Project Design: Tetris
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Electronic Arts V. Zynga: Real Dispute Over Virtual Worlds Jennifer Kelly and Leslie Kramer
Electronic Arts v. Zynga: Real Dispute Over Virtual Worlds jennifer kelly and leslie kramer Electronic Arts Inc.’s (“EA”) recent lawsuit against relates to these generally accepted categories of Zynga Inc. (“Zynga”) filed in the Northern District of protectable content, thereby giving rise to a claim for California on August 3, 2012 is the latest in a string of infringement, is not as easy as one might think. disputes where a video game owner has asserted that an alleged copycat game has crossed the line between There are a couple of reasons for this. First, copying of lawful copying and copyright infringement. See N.D. games has become so commonplace in today’s game Cal. Case No. 3:12-cv-04099. There, EA has accused industry (insiders refer to the practice as “fast follow”) Zynga of infringing its copyright in The Sims Social, that often it is hard to determine who originated which is EA’s Facebook version of its highly successful the content at issue. A common—and surprisingly PC and console-based game, The Sims. Both The Sims effective—defense is that the potential plaintiff itself and The Sims Social are virtual world games in which copied the expression from some other game (or the player simulates the daily activities of one or perhaps, a book or a film), and thus, has no basis more virtual characters in a household located in the to assert a claim over that content. In this scenario, fictional town of SimCity. In the lawsuit, EA contends whether the alleged similarities between the two that Zynga’s The Ville, released for the Facebook games pertain to protectable expression becomes, platform in June 2012, copies numerous protectable frankly, irrelevant. -
The Game of Tetris in Machine Learning
The Game of Tetris in Machine Learning Simon´ Algorta 1 Ozg¨ ur¨ S¸ims¸ek 2 Abstract proaches to other games and to real-world problems. In the Appendix we provide a table of the algorithms reviewed The game of Tetris is an important benchmark and a description of the features used. for research in artificial intelligence and ma- chine learning. This paper provides a histori- cal account of the algorithmic developments in 2. The Game of Tetris Tetris and discusses open challenges. Hand- Tetris is one of the most well liked video games of all time. crafted controllers, genetic algorithms, and rein- It was created by Alexey Pajitnov in the USSR in 1984. forcement learning have all contributed to good It quickly turned into a popular culture icon that ignited solutions. However, existing solutions fall far copyright battles amid the tensions of the final years of the short of what can be achieved by expert players Cold War (Temple, 2004). playing without time pressure. Further study of the game has the potential to contribute to impor- The game is played on a two-dimensional grid, initially tant areas of research, including feature discov- empty. The grid gradually fills up as pieces of different ery, autonomous learning of action hierarchies, shapes, called Tetriminos, fall from the top, one at a time. and sample-efficient reinforcement learning. The player can control how each Tetrimino lands by rotat- ing it and moving it horizontally, to the left or to the right, any number of times, as it falls one row at a time until one 1. -
Human-Computer Interaction in 3D Object Manipulation in Virtual Environments: a Cognitive Ergonomics Contribution Sarwan Abbasi
Human-computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution Sarwan Abbasi To cite this version: Sarwan Abbasi. Human-computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution. Computer Science [cs]. Université Paris Sud - Paris XI, 2010. English. tel-00603331 HAL Id: tel-00603331 https://tel.archives-ouvertes.fr/tel-00603331 Submitted on 24 Jun 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution Doctoral Thesis submitted to the Université de Paris‐Sud 11, Orsay Ecole Doctorale d'Informatique Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur (LIMSI‐CNRS) 26 November 2010 By Sarwan Abbasi Jury Michel Denis (Directeur de thèse) Jean‐Marie Burkhardt (Co‐directeur) Françoise Détienne (Rapporteur) Stéphane Donikian (Rapporteur) Philippe Tarroux (Examinateur) Indira Thouvenin (Examinatrice) Object Manipulation in Virtual Environments Thesis Report by Sarwan ABBASI Acknowledgements One of my former professors, M. Ali YUSUF had once told me that if I learnt a new language in a culture different than mine, it would enable me to look at the world in an entirely new way and in fact would open up for me a whole new world for me. -
Homework 4: Tetronimoes
CS 371M Homework 4: Tetronimoes Submission: All submissions should be done via git. Refer to the git setup, and submission documents for the correct procedure. The root directory of your repository should contain your README file, and your Android Studio project directory. Overview: “If Tetris has taught me anything, it’s that errors pile up and accomplishments disappear.” – Some guy on Reddit In this and the next homework, you will be implementing a simple game of Tetris. For those who have never played Tetris, definitely try it out. Below is a link to a free online tetris game. Use the “up” arrow key to rotate the blocks. https://www.freetetris.org/game.php On the following page is a screenshot of the game as it should look for this class. For previous assignments, layout and quality of appearance have not been major factors in grading. However, appearance will be considered for this assignment. Your app should look at least as polished as the example app. API: We have defined several framework classes for your use. TCell: A class that represents a singe square. Each TCell has a color and (x,y) coordinates. TGrid: A class that creates a grid of cells. Use this to represent the main grid of cells in your game. This class also provides several utility functions that help you to detect and delete full rows of cells. Tetromino: A class that represents a Tetris Tetromino. This class can be inserted into a TGrid, moved, and rotated. All Tetromino movement functions return a Boolean value depending on whether the movement succeeded or not. -
Instruction Booklet Using the Buttons
INSTRUCTIONINSTRUCTION BOOKLETBOOKLET Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 60292A PRINTEDPRINTED ININ USAUSA PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. • If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. WARNING - Battery Leakage • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. -
Possibly Tetris?: Creative Professionals’ Description of Video Game Visual Styles
Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 The Style of Tetris is…Possibly Tetris?: Creative Professionals’ Description of Video Game Visual Styles Stephen Keating Wan-Chen Lee Travis Windleharth Jin Ha Lee University of Washington University of Washington University of Washington University of Washington [email protected] [email protected] [email protected] [email protected] Abstract tools cannot fully meet the needs of retrieving visual Despite the increasing importance of video games information and digital materials [2] [21]. In addition, in both cultural and commercial aspects, typically they current access points for retrieving video games are can only be accessed and browsed through limited limited, with browsing options often restricted to metadata such as platform or genre. We explore visual platform or genre [9] [10] [14]. In order to improve the styles of games as a complementary approach for retrieval performance of video games in current providing access to games. In particular, we aimed to information systems, standards for describing and test and evaluate the existing visual style taxonomy organizing video games are necessary. Among the developed in prior research with video game many types of metadata related to video games, visual professionals and creatives. User data were collected style is an important but overlooked piece of from video game art and design students at the information [5]. The lack of standard taxonomy for DigiPen Institute of Technology to gain insight into the describing visual information, with regard to video relevance of the existing taxonomy to a professional games, is a primary reason for this problem. -
Tetromino Reptiles
Mathigon – Lesson Plan Tetromino Reptiles Standards Prior knowledge NC Key Stage 3: Use scale factors, scale diagrams and maps It will help if students have some familiarity with expressing relationships CCSS 7.G.A.1: Solve problems involving scale drawings of using ratio, and with square numbers. geometric figures Lesson outline This task uses Polypad’s tetrominoes as a context for exploring enlargements (dilations) and scale factors. Tetrominoes are shapes which can be made from 4 individual squares, and will be instantly recognisable to any student who has played the classic game Tetris. Lesson objective: Understand how the area of a shape changes when it is enlarged. Lesson activity Warm-up Show students this Polypad canvas. Explain that two of the tetrominoes have been enlarged (dilated) correctly, but two of them have mistakes. Invite students to work out the scale factor by which the two correct enlargements have been drawn, and to use the pen tool (or copy the diagrams onto squared paper) to correct the mistakes in the Canvas Link incorrect enlargements. Solution: The square has been correctly enlarged by a scale factor of 3, and the L tetromino has been correctly enlarged by a scale factor of 5. The T tetromino and the Z tetromino have not been enlarged correctly. If students haven’t seen tetrominoes before, and you think they could benefit from additional scaffolding before the warm up above, you could challenge them to find all the different arrangements of four 1-square tiles. They can use this canvas as a starting point. Main Activity Some shapes can be used to tile an enlargement of themselves – this is sometimes called a rep-tile. -
A Speech Therapy Game for Children with Speech Sound Disorders
Apraxia World: A Speech Therapy Game for Children with Speech Sound Disorders Adam Hair* Penelope Monroe* Beena Ahmed Texas A&M University University of Sydney University of New South Wales College Station, TX, USA Sydney, NSW, Australia Sydney, NSW, Australia [email protected] [email protected] Texas A&M University at Qatar Doha, Qatar [email protected] Kirrie J. Ballard Ricardo Gutierrez-Osuna University of Sydney Texas A&M University Sydney, NSW, Australia College Station, TX, USA [email protected] [email protected] ABSTRACT INTRODUCTION This paper presents Apraxia World, a remote therapy tool Speech sound disorders (SSDs) can affect language for speech sound disorders that integrates speech exercises production and speech articulation in children, leading to into an engaging platformer-style game. In Apraxia World, serious communicative disabilities [4]. Estimates for the the player controls the avatar with virtual buttons/joystick, prevalence of SSDs in children vary; some suggest between whereas speech input is associated with assets needed to 2% and 25% of children aged 5-7 years may be affected advance from one level to the next. We tested performance [21], while others estimate values closer to 1% of the and child preference of two strategies for delivering speech primary-school-aged population [26]. Regardless of their exercises: during each level, and after it. Most children exact prevalence, SSDs can have potentially devastating indicated that doing exercises after completing each level effects on a child’s communication development [10]. was less disruptive and preferable to doing exercises Fortunately, children can reduce symptoms and improve scattered through the level. -
BOOK the Tetris Effect: the Game That Hypnotized the World
Notes by Steve Carr [www.houseofcarr.com/thread] BOOK The Tetris Effect: The Game That Hypnotized the World AUTHOR Dan Ackerman PUBLISHER Public Affairs PUBLICATION DATE September 2016 SYNOPSIS [From the publisher] In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone. “Henk Rogers flew on February 21, 1989. He was one of three competing Westerners descending on Moscow nearly simultaneously. Each was chasing the same prize, an important government-controlled technology that was having a profound impact on people around the world . That technology was perhaps the greatest cultural export in the history of the USSR, and it was called Tetris . Tetris was the most important technology to come out of that country since Sputnik.” “Tetris was different. It didn’t rely on low-fi imitations of cartoon characters. In fact, its curious animations didn’t imitate anything at all. The game was purely abstract, geometry in real time. It wasn’t just a game, it was an uncrackable code puzzle that appealed equally to moms and mathematicians.” “Tetris was the first video game played in space, by cosmonaut Aleksandr A. -
{Dоwnlоаd/Rеаd PDF Bооk} Snatch It Word Game
SNATCH IT WORD GAME PDF, EPUB, EBOOK U S Games Systems | none | 28 Apr 2011 | U.S. Games | 9781572815179 | English | CT, United States Snatch It Word Game PDF Book Our editors independently research, test, and recommend the best products; you can learn more about our review process here. The gameplay is fairly straightforward: Form different words using randomly assorted letters. Story Time Twist is a group word game that gets kids thinking on their feet and using their creativity. This top pick is geared towards providing a great overall game experience while helping any player — but especially younger children — develop certain spelling and word-recognition skills they may otherwise not want to practice in a more academic environment. Step Two: Using the remote control, move from channel to channel, searching for words that begin with each letter. Free Games Free Games has "Lexulous," an online "Scrabble" game, along with "WordTris," a "Tetris"-style word game where letters fall from the screen and you must stack them in order to create words while on a clock. Step One: Pick out a page from a story you've just read, or choose a poem you know. Pass out one bingo card and five books to each player. Learn how to play this group word game for kids on the next page. Step Two: If they do, they must search through their books for the page number page 12 and find a word that begins with that letter B. He is a contributor to sites like Renderosity and Animotions. Can you tell right from wrong? Learn about this group word game for kids on the next page. -
Cognitive Callisthenics: Do FPS Computer Games Enhance the Player’S Cognitive Abilities?
Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities? Paul R Kearney School of Computing and Information Technology Unitec New Zealand Auckland, New Zealand +649 815 4321 [email protected] ABSTRACT This document details an initial study into cognitive abilities that may be enhanced from playing computer games. Using a neuro-psychological assessment software package titled SynWin, participants were tested for their ability to function in a synthetic work environment. Scores were recorded and after playing computer games for specified lengths of time, the participants were tested again. The computer game employed was Counter Strike. This game is categorised as a first- person shooter (FPS), and is a multiplayer networked game. Differences between this game and other first-person shooters such as Quake III include the realism that Counter Strike achieves and the immersive qualities that surround that player. Different experiments were completed; group one, the control group, where the participants were tested three times without playing computer games between tests and group two where they were only tested twice, but played Counter Strike for two hours before the second test. This group showed a statistically significant improvement in their multitasking abilities. In summary, this study indicates that certain types of computer games can improve cognitive functions, and suggests further research to ascertain if these abilities are retained and what other skills can be enhanced by games similar to Counter Strike. Keywords FPS, Cognitive abilities, Multitasking, Multiplayer Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. © 2005 Paul R Kearney & Digital Games Research Association DiGRA.