DLP Discovery 4100 Development Kit Software User's Guide (Rev. A)

Total Page:16

File Type:pdf, Size:1020Kb

DLP Discovery 4100 Development Kit Software User's Guide (Rev. A) DLP® Discovery™ 4100 Development Platform User's Guide Literature Number: DLPU040A October 2016–Revised November 2018 Contents Revision History ........................................................................................................................... 6 Preface ........................................................................................................................................ 7 1 Overview............................................................................................................................. 9 1.1 The DLP Discovery 4100 Development Platform ...................................................................... 11 1.2 DLP Discovery 4100 Development Platform Photo.................................................................... 13 1.3 Key Components ........................................................................................................... 14 1.3.1 Xilinx Virtex 5 APPSFPGA ....................................................................................... 14 1.3.2 DLPC410 - Digital Controller for DLP Discovery 4100 Chipset ............................................. 14 1.3.3 DLPA200 - DMD Micromirror Driver ............................................................................ 14 1.3.4 DLPR410 - Configuration PROM for DLPC410 Controller................................................... 14 1.3.5 APPSFPGA Flash Configuration PROM ....................................................................... 15 1.3.6 DMD Connectors ................................................................................................. 15 1.3.7 USB Controller..................................................................................................... 15 1.3.8 50-MHz Oscillator ................................................................................................. 15 1.3.9 DDR2 SODIMM Connector ..................................................................................... 15 1.3.10 Connectors ........................................................................................................ 15 1.3.11 Battery ............................................................................................................. 15 1.3.12 Power Supplies ................................................................................................... 15 2 Hardware Overview and Setup ............................................................................................. 17 2.1 Getting Started.............................................................................................................. 17 2.2 User Connectors and I/O.................................................................................................. 17 2.2.1 J12 Input Power Connector ...................................................................................... 19 2.2.2 J18 Input Power Connector ...................................................................................... 19 2.2.3 J1 USB Connector Pinout........................................................................................ 19 2.2.4 J3 USB GPIO ...................................................................................................... 19 2.2.5 J6 GPIO_A Connector............................................................................................ 20 2.2.6 J8 DLPC410 Mictor Connector .................................................................................. 21 2.2.7 J9 USB/APPSFPGA Mictor Connector ......................................................................... 22 2.2.8 J13 DMD Flex 1 Connector ...................................................................................... 23 2.2.9 J14 DMD Flex 2 Connector ..................................................................................... 24 2.2.10 J15 DDR2 SODIMM Connector ................................................................................ 25 2.2.11 J16, J17 EXP Connectors....................................................................................... 26 2.2.12 H1 Xilinx FPGA JTAG Header ................................................................................. 29 2.3 Configuration Jumpers..................................................................................................... 29 2.3.1 J2 – EXP Voltage Select ......................................................................................... 29 2.3.2 J4 – APPSFPGA Revision Select............................................................................... 30 2.3.3 J5 – Shared USB Signal Enable/Disable ...................................................................... 31 2.3.4 J7 – USB EEPROM Programming Header .................................................................... 31 2.3.5 J10 – DLPA200 B Output Enable ............................................................................... 31 2.4 Switches ..................................................................................................................... 31 2.4.1 SW1 - APPSFPGA Functional Switches ...................................................................... 32 2.4.2 SW2 - APPSFPGA Reset ........................................................................................ 32 2.4.3 SW3 - DMD Power Float (Park) ................................................................................ 32 2.4.4 SW4 - Input Power On/Off ....................................................................................... 32 2.5 Power and Status LEDs ................................................................................................... 32 2 Contents DLPU040A–October 2016–Revised November 2018 Submit Documentation Feedback Copyright © 2016–2018, Texas Instruments Incorporated www.ti.com 2.5.1 D1 – USB Connection Indicator ................................................................................. 33 2.5.2 D2 and D16 – APPSFPGA Done ............................................................................... 33 2.5.3 D3 and D17 – DLPC410 Done ................................................................................. 33 2.5.4 D9 – DDC_LED0 ................................................................................................. 33 2.5.5 D10 – DDC_LED1 ................................................................................................ 33 2.5.6 D11 – VLED0 ..................................................................................................... 34 2.5.7 D12 – VLED1 ..................................................................................................... 34 2.6 Test Points .................................................................................................................. 34 3 Software............................................................................................................................ 36 3.1 Overview..................................................................................................................... 37 3.1.1 Software Overview ................................................................................................ 37 3.2 DLP Discovery 4100 Operation .......................................................................................... 39 3.2.1 Quick Start Guide on Operation ................................................................................. 39 3.3 Graphical User Interface .................................................................................................. 45 3.3.1 Menu Bar ........................................................................................................... 45 3.3.2 Toolbar.............................................................................................................. 49 3.3.3 Script Commands Window ....................................................................................... 50 3.3.4 Status Window..................................................................................................... 56 3.3.5 Script Window ..................................................................................................... 56 3.4 Script and Status Operations ............................................................................................. 57 3.4.1 Saving Scripts and Statuses..................................................................................... 57 3.4.2 Printing Scripts and Statuses .................................................................................... 58 3.4.3 Opening Scripts and Statuses ................................................................................... 58 3.4.4 Creating New Scripts and Statuses............................................................................. 58 3.5 DLPC410 Control Window ................................................................................................ 59 3.6 Test Patterns Window ..................................................................................................... 60 3.7 About Box ................................................................................................................... 62 3.8 Links ......................................................................................................................... 62 4 Related Documentation....................................................................................................... 63 A Appendix..........................................................................................................................
Recommended publications
  • The Early Years of Academic Computing: L a Memoir by Douglas S
    03 G A The Early Years of Academic Computing: L A Memoir by Douglas S. Gale E This is from a collection of reflections/memoirs concerning the early years of academic comput- ing, emphasizing the period when Cornell developed its own decentralized computing environ- ments and networking became a national strategic goal. ©2016 Henrietta Gale Initial Release: April 2016 (Increment 01) Second Release: April 2017 (Increments 02-04) Published by The Internet-First University Press Copy editor and proofreader: Dianne Ferriss The entire incremental book is openly available at http://hdl.handle.net/1813/36810 Books and Articles Collection – http://ecommons.library.cornell.edu/handle/1813/63 The Internet-First University Press – http://ecommons.library.cornell.edu/handle/1813/62 C. Memoir by Douglas S. Gale Preface and Introduction Bill Arms and Ken King have chronicled much of the early history of academic computing. Accordingly, I have tried to focus my contribution to The Early Years of Academic Computing on topics less covered by King and Arms. My contribution is organized into four chronological periods, roughly spanning the last 50 years of the 20th century, and each has an organizational theme: career transitions, the microcomputer revolution, the networking revolution, and the changing role of academic computing and networking. The theme of the first period -- career transitions -- will consider where the early practitioners of academic computing came from. Computer Science was first recognized as an academic discipline in 1962, and the early years of academic computing were led by people who had received their academic training in other disciplines. Many, if not most, came from the community of computer users and early adopters.
    [Show full text]
  • Desktop Icon Era
    Jason Hardware <p = class> </p> 20th Century Did you realize that computer weren’t born with a graphic user interface? It happened after over 30 years. 1962 Parts from four early computer. ORDVAC & BRLESC-I board On the first computers, with no operating system, every program needed the full hardware specification to run correctly and perform standard tasks, and its own drivers for peripheral devices like printers and punched paper card readers. Software <head> id = color, blue; </head> OSes Computer operating systems provide a set of functions needed and used by most application programs on a computer, and the links needed to control and synchronize computer hardware. Programming Language A programming language is a formal language, which comprises a set of instructions used to produce various kinds of output. Programming languages are used to create programs that implement specific algorithms. 80s Along with this revolutionary concept came other brilliant idea of using icons in computing. Sometimes, A picture says more than a thousand words. GUI- Graphic User Interface The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles XEROX 8010 STAR 1981-1985 Invented by David Smith, Design by Norm Cox, it presented a square grid, simple looks, consistent style. APPLE-LISA 1983 Lisa was the first personal computer with a graphic user interface aimed at a wide audience of business customers. MACINTOSH 1 1984 Probably the most famous “art + Programming marriage” happened in 1982.
    [Show full text]
  • Introduction to Computers
    Introduction to Computers 2 BASIC MOUSE FUNCTIONS To use Windows, you will need to operate the mouse properly. POINT: Move the mouse until the pointer rests on what you want to open or use on the screen. The form of the mouse will change depending on what you are asking it to look at in Windows, so you need to be aware of what it looks like before you click. SINGLE-CLICK: The left mouse button is used to indicate choices from menus and indicate choices of options within a “dialog box” while you are working in an application program. Roll the mouse pointer on top of the choice and press the left mouse button once. RIGHT-CLICK: With a single quick press on the right mouse button, it will bring up a shortcut menu, which will contain specific options depending on where the right-click occurred. CLICK AND DRAG: This is used for a number of functions including choosing text to format, moving items around the screen, and choosing options from menu bars. Roll the mouse pointer over the item, click and hold down the left mouse button, and drag the mouse while still holding the button until you get to the desired position on the screen. Then release the mouse button. DOUBLE-CLICK: This is used to choose an application program. Roll the mouse pointer on top of the icon (picture on the desktop or within a window) of the application program you want to choose and press the left mouse button twice very rapidly. This should bring you to the window with the icons for that software package.
    [Show full text]
  • ICON: a Case Study in Office Automation and Microcomputing
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by International Institute for Applied Systems Analysis (IIASA) ICON: A Case Study in Office Automation and Microcomputing Lee, R.M. IIASA Working Paper WP-80-183 December 1980 Lee, R.M. (1980) ICON: A Case Study in Office Automation and Microcomputing. IIASA Working Paper. WP-80-183 Copyright © 1980 by the author(s). http://pure.iiasa.ac.at/1286/ Working Papers on work of the International Institute for Applied Systems Analysis receive only limited review. Views or opinions expressed herein do not necessarily represent those of the Institute, its National Member Organizations, or other organizations supporting the work. All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage. All copies must bear this notice and the full citation on the first page. For other purposes, to republish, to post on servers or to redistribute to lists, permission must be sought by contacting [email protected] NOT FOR QUOTATION WITHOUT PERMISSION OF THE AUTHOR ICON: A CASE STUDY IN OFFICE AUTOMATION AND MICROCOMPUTING Ronald M. Lee Working Papers are interim reports on work of the International Institute for Applied Systems Analysis and have received only limited review. Views or opinions expressed herein do not necessarily repre- sent those of the Institute or of its National Member Organizations. INTERNATIONAL INSTITUTE FOR APPLIED SYSTEMS ANALYSIS A-2361 Laxenburg, Austria I am especially grateful to Alan Krigman and David Ness, key characters in the case to follow, for their detailed comments and criticism of an earlier draft of this paper.
    [Show full text]
  • SOCIAL INFLUENCE and PREFERENCE of DIRECT-MANIPULATION and KEYBOARD-COMMAND COMPUTER INTERFACES Michael S
    PROCEEDINGS of the HUMAN FACTORSSOCIETY34th ANNUAl MEETING-1990 SOCIAL INFLUENCE AND PREFERENCE OF DIRECT-MANIPULATION AND KEYBOARD-COMMAND COMPUTER INTERFACES Michael S. Wogalter and Richard L. Frei Department of Psychology Rensselaer Polytechnic Institute Troy, New York 12180 ABSTRACf Direct-manipulation and command-based computer interfaces have each found their own following among microcomputer users. This study explores some of the differences between these two groups of computer users. Participants completed a questionnaire that requested their microcomputer usage and ownership, usage and preference of various command methods and pointing devices, the microcomputers most of their friends use, the microcomputer they would be most willing to purchase next, and their preference for several models of microcomputers. The results showed that participants preferred pointing devices (e.g., mouse) compared to other input methods (e.g., arrow keys) regardless of their prior usage. They tended to use an interface similar to that of their friends' and they reported greater willingness to purchase a computer with an interface similar to the one they most often use. In general, the results suggest that social influence and interface familiarity are important factors in determining which interface people choose to use. Being surrounded by others who use a similar computer interface eases the burden (in terms of effort, time, and expense) of obtaining relevant computer information. An implication of this work is that these variables may hinder approval and acceptance of improved computer interface designs offered by human factors specialists. INTRODUCfION Human factors specialists have dedicated considerable and are likely to develop a relationship with these persons. Thus, attention and research to various aspects of computer interface people will tend to affiliate with others, in part, because they have usability.
    [Show full text]
  • A Love/Hate Relaionship: the JVM/OS Dialecic
    A love/hate relaonship: The JVM/OS dialec,c Marcus Lagergren, Oracle A love/hate relaonship: диалектика JVM/OS Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c (and the hardware…) Marcus Lagergren, Oracle A love/hate relaonship: The JVM/OS dialec,c (and the hardware…) Marcus Lagergren, Oracle Fredrik ÖhrströM, Spo,fy The Legal Slide "THE FOLLOWING IS INTENDED TO OUTLINE OUR GENERAL PRODUCT DIRECTION. IT IS INTENDED FOR INFORMATION PURPOSES ONLY, AND MAY NOT BE INCORPORATED INTO ANY CONTRACT. IT IS NOT A COMMITMENT TO DELIVER ANY MATERIAL, CODE, OR FUNCTIONALITY, AND SHOULD NOT BE RELIED UPON IN MAKING PURCHASING DECISION. THE DEVELOPMENT, RELEASE, AND TIMING OF ANY FEATURES OR FUNCTIONALITY DESCRIBED FOR ORACLE'S PRODUCTS REMAINS AT THE SOLE DISCRETION OF ORACLE." Agenda • In the borderlands between hardware, OS and JVM, both good and bad things happen • CoMputer history • How do they affect each other? • Where is it all going? Who am I? @lagergren Who am I? Who am I? [email protected] [email protected] hps://avatar.java.net Who am I? Who am I? Who is Fredrik? Who is Fredrik? Who is Fredrik? Who is Fredrik? The Past The Past (Skipping very quickly over a treMendous amount of hardware) Texas InstruMents TI 99/4a • 1979-1984 • Contains an OS and a GPL interpreter • Device drivers (DSRs) could be wri[en in GPL Texas InstruMents TI 99/4a • 1979-1984 • Contains an OS and a GPL interpreter • Device drivers (DSRs) could be wri[en in GPL
    [Show full text]
  • How to Use This Manual User’S Manual
    LaCie SAFE Mobile Hard Drive with encryption How To Use This Manual User’s Manual How To Use This Manual In the toolbar: Previous Page / Next Page Go to Beginning / Go to End Printing: While optimized for onscreen viewing, the pages of this manual are formatted for printing on 8 1/2" x 11" and A4 sized paper, giving you the option to print the entire manual or just a specific page or section. To Exit: For Windows: From the Menu Bar at the top of your screen, select: File > Quit. For Mac: From the Menu Bar at the top of your screen, select Acrobat > Quit Acrobat. Icons Used In This Manual Italicized paragraphs feature an icon describing the type of information being given. Important Info: This icon refers to an important step that must be followed. Tech Note: This icon refers to tips to help maximize performance. Caution! This icon indicates a potential hazard, and gives tips on how to avoid them. LaCie SAFE Mobile Hard Drive with encryption Table of Contents User’s Manual Foreword 4 Health and Safety Precautions 6 1. Introduction 7 1.1. What Your LaCie SAFE Drive Can Do 7 2. Unpacking Your LaCie SAFE Drive 8 2.1. What’s Included With Your LaCie SAFE Drive 8 2.2. Minimum System Requirements 8 3. Before Installing Your SAFE Drive 9 3.1. How to Use the Fingerprint Sensor 9 3.2. The Configuration Tool 9 3.3. About Authorized Users and Rights 9 3.4. Rules for Registering Users 10 3.5. About Encryption Levels 10 4.
    [Show full text]
  • INTRODUCTION to WINDOWS WHAT IS WINDOWS Windows Is An
    INTRODUCTION TO WINDOWS WHAT IS WINDOWS Windows is an operating system developed and marketed by Microsoft.An operating system performs the following tasks: • Input & Output Management • Resource Management • Data Management • Process Management • User interface WINDOWS AS GUI Windows is a Graphical User Interface (GUI) Operating System. GUI means a platform where items are represented by an icon (picture) on the screen which are easier to remember. You need not to remember lengthy and complex syntax for performing different operations as you do it in DOS. GUI gives you a ready made on screen menu system that helps you finding suitable option for your task. Just select the job you wish to do and all the internal processing will be done by the OS itself without asking you about typical commands. GUI also gives you a multitasking, multithreading environment. It means that if you are working in an OS that supports GUI, you will be able to open more than one task at a time. Besides this, you will be able to transfer one kind of data to a different application e.g. A cartoon can be inserted in a Letter or vice versa. GUI gives you the description of the tasks currently running. In DOS it was not possible to see what processes are running but in Windows 95 it is possible to see all the applications that are currently active either in foreground or in background. GUI gives you most user friendly environment where you can get on-line help for each and every step you are performing. WINDOWS : SALIENT FEATURES • Graphical User Interface (GUI) – Items represented by pictures, which are easier to remember.
    [Show full text]
  • ECE QNX Real-Time Lab
    Department of Electrical & Computer Engineering – Concordia University ECE QNX Real-time Lab User Guide Dan Li 8/29/2020 User Guide of ECE Real-time QNX Lab Contents 1. About Real-time QNX Lab ..................................................................................................................... 2 Contacts .................................................................................................................................................... 2 Packages on Real-time development Machine ......................................................................................... 2 2. Real-time User Accounts ....................................................................................................................... 2 Real-time account ..................................................................................................................................... 2 Login Real-time Domain ............................................................................................................................ 2 Map ENCS Drives ....................................................................................................................................... 2 Drives ........................................................................................................................................................ 3 Change Real-time password ..................................................................................................................... 4 3. Real-time Environment ........................................................................................................................
    [Show full text]
  • Getting Into the Good Routines
    Getting into the good routines Lab or computer classroom regulations: • No food or drink is allowed. • Lower the noise when working on computer tasks. • Don't delete items or move items on the hard disk that don't belong to you. • Do not change the software settings without permission. • Work on a document from the hard disk and save the file to the hard disk. After the document is completed, copy it to the floppy disk. • Make frequent backup when working on a document. • When having problems, work them out individually first or consult with peers. Consult with the instructor as the last resorts. • Try to avoid saving directly onto a disk. Save files to the desktop first and copy files to the floppy disk when done. During your work, keep the floppy disk out of the drive. • Pay attention to the instruction or demonstration. Typing one's e-mail messages during the class demonstration is prohibited. Give your computer a fresh start-up. • If the machine is off, turn on the machine by tapping the reset key on the keyboard once. • If the machine is on, select Finder from the Application menu (Located at the top right-hand corner on the screen) and then select Restart from the Special menu. The fresh start-up will avoid most memory conflict problems. When using computers in a classroom or lab setting for instruction, it is desirable to minimize the conflict problems by getting a fresh start-up. Use virus protection program. To ensure the safety of computer uses in the lab or classroom, the virus protection is installed to check all the inserted disks.
    [Show full text]
  • Decoding Computers: from Mainframes to Microchips Decoding Computers from Mainframes to Microchips
    Decoding Computers: From Mainframes to Microchips Decoding Computers From Mainframes to Microchips TEACHER’S GUIDE 1 Decoding Computers: From Mainframes to Microchips BACKGROUND INFORMATION The Evolution of Computing CDC 6500 Back in the day, computers were enormous, whirring machines. They filled rooms with dedicated cabinets for storage, memory, processing and printing. Teams of technicians were tasked with maintaining them. These gargantuan computers were called mainframes. It’s hard to imagine today, but in the 1960s, computers were prohibitively expensive and reserved only for the most difficult operations, such as recording census data or running complicated scientific experiments. The CDC 6500 was one of the most powerful machines in the world when it was released in 1967. With a price tag of around $6 million, its clients were exclusively high-profile. The United States Air Force owned one, as did many flagship universities, such as Purdue University and Michigan State. Manufactured by Control Data Corp. of Minnesota, the CDC 6500 was, in many ways, a unique machine. It understood a bare minimum of instructions, but that made the computer devilishly fast by 1967 standards. Since speed generates heat, CDC developed a novel approach to remove excess heat from the 6500, a water cooling system. It is hard not to imagine the risk of mixing electronics and H2O, but the mainframe’s elegant design kept it safe. Much of the 6500’s architecture was designed by Seymour Cray, a highly skilled electrical engineer who fit the stereotypical mold of enigmatic genius. But even he relied on colleagues to transform a blueprint into a product ready to ship.
    [Show full text]
  • The Trajectory of Digital Computing PAUL E
    the trajectory of digital computing PAUL E. CERUZZI No word has been overused when discussing computers a host of other activities bear an indelible stamp of as much as the word “revolution.” If one is to believe computer support, without which they would either the daily press and television accounts, each new model look quite different or not be performed at all. of a chip, each new piece of software, each new An attempt to chronicle the history of computing advance in social networking, each new model of a in the past few decades faces the diffi culty of writing portable phone or other portable device, will bring amidst this rapid evolution. A genuine history of about revolutionary changes in our lives. A few weeks computing must acknowledge its historical roots at week later the subject of those reports is strangely the foundations of civilization—which has been forgotten, having been replaced by some new defi ned in part by the ability of people to manipulate development, which we are assured, this time, is the and store symbolic information. But a history must real turning point. also chronicle the rapid advances in computing and its Yet there is no question that the effect of computing rapid spread into society since 1945. That is not easy technology on the daily lives of ordinary people has to do while maintaining a historical perspective. This been revolutionary. A simple measure of the computing essay identifi es and briefl y describes the essential abilities of these machines, as measured by metrics persons, machines, institutions, and concepts that such as the amount of data it can store and retrieve make up the computer revolution as it is known today.
    [Show full text]