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FAQ 1.81 ( ) / 7 avril 2012 Link to FAQ : www.jybe.ch/faq • Editor : JB Bouleau

Memory Aid During the game, don't forget : • To roll the dice for (before drawing the Gods). • To draw a new Divine Favour. • To recover the GP (Gold Pieces) present on the Necropolis when taking income. • To pay the upkeep cost of Heroes (after the Income phase). • To place GPs on the Necropolis each time a Fleet Troop dies. • To draw the Magic Item or Priestess given by a Divine Favour. • To reshuffle the Divine Favour draw and discard piles when Hades appears .

5 players 4 players 3 players 2 players Initial Setup : 4 Gods + 3 Gods + Apollo 2 Gods + Apollo 3 Gods + Apollo

General

Free Positioning round • Players begin with 7 GP (Gold Pieces) to make their bids. • Only one player may bid on Apollo. • Players must deploy their troops on two different islands. Exception: The player who has the favour of may place his bonus troop on an island he already occupies, or on a third island. • Players must place their Fleets adjacent to islands they control. They can be deployed around the same island, but never on the same sea space. Exception: The player who has the favour of may place his bonus fleet on a space already occupied by one of his fleets. • Fleets may be placed directly on Trade Route spaces. • Once positioning is finished, all the gods are shuffled and re-drawn at random before the first round of the game begins. • On the first round, players do not receive income.

Theatre • The Theatre does not have any powers. It can however replace one (or several) standard Buildings when constructing a Metropolis. • The power of the Giant may crush Theatres. • The power of the Cyclops cannot transform other Buildings into Theatres.

Apollo • When a player chooses Apollo, he may not buy Creatures, nor use the sacrificial power of his Heroes.

1/6 Hades General • Before drawing the Gods, roll two dice to determine how many spaces to advance Hades’ threat track. If the column reaches or passes 9, Hades enters the game. • When Hades enters the game, he replaces the last visible God (e.g. the 3rd God in a 4-player game). • When Hades arrives, the discard of the Divine Favours is reshuffled with the draw pile. • No Divine Favours are present during the same turn as Hades. • The player who selects Hades may purchase Creatures and Heroes during his turn. • When Hades is present during a game round, all the Undead units are removed from the board after the resolution of Apollo. • At the beginning of the next turn, Hades is replaced face down, with his column on the 0 space. Immediately before drawing the God tiles, roll dice to advance the column.

Fleet and Troop movement • With Hades, a player may move a regular Fleet only if it is accompanied by at least one Undead Fleet. It is allowed to move an Undead Fleet without it being accompanied by regular Fleets. The same follows for Troops.

Battles • When the player who controls Hades loses a battle, he may choose whether he loses a regular unit or an Undead.

Nécropole • 1 GP is placed on the Necropolis each time that a regular Fleet or Troop leaves the game board (whether from loss in combat or effect of a Creature). • No GP is placed on the Necropolis when an Undead, a Hero, or a Creature figurine is removed from the board. • The GPs present on the Necropolis are taken by the player who controls that island in the Income phase. • When a new Necropolis is constructed, any GP present on the old building stay on that island (they do not move with the Necropolis). They are then recovered by the owner of that island during the next Income phase. • It’s possible to construct a Necropolis on top of a Metropolis and vice-versa (the new building destroys the old).

Mythological Creatures • If Cerberus shares an island with another Creature figurine, the two mutually destroy each other. • If Cerberus is placed on an island with a Necropolis, it will steal all the revenue from the island, including the Necropolis (during the Income phase). • If Cerberus is placed on an island where GPs have been played prior to the Necropolis being moved, Cerberus will steal those GPs as well as the normal income from the island (during the Income phase). • If a player plays the Fates while Cerberus is on one of his islands, Cerberus will steal the income produced by this island. 2/6 • The power of the Erinyes allows the player to steal a Prosperity Marker that has been played on a sea space (placed by the Divine Favour power of ).

Charon • allows previously-removed Heroes to return to the game. • If several Heroes are available, the player who purchases Charon may choose which Hero to resurrect. • If no Heroes have been removed from the game at the moment when Charon is chosen, his power has no effect. • Charon may not return Penthesilea to the game if she has been sacrificed to create the Island of the .

Chiron • The new Chiron card protects the island where he is placed against the , the Giant, the Harpie, the Erinyes, Empusa, and the sacrificial power of . He also protects Heroes present on the island against the power of the (goodies).

Empusa • If no Necropolis is present on the board or if it contains no GPs, the power of Empusa has no effect.

Manticore (goodies) • The Manticore allows the player to kill a Hero present on the board. • The figurine of the Hero is removed from the board and his card permanently removed from the game. • If no Hero is present, the Manticore has no effect. • If a Hero is present in the game, the player is obliged to apply the Manticore’s effect. Heroes General • Because Heroes are not Mythological Creatures, Temples do not grant a discount towards their purchase. • For the same reason, may not use his power to replace a Hero card. • When a Hero enters the game, the player who controls him keeps the Hero’s card in front of him. • When a player loses a battle in which one of his Heroes is involved, he may choose if he prefers to lose a regular Troop or his Hero. • Heroes count as a regular Troop in combat (bonus of +1).

Death of Heroes • After the Income phase, each player must pay 2 GP for each Hero he controls. If he does not, the Hero is immediately removed from the game. • When a Hero dies (in battle, after the activation of his sacrificial power, or because his upkeep cost was not paid), his figurine is removed from the board and his card removed from the game. • Likewise, when the Creature track is updated at the start of the round, if the card in the first position is a Hero card, it is removed from the game (and not placed in the discard pile). • Thus, no Hero card may EVER appear in the discard pile. • If all the Heroes have been removed from the game, no Heroes may return to the board. Exception: See Charon 3/6 Sacrificial Power • A hero may not be sacrificed during the turn when he enters the game, nor during a battle. • If the sacrificial power of Midas or Ulysses is activated while the player only possesses one island and that already contains a Metropolis (or Necropolis), the new Metropolis simply destroys the old building. • When a player selects Apollo, he may not choose to use the sacrificial power of any of his Heroes.

Penthesilea • The Island of the Amazons offered by Penthesilea is considered off the board. It does not count for or , and the player who controls it always keeps their last island on the board, which is not attackable (unless it would win the attacking player the game).

Perseus • When Perseus uses his sacrificial power to use a Pegasus action, he is immediately removed from the game and no longer participates in combat. • The player who sacrifices Perseus may therefore make an attack as if he had purchased the Pegasus card. All the rules that apply to Pegasus apply here also. • When Perseus uses his sacrificial power, he may not attack an island defended by Chiron, nor an island containing a Hero. • The player who sacrifices Perseus may choose to “attack” one of his own islands, as long as there are no Heroes there. • When Perseus loses a battle, the player may choose to retreat one of his troops instead of taking a loss. Perseus cannot use this power on himself. • After having retreated a Troop, the player may choose to continue combat normally, or to completely retreat his army (by the normal rules). If this happens, he may choose to launch a new attack on the same island by paying 1 GP. The player may also launch successive attacks against the same island, without losing Troops from defeats, but paying 1 GP for each attack. • When Perseus is alone and loses a battle, he dies.

Ulysses • When he is sacrificed, Ulysses can use one (or several) Theatre(s) in place of one (or several) standard Buildings.

Secondary Gods Divine Favours • The Divine Favour of secondary Gods offers two bonuses: the first is free (Magic Object or Priestess) and happens at the start of the turn before all other actions. The second is usually paid for (2 GP) and can be executed at any time during the turn. Its use is optional and can only be done once per turn. • If the draw pile of secondary Gods empties before Hades appears, reshuffle the discard pile to create a new draw pile.

Priestesses • Players keep Priestesses visible in front of them. • To use a Priestess, it must be discarded. • Priestesses cannot be discarded by the like Priests and Philosophers.

4/6 • The troops obtained through Aphrodite always come from the player’s reserve pool. • If the player does not have enough troops in reserve, the missing troops are lost.

Artemis • If the player does not have enough troops in reserve, the missing troops are lost. • A player can choose to discard a mix of Priests and Philosophers. • does not allow the conversion of Priestesses.

Hecate (goodies) • Like the other secondary Gods, gives the player a free Priestess. • The player may then pay 2 GP to place two columns on two different islands of his choice (neutral, other players’, or his own). • The two islands are then linked by an underground passage. Troops present on one of these islands can then pass through the tunnel via a ground attack launched by Ares or Hades. • In case of combat, the normal rules apply (including the ability to retreat). • The passage remains in place until Hecate comes into play again. If this happens, the new player who controls Hecate can choose to pay 2 GP to move the columns to two islands of his choice.

Hephaestus • The Magic Item gained from 's special ability remains face down.

Hera • If no Heroes exist in the draw pile, has no effect (to check the number of Heroes, count the number of Hero cards already discarded). • If the is discarded, the draw and discard piles are reshuffled together.

Hestia • may not choose to construct a Theatre.

Hermes • It is possible to place the Prosperity Marker on a Trade Route space. • The player who possesses a Fleet on this space then gains 1 GP extra during the Income phase. • The Prosperity Marker remains in place whatever happens. Exception: See Erinyes.

Magic Items General • Magic Items are kept face up. Exception: See Hephaestus. • They can be played as long as they are in possession of the player. • When the draw pile of Magic Objects runs out, create a new pile by shuffling the discards. • There is a misprint in the manual: it should read “[Magic Items] are kept face-up by the player who claimed them, and may be used in the turn they are obtained or in the following rounds.” They may be kept for as long as the player wishes and used at any appropriate time.

5/6 Aphrodite's Belt • You may not prevent a player from placing his column on Apollo.

Chariot of the Sun • It is possible to reorganize Heroes as well as Undead Troops at the same time as normal Troops. • It is not necessary to move by chains of ships.

Necklace of Harmony • The player who plays this card cannot be the target of a ground attack (movement of enemy Troops to one of his islands via Ares, Hades, or Pegasus) or marine attack (movement of an enemy Fleet to a space occupied by one of his Fleets by Poseidon, Hades, or the Sylph). • All other attacks remain possible (theft of GP or cards, use of the or the Siren, , , Cerberus, Polyphemus against his Fleets, etc.).

Apollo's Arrows • The power of this card only applies to a single roll of the dice (not necessarily the first of the battle).

Arrows of Artemis • The card of the Creature destroyed is replaced in the discard pile.

The Palace on • The power of this card is used after drawing the Gods, but before the bidding phase. • You may ONLY arrange the visible Gods (3 Gods with 4 players). • If Hades is present, he must stay on top of the God he was placed on. This may however be moved to any position (Hades may end up in the 1st position).

Pelops' Sceptre • The Creature recruited may be played on an enemy island or a neutral one. • All Heroes discarded are completely removed from the game.

Poseidon's • The power of this card only applies to a single die roll (not necessarily the first of the battle).

Thanks to Bruno Cathala, Fabien Conus and Cedh de Trictrac for their help in creating this FAQ. 6/6