Mail-In Violations and Infractions Schedule Penalties to Be Accepted by the Centralized Infractions Bureau Effective December 1, 2020 (Unless Otherwise Noted)
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Mapping the Realm: an Eorzean Atlas Mapping the Realm: an Eorzean Atlas
Mapping the Realm: An Eorzean Atlas Mapping the Realm: An Eorzean Atlas Introduction Eorzea is the setting for the massively-multiplayer online role-playing game A Realm Reborn: Final Fantasy XIV Online. The game was announced at the E3 Conference in 2009 and launched on September 22, 2010. In the original form, the game was nearly unplayable, but with some internal restructuring, a new producer and new team, the game was relaunched as A Realm Reborn on August 27, 2013. Haydaelyn Haydaelyn, the world of FINAL FANTASY XIV, is divided into three great continents: Ilsabard and Otheard (both controlled by the militaristic Garlean Empire), and Aldenard. The latter continent and its surrounding islands serve as the realm of Eorzea. There are five playable regions of Eorzea: Thanalan, The Black Shroud, La Noscea, Mor Dhona, and Coerthas. Each of these regions (except for Mor Dhona and Coerthas) is divided into several zones. Thanalan The desert nation in the south of Eorzea, Thanalan became home to hundreds of refugees from regions conquered by the Garlean Empire. The sultanate of Ul’dah sits as city-state of Thanalan, ruled by Sultana Nanamo Ul Namo and her captain of the Immortal Flames, Raubahn Aldynn. Ul’dah The jewel of the desert, the city-state of Ul’dah sits in the south of the desert region of Thanalan. The city is very affluent, creating great disparity between the residents and refugees. It is divided into two zones, the Steps of Nald and the Steps of Thal, the names taken from the city-state’s patron diety Nald’thal. -
Everquest Guide to Trial of Perseverance
Everquest guide Trial of Perseverance This is a 24 man raid event obtained from Lieutenant Ekiltu Verlor in Lavastorm. The zone is entered from The Broodlands and is an instanced version of Stillmoon Temple. 2 day, 20 hour lockout on the event. Preparation: Cold buff required Stillmoon Temple map 1: Zone in from Broodlands 2: Osashi and the Bell The zone will be empty except for a single Drake called Osashi standing by a small shed containing a bell. Until Osashi is approached, you can still add players to the task. You say, 'Hail, Osashi' Osashi says 'You have come at the goblins' behest? Very well. Perseverance is important to all, regardless of what you seek, be it wealth, knowledge, or power. This trial will show me just how committed you are to obtain your desires. When you being this trial, several goblins will wait near the gong and attempt to ring it after one minute. Do not let this happen and you shall prove yourself in this trial. Are you [ready] to begin?' You say, 'ready' This will cause 4x Stillmoon goblin to spawn around the bell that Osashi stands by. Osashi himself will despawn at this point. The Stillmoon goblin’s are level 68, cast no spells but will occasionally enrage. All are mezzable and will summon. What needs to be done is to mez all but one goblin that will be killed. Pull the Goblin away from the bell to kill it. Every time a Goblin is killed another will spawn in its original spawn point until you have killed the goblin from that spawn point 3 times in which case it will stay dead. -
Player–Game Interaction and Cognitive Gameplay: a Taxonomic Framework for the Core Mechanic of Videogames
informatics Article Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Kamran Sedig 1,*, Paul Parsons 2 and Robert Haworth 1 1 Department of Computer Science, Western University, London, ON N6A 3K7, Canada; [email protected] 2 Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA; [email protected] * Correspondence: [email protected]; Tel.: +1-519-661-2111 (ext. 86612) Academic Editor: Antony Bryant Received: 19 December 2016; Accepted: 9 January 2017; Published: 13 January 2017 Abstract: Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay. -
What Is Meta AI
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI Yuta Mizuno Daiki Satoi AI Technical Game Designer AI Researcher SQUARE ENIX CO., LTD. SQUARE ENIX CO., LTD. [email protected] [email protected] Meta AI example Meta AI (AI Director) controls the whole game… Meta AI Difficulty Story Generation Weather Ally NPC(s) Player Enemy Melee: Character NPC(s) Ranged: © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Meta AI example Meta AI (AI Director) controls the whole game... e.g. weather, enemies, difficulty, story generation... Left 4 Dead – “From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences” (Booth, GDC2009) TOTAL WAR - “Battle AI in TOTAL WAR: SHOGUN 2 and Lessons Learned” (Gudmundsson, PGAI 2011) WARFRAME - “Space Ninjas with Machineguns!” (Brewer, GDC2013) Far Cry 4 - “Far Cry’s AI: A manifesto for systemic and emergent game-play and open world ” (Varnier, GAIC2014) Assassin’s Creed Origins - “Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'” (Lefebvre, GDC2018) Final Fantasy XV - “Eos is Alive: The AI Systems of 'Final Fantasy XV‘” (Miyake, GDC2018) -> Meta AI is becoming more necessary © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Let’s start by asking “Why?” Why do you make games? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to try? Why do you try to make your games the best? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to make the game best? For me, the reason why: Games are NOT necessary © 2019 SQUARE ENIX CO., LTD. -
Everquest Guide to Icefall Glacier
Everquest guide Icefall Glacier Avalanche Head east from zone in to the passageway in the east zone wall behind the polar bears. Go down to the bottom of the ramp and then up the ice wall to the open area with the frost goblins. Clear this area, leaving the trapped Wraithguard in the far camp. Gather the raid together and talk to the trapped Wraithguard to start the event: You say, 'Hail, a trapped Wraithguard' a trapped Wraithguard says 'Please you must help me! I was scouting for the Wraithguard when I was captured by one of the creations of the vile Shade King. For the longest time we thought we were [safe] from the shades during the bright hours of the day. But it seems those days are over.' You say, 'safe' a trapped Wraithguard says 'Yes, until these ice golems began emerging from the crypts the shades had no influence during the day time. It appears though the Shade King has managed to create these golems and imbue them with his will. This current one is the largest one I've yet seen. It appears to be holding me as bait to lure more of my brethren into a trap. You must [help] me and help prevent the death of my kin!' You say, 'help' a trapped Wraithguard says 'Hurry and free me before the golem realizes what is happening!' As you look around, some of the goblins in the immediate vicinity preparing to defend their home have fled to escape the fury of Avalanche. Avalanche shouts, 'Haha! You are foolish to stay here and challenge me. -
THE PRIMORDIAL ECONOMICS of CHEATING: Trading Skill for Glory Or Vital Steps to Evolved Play?
THE PRIMORDIAL ECONOMICS OF CHEATING: Trading Skill for Glory or Vital Steps to Evolved Play? Robert MacBride Games Programs, RMIT University, Melbourne, VIC 3000 Australia (+61 3) 9925-2000 [email protected] [email protected] ABSTRACT firstly outline some of the ways in which ethics have been In a period marked by cultural, industrial and technological conceptualised in game play, following this; a look at a case convergences of new media platforms globally, what study of Melbourne MMO players and their definitions of constitutes ‘Situated play’? One of the key aspects of the the “ethics” in games through the rubric of cheating. global digital industries has been the increasing importance of locality in determining modes of game play. Far from The case study of MMO users in Melbourne will consist of homogenising game play, globalisation has resulted in users from over 10 ethnic backgrounds. The sample study “disjuncture” and “difference” at the level of the local. Take, will ask users about their definition of cheating and right or for example, the considerable successes of the Massively wrong game play so that we may mediate on some of Multiplayer Online scene; despite its movement towards the saliencies and nascent socio-cultural dimensions of play and idea of the connected gaming civilisation model, many locality. MMO are not global but, rather, played by certain communities that share linguistic, socio-cultural or political economy similarities. A considerably poignant example KEYWORDS would be the way in which different aesthetics appeal to Cheat, Debug, Trainer, Twinking, Build & Levelling guides, cultural contexts. The formulation of these distinctive taste Camping, Programming flaw exploitation, Walkthrough, cultures are marked by what Pierre Bourdieu noted as FAQ (Frequently asked question document), Patching, modes of cultural (productions of knowledges), social and Speed run, Gold/Stat farming, Ghosting, Unlockable, Easter economic capital. -
LCSH : Free-Floating Subdivisions
— To 221 B.C. headings for art and art forms of all nations, authors, individual literatures, including drama, H 1148 regions, and ethnic groups, except those and forms and types of musical compositions. headings for art and art forms of China, Japan, — 19th century Use as a chronological subdivision under and Korea. headings for art forms qualified by the adjective H 1148; H 1154; H 1155.2; H 1156; H 1160 Chinese. — 12th century Use as a chronological subdivision under — To 794 H 1148 headings for art and art forms of all nations, H 1148 Use as a chronological subdivision under regions, and ethnic groups, except those headings for art and art forms of all nations, headings for art and art forms of China and Use as a chronological subdivision under regions, and ethnic groups, except those Korea. Also use under individual languages and headings for art forms qualified by the adjective headings for art and art forms of China, Japan, groups of languages, groups of literary authors, Japanese. and Korea. individual literatures, including drama, and forms — To 935 — Kamakura-Momoyama periods, 1185-1600 and types of musical compositions. H 1148 H 1148 — Meiji period, 1868-1912 Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for art forms qualified by the adjective headings for art forms qualified by the adjective Use as a chronological subdivision under Korean. Japanese. headings for art forms qualified by the adjective — To 1500 — 13th century Japanese. H 1156; H 1160 H 1148 — 1868- Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for drama and forms and types of headings for art and art forms of all nations, Use as a chronological subdivision under musical compositions. -
Brooklyn Heights Police Blotter
BROOKLYN HEIGHTS POLICE BLOTTER 6/29/21 Driver stopped on Granger Road; located marijuana and large bag of edibles; charges pending further investigation. Two-car accident on I-480 E/B; driver cited for assured clear distance ahead; turned over to North Royalton PD on their warrant; vehicle towed. Driver cited for speed 48/25 on Schaaf Road. Provided mutual aid to Independence PD regarding male with gun running through parking lots on Quarry Lane. Business on Valley Belt requesting special attention regarding a suspicious vehicle. Dump truck lost roller and tarp on Granger Road and hit street light; turned over to Independence PD and Fire. Courtesy ride given to pedestrian on I-480 E/B. 6/30/21 Report of unwanted guest on West 5th Street; gone on arrival. 7/1/21 Advised resident on Marko Lane regarding removing tree with a pick-up truck to use chain saw and then have stump removed; will comply. Two-car accident on I-480 E/B; driver cited for assured clear distance ahead. Driver cited for driving under suspension and expired tags; owner turned over to Maple Heights PD on their warrant; operator advised on warrant with Cleveland PD; vehicle towed. 7/2/21 Traffic stop on I-480 W/B; driver advised on marked lanes; passenger turned over to Streetsboro PD on their warrant. Driver cited for speed on Granger Road. Driver on I-480 E/B cited for speed 83/60 and driving under suspension; vehicle towed. 7/3/21 Driver on Granger Road cited for speed and no driver’s license. -
Parking Ordinances
VIOLATION CODES FOR PARKING TICKETS Violation Ordinance Fine Fine if towed Code 001 Expired Meter (Municipal Lot) - Did park a motor $25 $90 vehicle in a municipal lot without paying or depositing in the meter, for said stall, the appropriate fee. 002 Alternate Parking 8:00 a.m. to 4:00 p.m. (Jenifer $25 $90 St.) - Did park a motor vehicle on a public street with a posted sign requiring alternate parking 8:00 a.m. to 4:00 p.m. on Jenifer St. 003 Overtime Limit (3 hour Law Park) - Did park a motor $25 $90 vehicle on municipal property outside a designated stall, or without a boat trailer or for more than (3) hours. 004 Street Storage (48 hour limit) - Did permit a vehicle $25 $90 to remain standing upon a street in the city of Madison for a period of 48 consecutive hours or more. 005 Overtime Parking (8:00 a.m. to 6:00 p.m.) (Street $40 $105 outside of meter zone) 2 hour zone - Did park, stop or leave standing, whether attended or unattended, any day except Sundays and Holidays, a vehicle in the City of Madison between the hours of 8 a.m. and 6 p.m., on a restricted street in excess of 2 hours. 006 Overtime Parking (1 hour zone - streets not $40 $105 metered) - Did park a vehicle in the City of Madison between the hours of 8a.m. and 6p.m. on any day except Sundays and Holidays, on a restricted street in excess of 1 hour. 007 Overtime Parking (Misc. -
City of Solana Beach) To: Citation Processing Center, P
CITATION / TICKET INFORMATION (page 1 of 2) GENERAL INFORMATION: You may obtain more information regarding a citation by calling 1-800-989-2058. The City’s parking regulations are outlined under Title 10, Chapters 10.28 and 10.32 of the Municipal Code. The Municipal Code is available at City Hall for public viewing or can be accessed online at www.cityofsolanabeach.org PAYMENTS: Payment for tickets is not accepted at City Hall. Citations should be paid by mail, sending the proper penalty amount in Money Order or Check (payable to the City of Solana Beach) to: Citation Processing Center, P. O. Box 2730, Huntington Beach, CA 92647-2730. Please do not send cash. Enclose the notice of parking violation with your payment and/or proof of correction. Payment by credit card may be made online at www.citationprocessingcenter.com or by calling 1-800-989-2058. APPEALS or REQUESTS FOR REVIEW: Appeals are not accepted at City Hall. All citation appeals are handled in writing, with a written explanation and request for administrative review sent to: Citation Processing Center, P.O. Box 2730, Huntington Beach, CA 92647-2730. TICKET Corrections / Sign-Off: - Correctable Violations (Registration, License Plates) may be corrected by the City’s Code Compliance Officer (858- 720-2412) or San Diego County Sheriff’s Department. - Disabled Person Parking Placard: This is no longer a correctable offense, therefore sign-offs can no longer be issued by the issuing officer. You may elect to send copies of documents to the ticket vendor (DataTicket, information on back of tickets) for their consideration of waiving the ticket. -
CHAPTER 5 TRAFFIC 5-05/000.00 TRAFFIC ADMINISTRATION Unit
VOLUME 5 - CHAPTER 5 TRAFFIC 5-05/000.00 TRAFFIC ADMINISTRATION Unit Commanders are responsible for the administration of traffic programs within contract cities and for ensuring that appropriate action is taken in all Station/Unit areas when violations are observed and traffic collisions are reported. 5-05/000.05 TRAFFIC SUPERVISOR The Unit Commander shall appoint a Lieutenant or Sergeant as the Station/Unit traffic supervisor. The traffic supervisor shall: ensure traffic training of personnel; ensure supervision of traffic Units; conduct specialized follow-up traffic investigation; review Traffic Collision Reports (CHP-555); review completed Notice to Appear (SH-CR-66) and Notice of Parking Violation (SH-CR-67) citations; develop, maintain and supervise a selective enforcement program; gather, maintain, analyze and display statistical traffic data; gather, analyze and forward statistical information to the Traffic Services Detail on a monthly basis; supervise and assist Deputies at the scene of serious injury and fatal traffic collisions which occur within the Station's/Unit’s patrol area; and provide assistance as needed, to members of the Traffic Collision Response Team investigating any employee-involved traffic collision within the Station’s/Unit’s patrol area. 5-05/000.10 ADMINISTRATIVE AND TRAINING DIVISION, TRAFFIC SERVICES DETAIL The Traffic Services Detail shall: be notified and respond to investigate any traffic collision which involves a Department vehicle or Department on-duty employee when there is a death resulting -
Article Iii. - Parking, Stopping and Standing
ARTICLE III. - PARKING, STOPPING AND STANDING DIVISION 1. - GENERALLY Sec. 29-30. - Penalties for violation of parking regulations. (a) Penalties shall be levied as follows against the registered owners of motor vehicles found in violation of parking regulations: GROUP I: $20.00 penalty for violation of parking regulation: Beyond posted time Meter expired Meter repeater Occupying 2 spaces Away from curb 72-hour parking Commercial vehicle in residential area GROUP II: $30.00 penalty for violation of parking regulation: Parking prohibited Obstructing driveway Mayor's proclamation Loading zone Entrance to public building Unauthorized off street Residential parking zone GROUP III: $50.00 penalty for violation of parking regulation: Fire zone 10 feet of hydrant Illegal repair Street cleaning 25 feet of corner Safety zone 25 feet of stop sign Bus stop Vehicle on sidewalk No standing 25 feet of crosswalk Obstructing traffic Wrong way on a one-way street Wrong side of street Delinquent parking tickets (tow ordered) GROUP IV: $100.00 penalty for violation of parking regulation: Snow Emergency GROUP V: $150.00 penalty for violation of parking regulation: Handicapped Zone If voluntary appearance and payment are made within the specified period of fifteen (15) calendar days at the office of the tag division of the city, or if payment is made by use of the postal system within said period, acceptance of such payment by the city shall constitute waiver of the right to further prosecution for each such violation. Any person wishing to contest a violation of this section may request and file an application for contestment at the Department of Traffic and Parking, City of New Haven, at 200 Orange Street, during the hours of 9:00 a.m.