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Research Paper
Research Paper TITLE: “Effects of Ben 10 on kids in the age- group 5 to 8 years.” Mrs. Devendar Sandhu Publication Date: 12/07/2014 Educational Technology Research Paper ii Abstract “The problem with our society is that our values aren‟t in the right place. There‟s an awful lot of bleeding and naked bodies on prime-time networks, but not nearly enough cable television on public programming.” ― Bauvard, Evergreens Are Prudish Technology has expanded the availability of information through various routes, such as, television, music, movies, internet and magazines. These routes avail children to endless learning venues about any issue that might be of interest to them. Television is a common media mode which is available to most Indian houses. As per the Turnaround Management Association „s TAM Annual Universe Update - 2010, India now has over 134 million households (out of 223 million) with television sets, of which over 103 million have access to Cable TV or Satellite TV. Kids are exposed to TV at a very young age and they view TV actively or passively without any filtrations, one program after the other. Unless parents are empowered with expert information, they are ill-equipped to judge which programs to place off-limits for their kids. This retrospective descriptive study explores whether kids and their parents felt the side effects of viewing Ben 10. The sample population of 30 kids in the age – group 5 to 8 years old and their parents participated in the research. Factors examined in the study were psychological effects, health effects, TV contents rating views, etc. -
Comics As PHILOSOPHY This Page Intentionally Left Blank Comics As PHILOSOPHY
Comics as PHILOSOPHY This page intentionally left blank Comics as PHILOSOPHY Edited by JEFF MCLAUGHLIN University Press of Mississippi / Jackson www.upress.state.ms.us The University Press of Mississippi is a member of the Association of American University Presses. Copyright © 2005 by University Press of Mississippi All rights reserved Manufactured in the United States of America First edition 2005 ϱ Library of Congress Cataloging-in-Publication Data Comics as philosophy / edited by Jeff McLaughlin.— 1st ed. p. cm. Includes bibliographical references (p. ) and index. ISBN 1-57806-794-4 (cloth : alk. paper) 1. Comic books, strips, etc.—Moral and ethical aspects. 2. Comic books, strips, etc.—History and criticism. I. McLaughlin, Jeff. PN6712.C58 2005 741.5Ј09—dc22 2005004453 British Library Cataloging-in-Publication Data available To my late brother Gord, for letting me read his Fantastic Four. To my dad, for giving me my allowance to spend on comic books. And To my wife Deanna, Just because I love her. This page intentionally left blank Contents Acknowledgments ix Introduction xi What If? DC’s Crisis and Leibnizian Possible Worlds 3 —JEFF MCLAUGHLIN Describing and Discarding “Comics” as an 14 Impotent Act of Philosophical Rigor —ROBERT C. HARVEY “No Harm in Horror” 27 Ethical Dimensions of the Postwar Comic Book Controversy —AMY KISTE NYBERG Truth Be Told 46 Authorship and the Creation of the Black Captain America —STANFORD W. CARPENTER Plato, Spider-Man and the Meaning of Life 63 —JEREMY BARRIS Modernity, Race, and the American Superhero -
By Keith Veronese
by Keith Veronese Comics Professionals Working in the Video Game Industry Foreword ......4 REBOOT: Comic Book Characters Make Their Way Into Video Games ......6 Jimmy Palmiotti ....14 Chris Bachalo ....20 Joe Casey ....24 Marv Wolfman ....28 Rick Remender ....32 Jason Temujin Minor ....40 John Layman ....46 Mike Deodato ....50 Mike Carey ....54 Trent Kaniuga ....58 Zander Cannon ....66 Beau Smith ....72 Jeffrey Moy ....78 Val Mayerik ....86 POWER-UP: Video Games Invade Comic Books ....90 Joshua Ortega ....94 Elliot S! Maggin ..104 Carl Potts ..110 Roy Thomas ..116 Gerry Conway ..120 Liam Sharp ..126 Tony Bedard ..130 GAME OVER?..134 REBOOT: Comic Book Characters Make their Way into VideoGames omic books and video games. Both are main- stays of adolescence for the past several decades, stalwarts that have survivedC the days of our youth to become mainstream entertainment for people of all ages. However, only in the past several years have their talent pools mingled, allowing for video game creations with the quality and depth of story necessary to convey the comic book experience. The Early Days The earliest comic book-based video game is 1978’s Superman, created by Atari for the Atari 2600, followed four years later by Parker Brothers’ Spider-Man for the same system. Neither games are anything to write home about, as both games feature blocky, nearly indecipherable graphics, but then again, that’s about all that was possible with the processing power of home consoles at the time. The graphics did not bother gamers, as they were happy to imagine themselves in the role of their favorite comic book heroes. -
Literature After 9/11
Literature after 9/11 T&F Proofs: Not For Distribution KKenistoneniston & QQuinnuinn nnewew 22ndnd ppages.iiages.ii i 55/13/2008/13/2008 111:15:371:15:37 AAMM Routledge Studies in Contemporary Literature 1. Literature after 9/11 Edited by Ann Keniston and Jeanne Follansbee Quinn T&F Proofs: Not For Distribution KKenistoneniston & QQuinnuinn nnewew 22ndnd ppages.iiiages.iii iiii 55/13/2008/13/2008 111:15:451:15:45 AAMM Literature after 9/11 Edited by Ann Keniston and Jeanne Follansbee Quinn New York London T&F Proofs: Not For Distribution KKenistoneniston & QQuinnuinn nnewew 22ndnd ppages.iiiiages.iiii iiiiii 55/13/2008/13/2008 111:15:451:15:45 AAMM First published 2008 by Routledge 270 Madison Ave, New York, NY 10016 Simultaneously published in the UK by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2008 Taylor & Francis Typeset in Sabon by IBT Global. Printed and bound in the United States of America on acid-free paper by IBT Global. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereaf- ter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark Notice: Product or corporate names may be trademarks or registered trade- marks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data A catalog record has been requested for this book. -
Batman and Robin As Evolving Cutural Icons Elizabeth C
St. Catherine University SOPHIA 2014 Sr. Seraphim Gibbons Undergraduate Sr. Seraphim Gibbons Undergraduate Symposium Research Symposium The Dynamic Duo Then and Now: Batman and Robin as Evolving Cutural Icons Elizabeth C. Wambheim St. Catherine University Follow this and additional works at: https://sophia.stkate.edu/undergraduate_research_symposium Wambheim, Elizabeth C., "The Dynamic Duo Then and Now: Batman and Robin as Evolving Cutural Icons" (2014). Sr. Seraphim Gibbons Undergraduate Symposium. 2. https://sophia.stkate.edu/undergraduate_research_symposium/2014/Humanities/2 This Event is brought to you for free and open access by the Conferences and Events at SOPHIA. It has been accepted for inclusion in Sr. Seraphim Gibbons Undergraduate Symposium by an authorized administrator of SOPHIA. For more information, please contact [email protected]. THE DYNAMIC DUO THEN AND NOW: BATMAN AND ROBIN AS EVOLVING CULTURAL ICONS by Elizabeth C. Wambheim A Senior Project in Partial Fulfillment of the Requirements of the Honors Project ST. CATHERINE UNIVERSITY April 1, 2014 2 With many thanks to Patricia Montalbano (project advisor), Rachel Neiwart Emily West and Sharon Doherty for their continuous and invaluable interest, assistance, and patience with the project. 3 Introduction When presented with the simple silhouette of a stylized bat inside a yellow oval, people the world over are able to recognize this emblem and, at the very least, name its wearer. Even as the logo is altered with time, the yellow backdrop traded for a grey one, the awareness persists. Yet even as people recognize Batman’s logo, one person’s impression of the superhero does not always align with another’s: a cheerful, law-abiding Batman who orders orange juice instead of alcohol at bars is Batman as he appeared in the 1960s, and a brooding hero wreathed in darkness and prone to conflicted inner monologues is the Batman of the 1980s. -
Ben 10 Is a Cartoon Television Program Made in America. It Was Created by "Man of Action", Which Is Comprised of Duncan Rouleau, Joe Casey, Joe Kelly, and Steven T
Ben 10 is a cartoon television program made in America. It was created by "Man Of Action", which is comprised of Duncan Rouleau, Joe Casey, Joe Kelly, and Steven T. Seagle. It is published by Cartoon Network Studios. Originally the pilot episode "And Then There Were 10" aired on December 27, 2005. It was part of of a sneak peek of Cartoon Network's new Saturday morning lineup. The second episode "Washington B.C." was shown as a special on Cartoon Network's Fridays on January 13, 2006, on which the first and second episodes were shown back-to-back. The theme song for the show was written by Andy Sturmer and sung by Moxy. The style is reminiscent of Jack Kirby, particularly the alien and technology designs and use of Kirby dots. Ben 10 revolves around Ben Tennyson, Gwen Tennyson (his cousin), and their grandfather Max Tennyson. At the beginning of their summer vacation camping trip, Ben almost gets struck by an alien pod that fell out of space. When he approaches it he finds the Omnitrix, a device which resembles a watch inside of the pod. The Omnitrix then leaps up onto his wrist and gives him the ability to transform into a multitude of alien lifeforms, each with their own abilities and skills distinct from the other. Even though Ben realizes that he has the abilities and the responsibility to help others at his disposal, he is still a ten year old kid, who will not hesitate to involve himself in some super powered trouble every now and again. -
Dentsu Entertainment Usa, Inc. & Dhx Media Strike Global Deal on New Animated Mega Man™ Series
FOR IMMEDIATE RELEASE May 26, 2016 DENTSU ENTERTAINMENT USA, INC. & DHX MEDIA STRIKE GLOBAL DEAL ON NEW ANIMATED MEGA MAN™ SERIES SANTA MONICA, CA & HALIFAX, NS – (May 26, 2016) – Dentsu Entertainment USA, Inc. and DHX Media Ltd. (“DHX”) (NASDAQ: DHXM; TSX: DHX.A, DHX.B), the world’s leading independent, pure-play kids’ content company, have struck a global deal to develop, co- produce, distribute and jointly manage licensing for a new Mega Man™ animated series based upon the legendary Capcom Mega Man video game franchise. The deal was announced today by Yuichi Kinoshita, President and Chief Executive Officer, Dentsu Entertainment USA, Inc., and by Asaph Fipke, Chief Content Officer of DHX. Under the terms of the deal, Dentsu Entertainment USA and DHX will manage all global rights for the new Mega Man animated series. Distribution and licensing in the United States will be handled by DHX in collaboration with Dentsu Entertainment USA. Dentsu Inc., parent company of Dentsu Entertainment USA, will manage distribution and licensing in Asia. DHX will manage distribution and licensing in all other territories. Dentsu Entertainment USA and DHX will both participate in all revenue streams related to this agreement. DHX’s Fipke, said, “We’re very excited to be working with Dentsu on Mega Man. This is yet another deal born of our strategy of teaming up with leading companies on high-profile kids’ brands that we can leverage across our platform of production, distribution, licensing and broadcast. We see this as an excellent opportunity to build on the rich legacy of the Mega Man video game series and introduce the famous boy robot to a whole new generation of kids worldwide.” Dentsu Entertainment USA’s Kinoshita said, “Mega Man has a rare, nearly three-decade-long tradition with fans. -
Program Book September 27-28, 2014
LONG BEACH COMIC CON LOGO 2014 PROGRAM BOOK SEPTEMBER 27-28, 2014 FEATURING: Mike & Laura Allred Sandy King Carpenter Amanda Conner Gerry Conway Bob Layton Mike Mignola James O’Barr Jimmy Palmiotti Marc Silvestri Richard Starkings and more! UM O Long Beach Comic Con is proudly sponsored by Scan this code with your phone to get the latest program book. LOLA XOXO ©2014 SIYA ©2014 SIYA LOLA XOXO welcomeletter elcome to the Sixth Annual Long Beach Comic Con! We hope you’ll agree that this year we’ve really pumped up the volume Won our programming, guests and exhibitors. We’re very proud STAFF to introduce our new Hero Complex Theater and our incredible Kids Programming that features a LEGO Fun Zone, laser tag, a gaming area MArtHA DONATO for the entire family, and much more! And don’t forget to visit Cosplay Executive Director Corner to see and hang out with some of your favorite costumed PHIL LAWRENCE characters. Sales Director This weekend, you’ll find some of most talented creators from the GABE FIERAMOSCO worlds of comics, animation and horror – all under one roof! Add to Marketing Manager that a fabulous blend of exhibitors from the comics and pop culture world, plus an array of entertainment that will keep you hoppin’ all STEVE HOVEKE day long. Security Director Keep in mind, Artist Alley is still the centerpiece of the exhibit floor. DAVID HYDE Don’t miss this unique chance to meet your favorite artists, writers and Press & Guest Relations creators as well as opportunities to discover new talent. -
Marbkpreviewsept-Dec15 (Reduced).Pdf
AT A GLANCE SINCE ITS INCEPTION, MARVEL COMICS HAS BEEN DEFINED BY HARD- HITTING ACTION, COMPLEX CHARACTERS, ENGROSSING STORY LINES AND — ABOVE ALL — HEROISM AT ITS FINEST. GET THE SCOOP ON MARVELS’S MOST POPULAR CHARACTERS WITH THIS EASY-TO-FOLLOW ROAD MAP TO THEIR GREATEST ADVENTURES. AVAILABLE FALL 2015! STAR WARS As the phenomenon dawned in 1977, Marvel Comics published the very first Star Wars comic-book series. Now, Star Wars has come home as top-tier creators tell new stories that are nothing short of essential reading for fans of a galaxy far, far away. STAR WARS VOL. 1: SKYWALKER STRIKES TPB .............................................6 STAR WARS: DARTH VADER VOL. 1 - VADER TPB .........................................48 STAR WARS: PRINCESS LEIA TPB ..........................................................................8 STAR WARS: JOURNEY TO STAR WARS: THE FORCE AWAKENS - SHATTERED EMPIRE TPB .....................................................................................................78 STAR WARS: KANAN - THE LAST PADAWAN VOL. 1 TPB ...............................82 STAR WARS: THE ORIGINAL MARVEL YEARS OMNIBUS VOL. 3 HC .............. 11 STAR WARS: THE MARVEL COVERS VOL. 1 HC .............................................47 STAR WARS: EPISODE VI - RETURN OF THE JEDI HC ....................................80 STAR WARS LEGENDS EPIC COLLECTION: RISE OF THE SITH VOL. 1 TPB ....10 STAR WARS LEGENDS EPIC COLLECTION: THE EMPIRE VOL. 2 TPB .............84 STAR WARS LEGENDS EPIC COLLECTION: INFINITIES TPB ..........................125 THE AVENGERS Iron Man! Thor! Captain America! Hulk! Black Widow! Hawkeye! They are Earth’s Mightiest Heroes, pledged to protect the planet from its most powerful threats! AVENGERS BY JONATHAN HICKMAN VOL. 2 HC ....................................................16 NEW AVENGERS BY JONATHAN HICKMAN VOL. 2 HC ...........................................16 AVENGERS WORLD VOL. 4: BEFORE TIME RUNS OUT TPB ....................................18 AVENGERS: TIME RUNS OUT VOL. -
Cartoon Network Expands Ben 10 Universe with Season Two Pick-Up and New Mobile and Console Games
May 23, 2017 Cartoon Network Expands Ben 10 Universe with Season Two Pick-Up and New Mobile and Console Games Turner’s Cartoon Network has announced that the hit series Ben 10 has been renewed for a second season following last year’s successful global launch about the boy with a mysterious watch. In season two, the network will build on the fan excitement for Ben 10 by expanding its multi-screen world to include new console and mobile games along with a host of other immersive experiences. Ben Tennyson, his cousin Gwen and Grandpa Max will embark on their greatest summer vacation ever during the second season. The heroic adventures will continue as Ben meets new aliens, friends and foes while discovering exciting twists and surprises within his Omnitrix! New episodes will premiere in Australia and New Zealand every Saturday from June 10 at 8am. Ben 10 is produced by Cartoon Network Studios and created and executive produced by Man of Action Entertainment (Big Hero 6, Generator Rex), with John Fang (Mixels, Generator Rex) as executive producer. About Cartoon Network Asia Pacific Turner’s Cartoon Network, the number one kids’ channel in Asia Pacific, offers the best in original animated content including the multi-award-winning global hits Ben 10, The Powerpuff Girls, Regular Show, The Amazing World of Gumball, Adventure Time and We Bare Bears. Cartoon Network is available in 29 countries throughout Asia Pacific and is currently seen in more than 135 million pay-TV homes. Internationally, it is seen in 192 countries and over 370 million homes, and is an industry leader with a global offering of the best in award-winning animated entertainment for kids and families. -
LBCC14 Fullprogram
LONG BEACH COMIC CON LOGO 2014 LONG BEacH COMIC CON Long Beach Convention Center Long Beach, CA | September 27-28, 2014 longbeachcomiccon.com SATURDAY, SEPTEMBER 27 TIME HERO COMPLEX ROOM 103A/B ROOM 103C ROOM 102B/C KIDS ROOM WACOM ROOM 101 A THEATER (ROOM 104A) (ROOM 102A) CLASSROOM (ROOM 101B) 11:00 AM ADAPTING COMICS COSPLAY ≠ CONSENT AND THE GEEKS SHALL INHERIT 10:30am “Phil LaMarr (Static Shock!, #MAKECOMICS: CREATE A FOR MEDIA Cosplay is now a mainstream phenomenon. THE EARTH… Justice League) annouces a new comics PRINT A candid conversation with comic While the art has given many fans a new way Take a look behind the scenes at what award to honor the life and creative career Ever wonder how an artist book writer Kyle Higgins, THE CROW to express themselves, there are times where it takes to not only run a comic shop of the legendary Dwayne McDuffie, to be chooses or creates the prints creator Jim O’Barr, Jimmy Palmiotti the masses just don’t get it. Cosplayers will but also be a pop culture fire-starter. presented at 2015’s Long Beach Comic you buy Artist Alley? See one of (PAINKILLER JANE), Sean Kirkham come together and talk about the challenges Have questions about what happens Expo.” comic’s most awesome creators (SKYBOUND ENTERTAINMENT) and and stereotypes they face when they express behind the scenes of a comic shop? design a convention quality print 11:30 AM HELLBOY creator Mike Mignola about themselves in public. Curious about the current Geek GaRGOYLES 20TH ANNIVERSARY HOW TO DRAW THE SIMPSONS and maybe take home a special ALL ABOUT THE ALLREDS adapting comics for other media Culture Revolution? Join Joe Field In the mid 90’s Goliath, Brooklyn, Hudson, & FUTURAMA souvenir during the weekend. -
Celebrations-Issue-39-DV73450.Pdf
Enjoy the magic of Walt Disney World all year long with Celebrations magazine! Receive 6 issues for $29.99* (save more than 15% off the cover price!) *U.S. residents only. To order outside the United States, please visit www.celebrationspress.com. To subscribe to Celebrations magazine, clip or copy the coupon below. Send check or money order for $29.99 to: YES! Celebrations Press Please send me 6 issues of PO Box 584 Celebrations magazine Uwchland, PA 19480 Name Confirmation email address Address City State Zip You can also subscribe online at www.celebrationspress.com. Cover Photography © Tim Devine Issue 39 First in the Parks: The Magic of the 42 Contents Walt Disney World Calendar of Events ............................................................ 8 Rope Drops Disney News & Updates................................................10 MOUSE VIEWS ..........................................................17 Guide to the Magic by Tim Foster............................................................................18 Creating 3D Before 3D: Hidden Mickeys by Steve Barrett .....................................................................20 How Walt Disney 50 Disney Legends by Jamie Hecker ....................................................................22 Brought Worlds to Life Shutters & Lenses by Tim Devine .........................................................................24 Disney Cuisine by Allison Jones ......................................................................26 Disney Touring Tips by Siera Duiser ........................................................................28