Deer Horn Knives
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Weapon Type Hands/ Strike Thrust Defence/ Special Max Str Wt Cost Reach Guard S/T Lujiaodao Dagger 1H/M 6(-2c) 6(-2p) 6(2) Hook, 4/4 0 5 cp (Deer horn Companion knives) Weapon Gou (Hook Sword 1H/M 7(+0c) 8(-1b) 7(2) Hook, 6/6 0.5 20 sp Sword) Chainable Jian (Sword) Sword 1H/M 7(+0c) 7(+1p) 7(1) 6/6 0.5 25 sp Bagua Jian Sword 1H/L 7(+1c) 7(+1p) 8(1) 6/6 0.5 30 sp (Eight Trigrams Sword Zhibeidao Sword 1H/M 7(+1c) 7(+1p) 7(0) 6/6 0.5 15 sp (Straight- back knife) Bagua Jian Sword 1H/L 7(+1c) 7(+1p) 8(1) 6/6 0.5 30 sp (Eight Trigrams Sword Yanmaodao Sword 1H/M 7(+1c) 7(+1p) 7(1) Draw 3 6/6 0.5 20 sp (Goose-quill Saber) Liuyedao Sword 1H/M 7(+1) 7(+0p) 7(1) Draw 2 6/6 0.5 20 sp (Willow Leaf Saber) Piandao Sword 1H/M 7(+1c) 7(-1p) 7(1) Draw 1 6/5 0.5 20 sp (Slashing Saber) Niuweidao Sword 1H/M 7(+2c) 7(-1p) 7(1) Draw 2 6/5 0.5 20 sp (Ox-tail Saber) Jiuhuandao Sword 1H/M 7(+2c) 7(-1p) 7(1) Draw 2, 6/5 1 29 sp (Nine-ring +9 Swag Saber) Hudieshuang Sword 1H/S 7(+2c) 7(-1p) 7(2) Draw 3 6/6 0.5 15 sp dao (Butterfly Sword) Nandao Sword 1H/M 7(+2c) 7(-1p) 7(2) Draw 3 25 sp (Southern Broadsword) Zhanmadao Sword 2H/L 7(+1c) 8(0p) 8(1) Draw 2 5/5 1 40 sp (Horse chopping saber) Changdao Sword 2H/VL 7(+2c) 8(0p) 8(1) Draw 2 5/5 1 50 sp (Long Saber) Bagua Dao Sword 2H/L 8(+3c) 8(-1p) 8(1) Draw 2, 6/5 1 30 sp (Eight Hand off Trigrams Saber) Bagua Dao Sword 1H/L 8(+2c) 8(-1p) 8(1) Draw 3 6/5 1 1H Dadao (Big Sword 2H/M 7(+2c) 7(-1p) 7(1) Draw 2 5/5 1 25 sp Saber) Polearms: Ge (Dagger Polearm, 2H/VL 8(+3p) 8(+2p) 8 Armor 8/6 5 1 sp axe) Spear Piercing Strike 1, Hook Guan dao Polearm 2H/VL 8(+2c) 8(+2p) 8 Draw 2, 8/4 5 5 sp (Reclining Armor Moon Piercing Blade) Strike 1 Qiang Spear 2H/VL 7(+0c) 7(+3p) 8 Hand Off, 4/8 2 1 sp (Spear) Fluid Thrusts Qiang 1H Spear 1H/VL 9(-1c) 7(+2p) 9 Ji (Halberd) Polearm, 2H/VL 8(+3c) 8(+2p) 8 Armor 6/6 4 3 sp Spear Piercing Strike 1 Gun (Staff) Polearm, 2H/VL 7(+0b) 7(-1b) 7 6/6 3 3 cp Spear Fang Bian Polearm, 2H/M 8(+2c)/ 8(+1c)/ 8 Armor 8/5 3 5 sp Chan Spear 7(+1c) 8(+1c+1p) Piercing (Monk's Strike 1, Spade) Hook, Double weapon. Bludgeon and Rope Dart: Guai (Tonfa) Blunt 1H/H 6(+0b) 6(-1b) 7(1) Companion 4/4 0 4 cp Weapon Bian (Whip) Blunt 1H/M 7(+2b) 7(-2b) 8(1) Armor 6/3 0 10 sp Piercing Strike 1, Shock 1 Chui (Mace) Blunt 1H/S 7(+0b) 7(-2b) 7 Armor 6/3 0 5 cp Piercing Strike 1, Shock 2, Crushing 1 Xiao Bang Blunt/Polea 2H/L 8(+3b) 7(-2b) 8 Chain 2, 9/2 2 2 sp (Two-section rm Armor staff) Piercing Strike 2, Shock 2, Crushing 2 Sanjiegun Blunt 2H/L 8(+2b) 8(-1b) 8 Chain 3, 8/2 2 2 sp (Three- Shock 1, section staff) Sanjiegun Sanjiegun, Blunt 1H+1 6(-1b) 7(-2b) 6 Companion 4/3 Dual-wield H/S weapon Liuxingchui Blunt 2H/V 8(+2b) 8(+1b) 10 Chain 1, 7/3 0 9 cp (Meteor L Shock 2, Hammer) Flexible Reach M Jiujiebian Blunt 1H/L 8(+0b) 8(+0p) 10 Chain 1, 6 0 5 cp (Chain Flexible Whip) Reach S Shengbiao Blunt 2H/EL 8(-1b) 8(+0p) 10 Chain 1, 7/3 0 7 cp (Rope Dart) Flexible reach M Ranged weapons Weapon Type Range Missile Span Tool Damage Special Wt Cost TN Zhuge Nu Crossbow 30 6 - - 6p Magazine 1 5 sp (Repeating 10 Crossbow) New Special Features: Chainable: When dual-wielding Chainable weapons the user may change the weapon into a Chain weapon. The weapon gains +2 Range and the property of Chain 1. The weapon can no longer thrust but gains +2 strike damage, but it's new strike TN is increased by one. When activated OR deactivated, immediately roll ADR at RS 1+Weapon Length. If successful, this Maneuver is instant, if unsuccessful, the weapon still changes its stats, but cannot be used for any Maneuver this Action. If no successes are rolled, you drop one of the weapons. +9 Swag: No other player can question the swagginess of your character, unless they play a landsknecht. Double Weapon: This weapon is used in a way where you use both of its ends simultaniously, since both heads are armed differently you can choose which you use to attack with each time you make an attack. Flexible Reach X: The weapon can make attacks up from its reach X to it's normal reach without paying activation costs for attacks. However if you are successful with an attack while wielding a weapon with this quality the fight doesn't move to the weapons desired reach. Sanjiegun: If you are fighting in M reach or shorter you can choose to use it in its dual-wield form. When activated OR deactivated, immediately roll ADR at RS 1+Weapon Length. If successful, this Maneuver is instant, if unsuccessful, the weapon still changes its stats, but cannot be used for any Maneuver this Action. Magazine X: The Weapon can shoot X many times without reloading, filling the magazine is TN 4 and requires X/5 successes. NOTE: The English names in brackets are not always literal translations, just English shit they seem to be generally called. .