Roleplaying the Myths, Heroes and Monsters of the Celts
Total Page:16
File Type:pdf, Size:1020Kb
Celtic Age Roleplaying the Myths, Heroes and Monsters of the Celts Requires the use of the Dungeons and Dragons® Player’s Handbook® Third Edition, published by Wizards of the Coast® Gora McGahey (order #19251) 69.136.21.109 ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 2.0. A copy of this License can be found at www.wizards.com. The Open Game Content in this book includes game rules, character and creature statistics, and similar material using the D20 system. This content is denoted by its placement in bordered-style sidebars and by text highlighted in bold italic type within the main body of the text. In addition, all material in Chapters 9 and 10 is also considered Open Game Content. The remaining material, including that in bordered-style sidebars and the presentation of this book as a complete work is designated Product Identity. With the exception of the Open Game Content, reproduction of this work without the written permission of the Copyright Holder is a violation of copyright law and is expressly forbidden. This is a work of fiction. Any resemblance to actual persons living or dead less than 1,500 years is purely coincidental. Avalanche Press Ltd. P. O. Box 4775,Virginia Beach,VA 23454 USA 1-800-564-9008 • www.AvalanchePress.com Copyright © 2002 Avalanche Press LTD. All rights reserved. ISBN 1-932091-04-1 Printed in the United States of America. First Printing, 2002. Gora McGahey (order #19251) 69.136.21.109 Table of Contents Chapter 3: Celtic Society 35 An Early Proletariat 35 The Rising Middle Class 36 The Warrior Class 37 The Priestly Classes 37 Introduction 6 Druid 38 Vates 39 Chapter 1: Celts in History 7 Banfáith 39 Pre-Historic Times 7 Prestige 40 Celtic Invasions 8 Chiefs and Clientage 40 The Great Invasion 8 Status Symbols 43 Vae Victus 9 Economics 45 Caesar’s Gallic War 10 Currency 45 58 BC: The First Battles 10 Precious Metals 46 57 BC: The Belgic Challenge 11 Other Valuables 47 56 BC: War at Sea 12 Trade and Travel 47 55 BC: To Britannia 13 54 BC: Back to Britannia 14 Chapter 4: Celtic Life 51 53 BC: Widespread Revolt 14 Architecture 51 52 BC: Gaul Finds a Hero 15 Forts and Homes 51 Gaul under Roman Rule 17 Building the City 53 Roman Britain 19 Personal Habits 55 I, Claudius 19 Grooming 55 Hell Hath No Fury 20 Clothing 56 The Celtic Body 57 Chapter 2: The Celtic World 23 Food 58 Toga-Wearing Gaul 23 Play Time 60 Celtiberia 24 Fidchell 61 Galatians 25 Brandub 61 The Province 27 Hurley 61 Long-Haired Gaul 28 Noricum 29 Chapter 5: Celts at War 63 Albion 30 Drinking and Fighting – A Celtic Tradition 63 Eiren 33 Cattle Raids 64 3 Gora McGahey (order #19251) 69.136.21.109 Table of Contents (cont’d) Fili 96 The Fitness of Things 97 Law 98 Geis 98 Chapter 8: The Ascended 99 The Celtic Pantheon 99 Battle 64 The Cycle 101 Cutting off Heads 67 Heroes and Gods 101 The Honored Dead 38 Tribal Interactions 102 Mercenary Service 69 Celtic Spirituality 102 Weapons 70 The Men of the Woods 103 Swords 71 Holy Wells 105 Spears 72 Gods in the Game 105 Daggers 73 Requirements for Ascension 106 Bows and Slings 74 The Gods Themselves 107 Chariots 74 Angus Og 108 Protection 75 Arawn 108 Cavalry 76 Balor 110 Warrior Societies 77 Brigd 112 Fianna Eirinn 77 Cernunnos (The Horned God) 113 Gaestatae 78 Dagda 116 Wild Women 79 Dana 116 Chapter 6: Celtic Women 81 Epona 119 Rape 82 Llyr 121 Sex and the Single Celt 82 Lugh 121 Women Warriors 83 The Morrigan 124 Women and the Priesthood 85 Chapter 9: Celtic Characters 125 Women and Celtic Law 86 New Character Classes 125 Marital Assets 86 Celtic Druid 125 Children 87 Coraiocht 128 Fosterage 87 Fili 132 Chapter 7: Celtic Learning 89 Prestige Classes 136 Literacy 89 Fianna Eirinn 136 Music 90 Gaestatae 137 A Bardic Education 91 Wild Women 139 Mimes 93 Chapter 10: New Rules for Celts 141 Bards 96 New Feats 141 4 Gora McGahey (order #19251) 69.136.21.109 Table of Contents (cont’d) Behead [General] 141 Call of Nature’s Fury [General] 141 Celtic Spear Proficiency [General] 141 Divine Strike [General] 142 Formation Fighting [General] 142 Fighting Drunk [General] 142 High Tolerance [General] 142 Literacy [General] 143 Sheep 160 Roman Spear Proficiency [General] 143 Wild Animals 161 Weapon-Catching [General] 143 Aurochs 161 New Skills 143 Bear 162 Charioteering (Dex) 143 Boar 163 Composition (Wis) 143 Deer 165 Alcohol 144 Frogs 166 Getting Drunk 144 Salmon 167 The Body’s Way of Saying, Wolves 168 “That’s Enough.” 144 Passing Out 144 Chapter 12: Celtic Monsters 171 Alcohol Poisoning 145 Amphipthere 171 Recovering from Being Drunk 145 Black Dog 172 Hangovers 145 Boobrie 174 Geasa 145 Burach Bhadi 174 Severed Heads 146 Cat Sith 175 Taking an Opponent’s Power 146 Devil’s Dandy Dogs 176 Using Power 146 Eaèh Uisge 177 Heads as Totems 146 Fire-Drake 178 Fomorian 179 Chapter 11: Celts and Animals 151 Fuath 181 The Wild Hunt 151 Glaistig 181 Domestic Animals 151 Loathly Worm 182 Bees 152 Merrow 183 Cats 153 Monoceros 184 Cattle 154 Nuckalevee 185 Chickens 155 Pooka 186 Dogs 156 Roman Legionnaire 186 Geese 157 Sianach 187 Horses 158 Tarbh Uisge 189 Pigs 159 Credits 191 5 Gora McGahey (order #19251) 69.136.21.109 Introduction very similar but speak a different language and follow radically different ways. Celtic Age is a sourcebook for the d20 System detailing the fascinating world of the Celts. It Using This Product covers the century or so before and after the birth Celtic Age is set in the period between roughly of Jesus of Nazareth. Celtic civilization had just 60 BC and 60 AD, when Roman conquest begun to reach a peak, and new smashed the Celtic tribes Celtic states had begun and kingdoms. This to form that represents the high promised a point of dawning golden independent Celtic age. Then the culture, what later Romans came. Celts would look Independent Celtic back on as their Age tribes fell before of Heroes. Along with Rome’s might one by the background one through war and information on through peaceful Celtic culture and assimilation. history, this book Who Is A Celt? includes new monsters, classes, feats and skills The word “Celt” (usually appropriate to the Celtic pronounced with a hard “c” setting to allow you to craft sound, “kelt,” rather than adventures in the “selt,” though either is Celtic world. accepted) comes from the Both mythology and Greek “Galatai.” Celtic reality are covered here: languages called warriors your adventures can take “galdae,” probably the place in the real world in origin of the which the Celts lived Greek term. or the mythical Celtic peoples one of which they are defined as told stories. Or those speaking you can combine one of a related them as you see fit, family of languages, and following certain cul- which would be highly appropriate. Celts tural traits outlined in this book. While there believed their heroes and monsters to be real; are ethnic attributes, these are not unique to just because they hadn’t seen these wonders Celts – Germans, for example, are physically themselves didn’t mean they did not exist. Fantasy and Reality The standard game guide mentions this, and it’s worth repeating here: while this material is based on the real beliefs of the Celts, you are not your character. Slicing off someone’s head will not increase your power. Torturing cats will not help predict the future, nor will spitting in a frog’s mouth relieve toothache. 6 Gora McGahey (order #19251) 69.136.21.109 1 Celts in History For many centuries, interest in Celtic history remained very sparse. Thinkers of both the Renaissance and the Enlightenment looked to Greece and Rome for their models of government, science, and philosophy. If they thought of the Celts at all, it was to accept Greek and Roman descriptions of them as uncouth barbarians. A few writers touched on the subject in the 1600’s, but only with the awakening of Welsh, Breton, Scottish, and Irish nationalism in the 19th Century did serious study of the Celtic world begin. Even then, these thinkers usually, as the French phrase had it, “learned their Breton in Paris.” They saw their Celtic heritage as a curiosity to be studied with no bearing on their daily existence. Pre-Historic Times Iron had not yet come into widespread use in the Mediterranean and Middle East, yet the Around the village of Hallstatt, just south of Hallstatt Celts worked it skillfully. A culture Salzburg in Western Austria, lie deep salt marked by a common family of languages and mines. It is a beautiful region on steep slopes this metal-working skill grew up across leading down to the shore of the blue Northern Europe, from the Atlantic to the Halstätten See. The mines haven’t actually Danube valley and into the Balkan Peninsula. produced salt for years, but visitors can tour them, where children still labored in tiny Contact with Greek traders helped spur Celtic tunnels in the first half of the previous century. cultural development. For several centuries they had been seemingly content to engage in One odd facet of the mines is that, unless the small-scale agriculture, hunt a few animals, and miners keep digging them open, the soft clay raid one another to break the boredom.