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THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
THQ Nordic (THQNO.ST)
COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj. -
Diseño De Productos Interactivos
GRADO UNIVERSITARIO OFICIAL Diseño de Productos Interactivos // Intruders: Hide & Seek, videojuego de alumnos de U-tad, disponible en PlayStation 4 y Steam. // Intruders: Hide & Seek, videojuego de alumnos de U-tad, disponible en PlayStation 4 y Steam. Bienvenido a CENTRO UNIVERSITARIO DE U-tad TECNOLOGÍA Y ARTE DIGITAL Bienvenido a U-tad y enhorabuena por dar tu primer paso hacia el futuro profesional con el que sueñas. Has llegado a la referencia en cuanto a formación en videojuegos. Un Centro Universitario donde los recursos tecnológicos, la calidad del profesorado y, sobre todo, el esfuerzo de los alumnos se unen para crear profesionales solventes, con la capacidad necesaria para integrarse en cualquier estudio de desarrollo del mundo. Somos el único Centro planificación y rigor de los Nuestra relación cercana con las Universitario de Europa fundado mismos. Los alumnos aprenden empresas nos permite detectar por profesionales de la industria haciendo y a lo largo del nuevas tendencias, incorporarlas digital desde la visión y el desarrollo del grado trabajan a nuestro temario, y formar así conocimiento que te aporta la en Proyectos, consolidando la a profesionales que dominen las experiencia de haber trabajado en formación recibida en cada curso tecnologías que se implantan en la industria tecnológica durante con prácticas adaptadas a su la actualidad. 30 años. nivel. Propuestas que van desde el trabajo individual creativo Nuestros alumnos están muy Entendemos la importancia de la hasta el acabado en equipo de bien valorados por la industria decisión del grado universitario un videojuego o un producto y contamos con un Servicio que eligen nuestros alumnos y la interactivo listo para de Desarrollo Profesional necesidad de desarrollar tanto su publicación. -
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola SONY PSP 3004 + Tekken + Gran Turismo 71362 KMICKONXBOX250.1 MICROSOFT XBOX 360 + Kinect 76939 KSONKONPS3320.8 SONY PlayStation 3 320GB Move Fitness 77579 KSONKONPSP1004GT SONY PSP E-1004+2 gry ( GT + LBP ) 79917 KMICKONXBOX250.8 MICROSOFT XBOX Slim 250GB+Kinect+Fz4/W2 79921 KGRYPS3FIFA13 EA FIFA 13 PS3 Gra 79922 KGRYXBOXFIFA13 EA FIFA 13 XBOX Gra 82128 KGRYPS3SPORTCH2 SONY SPORT CHAMPIONS 2 PS3 Gra 83398 KGRYXBOXDANCE3 DANCE CENTRAL 3 XBOX 360 Gra 83403 KGRYXBOXSPORT.U Kinect Sports Ultimate Col. Gra 83404 KGRYXBOXNIKE NIKE FINTESS XBOX Gra 86501 KGRYPCSTARCRAFT2 BLIZZARD Starcraft 2: HotS PC Gra PC 87149 ACCEGRYAIDEM0003 Calineczka PC Gra PC 87169 ACCEGRYPLAY0014 PLAY Czarnobyl Terrorist Attack Gra PC 87172 ACCEGRYYDP0002 YOUNG DIGITAL PLANET Angielski dla nastolatków Gra PC 87176 ACCEGRYYDP000 5 EDUROM Matematyka na wesoło 7-8 lat Fabryka zabawek Gra PC 87310 ACCEPSP00001 Little Big Planet Gra 87313 ACCEPSP00004 God of War: Ghost of Sparta Gra 87390 ACCEGRYTECH002 TECHLAND Salon Piękności Gra PC 87396 ACCEGRYTECH005 Niesamowite Maszyny - Symulator Autobusu Gra PC 87397 ACCEGRYTECH006 Dobra Gra - Call of Juarez The Cartel Shotgun Edition Gra PC 87398 ACCEGRYTECH007 TECHLAND Dobra Gra - Flatout Pack 2 Gra PC 87404 ACCEGRYTECH010 Karaoke Dziecięce Przeboje 2 Gra PC 87603 ACCEGRYBLIZ00001 Starcraft II - Wings of Liberty Gra PC 87604 ACCEGRYBLIZ00002 BLIZZARD Diablo III PC Gra PC 87656 ACCEGRYDISNEY002 Auta 2 PC Gra PC 87657 ACCEGRYDISNEY003 Toy Story 3 PC Gra PC 87669 ACCEPS3SONY00002 EyePet -
20/21 Interim Report 3 Reg No
OCTOBER–DECEMBER 2020 EMBRACER GROUP AB (PUBL) 20/21 INTERIM REPORT 3 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 100% TO SEK 603 MILLION THIRD QUARTER, OCTOBER–DECEMBER 2020 (COMPARED TO OCTOBER–DECEMBER 2019) > Net sales increased by 44% to SEK 2,168.1 million (1,508.5). Net sales of the Games busi- ness area increased by 62% to SEK 1,355.6 million (835.7). THQ Nordic SEK 379.8 million (333.0), Deep Silver SEK 496.9 million (466.6), Coffee Stain SEK 99.2 million (36.1), Saber Interactive SEK 307.0 million (-) and DECA Games SEK 72.7 million (-). > Net sales of Partner Publishing/Film business area increased by 21% to SEK 812.5 million (672.9). > EBITDA increased by 70% to SEK 878.7 million (518.4), corresponding to an EBITDA margin of 41%. > Operational EBIT increased by 100% to SEK 603.1 million (302.1) corresponding to an Operational EBIT margin of 28% (20%). > Cash flow from operating activities amounted to SEK 840.4 million (239.5). Investments in intangible assets amounted to SEK –557.7 million (–419.0). Free Cash Flow amounted to SEK 309.1 million (–207.3). > Adjusted earnings per share was SEK 1.06 (0.68). > Organic growth in constant currency for the Games Business Area amounted to 21% in the quarter. > Total game development projects increased 56% to 150 (96). Total headcount increased 93% to 5,730 (2,970) where total game developers increased 92% to 4,325 (2,258). Oct–Dec Oct–Dec Apr–Dec Apr–Dec Apr 2019– Key performance indicators, Group 2020 2019 2020 2019 Mar 2020 Net sales, SEK m 2,168.1 1,508.5 6,620.0 3,910.3 5,249.4 -
Koch Media Group
KOCH MEDIA GROUP THREE YEARS WITHIN EMBRACER GROUP WE ARE THE KOCH MEDIA GROUP Our motivation to join the Embracer Group WHY WE JOINED BUILDING PRINCIPLES PROMISE COMMITMENT Entrepreneurship Trust Unlock Potential Leadership Global Vision Empowerment Grow Faster Right Time & Right Place Corp Architecture Corp Family Seize Opportunities Go Beyond Our M&A process and subsequent onboarding M&A PHASE BUILDING PRINCIPLES PROMISE COMMITMENT Due Diligence Personal ..was kept Long-term Key Areas Parent Company .. continued as before Respect Professional Sister Companies Ambitious Swift What happened since we joined the Embracer Group STUDIOS PUBLISHING OUR FIRST 3 YEARS FILM / MERCH Founded Koch Media Acquired Warhorse Acquired Voxler Studio Acquired Vertigo Joined Embracer Poland Studios Games Group (THQ Nordic) Acquired KSM Films Acquired GAYA Acquired Sola Media Founded Koch Media Entertainment Japan Feb 2018 Feb 2019 Jun 2019 Jul 2019 Aug 2019 Oct 2019 Feb 2020 Jul 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Acquired 18Point2 Converted Deep Silver, (Koch Media Founded Koch Media Acquired Flying Wild Acquired Milestone Inc. to Koch Media Australia) Czech QA Studio America Hog (3 Studios) Launched Metro Founded Koch Media Launched Exodus Launched Oscar- Hong Kong Kingdom Come: Winner PARASITE Deliverance What happened since we joined the Embracer Group OUR TALENTS FEB 2021 incl. organic growth FEB 2021 plus M&A incl. organic 1250 FEB 2018 growth 500 1900 328 80 +147% 60 1070 38 770 +39% 570 404 510 STUDIOS 3 4 10 PUBLISHING 10 13 14 FILM / MERCH -
Playing Politics – Warfare in Virtual Worlds
1 Playing politics – warfare in virtual worlds Robert John Young Submitted in accordance with the requirements for the degree of Doctor of Philosophy The University of Leeds School of Politics and International Studies May 2018 2 The candidate confirms that the work submitted is his own and that appropriate credit has been given where reference has been made to the work of others This copy has been supplied on the understanding that it is copyright material and that no quotation from the thesis may be published without proper acknowledgement The right of Robert John Young to be identified as Author of this work has been asserted by him in accordance with the Copyright, Design and Patents Act 1988. 3 Acknowledgements So who knew that these would be the most difficult words to put down on the page? Thank you to everyone who has helped in the completion of this process – I’m so grateful for you all! Particular thanks to my two supervisors, Dr Nick Robinson and Professor Graeme Davies, whose continuing advice and guidance has been invaluable. My thanks also to Dr Brad Evans, for his contribution to the early stages of this process. Thanks to my parents, and my brother, for their support throughout this process. To Susanne, without whom this process could never even have begun, thank you for your faith in me! Thank you also to my fellow Planeswalkers – may you never need to mulligan again! Particular thanks to James and Sam, for your continued friendship and support over the years. Also to Kristen, for her advice and insightful critique! Thanks also to Tom! Looks like we did make it through this! To my customers and colleagues at Co-Op Roundhay, many of whom have served as the guinea-pigs for new ideas and arguments - thank you for your continued interest and support! In memory of Jean, who would have been as thrilled as anyone to see this day finally arrive. -
Embracer Group Årsredovisning 2019/2020
EMBRACER GROUP ÅRSREDOVISNING 2019/2020 EMBRACER GROUP AB (PUBL) | ÅRSREDOVISNING 2019 / 2020 A INNEHÅLL 2 Årets höjdpunkter 4 Bolagets grundare och VD har ordet 6 Mål och tillväxtstrategi 8 Marknadsöversikt 11 Spelportfölj & Affärsområden 31 Hållbarhetsredovisning 46 Aktien & Bolagsstyrning 59 Årsredovisning & Koncernredovisning 95 Revisionsberättelse 98 Aktieägarinformation FINANSIELL KALENDER Årsstämma 2020 16 september 2020 Delårsrapport, april-september 18 november 2020 Delårsrapport, april-december 18 februari 2021 Bokslutskommuniké 2020/2021 20 maj 2021 Alla uppgifter i denna årsredovisning avser förhållandet vid verksamhetsårets slut, 31 mars 2020 såvida inte annan tid anges. Uppgifterna på sidan 1 avser förhållandet vid tidpunkten för årsredovisningens publicering. B ÅRSREDOVISNING 2019 / 2020 | EMBRACER GROUP AB (PUBL) EMBRACER GROUP I KORTHET USA AUSTRALIEN JAPAN KANADA SYD- KOREA POLEN RYSSLAND SVERIGE FINLAND NORGE BELARUS TYSKLAND NEDERLÄNDERNA FRANKRIKE STORBRITANNIEN SPANIEN PORTUGAL UKRAINA SCHWEIZ BULGARIEN ITALIEN SLOVAKIEN TJECKIEN ÖSTERRIKE MALTA Embracer Group är moderbolag till företag som utvecklar och förlägger PC, konsol- och mobilspel för den globala spelmarknaden. Bolaget har en bred spelportfölj med över 190 ägda varumärken, som till exempel Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdom Come: Deliverance, TimeSplitters, Satisfactory, Wreckfest, Insurgency, Destroy All Humans!, World War Z, SnowRunner och många fler. Koncernen har huvudkontor i Karlstad och global närvaro genom de sex operativa koncernerna: THQ Nordic, Koch Media/Deep Silver, Coffee Stain, Amplifier Game Invest, Saber Interactive och DECA Games. Koncernen har 43 interna studios och fler än 4 000 anställda och kontrakterade medarbetare i fler än 40 länder. Embracer Groups aktier är noterade på Nasdaq First North Stockholm under kortnamnet EMBRAC B. Bolagets Certified Adviser är FNCA Sweden AB. -
PRESS RELEASE Deep Silver and Ys Net Inc. Sign Global Publishing Deal for SHENMUE
PRESS RELEASE Planegg, August 17, 2017 Press Contact Deep Silver Simon Maflin A division of Koch Media GmbH Tel: +49 89 24245-196 Lochhamerstr. 9 Fax: +49 89 24245-3193 82152 Planegg [email protected] Deep Silver and Ys Net Inc. Sign Global Publishing Deal for SHENMUE III Munich, Germany, August 17, 2017 – Deep Silver and Ys Net are excited to announce their collaboration to publish YsNet’s forthcoming, long awaited game Shenmue III. The global publishing deal will cover the release exclusively on PlayStation®4 computer entertainment systemand PC, both physical and digital versions. The current release date is scheduled for the second half of 2018. “Shenmue is one of a few game franchises that have historical value whilst continuing to ignite passion across gamers. We are delighted to have signed this publishing partnership and look forward to utilizing our global publishing network to maximize the potential of this highly anticipated game,” said Dr. Klemens Kundratitz, CEO of Koch Media/Deep Silver Yu Suzuki, the director of Shenmue III and CEO of Ys Net added, “I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world. Throughout this process, Deep Silver has expressed a deep passion for Japanese games, the Shenmue franchise and its fans—this gives me further confidence in Shenmue III and that we have found the best partner possible.” 1/3 “We are very excited for the continuation of Ryo Hazuki’s journey in Shenmue III, and are confident the game will deliver the story and gameplay PlayStation fans have been waiting for,” said Florian Hunziker, Vice President of PlayStation’s Third Party Relations & Developer Technology Group. -
E3 2017: Tobii Announces 15 New Game Titles with Eye Tracking Integrations
Press release Stockholm, June 8, 2017 E3 2017: Tobii Announces 15 New Game Titles with Eye Tracking Integrations Tobii announced today an expansion of its gaming portfolio to provide new eye tracking features for the PC versions of 15 games. Partnering with top publishers and studios like Deep Silver, Tobii is providing gamers greater immersion by making eye tracking more accessible. These PC games will be available June 12th on Tobii’s Game Hub, software that houses all eye tracking enabled games. These new titles continue to further Tobii’s goal of implementing eye tracking in more than 100 games by the end of 2017. “Tobii empowers game studios by giving developers an additional method of game control, the gaze of the gamer, that is more natural and can offer a further immersive experience for their gamers,” said Oscar Werner, President of Tobii Tech. “It is our goal to continue driving widespread adoption of eye tracking in games and offer both gamers and developers the opportunity to explore the benefits of this technology.” Eye tracking technology integration in PC gaming is building more momentum than ever before, and with this bundle of integrated games, Tobii’s newest eye tracking titles span across a variety of genres that include: • Agents of Mayhem (Deep Silver) • The Forest (Endnight Games) • Unturned (Smartly Dressed Games) • Creativerse (Playful, Inc.) • Thea: The Awakening (MuHa Games) • Event[0] (Ocelot Society) • Slime Rancher (Monomi Park) • Distance (Refract Studios) • Clustertruck (Landfall Games AB) • Salt (Lavaboots Studios) • GunFleet (Areo Gaming) • Valley (Blue Isle Studios) • Through the Woods (Antagonist) • Dungeons 2 (Kalypso Media Group GmbH) • 7 Days to Die (The Fun Pimps Entertainment LLC) These titles are supported by a diverse range of gaming devices, suiting a wide variety of gamer preferences, including: gaming notebooks: Alienware 17, Acer Predator 21X, Acer Aspire V17 Nitro and MSI GT72; monitors: Acer Predator Z301CT, XB271HUT and X27; peripherals: the Tobii Eye Tracker 4C. -
Modern Slavery Statement Template
DocuSign Envelope ID: 5AB3A4DC-A6F8-435C-8CC8-810EFE2B5D91 MODERN SLAVERY STATEMENT A) ORGANISATION This statement applies to Embracer AB, a public company registered and operated under the laws of Sweden (referred to in this statement as ‘Embracer” or “Parent Company”), the Koch Media GmbH, a company registered and operated under the laws of Austria (referred to in this statement as “Koch Group”), Koch Media Ltd., a company registered and operated under the laws of the United Kingdom (referred to in this statement as “Koch UK”) , and Deep Silver Dambuster Studio Ltd, a company registered and operated under the laws of the United Kingdom (referred to in this statement as “Deep Silver UK”). All together are aslreferred to in this statement as “The Group”.The information included in the statement refers to the financial 2018. B) ORGANISATIONAL STRUCTURE Embracer is a public registered company under the laws of Sweden. It is mainly active in the entertainment business as a video games developer, games and movie publisher and distributor. Through its affiliates, including the Koch Media Group with its head office in Austria, it is active in several EU member states with companies in Germany, France, Spain, UK, BeNeLux, Sweden etc.. Founded in 2011, Embracer is a global video game publisher and developer. Embracer brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest, Biomutant, Wreckfest and many more. In 2017 Embracer acquired 100% of the Koch Group with its head office in Austria and with subsidiaries and branches in, amongst others UK, USA, Hong Kong, Germany, Australia and Japan . The Koch Group maintains strategic collaborative partnerships with numerous game developers: Bethesda, Capcom, Codemasters, Koei Tecmo, Konami, Sega, Square Enix and many others in various European countries. -
20/21 Bokslutskommuniké Org Nr
APRIL 2020 – MARS 2021 EMBRACER GROUP AB (PUBL) 20/21 BOKSLUTSKOMMUNIKÉ ORG NR. 556582-6558 OPERATIVT EBIT ÖKADE MED 216% TILL 903 MSEK FJÄRDE KVARTALET, JANUARI–MARS 2021 (JÄMFÖRT MED OKTOBER–DECEMBER 2020) > Nettoomsättningen ökade med 80% till 2 404,2 MSEK (1 339,1). > Nettoomsättningen för affärsområdet Games ökade med 119% till 1 975,2 MSEK (903,5). THQ Nordic 354,6 MSEK (306,7), Deep Silver 464,9 MSEK (514,7), Coffee Stain 780,9 MSEK (82,1), Saber Interactive 270,7 MSEK (-) och DECA Games 104,2 MSEK (-). > Nettoomsättningen för affärsområdet Partner Publishing/Film uppgick till 429,0 MSEK (435,6). > EBITDA ökade med 137% till 1 172,5 MSEK (495,2), vilket motsvarar en EBITDA-marginal på 49% (37%). > Operativt EBIT ökade med 216% till 903,2 MSEK (286,0) motsvarande en operativ EBIT-marginal på 38% (21%). > Kassaflödet från den löpande verksamheten uppgick till 1 521,8 MSEK (765,7). Investeringar i immateriella tillgångar uppgick till 598,9 MSEK (464,4). Fritt kassaflöde uppgick till 860,5 MSEK (275,7). > Justerat resultat per aktie uppgick till 2,07 SEK (0,97). > Organisk tillväxt i konstant valuta för affärsområdet Games uppgick till 85% under kvartalet. > Totalt antal pågående spelutvecklingsprojekt ökade 55% till 160 (103). Totalt antal sysselsatta ökade 103% till 6 325 (3 109) och antalet spelutvecklare ökade 116% till 5 115 (2 365). HELÅRET, APRIL 2020–MARS 2021 (JÄMFÖRT MED APRIL 2019–MARS 2020) > Nettoomsättningen ökade med 72% till 9 024,2 MSEK (5 249,4). > Nettoomsättningen för affärsområdet Games ökade med 102% till 6 448,3 MSEK (3 196,5).