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Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Russian Front Consolidated Rulebook
Russian Front – Consolidated Rulebook – Version 12132009 4.8 MARKING BATTLE LOCATIONS: .......... 6 7.3.5 EFFECTS OF HITS:............................. 9 5.0 THE BASIC GAME PREPARATION PHASES 6 7.3.6 RETREATS DUE TO ELIMINATION: 5.1 THE OUT OF SUPPLY MARKING ........................................................................ 9 STEPS: ............................................................... 6 7.4 ADDITIONAL ROUNDS OF COMBAT: .. 9 5.2 THE BASIC GAME REINFORCEMENT 7.4.1 VOLUNTARY RETREAT CHOICES:9 STEPS: ............................................................... 6 7.4.2 CHANGING ENGAGED UNITS:....... 9 5.2.1.1 REINFORCEMENTS ARRIVE 7.5 RETREATS: ................................................ 9 IN NAMED CITY:.................................. 6 7.5.1 RETREAT MOVEMENT: ................... 9 5.2.1.2 REINFORCEMENTS ARRIVE 7.5.2 RETREAT DIRECTIONS: .................. 9 “ANY”:.................................................... 6 7.5.2.1 AIR UNIT RETREATS:.............. 9 5.2.1.3 REINFORCEMENT ARRIVAL 7.5.2.2 GROUND UNIT RETREATS: ... 9 TABLE OF CONTENTS RESTRICTIONS:.................................... 6 7.5.3 UNITS INVOLVED IN RETREATS:10 THE BASIC GAME RULES FOLDER 5.2.2 HOLDING BACK 7.5.4 UNITS UNABLE TO RETREAT:..... 10 TABLE OF CONTENTS ...........................................1 REINFORCEMENTS: .................................. 6 7.6 END OF BATTLE–RETURN TO THE RUSSIAN FRONT BASIC GAME RULES 6.0 THE BASIC GAME MOVEMENT PHASES.... 6 MAPBOARD:.................................................... 10 FOLDER....................................................................3 -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
Rules of Play
OSTKRIEGOSTKRIEG WW II Eastern Front RULESRULES OFOF PLAYPLAY Game Design: Mitchell Ledford and Gregory M. Smith OSTKRIEG RULEBOOK TABLE OF CONTENTS Counters 1.0 Description .................................................................. 2 2.0 Victory Conditions ..................................................... 2 3.0 Game Components .................................................... 2 4.0 Game Setup ................................................................. 3 5.0 Bidding ......................................................................... 5 German Infantry German Infantry 6.0 Game Play .................................................................... 5 with Entrenchment 7.0 Year Start ..................................................................... 5 8.0 Card Play ...................................................................... 5 9.0 Year End .................................................................... 10 10.0 Play Example .......................................................... 12 11.0 Solitaire Play Aid .................................................... 20 German Armor German Land Air 12.0 Designer’s Notes ..................................................... 20 13.0 Suggested Reading ................................................. 23 1.0 DESCRIPTION Finnish Infantry Bulgarian Infantry Ostkrieg is a strategic level two-player game which represents the Russian Front in World War II. The game is five turns long, with each turn lasting one year. 2.0 VICTORY CONDITIONS Hungarian Infantry Italian -
The Boardgamer Magazine
Volume 9, Issue 3 July 2004 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: Puerto Rico, 1776, Gunslinger, Victory In The Pacific, Naval War, Panzerblitz / Panzer Leader and AREA Ratings 2 The Boardgamer Volume 9, Issue 3 July 2004 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] March Madness War At Sea Roborally 48 Active Players Apr. 12, 2004 134 Active Players Apr. 1, 2004 70 Active Players Feb. 9, 2004 1. Bruce D Reiff 5816 1. Jonathan S Lockwood 6376 1. Bradley Johnson 5439 2. John Coussis 5701 2. Ray Freeman 6139 2. Jeffrey Ribeiro 5187 3. Kenneth H Gutermuth Jr 5578 3. Bruce D Reiff 6088 3. Patrick Mitchell 5143 4. Debbie Gutermuth 5532 4. Patrick S Richardson 6042 4. Clyde Kruskal 5108 5. Derek Landel 5514 5. Kevin Shewfelt 6036 5. Winton Lemoine 5101 6. Peter Staab 5489 6. Stephen S Packwood 5922 6. Marc F Houde 5093 7. Stuart K Tucker 5398 7. Glenn McMaster 5887 7. Brian Schott 5092 8. Steven Caler 5359 8. Michael A Kaye 5873 8. Jason Levine 5087 9. David Anderson 5323 9. Andy Gardner 5848 9. David desJardins 5086 10. Dennis D Nicholson 5295 10. Nicholas J Markevich 5770 10. James M Jordan 5080 11. Harry E Flawd III 5248 11. Vince Meconi 5736 11. Kaarin Engelmann 5078 12. Bruno Passacantando 5236 12. -
Ah-88Catalog-Alt
GAMES and PARTS PRICE LIST EFFECTIVE OCTOBER 26, 1988 ICHARGE' Ordering Information 2 ~®;: Role-Playlng Games 1~ 3 -M.-. Fantasy and Science Fiction Games I 3 .-I ff.i I . Mllltary Slmulatlons ~ 4 k-r.· \ .. 7 Strategy /Wargames I 5 (~[~i\l\ri The General Magazine I 7 tt1IJ. Miscellaneous Merchandise I ~ 8 ~-.....Leisure Tlme/Famlly Games I 8 ~ General Interest Games ~ 9 JC. Jigsaw Puzzles 9 ~XJ Sports Illustrated Games 1~9 Lh Discontinued Software micl"ocomputel" ~cmes 1 o Microcomputer Games micl"ocomputel" ~cmes 11 ~ Discontinued Parts List I 12 ~. How to Compute Shipping 16 Telephone Ordering/Customer Services 16 1989 AVALON HILL CHAMPIONSHIP CONVENTION •The national championships for numerous Avalon Hill games will be held sometime in 1989 somewhere in the Baltimore, MD region. If you would like to be kept informed of the games being offered in these national tournaments, send a stamped, self-addressed envelope to: AH Championships, 4517 Harford Rd., Baltimore, MD 21214. We will notify you of the time, place and games involved when details are finalized. For Credit Card Orders Call TOLL FREE 1·800·638·9292 Numbered circles represent wargame complexity rating on a scale of 1 to 10: 10 being the most complex. ---ROLE PLAYING GAMES THIS IS a complete listing of all current and discon HOW TO COMPUTE SHIPPING: tinued games and their parts listed in group classifica BILLAPPLELANE 10.00 See the last page of this booklet. RUNEOUEST-A Game of Action*, Imagination&VlLOI v.~~....~ ·: tions. Parts which are shaded do not come with the IN A RUSH? We can cut the red tape and handle your and Adventure SNAKEPIPE HOLLOW 10.00 (/!?!! game. -
What's on the Schedule For
What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the -
Eastfront the War in Russia 1941-45
EastFrontTM The War in Russia 1941-45 ������� ������� ������������� �������������� � ������������� � � � � EastFront The War in Russia, 1941-45 Game Design Craig Besinque Tom Dalgliesh Map & Graphics Craig Besinque Tom Dalgliesh Cover Art David Pentland/Cranston Fine Arts Developers & Playtesters Ron Hodwitz Grant Dalgliesh Steve Goodman Robert Holzer Mike Hoyt David Robert Cal Stengel Tim Taylor © 1991, 1994, 2000, 2006 Craig Besinque & Tom Dalgliesh EastFront is a trademark of Columbia Games Inc. COLUMBIA GAMES INC POB 3457, Blaine, WA 98231, U.S.A. www.columbiagames.com OVERVIEW EASTFRONT INTRODUCTION Each scenario has a VP handicap COMMENTARY which is added to or subtracted from Axis Although it is largely unrecognized in the West, EastFront simulates the largest military VPs, relating VP totals to historical results. World War II in Europe was won and lost on the campaign in history: the "Eastern Front" Russian Front. in World War II, 1941-45. One player GAME TURNS In November 1942 the Axis tide of expansion commands the Axis forces, the other A month consists of a Production was reversed at El Alamein in North Africa commands the Soviets. segment followed by two Fortnights and at Stalingrad in Russia. However, while of play. Production involves adding Montgomery chased Rommel’s forces of about replacement steps to units in play, and 3 corps westward in North Africa, the Red THE MAPBOARD Army began driving 45-50 German corps back The mapboard depicts the eastern rebuilding destroyed units into 1CV towards Berlin. units, or cadres. Control of economic half of the European theater in WW2. In July, 1943, the Red Army crushed Germany’s objectives on the map yields Production The mapboard is divided into hexagons, last eastern offensive at Kursk, a titanic battle called "hexes", to determine location and Points, which are used to "pay" for these involving thousands of tanks and millions of movement. -
Fighting World War II/EQ: What Military Strategies Did the United States and Its Allies Pursue to Defeat the Axis Powers in World War II?
Outline Ch. 36 – Fighting World War II/EQ: What military strategies did the United States and its allies pursue to defeat the Axis powers in World War II? 36.1 – Introduction After the attack on Pearl Harbor, the United States began mobilizing troops for war. Some of these soldiers would end up in Europe, fighting the German army. o First, though, they had to cross the Atlantic Ocean on troop ships, braving attacks by Germany’s deadly U-boat fleet. o Since the start of the war, in 1939, German U-boats had been working to disrupt and destroy Allied shipping in the Atlantic. When the United States entered the war, its Atlantic coastal waters were relatively unprotected. o During the first several months of 1942, U-boats sank dozens of American ships off the Atlantic Coast. o These losses would not continue, however. o As in World War I, the Allies reduced their losses by using the convoy system. By 1943, it was churning out enough ships to replace lost vessels and to defend against U-boat attacks. This new U.S. fleet would play a key role in naval battles and in supporting ground and air forces during World War II. 36.2. – Preparing for War in Europe In late December 1941, Franklin Roosevelt and Winston Churchill met in Washington, D.C. Their purpose was to devise a strategy to help the … o Allies [Allies: the countries that fought against the Central Powers during World War I and the countries that fought against the Axis Powers during World War II] o defeat the o Axis powers [Axis Powers: the alliance between Germany, Italy, and Japan during World War II] They would concentrate most of their forces on winning back Europe, while initially fighting a defensive war against Japan in the Pacific. -
The Squad Leader Makes the Difference
The Squad Leader Makes the Difference Readings on Combat at the Squad Level Volume I Lieutenant M.M. Obalde and Lieutenant A.M. Otero United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 August 1998 1 United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 May 1998 FOREWORD In combat, the actions of individual leaders affect the outcome of the entire battle. Squad leaders make decisions and take actions which can affect the operational and strategic levels of war. Well-trained squad leaders play an important role as combat decisionmakers on the battlefield. Leaders who show initiative, judgment, and courage will achieve decisive results not only at the squad level, but in the broader context of the battle. Without competent squad leaders, capable of carrying out a commander’s intent, even the best plans are doomed to failure. This publication illustrates how bold, imaginative squad leaders impact the outcome of a battle or campaign. The historical examples here represent some of the cases in which squad leaders were able to change the course of history. In each case, the squad leader had to make a quick decision without direct orders, act independently, and accept responsibility for the results. Short lessons are presented at the end of each story. These lessons should help you realize how important your decisions are to your Marines and your commander. In combat, you must think beyond the squad level. You must develop opportunities for your commander to exploit. Your every action must support your commander’s intent. -
Glantz Vol III Book 1 LATEST.Indd
© University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. Contents List of Maps, Tables, and Illustrations ix Preface xv Selected Abbreviations xxi Part I. Soviet Strategic Planning 1. Framework for Disaster 3 Frustration 3 The Wehrmacht in November 1942 8 German Field Commanders 11 The Red Army in November 1942 12 Soviet Field Commanders 15 2. Soviet Strategic Planning: The Genesis of Plan Uranus 20 Who Formulated Plan Uranus? The Historical Debate 20 Competing Offensive Concepts 23 Triumph of the “Different Solution,” 1–13 October 31 Plan Uranus Takes Shape, 14–31 October 38 Final Preparations, 1–18 November 41 Reflections 50 3. Gathering the Troops: Soviet Order of Battle and the Uranus Plan 55 Regrouping Forces for the Counteroffensive 55 Soviet Order of Battle 58 The Uranus Plan 79 Front and Army Plans 93 4. The Balance of Opposing Forces on 18 November 127 Soviet Forces 127 Axis Forces and Defenses 131 The Correlation of Opposing Forces 165 Part II. The Uranus Counteroffensive 5. The Penetration Battle, 19–20 November 185 Preliminaries 185 © University Press of Kansas. All rights reserved. Reproduction and distribution prohibited without permission of the Press. viii Contents The Southwestern and Don Fronts’ Offensive, 19–20 November 192 The Stalingrad Front’s Offensive, 20 November 248 6. The Encirclement Closes, 21–23 November 268 German Dilemmas on 21 November 268 The Southwestern and Don Fronts’ Offensive, 21 November 271 The Stalingrad Front’s Offensive, 21 November 288 The Southwestern and Don Fronts’ Offensive, 22 November 299 The Stalingrad Front’s Offensive, 22 November 323 The Southwestern and Don Fronts’ Offensive, 23 November 337 The Stalingrad Front’s Offensive, 23 November 358 The Situation Late on 23 November 369 German Dilemmas on 23 November 371 7. -
Dragon Magazine
September 1980 The Dragon 1 Tell them you saw it in The Dragon The Dragon Vol. V. No. 3 Vol. V. No. 3 September 1980 The incredible rise in popularity of ad- can overhear a couple players say, “Re- Publisher venture role-playing gaming over the past member last month when we played in E. Gary Gygax couple years is still, at times, hard to be- John’s campaign. .” and “You know, Editor lieve, or rather, hard to rationalize. One of once I played in this game where....” Jake Jaquet the more common rationalizations I see a Sure, you’ll hear a lot of first-person ac- lot of nowadays (including in a recent Asso- counts, “I did this,” and “I did that,” but Assistant Editor ciated Press article in the Miami Herald) is that is only a convenient shorthand for “El- Kim Mohan the theory that there is a little “hero” in dric the Bold did this or that.” It’s telling the Editorial Staff each of us, repressed by today’s societal story that is important. Bryce Knorr mores and structure; that there is no room Circulation & Sales in our “civilized” world for avenging the Personal accomplishments in game Corey Koebernick wronged, seeking adventure for adven- terms are merely the formulation of ideas, ture’s sake, and so forth; that our modern- elements of the story, in which the player Office Staff day culture with its governmental organiza- may take pride, just as the author of a novel Cherie Knull Dawn Pekul tions, judicial system, and assembly lines in may take pride in a particularly clever twist This month’s Detroit frustrates this inner “hero”; and in the plot.