Memory Aid General

Memory Aid General

FAQ 1.81 ( ) / 7 avril 2012 Link to FAQ : www.jybe.ch/faq • Editor : JB Bouleau Memory Aid During the game, don't forget : • To roll the dice for Hades (before drawing the Gods). • To draw a new Divine Favour. • To recover the GP (Gold Pieces) present on the Necropolis when taking income. • To pay the upkeep cost of Heroes (after the Income phase). • To place GPs on the Necropolis each time a Fleet or Troop dies. • To draw the Magic Item or Priestess given by a Divine Favour. • To reshuffle the Divine Favour draw and discard piles when Hades appears . 5 players 4 players 3 players 2 players Initial Setup : 4 Gods + Apollo 3 Gods + Apollo 2 Gods + Apollo 3 Gods + Apollo General Free Positioning round • Players begin with 7 GP (Gold Pieces) to make their bids. • Only one player may bid on Apollo. • Players must deploy their troops on two different islands. Exception: The player who has the favour of Ares may place his bonus troop on an island he already occupies, or on a third island. • Players must place their Fleets adjacent to islands they control. They can be deployed around the same island, but never on the same sea space. Exception: The player who has the favour of Poseidon may place his bonus fleet on a space already occupied by one of his fleets. • Fleets may be placed directly on Trade Route spaces. • Once positioning is finished, all the gods are shuffled and re-drawn at random before the first round of the game begins. • On the first round, players do not receive income. Theatre • The Theatre does not have any powers. It can however replace one (or several) standard Buildings when constructing a Metropolis. • The power of the Giant may crush Theatres. • The power of the Cyclops cannot transform other Buildings into Theatres. Apollo • When a player chooses Apollo, he may not buy Creatures, nor use the sacrificial power of his Heroes. 1/6 Hades General • Before drawing the Gods, roll two dice to determine how many spaces to advance Hades’ threat track. If the column reaches or passes 9, Hades enters the game. • When Hades enters the game, he replaces the last visible God (e.g. the 3rd God in a 4-player game). • When Hades arrives, the discard pile of the Divine Favours is reshuffled with the draw pile. • No Divine Favours are present during the same turn as Hades. • The player who selects Hades may purchase Creatures and Heroes during his turn. • When Hades is present during a game round, all the Undead units are removed from the board after the resolution of Apollo. • At the beginning of the next turn, Hades is replaced face down, with his column on the 0 space. Immediately before drawing the God tiles, roll dice to advance the column. Fleet and Troop movement • With Hades, a player may move a regular Fleet only if it is accompanied by at least one Undead Fleet. It is allowed to move an Undead Fleet without it being accompanied by regular Fleets. The same follows for Troops. Battles • When the player who controls Hades loses a battle, he may choose whether he loses a regular unit or an Undead. Nécropole • 1 GP is placed on the Necropolis each time that a regular Fleet or Troop leaves the game board (whether from loss in combat or effect of a Creature). • No GP is placed on the Necropolis when an Undead, a Hero, or a Creature figurine is removed from the board. • The GPs present on the Necropolis are taken by the player who controls that island in the Income phase. • When a new Necropolis is constructed, any GP present on the old building stay on that island (they do not move with the Necropolis). They are then recovered by the owner of that island during the next Income phase. • It’s possible to construct a Necropolis on top of a Metropolis and vice-versa (the new building destroys the old). Mythological Creatures Cerberus • If Cerberus shares an island with another Creature figurine, the two mutually destroy each other. • If Cerberus is placed on an island with a Necropolis, it will steal all the revenue from the island, including the Necropolis (during the Income phase). • If Cerberus is placed on an island where GPs have been played prior to the Necropolis being moved, Cerberus will steal those GPs as well as the normal income from the island (during the Income phase). • If a player plays the Fates while Cerberus is on one of his islands, Cerberus will steal the income produced by this island. 2/6 Erinyes • The power of the Erinyes allows the player to steal a Prosperity Marker that has been played on a sea space (placed by the Divine Favour power of Hermes). Charon • Charon allows previously-removed Heroes to return to the game. • If several Heroes are available, the player who purchases Charon may choose which Hero to resurrect. • If no Heroes have been removed from the game at the moment when Charon is chosen, his power has no effect. • Charon may not return Penthesilea to the game if she has been sacrificed to create the Island of the Amazons. Chiron • The new Chiron card protects the island where he is placed against the Pegasus, the Giant, the Harpie, the Erinyes, Empusa, and the sacrificial power of Perseus. He also protects Heroes present on the island against the power of the Manticore (goodies). Empusa • If no Necropolis is present on the board or if it contains no GPs, the power of Empusa has no effect. Manticore (goodies) • The Manticore allows the player to kill a Hero present on the board. • The figurine of the Hero is removed from the board and his card permanently removed from the game. • If no Hero is present, the Manticore has no effect. • If a Hero is present in the game, the player is obliged to apply the Manticore’s effect. Heroes General • Because Heroes are not Mythological Creatures, Temples do not grant a discount towards their purchase. • For the same reason, Zeus may not use his power to replace a Hero card. • When a Hero enters the game, the player who controls him keeps the Hero’s card in front of him. • When a player loses a battle in which one of his Heroes is involved, he may choose if he prefers to lose a regular Troop or his Hero. • Heroes count as a regular Troop in combat (bonus of +1). Death of Heroes • After the Income phase, each player must pay 2 GP for each Hero he controls. If he does not, the Hero is immediately removed from the game. • When a Hero dies (in battle, after the activation of his sacrificial power, or because his upkeep cost was not paid), his figurine is removed from the board and his card removed from the game. • Likewise, when the Creature track is updated at the start of the round, if the card in the first position is a Hero card, it is removed from the game (and not placed in the discard pile). • Thus, no Hero card may EVER appear in the discard pile. • If all the Heroes have been removed from the game, no Heroes may return to the board. Exception: See Charon 3/6 Sacrificial Power • A hero may not be sacrificed during the turn when he enters the game, nor during a battle. • If the sacrificial power of Midas or Ulysses is activated while the player only possesses one island and that already contains a Metropolis (or Necropolis), the new Metropolis simply destroys the old building. • When a player selects Apollo, he may not choose to use the sacrificial power of any of his Heroes. Penthesilea • The Island of the Amazons offered by Penthesilea is considered off the board. It does not count for Demeter or Achilles, and the player who controls it always keeps their last island on the board, which is not attackable (unless it would win the attacking player the game). Perseus • When Perseus uses his sacrificial power to use a Pegasus action, he is immediately removed from the game and no longer participates in combat. • The player who sacrifices Perseus may therefore make an attack as if he had purchased the Pegasus card. All the rules that apply to Pegasus apply here also. • When Perseus uses his sacrificial power, he may not attack an island defended by Chiron, nor an island containing a Hero. • The player who sacrifices Perseus may choose to “attack” one of his own islands, as long as there are no Heroes there. • When Perseus loses a battle, the player may choose to retreat one of his troops instead of taking a loss. Perseus cannot use this power on himself. • After having retreated a Troop, the player may choose to continue combat normally, or to completely retreat his army (by the normal rules). If this happens, he may choose to launch a new attack on the same island by paying 1 GP. The player may also launch successive attacks against the same island, without losing Troops from defeats, but paying 1 GP for each attack. • When Perseus is alone and loses a battle, he dies. Ulysses • When he is sacrificed, Ulysses can use one (or several) Theatre(s) in place of one (or several) standard Buildings. Secondary Gods Divine Favours • The Divine Favour of secondary Gods offers two bonuses: the first is free (Magic Object or Priestess) and happens at the start of the turn before all other actions. The second is usually paid for (2 GP) and can be executed at any time during the turn.

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