Skullport Joseph Wolf

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Skullport Joseph Wolf Skullport Joseph Wolf Credits Design: Joseph Wolf Additional Design and Editorial Assistance: Eric L. Boyd, Jason Carl, Jennifer Clarke Wilkes, Jeff Grubb, Kij Johnson, Jeff Quick, and Chris Wilkes Original Skullport Design: Ed Greenwood and Steven Schend Development and Editing: Julia Martin Cover Art: Tony Sczudlo Interior Art: David A. Roach Cartography: Todd Gamble Typesetting: Eric Haddock Cover Design: Nathan Tucker Interior Design: Dee Barnett Creative Director: Kij Johnson Art Direction:Sample Paul Hanchette file Campaign setting based on the original campaign world of Ed Greenwood. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DRAGON, DUNGEON MASTER, MONSTROUS MANUAL, MONSTROUS COMPENDIUM, PLANESCAPE, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. ENCYCLOPEDIA MAGICA is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Distributed to the toy, hobby, and comic trade in the United States and Canada by regional distributors. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. This product is a work of fiction. Any similarities to actual people, organizations, places, or events is purely coincidental. ©1999 TSR, Inc. All rights reserved. Made in the U.S.A. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc. T11348_620 ISBN 0-7869-1348-7 U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium P.O. Box 707 P.B. 2031 Renton, WA 98057-0707 2600 Berchem (Questions?) 1-800-324-6497 +32-70-23-32-77 Visit our website at www.tsr.com Contents Introduction ..................................................... .4 SI4. Guard Barracks LP22. Miskers Warehouse Authors Note .............................................. .4 and Slave Pens.. ....................... .29 (Business). ................................ .40 Format Note .................................................. 4 SI5. Armory ................................... .29 LP23. Miskers Warehouse SI6. Halls of the Iron Ring ............ .29 (Business). ................................ .40 History of Skullport ......................................... 5 SI7. Administration LP24. Miskers Warehouse The Time Before.. ........................................ .5 and Guard Barracks ................. .29 (Business). ................................ .40 Netherese Outpost.. ..................................... .5 SI8. Skull Island Prison ................. .29 LP25. Transtras Warehouse The Melairkyn No More ............................. .6 S19. The Tower (Business)................................. .40 The Coming of Shradin Mulophor ............. .6 of Seven Woes .......................... 29 LP26. Morgans Warehouse Genesis of Villainy.. ..................................... .7 SI 10. Keeper Enclave.. ................... .29 (Business). ................................ .40 Lower Port ........................................... .30 LP27. Keirs Warehouse Getting In .......................................................... 8 Fish Market (Landmark) ............... .30 (Business). ................................ .41 South Seacaves ............................................ .8 Furlough Street (Street) ................ .30 LP28. The Broken Pike (Tavern). 41 Hoofing It.. ................................................... .9 The Gauntlet (Alley) .................... .30 Lower Trade Lanes.. ............................. .41 Gates .......................................................... .10 Heralds Meet (Landmark) ............ .30 Skull Square (Landmark) ............. .41 Enslavement ................................................ 10 Low Tide Mark (Landmark) .......... .30 The Tradeway (Street) .................. .41 Murkspan Bridge (Landmark) ....... .31 LT1. Miskers Manse Overview of Skullport ................................... .11 Shadow Pass (Passage). .................. .31 (Residence) ............................. .42 City Organization ...................................... .12 Slavers Market (Landmark). ......... .31 LT2. Cryptkey Facilitations Climatic Conditions.. ................................ .12 The Tradeway (Street) .................. .34 (Business) ................................ .42 Necessities of Life ...................................... .13 Trashtide Alley (Alley) ................. .34 LT3. The Crowing Cockatrice Government, Law, and Order.. .................. .13 LP1 .Mhaugs (Business) ................ .34 (Inn) ....................................... .42 The Skulker Mindset.. ............................... .15 LP2. Skin-Deep Tattoos LT4. Clockwork Wonders Religion....................................................... 15 (Business) ................................. 34 (Business) ................................ .43 Power Groups.. ........................................... .15 LP3. Leechs Quick Cures LT5. The Dizzy Drake (Tavern). .... .44 Agents of the Eye.. ............................... .16 (Business) ................................ .34 LT6. Hall of the Voice The Arcane Brotherhood .................... .16 LP4. Spiders Fleet o Feet (Business) ................................ .44 Beholders ............................................. .16 (Business)................................. .36 LT7. The Draglines (Business) ...... .44 The Chosen of Eilistraee ..................... .16 LP5. Skullport Island Registry LT8. The Mizzen Mast The Church of Cyric ........................... .18 (Business)................................. .36 (Business)................................. .44 The Dark Dagger ................................. .18 SampleLP6. The Black Tankard file (Tavern)...36 LT9. Nooses Knots (Business) ...... .44 Drow .................................................... .18 LP7. Madame Iyvdanyas Fortunes LT10. The Fatted Bookworm Duergar ................................................ .18 Revealed (Business)................. .37 (Business). ................................ .45 The Harpers ......................................... .19 LP8. The Drowned Buoy (Inn) ..... .37 LT11. Zstulkk Ssarmns Private Illithids .................................................. 19 LP9. The Burning Troll (Inn) ....... .37 Residence (Residence) ........... .45 The Iron Ring.. .................................... .19 LP10. Findlewulfs Galley LT12. The Sea Chest (Business). ...45 The Keepers ......................................... .20 (Tavern). .................................. .37 Lower Heart ......................................... .45 The Kraken Society.. ........................... .20 LP11. Wuggs Necessities Beggars Rest Pass (Passage). .......... .45 The Lords of Waterdeep ...................... .20 (Business). ................................ .38 Dark Harvest Market Skulker Gangs.. .................................... .20 LP12. Thimblewines Pawnshop (Landmark). ............................. .46 The Skulls.. .......................................... .21 (Business)................................. .38 Illithid Way (Street)...................... .46 The Unseen ......................................... .23 LP13. Shatterblades Rumblecleft Pass (Landmark) ....... .46 The Xanathar (Festhall) ................................ .38 Steamfall Pass (Landmark). ........... .46 Thieves Guild ............................... .23 LP14. The Trolls Guffaw Taglaths Gap (Landmark). ............ .46 The Zhentarim.. ................................... .23 (Theater) ................................. .38 LH1. The Flagon and the Dragon LP15. Gyudds Distillery (Tavern). .................................. .46 Skullport .......................................................... 24 (Business)................................. .38 LH2. Mama Rutterkin's Preserves Vertical Elevation ....................................... 24 LP 16. The Hobbled Lamia (Business). ................................ .47 Location Reference Information ............... .26 (Festhall) .................................. 39 LH3. The Sanguine Hall Lower Level.. .............................................. .26 LP17. Hired Horrors (Business). ................................ .47 River Sargauth.. ................................... .26 (Business). ................................ .39 LH4. Shradins Excellent Zombies Skull Island .......................................... .26 LP18. Haffas Flatbacks (Business)... 39 (Business). ................................ .47 Murkspan Bridge (Landmark) ....... .26 LP19. The Northern Wharves LH5. The Thrown Gauntlet Skull Pool.. ...................................... 26 Fishery (Business) .................... .39 (Tavern). .................................. .47 SI1. The Maw.. .............................. .28 LP20. Ramoras Guile Shipping and LH6. Bindles Blade (Inn) ............. .47 S12. Parley Pool . 28 Freight (Business) .................... .40 LH7. The Deepfires (Inn) ............. .47 SI3. Slave Pens and School LP21. Fourwinds Shipping LH8. Sword and Sextant of Obedience . 28 (Business)................................. .40 (Business)................................. .48 2 LH9. Malakuth Tabuirrs Townhouse CT9. Ali-bin-Jafars Textiles D6. Thangfods Private Chambers...70 (Residence)
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