Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/leon_a_01693 byguest on 24 September 2021

STATEMENTS in a 2D world. But world. a 2D in them to gaps fillthe under ones ing virtual of at the bottom added be will blocks/gaps morelittle challenging, transform in the in transform blocks in the playfieldin blocks other onto vir or screen “ shape displayed.shape but drop, variant of variantof move, tran to theit able player?to be Would respond tetrom wouldthe How make gameto the rules fantastic? tetrom playera physical the with interact and play with in the physical world? play physicalthe world? and in with time. But eventually, I came up with a pr with eventually,I time.But up came vanish? I have to admit these questions I these admit have to vanish? with them and make a cool game.make cool and them a with rows will fall will rows disappears it created, is a row anyrows blocks of such without When gap. horizontal Haipeng r m E China. 100084, University,Beijing, sudden: sudden: on it rotating horizontallyand/or bypiece tetrominoes moving each these the manipulate of gameto The playfield. is the objective [email protected] technique tetrominoesfall of sequence a random In a classic polyominoes. of case elementspecial the the caltransformable tetrom Submitted: Submitted: associatedwith this issue. Seewww.mitpressjournals.org/toc/leon/52/2 for supplemental files Email: China. 100084, University,Beijing, andDesign, Arts Academy B430, MengWang, of T classic e it andput down up pickit you it, rotate drag it, can which sound image digital with and them of both T Description The classicthe game worldto the physical bringsplenty of characteristics,new strategies and fun to TangibleTetris Abstract LEONARDO, Vol. 52,No. 2,pp.182–-183,2019 182 e NEXT st

o be exact be o hp searching b ANGIBLE There is a significant difference between difference between a significant There is The idea was fascinating but harbut fascinating The was idea The game I used to be a be hardcore Ito used In

my before phone y90 thing is that the tetromino can tran that tetromino is the thing mixed @mail.tsinghua.edu.cn. game Tangible Tangible youinte can Tetris Tetris ° ° ”

W

Mi, B430, B430, Mi, at a time, with the goal of creatingmu goalone or the of time,with at a zone of the screen, and it will transform into the transformwill into the andit screen, of zone players s - Te Tetris

reality world reality hy from geometry and robotics, which geometrywhich from robotics, and 16 August 2017 16

, , tangible user user tangible

is mixeda tris . . Tangible Tetris Tangible , , . In . classic rules

. shapes not not

aswell as The game is played on a large horizontal screen, screen, Thea largeon played horizontal is game

T

ETRIS “ ratherthan

is a popular use of tetrominoes, the tetrominoes, the f use of a popular is A player can put the tangible tetr the put can NEXT make a

of of r with in act. Academy . , the tetromino is tangible, whichmeans tangible, , tetrominois the I - o ain virtual playfield.The extension from game ,

Tangible Tetris Tangible realityinteractive game

I

more possibilitiesin interacti owned a smartphone. One One day a smartphone. owned . . andany disa the above block

a tu They —not

at

Tetris m proud to say with to Ithis mproud achieved ” Tangible Tetris al blocks

Tangible Tetris Tangible interfaces

Tetris zone. zone. every then

to to

(Fig.call we a gamewhat is 1) in — will will

the , no blocks no , of Arts and Design, Tsinghua Design, and Arts of the classic one. No tetr No the one. classic

place and a physical object a physical and object

. In order to makeIn a game to order the player few steps few

virtual or virtual or

then then —which d d which —which , an idea came to me all of a me of came all idea to an ,

s to implement. How would would How implement. to

are

s mail: it at the at the it bo s ; get a new shape to shape get new a form into any formthe into of

, pu it was the onlyg the was it down to the bottom of down

allowing llyactua to similar , which we can touch touch whichwe can , no? How to design ino? which is in which o o can , ject that could deal that ject z mino onto the the onto mino

th a random row of a random of row zled m zled the the will add vi add will m Tangible Tetris Tangible seems so natural natural seemsso e playfield.

ve - go through exist-through go physical I art. playwith a phys

discuss discuss tom of the of ttom Tetris

e Tsinghua . p

fora long The , pearing a

with s o ou while r form or or form 3D 3D tiple ltiple minoes tual tual

r but but game, am b no ino coo

- e . low

e a and l-

i-

create new virtual blocks from mixed access in the the physin access containing forming, tion, can be shapes by achieved the Some of simple done. rot andhow the are connected, the blocks how no, screen acts as a great wall between the vi the a greatas between wall acts screen shapes th technologies as touch as technologies isemerge. reactive beginning effects to structural Such and r “ c of expansion rapid With everyday of a realpart are life. becoming domains Virtual Discussion [ hinged dissection researchon inspired is bythe tetromino tangible of structure The hinged Imple with the tetrom the with usedcommunication moduleand is awireless for orientation, Add content. digital the present playground. the change on shape and its receive can commands digital to drive and rotate the hinges, so that theso physical that therotate hinges, drive and to nected e 1 As new technologies equip surface equip technologies new As virtualplayfield Fig. 1. acting to their env their actingto e – As 3 tetromino tetromino

] but the othersmay but have a . the the for

-

A reality world, youpick can reality world, with three hinges at specific corners hingesat specific three with me via hinged rotation via hinged

P

tetromino tetromino screen andput screen the playfield, we use the Microsoft Pi the thewe use playfield, Microsoft lay with ntation strategies and and strategies

Fig

. can transform into any of its transformits anyinto can of

As we expected, these two differenta two these we expected, As no. ino. ure of the a a cal world, ical world, physical transformable tetrominoin has four blocks, and if the are ifthe con- blocks blocks,and has four

2 2

iro many - also also sensitive screens have the pote sensitivehave the screens n TangibleTetris doi:10.1162/LEON_a_01693 ments, a whole new range of visual visual range of new a whole ments, them forms of interactionin formsof

y . Thus . shows all the shapes of the of tetromi- shapes the all shows characteristics that we could nevercould we that characteristics sp ber

as in as s down to fill gaps other to under fill down

of polyominoes and and polyformspolyominoes of 90 i tionally, a marker is used for used is tionally, a marker , ace, a unique virtual world is virtual world a unique ace,

we put motors in each corner in motors we put °

up the tangible tetrom tangible the up Tetris

rotation. s s with interfacesc with

game . In this case,In . the this r tual and the physical. and tual seven

. (© (Fig.

x MengWang

elSe

the the 2 distinct distinct tetromino a , m , ©2019 ISAST tion is is tion game play c ns n 180 tions tions iddle)

a tial to to tial the e [ pable of of pable inoes ° ° 4

rota- ] to ]to ) ,

.

Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/leon_a_01693 byguest on 24 September 2021 ent ent only supported one of amples only to control e physicalobjects, digitalfew used objects tetromino can also also can tetromino physical manipulation our both both mixed creates relationship reciprocal Thisdynamic and the a limited. converse still screen),but on is brush a real with the (e.g. physicalpainting in world virtual domains physical objects andmaterials [ physical objects than keyboard than and rather hands tetromino naturally,our the with with interact can game.the new Weto possibilities surprising playfieldbrings mixed virmergetu the taking advantage of human abilities to graspan humanabilities to of takingadvantage thus information, digital to forms physicalphysical giving by environment the through physicalinformation digitalinteracts with a person gible user interface (TUI)interface gible user the screen. of Tetris than heights to new enablingtake designers to functionality interface, turn even the most mu most eventhe turn physica but virtual world the easilyachieve in can we isthat something transformation To accurate, be Future

Tetris only exists in a virtual world. In a virtual world. in Tetrisonly exists Tangible splay or a data manipulation tool splaydi manipulation a data or Tetris sides , , - - reality world, with a two with reality world, reality world and play in it. The added dimension of the of dimension playThe it. realityand added in world many ” ly. I lly.

[ Work 5

‘ with counterparts of the withof other. counterparts . With the technical in scheme. technical the With used we ] tangibles that push that push backtangibles

. is a word mostly used in a wordmostly in is used ’

, building , The virtual and the physical merge on the surface surface thethe The physical virtualmerge and on m glad to say to glad m other complex transformable systems de be can complex transformable other connectingtwo blocks means there Fig. 2. al and the physical onto the screen, create a screen, the physical onto the al and

mo respond - way communication, either being an ambeither an being waycommunication, S

hapesof the tetro use. The virtual playfield can respond to The respond can use. virtual playfield n a bridge between the virtual the a bridge between dane of o dane of .” ,

that that

andthe physical transformable tothe change A TUIa us is A 6 what we have created is m haveis created we what - w ] b . jects into a into jects

aywindow “ ’ Whereasmany systems

were found. Most Most systemswere found. “

tangible media tangible is ” mino,

[ hard to implement hardto

7 er Tangible Tetris, Tangible in ] .

interface in which in interface the virtual world. virtual world. the

People can access People can connectionsofthe blocks androtations needed transformation for

we can access —we can tec d d

isa hinge, andbetween the gaps blocks are

h a complete a complete manipulate n Tangible o and the and

log ,”

or or ical

“ or x- we ta e - n- i- b can that a we world and new completelyobsolete, physical be will the virtual and the between matter. wall cant Eventually, the tran with shapes the to sametwo able them area,making for section ve fact, it hasit be fact, in brainstorming re 1. References andNotes Wethank Ying Acknowledgments oofpr 9 8 (ACM,2010). DevelopmentPlan of China under GrantNo. 2016YFB1001402. FutureDirections 7 ence Humanon b 6 5 2 ComputationalGeometry - 3 tionalGeometry bridgeUniv www.samsung.com/us/business/support/owners/product/samsung 4 with . . . etweenPeople, Bits . . . . . e

c Bradley GregN. SamsungSUR40 with Microsoft®PixelSense™ ErikD. Abb Demaine Orit Hiroshi TimothyG. loped yondimagination. our Making virtual things physical is a very difficult but sign but a very physical difficult is virtual things Making tangle, pol tangle, ’ s - readingthe En t envision yetenvision t us. come to will microsoft form into each other [ into form ott S haer

—f etal.[ Dema

Ishii Quin Frederickson,

. etal.[

Press, 2002). and

or example, square to regular triangle, square to toexample,regular to or square square triangle, Abbottet al.

- andBrygg Ullmer - n QingXu for his suggestion, and allother matesfor their suppo F

2 ineet a pixelsense ,testing, producing en 41 y , , ]. EvaHornecker actors in

” 1 Design ominoes containing more pieces, and so on. Inso on. and more containing pieces, ominoes

,No. 1,150 ].

Foundations andTrends in Human g prove

lish andAtoms

l. . .

,

Hinge

31 Thiswork is supported byNational Key Research &

“ F - , C Hinged sur40 utures n

omputing (2005)

Hinged exaggerate that we can always find a hinged dis- we always that can find

– d Dissec d 186 , , ”

8 , ( “

(London: accessed Proceedings of ACMthe SIGCHICon Tangible “ D ,9

Tangible pp. pp. 237 the (2012). issectionof D ] . S issections

tions: Swinging andTwisting movieand onso ystems The possible d.

– 20

Merrell, 2011). UserInterfaces: Past, Present, 262 Bits: (© (©

November (ACM, 1997). . P MengWang

E olyominoesand Towards SeamlessInterfaces : xist

. . A line Aline ,” -ComputerIntera

interaction Discrete& Comput and

201

James

8 ttmns 183 Statements ). )

- sur40 P

Ronnerfor olyforms. (Ca s

ction are fer- m- a if nd a- i- ” rt

STATEMENTS