Desktop Icon Era

Total Page:16

File Type:pdf, Size:1020Kb

Desktop Icon Era Jason Hardware <p = class> </p> 20th Century Did you realize that computer weren’t born with a graphic user interface? It happened after over 30 years. 1962 Parts from four early computer. ORDVAC & BRLESC-I board On the first computers, with no operating system, every program needed the full hardware specification to run correctly and perform standard tasks, and its own drivers for peripheral devices like printers and punched paper card readers. Software <head> id = color, blue; </head> OSes Computer operating systems provide a set of functions needed and used by most application programs on a computer, and the links needed to control and synchronize computer hardware. Programming Language A programming language is a formal language, which comprises a set of instructions used to produce various kinds of output. Programming languages are used to create programs that implement specific algorithms. 80s Along with this revolutionary concept came other brilliant idea of using icons in computing. Sometimes, A picture says more than a thousand words. GUI- Graphic User Interface The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles XEROX 8010 STAR 1981-1985 Invented by David Smith, Design by Norm Cox, it presented a square grid, simple looks, consistent style. APPLE-LISA 1983 Lisa was the first personal computer with a graphic user interface aimed at a wide audience of business customers. MACINTOSH 1 1984 Probably the most famous “art + Programming marriage” happened in 1982. For creating icons, Apple hired Susan Kare, a step they should never ever regret. The kids were a lovely bunch of consistent siblings. You can freely say: pixel art in the purest form. Susan Kare Born in 1954 She is an artist and graphic designer who created many of the interface elements and typefaces for the Apple Macintosh in the 1980s. Chicago Typeface 1984 Chicago is a sans-serif typeface designed by Susan Kare for Apple Computer. It was used in the Macintosh operating system user interface between 1984 and 1997 and was an important part of Apple’s brand identity. It is also used in early versions of the iPod user interface. Hardships of Limited Ways <a> </a> APPLE-GS/OS 1988 Apple didn’t give a full hand, they only gave one finger. As many as 15 colors available but it was ONLY colors. Still enough to have the eager user playing with “folding painting” for some time. MACINTOSH - SYSTEM 7 1991 With shades of grey and delicate accents, they present a less intrusive palette. Thanks to this all, the signs make a coherent package. It takes more time for Mac to make the icons show their sides, but over time, they become convinced, and most of them turn isometric. New Desktop Icon Era <body> </body> MAC OS X 2001 “Photo-illustrative icon style” smashes the idea of an icon being just a symbol. So, the edges can freely blur. The pictures grow huge, have alpha channels and 8-bit transparency masks. What a splendor! After over 30 years of experimentation learning from the mistakes of others’ and our own, experienced on the battlefield of creating icons, there came a brilliant system. Thank you_ <a> </a>.
Recommended publications
  • The Early Years of Academic Computing: L a Memoir by Douglas S
    03 G A The Early Years of Academic Computing: L A Memoir by Douglas S. Gale E This is from a collection of reflections/memoirs concerning the early years of academic comput- ing, emphasizing the period when Cornell developed its own decentralized computing environ- ments and networking became a national strategic goal. ©2016 Henrietta Gale Initial Release: April 2016 (Increment 01) Second Release: April 2017 (Increments 02-04) Published by The Internet-First University Press Copy editor and proofreader: Dianne Ferriss The entire incremental book is openly available at http://hdl.handle.net/1813/36810 Books and Articles Collection – http://ecommons.library.cornell.edu/handle/1813/63 The Internet-First University Press – http://ecommons.library.cornell.edu/handle/1813/62 C. Memoir by Douglas S. Gale Preface and Introduction Bill Arms and Ken King have chronicled much of the early history of academic computing. Accordingly, I have tried to focus my contribution to The Early Years of Academic Computing on topics less covered by King and Arms. My contribution is organized into four chronological periods, roughly spanning the last 50 years of the 20th century, and each has an organizational theme: career transitions, the microcomputer revolution, the networking revolution, and the changing role of academic computing and networking. The theme of the first period -- career transitions -- will consider where the early practitioners of academic computing came from. Computer Science was first recognized as an academic discipline in 1962, and the early years of academic computing were led by people who had received their academic training in other disciplines. Many, if not most, came from the community of computer users and early adopters.
    [Show full text]
  • DLP Discovery 4100 Development Kit Software User's Guide (Rev. A)
    DLP® Discovery™ 4100 Development Platform User's Guide Literature Number: DLPU040A October 2016–Revised November 2018 Contents Revision History ........................................................................................................................... 6 Preface ........................................................................................................................................ 7 1 Overview............................................................................................................................. 9 1.1 The DLP Discovery 4100 Development Platform ...................................................................... 11 1.2 DLP Discovery 4100 Development Platform Photo.................................................................... 13 1.3 Key Components ........................................................................................................... 14 1.3.1 Xilinx Virtex 5 APPSFPGA ....................................................................................... 14 1.3.2 DLPC410 - Digital Controller for DLP Discovery 4100 Chipset ............................................. 14 1.3.3 DLPA200 - DMD Micromirror Driver ............................................................................ 14 1.3.4 DLPR410 - Configuration PROM for DLPC410 Controller................................................... 14 1.3.5 APPSFPGA Flash Configuration PROM ....................................................................... 15 1.3.6 DMD Connectors ................................................................................................
    [Show full text]
  • Introduction to Computers
    Introduction to Computers 2 BASIC MOUSE FUNCTIONS To use Windows, you will need to operate the mouse properly. POINT: Move the mouse until the pointer rests on what you want to open or use on the screen. The form of the mouse will change depending on what you are asking it to look at in Windows, so you need to be aware of what it looks like before you click. SINGLE-CLICK: The left mouse button is used to indicate choices from menus and indicate choices of options within a “dialog box” while you are working in an application program. Roll the mouse pointer on top of the choice and press the left mouse button once. RIGHT-CLICK: With a single quick press on the right mouse button, it will bring up a shortcut menu, which will contain specific options depending on where the right-click occurred. CLICK AND DRAG: This is used for a number of functions including choosing text to format, moving items around the screen, and choosing options from menu bars. Roll the mouse pointer over the item, click and hold down the left mouse button, and drag the mouse while still holding the button until you get to the desired position on the screen. Then release the mouse button. DOUBLE-CLICK: This is used to choose an application program. Roll the mouse pointer on top of the icon (picture on the desktop or within a window) of the application program you want to choose and press the left mouse button twice very rapidly. This should bring you to the window with the icons for that software package.
    [Show full text]
  • Hintz 1 DRAFT V1 – Please Do Not Cite Without Author's Permission. Susan
    Hintz 1 Susan Kare: Design Icon by Eric S. Hintz, PhD Historian, Lemelson Center for the Study of Invention and Innovation National Museum of American History, Smithsonian Institution [email protected] SHOT SIGCIS – Works in Progress Session Albuquerque, NM October 11, 2015 DEAR COLLEAGUES: Thanks for reading this work-in-progress! I’m a SIGCIS rookie and relatively new to the history of computing. Thus, in terms of feedback, I’d appreciate a) some sense of whether this proposed article would have any traction within the scholarly/SIGCIS community and b) some help situating the story within the relevant secondary literature and historiography. Finally, given the largely non-archival sources I had to work with, I wrote this up more like a magazine feature (vs. scholarly article) so I’d also appreciate c) any suggestions for appropriate journals and publication venues. P.S. This article is ripe for lots of colorful images. Thanks! ESH Graphic designer Susan Kare has been called the “the Betsy Ross of the personal computer,” the “Queen of Look and Feel,” the “Matisse of computer icons,” and the “mother of the Mac trash can.”1 Indeed, Kare is best known for designing most of the distinctive icons, typefaces, and other graphic elements that gave the Apple Macintosh its characteristic—and widely emulated—look and feel. Since her work on the Mac during the early 1980s, Kare has spent the last three decades designing user interface elements for many of the leading software and Internet firms, from Microsoft and Oracle to Facebook and Paypal. Kare’s work is omnipresent in the digital realm; if you have clicked on an icon to save a file, switched the fonts in a document from Geneva to Monaco, or tapped your smart phone screen to launch a mobile app, then you have benefited from her designs.
    [Show full text]
  • JODI: COMPUTING 101B JODI 4 9/11/04 10:58 Am Page 2
    JODI 4 9/11/04 10:58 am Page 1 JODI: COMPUTING 101B JODI 4 9/11/04 10:58 am Page 2 Comments from FACT guest book during Computing 101B exhibition, 16 July – 5 September 2004 JODI 4 9/11/04 10:58 am Page 4 JODI: COM PUTING 101B Published by FACT, the Foundation for Art and Creative Technology Computing 101B is an exhibition curated by FACT and presented for the first time in Liverpool from 16 July – 5 September 2004. JODI are primarily known for their pioneering work on the World Wide Web, but this exhibition consists entirely of recent video work created by JODI specifically for presentation in a physical gallery space. Led by the ‘tutorial’ aspect of the works shown, the exhibition was constructed as a crash course in (mis)using and (mis)understanding the computer. To further illustrate this theme, JODI and FACT collaboratively curated a selection of documents and artefacts related to the history of the computer, mostly taken from the web, which functioned as a parallel contextual exhibition alongside the artworks. This catalog is released to mark the opening of the exhibition tour at Spacex in Exeter, UK. The Computing 101B publication, tour and catalog were made possible through the generous support of Arts Council England, the Mondriaan Foundation and the Dutch Embassy UK. Following page: Installation view of Computing 101B exhbition at FACT. Image courtesy Nathan Cox. JODI 4 9/11/04 10:58 am Page 6 JODI 4 9/11/04 10:58 am Page 8 COMPUTING 101B or HoW I LeaRNeD tO StOP WorrRYiNg & LoVe ThE BoMb Steven Wolfram claims that he made 100 million keystrokes and moved his mouse more than 100 miles while writing A New Kind of Science, an 1100-page book about the mathematical foundations of the physical world.
    [Show full text]
  • Se Niegan a Reconocer). Su Primer Sistema Operativo, El MS-DOS, Muy Parecido Al UNIX Original, Fue Comprado Por Una Miseria a Ot -.:: GEOCITIES.Ws
    VB. Historia de Apple se niegan a reconocer). Su primer Sistema Operativo, el MS-DOS, muy parecido al UNIX original, fue comprado por una miseria a otra empresa y vendido como propio, entre otros a IBM. Apple (Jobs) sabía que los Mac necesitaban software para ser ser comercialmente rentables, y que Microsoft intentaba hacerse un hueco en el mercado de las aplicaciones, Macintosh era la ocasión de Microsoft de entrar en el lucrativo mercado de las Aplicaciones. Microsoft había hecho algunas débiles tentativas antes del Mac, pero sería con el Mac con quien acertaría, sabían que un nuevo ordenador significaba nuevas oportunidades. Jobs mostró a la gente de Microsoft una de las primeras fases de desarrollo de un prototipo Mac, y a Gates le gustaron las ideas que implicaba un nuevo concepto como este. Jobs y Gates se pusieron de acuerdo en que MS escribiera las nuevas aplicaciones. Justo antes del lanzamiento de las aplicaciones Gates amenazó con abandonar los desarrollos a menos que Jobs cediera en dos puntos: 1. Apple licenciara parte del MacUI (Interfaz de Usuario) para Aplicaciones de MS en PCs (¿Nunca le ha parecido que las aplicaciones en Mac y PC se parecen mucho? Pues no es por que sea la única solución en el universo para interfaces gráficos, es por que se COPIÓ). Estas aplicaciones se convertirían en una Suite de Aplicaciones que crecieron más adelante y evolucionarían al Windows 1.0 y MS-Office. Recordemos que Windows empezó como Application-Suite dentro de DOS, no un Shell de OS. Al licenciar Apple algunos conceptos a Microsoft (bajo coacción), debilitó su caso en contra de MS cuando esta empezó a copiar de forma más evidente a Apple.
    [Show full text]
  • ICON: a Case Study in Office Automation and Microcomputing
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by International Institute for Applied Systems Analysis (IIASA) ICON: A Case Study in Office Automation and Microcomputing Lee, R.M. IIASA Working Paper WP-80-183 December 1980 Lee, R.M. (1980) ICON: A Case Study in Office Automation and Microcomputing. IIASA Working Paper. WP-80-183 Copyright © 1980 by the author(s). http://pure.iiasa.ac.at/1286/ Working Papers on work of the International Institute for Applied Systems Analysis receive only limited review. Views or opinions expressed herein do not necessarily represent those of the Institute, its National Member Organizations, or other organizations supporting the work. All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage. All copies must bear this notice and the full citation on the first page. For other purposes, to republish, to post on servers or to redistribute to lists, permission must be sought by contacting [email protected] NOT FOR QUOTATION WITHOUT PERMISSION OF THE AUTHOR ICON: A CASE STUDY IN OFFICE AUTOMATION AND MICROCOMPUTING Ronald M. Lee Working Papers are interim reports on work of the International Institute for Applied Systems Analysis and have received only limited review. Views or opinions expressed herein do not necessarily repre- sent those of the Institute or of its National Member Organizations. INTERNATIONAL INSTITUTE FOR APPLIED SYSTEMS ANALYSIS A-2361 Laxenburg, Austria I am especially grateful to Alan Krigman and David Ness, key characters in the case to follow, for their detailed comments and criticism of an earlier draft of this paper.
    [Show full text]
  • Interactive Media How Is Interactive Media Presentend Towards People?
    Interactive Media How is interactive media presentend towards people? MEDIA Different types if Interactive media? What is interactive media? Interactive media is a combination of many Interactive media are products and services on different types of media which involes: digital computer based systems which respond the the user’s actions. - Electronic text There are many types of interactive media - Graphics involes phones, computers, self-check out in - Moving images shops, shopping centre kiosk, ipads and vid- - sound eo games and also media app or video apps, such as netflix or youtube. All of these are combined together into a struc- tured digital computerized enviorment that allows people to interact with data. When did interactive start? In 2011 is interactive technologies came about like muti- touch displays which are used in massive shopping centres, in cars there touch screen dash boards instead of the old stero. Different types of interactive media are presented in different ways depending on what the type of media it is. Interactive Media Interactive advertising? Interactive advertising is a form of media-based marketing that businesses and other announcements and information. A businesses targets consumers from the websites they visit as well as on smartphones and other hand-held How is it presented? We use Interactive media everyday in are day to day life. interactive media is used in everything, but what are the main used ones?. An interactive media designer creates graphics and various media outlets and electronic devices, such as phone apps, a web-based computer or game, or an interactive website. sometimes interactive media is used for studying such as mini games for maths or learning different languages.
    [Show full text]
  • Download Infographic
    FEMALE TECH TRAILBLAZERS Let’s meet six women who broke into tech from different industries and backgrounds and left their mark in ways that transform the world around us still today. Hedy Lamarr Often called “The Most Beautiful Woman in Film,” Austrian-born American Hedy Lamarr was an A-list actress of the 1930’s, 40’s, and 50’s. Her artistic legacy has recently been supplemented by acknowledgment of her pioneering inventions in computer science and other technology like traffic lights. Her work during World War II enabled Allied forces to circumvent frequency jamming and eventually detect submarines. • The mind behind “frequency hopping” technology that is the basis of WiFi, GPS, and Bluetooth. • Interest in invention began at age 5 when she took apart and reassembled a music box. • Never received any compensation for her inventions, though today frequency hopping alone is estimated to be worth $30 billion. Katherine Johnson One of three Black “human computers” immortalized in the book “Hidden Figures,” Katherine Johnson was one of the first women at NASA to attend meetings…period. She was so precise and accu- rate, John Glenn personally requested she check the work done by electronic computers before he became the first person to orbit Earth in 1962. She was later awarded the Presidential Medal of Freedom and a Congressional Gold Medal and was posthumously inducted to the National Women’s Hall of Fame. • Used her study of geometry to revolutionize the mechanics of plotting space travel and orbits. • Started high school at age ten and started college at age fifteen.
    [Show full text]
  • SOCIAL INFLUENCE and PREFERENCE of DIRECT-MANIPULATION and KEYBOARD-COMMAND COMPUTER INTERFACES Michael S
    PROCEEDINGS of the HUMAN FACTORSSOCIETY34th ANNUAl MEETING-1990 SOCIAL INFLUENCE AND PREFERENCE OF DIRECT-MANIPULATION AND KEYBOARD-COMMAND COMPUTER INTERFACES Michael S. Wogalter and Richard L. Frei Department of Psychology Rensselaer Polytechnic Institute Troy, New York 12180 ABSTRACf Direct-manipulation and command-based computer interfaces have each found their own following among microcomputer users. This study explores some of the differences between these two groups of computer users. Participants completed a questionnaire that requested their microcomputer usage and ownership, usage and preference of various command methods and pointing devices, the microcomputers most of their friends use, the microcomputer they would be most willing to purchase next, and their preference for several models of microcomputers. The results showed that participants preferred pointing devices (e.g., mouse) compared to other input methods (e.g., arrow keys) regardless of their prior usage. They tended to use an interface similar to that of their friends' and they reported greater willingness to purchase a computer with an interface similar to the one they most often use. In general, the results suggest that social influence and interface familiarity are important factors in determining which interface people choose to use. Being surrounded by others who use a similar computer interface eases the burden (in terms of effort, time, and expense) of obtaining relevant computer information. An implication of this work is that these variables may hinder approval and acceptance of improved computer interface designs offered by human factors specialists. INTRODUCfION Human factors specialists have dedicated considerable and are likely to develop a relationship with these persons. Thus, attention and research to various aspects of computer interface people will tend to affiliate with others, in part, because they have usability.
    [Show full text]
  • A Love/Hate Relaionship: the JVM/OS Dialecic
    A love/hate relaonship: The JVM/OS dialec,c Marcus Lagergren, Oracle A love/hate relaonship: диалектика JVM/OS Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c (and the hardware…) Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c (and the hardware…) Marcus Lagergren, Oracle Fredrik ÖhrströM, Spo,fy The Legal Slide "THE FOLLOWING IS INTENDED TO OUTLINE OUR GENERAL PRODUCT DIRECTION. IT IS INTENDED FOR INFORMATION PURPOSES ONLY, AND MAY NOT BE INCORPORATED INTO ANY CONTRACT. IT IS NOT A COMMITMENT TO DELIVER ANY MATERIAL, CODE, OR FUNCTIONALITY, AND SHOULD NOT BE RELIED UPON IN MAKING PURCHASING DECISION. THE DEVELOPMENT, RELEASE, AND TIMING OF ANY FEATURES OR FUNCTIONALITY DESCRIBED FOR ORACLE'S PRODUCTS REMAINS AT THE SOLE DISCRETION OF ORACLE." Agenda • In the borderlands between hardware, OS and JVM, both good and bad things happen • CoMputer history • How do they affect each other? • Where is it all going? Who am I? @lagergren Who am I? Who am I? [email protected] [email protected] hps://avatar.java.net Who am I? Who am I? Who is Fredrik? Who is Fredrik? Who is Fredrik? Who is Fredrik? The Past The Past (Skipping very quickly over a treMendous amount of hardware) Texas InstruMents TI 99/4a • 1979-1984 • Contains an OS and a GPL interpreter • Device drivers (DSRs) could be wri[en in GPL Texas InstruMents TI 99/4a • 1979-1984 • Contains an OS and a GPL interpreter • Device drivers (DSRs) could be wri[en in GPL
    [Show full text]
  • Cute” Displays: Developing an Emotional Bond with Your Mobile Interface
    “Cute” displays: Developing an Emotional Bond with Your Mobile Interface Rebekah Rousi Agora Center, University of Jyväskylä PO Box 35 40014 University of Jyväskylä, Finland +358 14 260 4665 [email protected] ABSTRACT argument is that in order to increase usability of mobile phone In this paper the concept of “cute” and psychological “cuteness” (and subsequently any ICT) icons, attention needs to be placed [1] are used as platforms for understanding human emotional towards product design which increases user comfort through response to mobile phone design. The focus is on graphical user familiarity and positive emotional response (affect) [7]. interface (GUI) icons and how the design is used to strengthen The paper begins by detailing “cute” and psychological theories semantic relationships between the image and function and of “cuteness” in reference to scholars such as Konrad Lorenz, encourage emotional bonds between human and appliance. The Paul Leyhausen and Stephen Jay Gould. In reflection of the hypothetical argument is that affectionate perception of mobile concepts of “cute” and “cuteness”, the user-centered design fields technology increases user cognition. of Kansei (Emotional) Engineering, with its gimmicky Kawaii (Cute) Engineering spin-off, are described in a sub-section. The General Terms paper then progresses into discussion of the development of Design and Human Factors. computer GUI icons, offering a brief history of desktop metaphors and examining the conversion of the icon to mobile communication technology. This section of the paper additionally Keywords highlights traditions in attempting to draw positive emotional Cute; icons; user interface; mobile phones; user psychology responses from users via icon characteristics and animations such as Microsoft’s Paperclip.
    [Show full text]