Persian Kingdom, a Land of Great Encampments, Powerful Eastern Antiquity and Incredible Resources
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Z E N O B I A ZENOBIA Fantasy Roleplaying in the Desert Kingdoms 1 Z E N O B I A Designed & Written by Paul Elliott © 1999 Revised in 2004 Additional material and assistance from Max Cairnduff, Dylan Craig, Günter D'Hoogh, Neil Duffell, Steve Emsley, Ben Howard and Jonathon Nichol. Illustrations by Paul Elliott, David Hamilton and Jonny Hodgson. 2 Z E N O B I A To whom should I present this little book so carefully polished but to you, Cornelius, who have always been so tolerant of my verses, you who of us all has dared to take the whole of human history as his field - three doctoral and weighty volumes! Accept my book, then, Cornelius for what it’s worth, and may the Muse herself turn as tolerant an eye upon these songs in days to come - Catullus, 1st century BC 3 Z E N O B I A ZENOBIA is the fantasy roleplaying game of adventure and magic in the ancient world. It is a world where the deserts are home to fierce Saracen tribes, lost cities, sphinx and scorpion-men. And where the cities are home to scheming princes, bandit kings and sinister cults. Opportunity and adventure are everywhere. There are centuries-old tombs to be robbed (if their fiendish residents can be defeated), ancient underground complexes full of obscure traps and breath-taking treasures that were left behind by the gods, palaces owned by fabulously wealthy kings, and temples dedicated to the gods - temples whose physical defences cannot compare with their magical enchantments. From hundred-gated Thebes to the oasis city of Palmyra, from the wealthy caravan city of Carrhae to the strict religious city of dusty Hierosolyma, adventure awaits the brave, the foolhardy and the greedy. And for those who fail, the Afterlife beckons, or worse - perhaps slavery on a rowing bench in a Tyrian war galley, or a life in the Turquoise mines of Sinai. 4 Z E N O B I A THE CONTENTS I WELCOME TO ZENOBIA II THE WORLD OF ZENOBIA Overview of History Geography Everyday Life The Calendar MAP OF THE DESERT KINGDOMS RECORD SHEET III CHARACTERS Cultural Origins Attributes Previous Experience Social Class Skills Initial Equipment Background Detail Languages Guardian Angels Why Can’t I ...? IV COMBAT Procedure Weapon Range The Combat Attack Roll Inflicting Damage Crippling Blows Recovering HITS Armour Unarmed Combat Fighting Multiple Opponents Fighting From Advantage Retreating Using Arms & Armour Using Two Weapons Using Nets In Combat Missile Combat V RELIGION The Olympians Gods of the Desert Kingdoms Using FATE The Gods Reward Fighting Spirits Initiates Entering a Priesthood Priestly Rituals VI CULTS OF THE REGION The Anointed One Bel-Marduk Dushara Jupiter Heliopolitanus Mithras Sabazius Venus-Atargatis VII MAGIC 5 Z E N O B I A Becoming a Philosopher Becoming a Magician Using Powers The Philosopher’s Power List The Magician’s Power List VIII RESOLVING ACTIONS Travel Using Attributes Climbing Falling Jumping Darkness Drowning Persuasion & Deception Poison Searching Concealment Moving Silently Surprise Sanity Theft Gambling Additional Skills IX MONSTERS The Monster List Wild Animals X TREASURES Coins & Jewels Special Items XI LANDS & PEOPLE The Desert Kingdoms and Beyond The Tribes Languages Free Mercenaries Secret Societies XII ADVENTURE TOOL-KIT Labyrinth Adventures Wilderness Adventures The Desert City Adventures Non-Player Characters (NPCs) Adventure Seeds XIII CAMPAIGNS A Campaign Premise Creative Campaigns Campaign Cities The Gladiatorial Games REFERENCES POSTSCRIPT - ‘USEFUL ADVICE’ 6 Z E N O B I A I WELCOME TO ZENOBIA ZENOBIA is a fantasy vision of the amongst these four great powers are a ancient Near East during the darkest number of smaller, but still vibrant days of the Roman Empire, circa 260 lands. AD. It is not historically accurate. But then, what is historically accurate? Modern scholars still debate matters of truth, context and events. ZENOBIA takes the familiar and not so familiar aspects of the ancient world and puts a fantasy twist on things. It's no longer a strange land, and players can jump straight in wielding a gladius and lounging in the heated baths as if they Planned for many years and finally were born to it. seeing light in the autumn of 1999, ZENOBIA was designed to satisfy my The game focuses on the eastern fringes lust for adventure without the obstacles of the Roman Empire, however - giving of class, skill level and character level. I the gamemaster the advantage of wanted my characters to be good at bringing independent kingdoms, tribes everything and not have to calculate and empires into the game. Epic-style percentage chances or ‘to hit’ conflict - something absent from most probabilities. I wanted to throw a couple of the Roman provinces for centuries - of d6 and get on with the epic story line. is available here in jarfuls! And I didn’t want to alienate my players with new and sophisticated cultures - I Mirroring the historical reality that it is wanted to mix familiarity with based on, the world of ZENOBIA is something more exotic, but something dominated by the Empire, a harsh based in the hard-nosed realities of militaristic tyranny ruled by an history. ZENOBIA was the result. unending number of soldier-emperors. Parts of the Empire have split off to It takes much of its inspiration and form independent kingdoms of great many significant details from the power. The east is dominated by the historical canvas that was the eastern desert kingdom of Palmyra, ruled from Roman Empire. Written well before this oasis city by the exotic Queen ‘Gladiator’ ever hit the screens, Zenobia. She is determined to enlarge ZENOBIA blends all the familiar her kingdom and rule an empire as large cultural props of the Roman Empire as any that have yet existed. Across the with a rich and exotic setting of desert she faces the fantastic might of religious city-states, nomad the Persian Kingdom, a land of great encampments, powerful eastern antiquity and incredible resources. In kingdoms and mysterious desert queens. the west the Gallic Kingdom has The date is 260 AD - a time when the emerged as a serious rival to the Empire split into several independent Empire, and is faced with defending kingdoms, each a smaller but still itself from the destructive raids of the unique version of that mighty original. northern barbarians. Between and My universe is not a slavish recreation, 7 Z E N O B I A but a blurring of dates and themes to and buried civilisations, walled cities as create a living world as seen through the old as time, a resurgent Persian eyes of the hardy souls dwelling there. I kingdom, and exotic religious cults, the believe it is a vision of the Roman Desert Lands have a huge potential for Empire with the feel of Robert E. all kinds of adventure. The existence of Howard's wistful Hyperborean world, age-old tombs and long-dead home to Conan the Barbarian and King civilisations provides plenty of Kull. ZENOBIA breeds heroes and opportunities for labyrinth adventures villains in the grand tradition of 1930’s as well as many kinds of city and pulp fantasy. The world is a colourful wilderness adventures. backdrop, rich in the familiarities of daily life, coinage and language, but The Northern Forests: The dark forests still a world away - a place of power and cold rain-shadowed mountains of and magic. This game divides the world the north have always been the source into three broad adventuring regions, of unease for the Imperials. Today and each region has a distinct ‘flavour’ many areas have been settled with cities which is suitable for certain types of as tribal centres and villas for the adventure. The three broad regions are: chieftains. But other barbarians have not been civilised and continually harass, raid and invade the more settled areas of the northern region. The Gallic Kingdom dominates this northern scene as it consolidates its military might to push back the barbarian tribes. This region includes Gaul, Britannia and the numerous Imperial provinces stretched out along the River Danube: Raetia, Noricum, Pannonia, Dalmatia, Moesia, The Classical Civilisations: The Dacia and Thrace. The region is a heartland of the Empire, which includes tough, ‘Wild West’ of threatened and the grand and decadent Eternal City, the besieged communities - one that breeds rest of Latium, Ionia and the fully- tough and militaristic individuals. Of Imperialised province of Hispania. The course, the region also encompasses the region boasts wealthy cities and a rich barbarian chiefdoms beyond the Empire urban life, with all the prospects for city - forest kingdoms ruled by savage adventures, political conspiracies and barbarian chiefs and their warriors, and skulduggery that this implies. Ionia and the endless swamps and grasslands Latium have seen incursions by raiders inhabited by Gothic and Sarmatian of late, casting a dark shadow over these tribes. In a land without large towns or proud lands. cities, wilderness adventures come to the fore here. Labyrinths consist mainly The Desert Kingdoms: The Desert of the more natural features and barrow kingdoms encompass a vast region, mounds left behind by more ancient from the Imperial provinces of North peoples. Africa to ancient Ægypt, the Desert of Lost Souls, Solyma, the Decapolis and the dusty mountain city-states of the Taurus Mountains. Queen Zenobia dominates the scene here, and with a combination of desert raiders, ancient 8 Z E N O B I A ZENOBIA presents adventure ideas caravan leader or merchant-prince. If and a fully-detailed gaming background the sea interests him, he may even for roleplaying in the Desert Kingdoms become the captain of a merchant ship - - the world dominated by Queen or a pirate chief! Zenobia and Palmyra.