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Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Blight on Bright Sands Sourcebook Page 2
BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends. -
The Dungeon of Death a DUNGEON CRAWL™ A~Ventune Jasoncarl Table of Contents Introduction
The Dungeon of Death A DUNGEON CRAWL™ A~ventune JasonCaRl Table of Contents Introduction . .............................. 2 Habitat Level . ............................ 15 History of the Dungeon of Death ................ 2 Notes on the Environment .................... 15 The Shadow Curse ........................... 3 Getting Started .............................. 4 The Mines ............................... 28 Traveling the Mines ......................... 28 Entrance Level ............................. 5 Notes on the Environment ..................... 5 Within the Ruins ............................ 7 CRebits Designer: Jason Carl Editor: Michele Carter Creative Directors: Kij Johnson and Stan! Cover lllustration: Jeff Easley Interior lllustrations: Ned Dameron Cartography: Todd Gamble Typography: Viccoria Ausland Graphic Design: Dee Barnett Art Director: Paul Hanchette Project Management: Larry Weiner, Josh Fischer Production Manager: Chas Delong Special thanks to: Skip Williamsfor his staunchsupport and mentorship,not to mention a few coolideas; T' Ed Starkfor moregood ideas and constantencouragement; BruceCordell for the mine flowchartinspiration; Kij Johnson,Stan!, Steven Schend,and DaleDonovan for invaluableassistance; and Melissawho saidI could. Campaign setting based on the original campaign world of Ed Greenwood. Based on the original DuNGEONS & DRAGONS®rules created by Gary Gygax and Dave Arneson. Additional sources for this work include the following: DUNGEON MASTERGuide and Player'sHandbook by Zeb Cook, Faiths& Avatars by Julia Martin with Eric Boyd, and the MONSTROUSMANUAL TM tome by authors too numerous co catalog here. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 + 32-70-23-32-77 620-Tll622 ADVANCEDDuNGEONS & DRAGONS,AD&D, DRAGON,FoRGOTTEN REALMS,and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
E6: the Game Inside the World's Most Popular Roleplaying Game
E6 The Game Inside the World’s Most Popular Roleplaying Game v 0.4.1 BY RYAN STOUGHTON E6: The Game Inside the World’s Most Popular Roleplaying Game E6: The Game Inside the World’s Most Popular Roleplaying Game CREDITS WRITING: Ryan Stoughton LAYOUT: J.A. Dettman The original EN World thread from which DESIGNATION OF OPEN CONTENT this document was transcribed is available All text in this document is declared Open at the following URL: Content, as per Section 15 of the Open Gaming License. http://www.enworld.org/ showthread.php?t=200754 2 3 E6: The Game Inside the World’s Most Popular Roleplaying Game E6: The Game Inside the World’s Most Popular Roleplaying Game INTRODUCTION WHAT IS E6? In E6, the stats of an average person are Earlier this year Ryan Dancey suggested the stats of a 1st-level commoner. Like that d20 has four distinct quartiles of play: their medieval counterparts, this person has never travelled more than a mile from Levels 1-5: Gritty fantasy their home. Imagine a 6th-level Wizard Levels 6-10: Heroic fantasy or 6th-level Fighter from the commoner’s Levels 11-15: Wuxia perspective. The wizard could kill Levels 16-20: Superheroes everyone in your village with a few words. The fighter could duel with ten armed There’s been some great discussion about guards in a row and kill every one of them. how to define those quartiles, and how If you spot a manticore, everyone you each different quartile suited some groups know is in terrible, terrible danger. -
Sample File 620 88169 Epic Ch1 RP.Qxd 10/4/02 10:15 AM Page 2
620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 1 Sample file 620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 2 EPIC LEVEL HANDBOOK Andy Collins, Bruce R. Cordell, Thomas M. Reid ADDITIONAL DESIGN ART DIRECTOR John D. Rateliff, James Wyatt Dawn Murin EDITORS COVER ART Gwendolyn F. M. Kestrel, David Noonan Arnie Swekel MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, CREATIVE DIRECTOR Jeff Easley, Lars Grant-West, Rebecca Ed Stark Guay, Jeremy Jarvis, Alton Lawson, BUSINESS MANAGER Todd Lockwood, David Martin, Raven Anthony Valterra Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds, Darrell Riche, VICE PRESIDENT OF RPG R&D Richard Sardinha, Marc Sasso, Mark Bill Slavicsek Smylie, Arnie Swekel, Anthony Waters VICE PRESIDENT OF PUBLISHING GRAPHIC DESIGNERS Mary Kirchoff Robert Campbell, Cynthia Fliege, Sherry Floyd, Sean Glenn PROJECT MANAGER Martin Durham CARTOGRAPHER Todd Gamble PRODUCTION MANAGER Chas DeLong TYPOGRAPHER Erin Dorries Sample file Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20™ System License, please visit www.wizards.com/d20. Sources include Defenders of the Faith by Rich Redman and James Wyatt; Monster Compendium: Monsters of Faerun by James Wyatt and Rob Heinsoo; Sword and Fist by Jason Carl; Tome and Blood by Bruce R. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Adobe Photoshop
I W A N T T O B I E A N A W E A book of Humor, S O Almanackery, M and Memoir E R by Ewen Cluney O B O SampleT file E W E N C L U N E Y I WANT TO BE AN AWESOME ROBOT A Book of Humor/Memoir/Almanackery By Ewen Cluney Sample file 1 ©2014 by Ewen Cluney Edited by Ellen Marlow Cover design by Clay Gardner In case it wasn’t clear, this book is a work of satire. There are true things in it, but it’s mostly lies told for comedy. Image Credits Cover Photo © 2011 by joecicak Kurumi and Maid RPG artwork by Susan Mewhiney Catgirl artwork by Thinh Pham “My Dumb Recipes” and “At the Plant” photos by Ewen Cluney Activity Section Art by Dawn Davis Ewen caricature by C. Ellis Dice photo by James Jones, used under a Creative Commons Attribution License. VCR photo by Akinom, used under a Creative Commons Attribution License. Bacon pie shell photo by nacho spiterson, used under a Creative Commons Attribution License. Infinite Loop photo by Michael Fonfara, used under a Creative Commons Attribu- tion License. Quetzalcoatl statue photo by Don DeBold, used under a Creative Commons Attribution License. Cosplay photo by Joppo Klein, used under a Creative Commons Attribution License. IBM 5150 photo by Boffy b, used under a Creative Commons Attribution License. Android OS photo by davidsancar, used under a Creative Commons Attribution License. Vladimir Putting photo by the Russian Presidential Press and Information Office, used under a Creative CommonsSample Attribution fileLicense. -
The Rise and Fall of an Open Business Model
Revue d'économie industrielle 146 | 2e trimestre 2014 Écosystèmes et modèles d'affaires The Rise and Fall of an Open Business Model Benoît Demil and Xavier Lecocq Electronic version URL: http://journals.openedition.org/rei/5803 DOI: 10.4000/rei.5803 ISSN: 1773-0198 Publisher De Boeck Supérieur Printed version Date of publication: 15 May 2014 Number of pages: 85-113 ISBN: 9782804189754 ISSN: 0154-3229 Electronic reference Benoît Demil and Xavier Lecocq, « The Rise and Fall of an Open Business Model », Revue d'économie industrielle [Online], 146 | 2e trimestre 2014, Online since 15 May 2016, connection on 10 December 2020. URL : http://journals.openedition.org/rei/5803 ; DOI : https://doi.org/10.4000/rei.5803 © Revue d’économie industrielle THE RISE AND FALL OF AN OPEN BUSINESS MODEL1 Benoît Demil, IAE de Lille – LEM (UMR CNRS 8179) Xavier Lecocq, IAE de Lille et IESEG, LEM (UMR CNRS 8179) Keywords: Open Innovation, Business Model, Value Creation, Value Capture, Performance Mots clés : Innovation ouverte, modèle économique, création de valeur, capture de valeur, performance 1. THE RISE AND FALL OF AN OPEN BUSINESS MODEL Today, business model (BM) tends to be considered as the main driver of the performance of organizations whatever their sector. The literature stresses particularly how BM innovation may disrupt competition and create competitive advantage (e.g., Casadesus-Masanell and Ricart, 2010; Giesen et al., 2007; Johnson et al., 2008; Svejenova et al., 2010). Innovation in the domain has been prolific since the advent of the Internet era and numerous examples have been analyzed such as Amazon, Google or IBM. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O.