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N9494 Manual_1L-English, Mattel P/C N9494-0920, P/N 823C7500, Rev.A, Size: 225 x 315mm, Date: Aug. 05, 2008

E D Sound - Press this button to toggle the sound HIGH SCORES on or off. The highest score of the game modes will show in the bottom Score/Line segment prior to the ® E Reset – When a blunt point is inserted, this start of a new game. button resets the game to its original settings. GAME MODES BASIC GAME RULES ® 360 has 3 game modes: Tetris® In Tetris®, you must arrange a sequence of small Marathon (Game One), Tetris® Ultra (Game Two), shapes, called Tetriminos, into complete lines on and Tetris® 40 (Game Three). all four sides. As each line is completed, it will disappear from the screen. Tetris® MARATHON In Tetris® 360, in the middle of the screen and In Tetris® Marathon, you will attempt to achieve fall to the side that is facing downward. the highest score by clearing 150 lines with no time limit. Each Tetrimino is made up of four blocks, arranged into seven different patterns. Tetris® ULTRA You must rotate the Tetriminos as they fall and fit In Tetris® Ultra, your objective is to score as them together to create lines. many points/lines as possible within a 5-minute time limit. If you cannot complete a line, the blocks will N9494 eventually stack up and rise to the “Starting Box” You will play until you reach the time goal or you For 1 player / Ages 8 and up in the middle of the screen and the game will “Block Out”. INSTRUCTION MANUAL end. P/N 823C7500 Rev.A Tetris® 40 GAME LEVELS In Tetris® 40, you will attempt to achieve 40 As you advance to each level, the speed at which points/lines in the shortest period of time. When The world’s most addictive game is now available the Tetriminos drop will increase. With a total of you clear lines, rather than having points added with a new twist. Tetris® 360 is the ultimate 15 levels, Tetris® 360 will automatically advance to your score, points will be deducted from your gravity game with line clearing action on all four to the next game level each time the player clears score. Line clears only deduct 1 point per line sides. Spin or change a Tetrimino’s direction ten lines. You can also press the DROP KEY to cleared. There is no bonus for multi-line clears. with virtual motion sensors and try to complete a increase the starting level when setting-up your You do not progress SKILL LEVELS during game full line of blocks. But watch out – with each new game. play. level, the Tetriminos fall faster and faster. Good luck! You will keep playing until Tetriminos “Block Out” SCORING or when you reduce the score to “000.” NOTE: When you first purchase your game, it During game play the Score/Line Count indicator will be in demo mode. To exit demo mode, press will show your total score the RESET button located beside the SOUND GETTING STARTED button. Points are awarded for clearing each completed Press the START button to begin a new game. line of Tetriminos as follows, multiplied by the You will see the Game Mode screen. current level. BUTTON FUNCTIONS: To scroll through the game modes, press the B C bottom ROTATION KEY. There are three game Single: One line is cleared at the 100 modes: Tetris® Marathon (Game One), Tetris® same time points Ultra (Game Two), and Tetris® 40 (Game Three). Double: Two lines are cleared at 300 Before selecting a GAME MODE, you can also the same time points select a GAME LEVEL from which to start. Triple: Three lines are cleared at 500 There are 15 game levels, each increasing in C B the same time points difficulty. When in SET-UP MODE, each level is represented by numbers at the bottom of the Tetris®: Four lines are cleared at 800 screen. Press the bottom DROP KEY to increase B C the same time points the skill level.

T-Spin: A Tetrimino is spun into a 400 When you have selected the desired game mode T-spin slot with no line clear points and game level, press the START button to begin your game. Back to Back Bonus: Two Tetris® 0.5 x last or T-Spins are performed back to action A D E back score TETRIMINO CONTROL C B As a Tetrimino falls, you can rotate it by using T-Spin Single: Tetrimino spun into a 800 any of the four ROTATION KEYS. To move the A T-Spin slot with single line clear points START/PAUSE – Pressing this button will turn Tetrimino toward anyone of the four sides, turn or the unit ON. Once you select a GAME MODE, T-Spin Double: Tetrimino spun into 1200 rotate the unit and the Tetrimino will fall toward begin the game by pressing the START a T-Spin slot with a double line points the screen side that is facing downward. button. Pressing this button will also “pause” clear the game or “wake” the game from PAUSE A Tetrimino will come to rest when it hits the mode. Turn the game off by pressing and Drop: Tetrimino is dropped using 1 point bottom line of the playing field, when it is blocked holding this button for 3 seconds. any “drop” key by another Tetrimino, or when it becomes part of a “Cross Clear”. B Rotation Key – This button will rotate a Cross Clears: Lines that are Same as Tetrimino clockwise. You can also use the cleared in the center of the matrix above After a Tetrimino has come into contact with the bottom ROTATION KEY to toggle through the blocks beneath it, you can continue to slide or 4 Side Build Bonus: Clear a line 800 different GAME MODES during set-up. rotate the Tetrimino for 0.5 seconds before “Lock from all four sides consecutively points Down” will occur. C Drop Key – Pressing this button will make a falling Tetrimino drop at a pace faster than NOTE: Game starts at level “00”. The point the normal speed. Once the Tetrimino is in multiplier starts at level “01”, where points will be DROP TETRIMINOS contact with another, you have 0.5 seconds to multiplied by 2. To accelerate the speed at which a Tetrimino move the Tetrimino before it LOCKS DOWN. falls, press any DROP key. You can return to the standard drop speed If the score is higher than 999999, the display by releasing this button. You can also use digits will ...not roll over and will stay as 999999. If a Tetrimino is DROPPED and contacts another the bottom DROP KEY to toggle through the Tetrimino, you have one second to move the different SKILL LEVELS during set-up. Tetrimino before it “LOCKS DOWN.” PAUSING THE GAME interference, and (2) this device must accept any 6-MONTH LIMITED WARRANTY FOR USA (This product warranty is valid in the United States and Canada only) To “pause” during game play, press the PAUSE interference received, including interference that may cause undesired operation. Radica Games Limited warrants this product for a period of 6 months from button. Press this button again to return to the the original purchase date under normal use against defective workmanship game in progress. and materials (batteries excluded). This warranty does not cover damage WARNING: Changes or modifications to this unit resulting from accident, unreasonable use, negligence, improper service or not expressly approved by the party responsible other causes not arising out of defects in material or workmanship. Radica for compliance could void the user’s authority to Games Limited will not be liable for any costs incurred due to loss of use GAME OVER of this product or other incidental or consequential costs, expenses or operate the equipment. The game is over when Tetriminos stack-up damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations preventing any additional Tetriminos from exiting may not apply to you. This warranty gives you specific legal rights and you the “Start Box.” The screen will populate from NOTE: This equipment has been tested and may also have other legal rights, which vary from state to state. found to comply with the limits for a Class the “Start Box” out and the words “Game Over” In the event of a defect covered under this warranty, first call the toll-free will scroll across the screen. B digital device, pursuant to Part 15 of the number listed below. Many problems can be solved in this manner. If FCC Rules. These limits are designed to necessary, you will be instructed to return the product, postage prepaid provide reasonable protection against harmful and insured, to the address below. Enclose your name, address, dated sales At the end of the game, the Score and Line Count receipt, and a brief explanation of the defect. Replacement, and return interference in a residential installation. This shipment, will be free of charge. Indicator will display your score for that game. equipment generates, uses and can radiate radio TOLL-FREE NUMBER: 1-800-803-9611. Hours: 9:00 AM - 7:00 PM Eastern frequency energy and, if not installed and used Time; Monday - Friday; 11:00 AM - 5:00 PM; Saturday. SLEEP MODE in accordance with the instructions, may cause ADDRESS FOR RETURNS: CONSUMER RELATIONS, 636 GIRARD AVENUE, harmful interference to radio communications. EAST AURORA, NY 14052. After one (1) minute of inactivity, Tetris® 360 will However, there is no guarantee that interference IMPORTANT: Before returning the unit for repair, test it with fresh alkaline go to sleep. To wake the unit, press the START will not occur in a particular installation. If this batteries. Even new batteries may be defective or weak and low battery BUTTON. power is a frequent cause of unsatisfactory operation. equipment does cause harmful interference to radio or television reception, which can be BATTERY INSTALLATION / determined by turning the equipment off and on, the user is encouraged to try to correct the REPLACEMENT interference by one or more of the following This game is powered by two (2) AAA (LR03) measures: Tetris® & © 1985~2008 Tetris Holding, LLC. batteries. • Reorient or relocate the receiving antenna. Licensed to . • Using a screwdriver (not included), loosen the Game Design by . • Increase the separation between the Logo Design by Roger Dean. All Rights Reserved. screw until the battery compartment door can equipment and receiver. be removed. • Connect the equipment into an outlet on a • Insert two (2) AAA (LR03) batteries as circuit different from that to which the receiver indicated inside the battery compartment. is connected. • Replace the battery compartment door and CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963. • Consult the dealer or an experienced radio / tighten the screw with a screwdriver. Do not © 2008 Mattel, Inc. All Rights Reserved. TV technician for help. RADICA USA Ltd., 16650 Westgrove Dr., Suite 500, Addison, TX 75001. over-tighten. www.radicagames.com Helpline 1.800.803.9611 or service.mattel.com • Batteries included are for demonstration For product sold in Canada • Retain this address for future reference. purposes only. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. Pour les produits vendus au Canada You may call us free at 1.800.803.9611. • For longer life use only alkaline batteries. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. THIS CLASS B DIGITAL APPARATUS • Replace the batteries when the product does Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory COMPLIES WITH CANADIAN ICES-003. Service - 1300 135 312. not function properly. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, CET APPAREIL NUMÉRIQUE DE LA CLASSE Tsimshatsui, HK, China. • Remove batteries and dispose of them safely. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, B EST CONFORME À LA NORME NMB-003 Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. ADULT SUPERVISION IS RECOMMENDED DU CANADA. Tel:03-78803817, Fax:03-78803867. Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. WHEN CHANGING BATTERIES. (VALID FOR CANADA ONLY • VALABLE AU Consumer Relations 1.800.803.9611. CANADA SEULEMENT) BATTERY SAFETY INFORMATION Operation is subject to the following two conditions : In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or (1) this device may not cause interference, and ruin your product. To avoid battery leakage; (2) this device must accept any interference, including interference that may cause • Do not use rechargeable batteries. undesired operation of the device. • Non-rechargeable batteries are not to be L’utilisation de ce dispositif est autorisée recharged. seulement aux conditions suivantes : • Do not mix alkaline, standard (carbon-zinc), or (1) ll ne doit pas produire de brouillage et rechargeable (nickel-cadmium) batteries. (2) il doit pouvoir tolérer tout brouillage • Do not mix old and new batteries. radioélectrique reçu, même si ce brouillage • Only batteries of the same or equivalent type est susceptible de compromettre son as recommended are to be used. fonctionnement. • Batteries are to be inserted with the correct polarity. Keep these instructions for future reference as they contain important information. • Exhausted batteries are to be removed from the product. Protect the environment by not disposing • The supply terminals are not to be short- of this product with household waste circuited. (2002/96/EC). Check your local authority • Dispose of batteries safely. for recycling advice and facilities. • Do not dispose of this product in a fire. The batteries inside may explode or leak.

CAUTION • Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop working. Just reset the game, and it will work again. • In an environment with radio frequency interference, the product may malfunction and require user to reset the product.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful