About Sam & Max Hit the Road™ elcome, Crimestompers! Before we Solving this case is up to you! You Whit the road with Sam & Max™ in direct the actions of Sam & Max, tearing pursuit of hyperthyroid thugs and down the road with mayhem on their sinister Sasquatch-nappers, you need a minds and Corn Duds™ on their breath, few facts on the case from the files of on a peril-fraught mission to make the the Freelance Police: world safe for Sasquatches and sentient It started simply enough with a call mammals everywhere! from the Commissioner. Soon Sam & If this is your first computer Max were screaming down the , be prepared for an highway (they have to scream since entertaining challenge. Be patient, even their siren broke) to the Kushman Bros. if it takes a while to figure out some of Carnival, where they learned that the puzzles. If you get stuck, you might Bruno the Bigfoot and Trixie the want to solve another puzzle first, find Giraffe-Necked Girl had disappeared. and use a new object, or highway surf They soon discovered this was part of a for a while. Stick with it and use your larger pattern of bigfoot imagination… you and the Freelance disappearances, and all the clues would Police will eventually bag your take them on a meandering romp perpetrator! across tacky U.S. tourist traps.

How to Play Sam & Max Hit the Road 1 Playing the Game These verb icons are also located in then return to him or her later to get Look at the inventory box (except the “walk” new information. What you learn and To start the game on your computer, verb). discover in another area may open please use the computer reference card If you run any of the verb icons over more conversational topics with included with the game. It contains all a “hot spot” on the screen, the icon will someone to whom you’ve previously the instructions specific to your Cannot look at animate. For example; move the closed spoken. You may even have more than computer. eye icon over the TV set in the office. one question to ask certain characters. As the story opens, Sam & Max are The eyeball will open. Now click your To talk with characters, right click hanging out at their office when the Pick up left mouse button and see what through the cursor options until you see phone rings . These non-interactive happens. Try the “use” icon with the TV. the mouth, or TALK TO option. Move it sequences are known as “cut-scenes” — To pick up an item, click the right to the character you wish to talk to, short, animated sequences, like scenes Cannot pick up mouse button until the pick-up icon and, when the mouth opens, left click from a movie — which can provide clues comes up, and then click the left mouse on the character. and information about the characters. button on the object you wish to pick During a conversation, you select Cut-scenes are also used to show special Talk to up. The cursor will then become the what Sam may say by choosing icons. animated sequences, such as when Sam object and you may then place it in & Max deliver the goods in Bosco’s Dialogue your inventory box. You can also use an Icon Function Market. When you are viewing a cut- Cannot talk to object in your inventory either with scene, you do not direct the action. another inventory object or with an Question You begin directing Sam’s actions as object on the screen. soon as the phone call is over. Max sort The Max verb icon has a special of does his own thing and follows Use function, as it enables Sam to enlist along. If you have played an adventure Declaration Max’s help at certain points in the game before, you may be saying, game. With the “Max” cursor, click on “Where’s my inventory? Where’s my Cannot use any object (inanimate or animate) that interface?” Don’t worry. We wouldn’t Non-sequitur you think needs Max’s help. leave you without an interface or inventory. Start clicking the right Walk (default) Talking to Characters mouse button to cycle through the There are plenty of characters in the Stop various verb icons: game with whom you can converse. Stand still Nearly everyone Sam & Max meet will You may also see other icons on the Verb Icon Function have something to say, whether dialogue icon line. These represent friendly or unfriendly...helpful, or subjects for conversations. For instance, Go in/out of Use Max unhelpful! Often, you can talk with if Sam is talking to someone and you inventory box someone at one point in the game, and click on the Bruno the Sasquatch icon, Sam will ask about Bruno.

2 Crimestompers’ Coloring Book How to Play Sam & Max Hit the Road 3 NORMAL INTERFACE KEYS: Don’t worry – we’ll never punish you you’ve finished reading a line of w - cursor changes to walk-to GENERALLY USEFUL KEYS: for selecting the “wrong” or funny dialogue, you can press the Done key t - cursor changes to talk-to b - flip game in and out of film noir dialogue function. After all, you’re (the period “.” on most computers) to u - cursor changes to use (black & white) mode playing this game to have fun, aren’t clear the line and proceed (this does not p - cursor changes to pick-up v - flip game in and out of dummy verb you? Well, aren’t you?!?! work if the characters are speaking in l - cursor changes to look-at mode, where verb cursors have names digitized voice). o - if there’s an object on the cursor Function Keys under them. Use the keys indicated on your cycle, the cursor will change to it To save your progress in a game, - quits mini-games (Wak-A-Rat, reference card to adjust the music e - if there’s an object on your cursor, enabling you to turn the computer off ™ Hiway Surfin’,™ volume (hard brackets — [ and ] — on sam will look (eyeball, if you will) at it. CarBomb,™ and start again later in the same place, -/= etc.) most computers) and the digital sound (this saves the trouble of having to put - decrease/increase text speed use the save feature. Simply press the [/] volume (semicolon – ; and apostrophe – objects back in the inventory to look at - decrease/increase music volume Save/Load Game function key (F1 or F5 ;/ ’ ’ on most computers). If your sound them) - decrease/increase sfx volume on most computers – see your reference card has a volume control, make sure it i - toggle inventory off and on - bypass cut scenes (where card for more information). applicable) is set higher than level before d - cycle cursor forward through the To load a game you have saved, use . (period) using the keyboard controls to fine-tune inventory - skips text speech the Save/Load Game function key any f1 the volume level. a or f5 - save/load game time after Sam & Max Hit the Road has - cycle cursor backward through the f8 To quit the game, press the key inventory - restart game started. ctrl-c combination indicated on your s - jump cursor to end of inventory or alt-x To bypass a cut-scene, press the ESC ctrl-v - quit (without saving) reference card (Alt-X on most z - displays the version number key, or press both mouse/joystick - jump cursor to start of inventory computers). If you plan to return to the spacebar - pause game buttons at once. See your computer game you’re presently playing, reference card for details. After you’ve remember to save the game before played Sam & Max Hit the Road several quitting. times (and who wouldn’t), you may want to use this function to skip over Screen Savers Our Game Design dying because you’ve picked up a sharp scenes you have seen before. Don’t panic if you get up to answer Philosophy object. To restart the game from the the phone and when you come back it We think you’d prefer to solve the beginning, press the key indicated on looks as if your screen is melting or has We believe that you buy games to be game’s mysteries by exploring and your reference card (F8 on most been invaded by tiny Sams & Maxes. We entertained, not to be whacked over the discovering, not by dying a thousand computers). have included as a *special free head every time you make a mistake. So deaths. We also think you like to spend To pause the game, press the SPACE feature* a number of entertaining we don’t bring the game to a your time involved in the story, not BAR. Press it again to resume play. screen savers to protect your monitor. screeching halt when you poke your typing in synonyms until you stumble To adjust the speed of the Message Merely click your mouse, and nose into a place you haven’t visited upon the computer’s word for a certain Line to suit your reading speed, press everything should return to normal. If before. Unlike conventional computer object. the keys indicated on your reference not, then you can panic. adventures, you won’t find yourself card (+ and - on most computers). When accidentally stepping off a path, or

4 Crimestompers’ Coloring Book How to Play Sam & Max Hit the Road 5 A Few Helpful Hints included a decorative assortment of entertaining mini-games. Here are Pick up everything you can. Odds some instructions and hints for these are, at some point all those strange ARE YOU added diversions. Press “Q” to quit any things will serve some purpose. GETTING ALL THIS mini-game. I’M STILL If you get stuck and can’t figure out DOWN, MAX? how to proceed, try looking through all WAK-A-RAT™ At the carnival TRYING TO FIGURE the items you’ve found and thinking Experienced rat-whackers know to OUT WHERE MY about how each one might be used click on the hole as the rat is on the way BODY WENT! (perhaps with yet another item in your up, not down. 20 rats whacked win you a inventory). Think about the places keen prize! you’ve gone, and the people you’ve met. HIWAY SURFIN’™ Chances are, there will be a connection Southwest corner of map that will put you back on track. track down a miscreant in a Use the right mouse button to change If you want to speed up game play, Winnebago. Once you have made sure lanes, the left mouse button to jump. Jump you can order a hint book from that the binoculars are in good as many highway signs as LucasArts Entertainment Company. In operating condition, look through possible.Scoring is 5 points for jumping the United States and Canada: them. You will see a needle like the one over a sign. If Max jumps off the top of 1-800-STAR-WARS (1-800-782-7927). under the screen picture below. When a sign he gets 20 points. If he jumps off If you want to access our automated the needle is at dead center, the several signs in a row, 20 points are hint line, call 1-900-740- (1-900- binoculars will stop. You can speed up added with each new sign, (40 for the 740-5334) in the United States only. The or slow down the binoculars by using second, 60 for the third, etc.) Crashing cost is 75¢ per minute. If you’re under the right or left mouse buttons. Click on into them loses time for Max. 18, first get your parent’s or guardian’s the right or left side of the needle to GATOR GOLF™ With the other variation, you are permission. switch direction. Happy peeping! Southeast corner of map trying to attract gators for a specific If you need technical assistance, refer to There are two ways to play this purpose. Here you must provide your the Troubleshooting Guide on your But Wait! That’s Not game. One is to use golf balls to hit the own gator lure, and use the golf flag to reference card or call 1-415-721-3333. We’re All... Perceptive various targets on the miniature golf select a spot in front of the gators sorry, but absolutely no hints can be given Crimestompers course and see what happens. Click where you want them to swim. on this line. Discover Hidden with “use” icon on the ball bucket and Otherwise, game play is exactly the Using Binoculars Games!!! your cursor should become crosshairs. same. Your cursor becomes a golf flag anytime CAR BOMB™ Snuckey’s spin rack Any good detective should know how ecause Sam & Max believe it’s in an area Sam can hit with a golf This game is played just like that to use binoculars, especially the electric Bcrimestomping should be fun, as an ball. Move the flag where you want the stupid strategy board game you used to kind you find in tourist hangouts. You extra added additional bonus at no ball to land, then left click. Now click play with your kid brother. First click never know when you will want to extra added additional charge, we have on the “swing” button. on a car and drag it over to the

6 Crimestompers’ Coloring Book How to Play Sam & Max Hit the Road 7 Game Designed by , SAM & MAX DRESS-UP BOOK™ Mike Stemmle, , and Voices Produced and Directed by Snuckey’s spin rack Collette Michaud Tamlynn Barra Here are lovable but naked Sam & Based on Characters Created THEY’RE LIKE Voice Technology by Aric Wilmunder Max, waiting for YOU to provide them by Steve Purcell SIPPING A SLUSHEE with their new wardrobes. Click on Produced and Directed by Sean Clark and Programmed by Sean Clark, Mike Stemmle, Mike Stemmle TOO FAST FOR HOURS either the left or right arrows, then Livia Mackin,and Jonathan Ackley Product Marketing Manager: ON END! click on the wardrobe item(s) you want Lead Background Artist: Peter Chan Sam or Max to wear. Click on the arrow Barbara Gleason Background Art: Peter Chan, Paul Mica, Public Relations by Sue Seserman and again to see how they look. If you want Steve Purcell, and Lela Dowling Camela Boswell to change clothes, click again on the item Animators: Lela Dowling, Jesse Clark, Product Support Manager: Khris Brown of wardrobe you wish to discard, then pick Collette Michaud, Steve Purcell, and Larry Product Support by Mara Kaehn, Tabitha out your new clothes. Ahern Tosti, Jason Deadrich, Andrew Nelson, and MAX’S WAX PAINT BY NUMBERS Art Technicians: Mike Levine and Jesse Clark Lleslle Aclaro BOOK™ Snuckey’s spin rack International Administrator: Lisa Star 3D Art: Ron Lussier and Ralph Gerth Administrative Support by Debbie Click once to see Max’s crayon box. Music by , Peter McConnell, Epidendio, Dawn Yamada, Lori Beck, Judy Move the crayon’s tip over the color and Michael Z. Land Allen, Christin Buhlig, and Amanda you want to use, then click to select that Digital Effects Editing by Jonathan Ackley Neuhoff lefthand grid on the bottom. Cars can color. Now move your crayon to the Distribution Manager: Meredith Cahill Lead Tester: Jo “Captain Tripps” Ashburn be rotated 90˚ by clicking the right area you want to color, and click there. Testing Supervisor: Mark Cartwright Package Design by Steve Purcell and mouse button. Place the rest of your If you want to move the box to reveal Moore & Price Testing by Chip Hinnenberg, Brett Tosti, Dan cars in the same manner. You also have other parts of the picture, click on the Illustrated by Steve Purcell Connors, Wayne Cline, Matt Forbush, Manual Written by trampolines to place. These are single center of the box to turn it into an icon, Dana Fong, Chris Snyder and Doyle Jo “Captain Tripps” Ashburn squares that are “parked” in the same then move the icon to a new part of the Gilstrap area as your cars, and, when placed, picture. Click on the crayon lid to quit. Manual Design by Mark Shepard SCUMM Print Production by Carolyn Knutson will bounce your opponent’s bombs Continue the coloring process until you Story System by , Aric Wilmunder, Brad P. Taylor, Vince Lee, Special thanks to George Lucas back to their home territory. Now pick have created a masterpiece, then frame Sean Clark, and Mike Stemmle This manual assumes that you are using a your bombs—either the conventional your monitor, take it to a gallery and i MUSE™ Music System by Michael Z. Land bombs to the left which take out one sell it for BIG BUCKS! (Sam & Max make joystick or mouse. See your reference card and Peter McConnell for keyboard equivalents. square, or one of the two nukes on the no guarantee as to the marketability of right, that take out nine squares. Place such a dubious item. In fact, they think your bombs on the top grid where you it’s a dumb idea.) think Max’s cars are. We have your fingerprints, DNA scan and urine sample on a CD, so don't even contemplate giving this game away....

8 Crimestompers’ Coloring Book How to Play Sam & Max Hit the Road 9 CUSTOMER SUPPORT If you are on a LAN: SOFTWARE LICENSE AGREEMENT • Export or re-export this Program or any copy or Before contacting customer support, please consult the 1. Can you see other computers on the network? IMPORTANT - READ CAREFULLY: USE OF THIS adaptation in violation of any applicable laws or technical help file. It contains the answers to some of 2. What is your network configuration? PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE regulations. By using this Program you are our most frequently asked questions and may quickly 3. What brand of network card do you have? TERMS SET FORTH BELOW. “PROGRAM” INCLUDES THE warranting that you are not a “foreign person,” as and easily 4. What network software are you running? What SOFTWARE INCLUDED WITH THIS AGREEMENT, THE defined by U.S. government regulations, or under the provide a solution to your difficulty. If after reviewing version number? 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10 Crimestompers’ Coloring Book How to Play Sam & Max Hit the Road 11 IN EUROPE SEND TO: performed within California, except as governed by WARRANTY REPLACEMENTS federal law and you consent to the exclusive jurisdiction ACTIVISION (UK) Ltd., Parliament House, St Laurence of the state and federal courts in Los Angeles, California. Way, Slough, Berkshire, SL1 2BW, United Kingdom. If you have any questions concerning this license, you Disc Replacement: +44 (0)990 143 525 may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, + (310) 255-2000, Attn. Business and Legal Affairs, [email protected]. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION OR ITS LICENSORS BE LIABLE FOR SPECIAL, This is a work of fiction. All of the characters and events INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING portrayed in this game are fictional. Any resemblance to FROM POSSESSION, USE OR MALFUNCTION OF THE real persons, living or dead, or actual events, is purely PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS coincidental. OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES © 1993, 2002 LucasArts Entertainment Company LLC. FOR PERSONAL INJURIES, EVEN IF ACTIVISION OR ITS All rights reserved. LucasArts and the LucasArts logo are LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF registered trademarks of Lucasfilm Ltd. Sam & Max is a SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT trademark of Steve Purcell. iMUSE, and the iMUSE logo are EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO trademarks or registered trademarks of LucasArts USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT Entertainment Company LLC. iMUSE U.S. Patent ALLOW LIMITATIONS ON HOW LONG AN IMPLIED No. 5,315,057. WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION. Because Activision and its licensors would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision and its licensors shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision and its licensors may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees, licensors and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be

14 Crimestompers’ Coloring Book