me! I was scouting for the Wraithguard when I was captured by one of the creations of the vile Shade King. For the longest time we thought we were [safe] from the shades during the bright hours of the day. But it seems those days are over.' You say, 'safe' a trapped Wraithguard says 'Yes, until these ice golems began emerging from the crypts the shades had no influence during the day time. It appears though the Shade King has managed to create these golems and imbue them with his will. This current one is the largest one I've yet seen. It appears to be holding me as bait to lure more of my brethren into a trap. You must [help] me and help prevent the death of my kin!' You say, 'help' a trapped Wraithguard says 'Hurry and free me before the golem realizes what is happening!' As you look around, some of the goblins in the immediate vicinity preparing to defend their home have fled to escape the fury of Avalanche. Avalanche shouts, 'Haha! You are foolish to stay here and challenge me. -
THE PRIMORDIAL ECONOMICS of CHEATING: Trading Skill for Glory Or Vital Steps to Evolved Play?
THE PRIMORDIAL ECONOMICS OF CHEATING: Trading Skill for Glory or Vital Steps to Evolved Play? Robert MacBride Games Programs, RMIT University, Melbourne, VIC 3000 Australia (+61 3) 9925-2000 [email protected] [email protected] ABSTRACT firstly outline some of the ways in which ethics have been In a period marked by cultural, industrial and technological conceptualised in game play, following this; a look at a case convergences of new media platforms globally, what study of Melbourne MMO players and their definitions of constitutes ‘Situated play’? One of the key aspects of the the “ethics” in games through the rubric of cheating. global digital industries has been the increasing importance of locality in determining modes of game play. Far from The case study of MMO users in Melbourne will consist of homogenising game play, globalisation has resulted in users from over 10 ethnic backgrounds. The sample study “disjuncture” and “difference” at the level of the local. Take, will ask users about their definition of cheating and right or for example, the considerable successes of the Massively wrong game play so that we may mediate on some of Multiplayer Online scene; despite its movement towards the saliencies and nascent socio-cultural dimensions of play and idea of the connected gaming civilisation model, many locality. MMO are not global but, rather, played by certain communities that share linguistic, socio-cultural or political economy similarities. A considerably poignant example KEYWORDS would be the way in which different aesthetics appeal to Cheat, Debug, Trainer, Twinking, Build & Levelling guides, cultural contexts. The formulation of these distinctive taste Camping, Programming flaw exploitation, Walkthrough, cultures are marked by what Pierre Bourdieu noted as FAQ (Frequently asked question document), Patching, modes of cultural (productions of knowledges), social and Speed run, Gold/Stat farming, Ghosting, Unlockable, Easter economic capital. -
LCSH : Free-Floating Subdivisions
— To 221 B.C. headings for art and art forms of all nations, authors, individual literatures, including drama, H 1148 regions, and ethnic groups, except those and forms and types of musical compositions. headings for art and art forms of China, Japan, — 19th century Use as a chronological subdivision under and Korea. headings for art forms qualified by the adjective H 1148; H 1154; H 1155.2; H 1156; H 1160 Chinese. — 12th century Use as a chronological subdivision under — To 794 H 1148 headings for art and art forms of all nations, H 1148 Use as a chronological subdivision under regions, and ethnic groups, except those headings for art and art forms of all nations, headings for art and art forms of China and Use as a chronological subdivision under regions, and ethnic groups, except those Korea. Also use under individual languages and headings for art forms qualified by the adjective headings for art and art forms of China, Japan, groups of languages, groups of literary authors, Japanese. and Korea. individual literatures, including drama, and forms — To 935 — Kamakura-Momoyama periods, 1185-1600 and types of musical compositions. H 1148 H 1148 — Meiji period, 1868-1912 Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for art forms qualified by the adjective headings for art forms qualified by the adjective Use as a chronological subdivision under Korean. Japanese. headings for art forms qualified by the adjective — To 1500 — 13th century Japanese. H 1156; H 1160 H 1148 — 1868- Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for drama and forms and types of headings for art and art forms of all nations, Use as a chronological subdivision under musical compositions. -
ENGLISH ENGLISH ENGLISH ENGLISH Toneelgroep Amsterdam Content / About Us
ENGLISH ENGLISH ENGLISH ENGLISH toneelgroep amsterdam content / about us 3 ABOUT US 4 MEDEA 6 SONG FROM FAR AWAY 8 THE GLASS MENAGERIE / GLAZEN SPEELGOED 10 HUSBANDS AND WIVES ABOUT 12 THE FOUNTAINHEAD 14 THE THINGS THAT PASS / DE DINGEN DIE VOORBIJGAAN 16 THE MAIDS / DE MEIDEN 18 IBSEN HOUSE / IBSEN HUIS 20 KINGS OF WAR 22 THE OTHER VOICE / DE ANDERE STEM US 24 OBSESSION 26 TICKET SALES Toneelgroep Amsterdam (TA) is the largest repertory theatre company of the 27 TA THANKS Netherlands and is led by Ivo van Hove. Each season we present new plays of 28 SURTITLED PERFORMANCES IN AMSTERDAM internationally acclaimed directors – such as Ivo van Hove, Katie Mitchell, Luk Perceval, Guy Cassiers, Sam Gold and Simon Stone – and also provide opportunities for new directing talent. In addition, we reprise several of our most successful pieces from previous seasons. Our large ensemble is a permanent pool of acting talent which enables us to develop distinctive and daring productions. It also enables us to continue reviving our successful productions at regular intervals. This is only possible because of the permanent ensemble of 21 actors and actresses, as well as longstanding contacts with some 25 renowned guest actors every season. In the space of just a few years, we’ve achieved an enviable worldwide reputation. Renowned festivals and playhouses are looking out for our work, from Taipei to Buenos Aires, from Avignon to Sydney. Our contemporary readings of the classics are regarded as eye-openers. Amsterdam is and will remain our home base. It is where we develop and present all our productions, together with an extensive fringe programme.