Extreme Expertise: Exploring Expert Behavior in Tetris
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Picking Winners Using Integer Programming
Picking Winners Using Integer Programming David Scott Hunter Operations Research Center, Massachusetts Institute of Technology, Cambridge, MA 02139, [email protected] Juan Pablo Vielma Department of Operations Research, Sloan School of Management, Massachusetts Institute of Technology, Cambridge, MA 02139, [email protected] Tauhid Zaman Department of Operations Management, Sloan School of Management, Massachusetts Institute of Technology, Cambridge, MA 02139, [email protected] We consider the problem of selecting a portfolio of entries of fixed cardinality for a winner take all contest such that the probability of at least one entry winning is maximized. This framework is very general and can be used to model a variety of problems, such as movie studios selecting movies to produce, drug companies choosing drugs to develop, or venture capital firms picking start-up companies in which to invest. We model this as a combinatorial optimization problem with a submodular objective function, which is the probability of winning. We then show that the objective function can be approximated using only pairwise marginal probabilities of the entries winning when there is a certain structure on their joint distribution. We consider a model where the entries are jointly Gaussian random variables and present a closed form approximation to the objective function. We then consider a model where the entries are given by sums of constrained resources and present a greedy integer programming formulation to construct the entries. Our formulation uses three principles to construct entries: maximize the expected score of an entry, lower bound its variance, and upper bound its correlation with previously constructed entries. To demonstrate the effectiveness of our greedy integer programming formulation, we apply it to daily fantasy sports contests that have top heavy payoff structures (i.e. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Cincinnati Reds'
Cincinnati Reds Press Clippings September 29, 2015 THIS DAY IN REDS HISTORY 1990 – The Reds clinch the Western Division when the second-place Dodgers lose to the Giants, 4-3. The Dodgers score is announced at Riverfront Stadium during a rain delay in the Reds-Padres game. The Reds emerge from the clubhouse to celebrate becoming the first National League team to lead for an entire 162-game schedule, with the rain soaked crowd. MLB.COM Reds struggle to back Finnegan in makeup game By Bill Ladson and Jacob Emert / MLB.com WASHINGTON -- Nationals right-hander Max Scherzer almost put himself in the record books Monday afternoon, coming within five outs of his second no-hitter of the season in a 5-1 victory over the Reds at Nationals Park. Scherzer allowed one run on two hits with 10 strikeouts and three walks over eight innings in a makeup of a game that was to be be played on July 8. Had Scherzer completed the no-hitter, he would have become the sixth pitcher to accomplish the feat twice in a season (including the postseason). The last to do it was Roy Halladay in 2010. Scherzer pitched his first no-hitter on June 20 in a 6-0 victory over the Pirates. "Scherzer had some great plays early," Nationals manager Matt Williams said. "The pitch count was in order. He was pushing it. I thought he was going to do it again. He pitched really well." Scherzer received plenty of help on defense. Tyler Moore, a first baseman by trade, made a great diving grab off the bat of Skip Schumaker in the third inning. -
Electronic Arts V. Zynga: Real Dispute Over Virtual Worlds Jennifer Kelly and Leslie Kramer
Electronic Arts v. Zynga: Real Dispute Over Virtual Worlds jennifer kelly and leslie kramer Electronic Arts Inc.’s (“EA”) recent lawsuit against relates to these generally accepted categories of Zynga Inc. (“Zynga”) filed in the Northern District of protectable content, thereby giving rise to a claim for California on August 3, 2012 is the latest in a string of infringement, is not as easy as one might think. disputes where a video game owner has asserted that an alleged copycat game has crossed the line between There are a couple of reasons for this. First, copying of lawful copying and copyright infringement. See N.D. games has become so commonplace in today’s game Cal. Case No. 3:12-cv-04099. There, EA has accused industry (insiders refer to the practice as “fast follow”) Zynga of infringing its copyright in The Sims Social, that often it is hard to determine who originated which is EA’s Facebook version of its highly successful the content at issue. A common—and surprisingly PC and console-based game, The Sims. Both The Sims effective—defense is that the potential plaintiff itself and The Sims Social are virtual world games in which copied the expression from some other game (or the player simulates the daily activities of one or perhaps, a book or a film), and thus, has no basis more virtual characters in a household located in the to assert a claim over that content. In this scenario, fictional town of SimCity. In the lawsuit, EA contends whether the alleged similarities between the two that Zynga’s The Ville, released for the Facebook games pertain to protectable expression becomes, platform in June 2012, copies numerous protectable frankly, irrelevant. -
The Game of Tetris in Machine Learning
The Game of Tetris in Machine Learning Simon´ Algorta 1 Ozg¨ ur¨ S¸ims¸ek 2 Abstract proaches to other games and to real-world problems. In the Appendix we provide a table of the algorithms reviewed The game of Tetris is an important benchmark and a description of the features used. for research in artificial intelligence and ma- chine learning. This paper provides a histori- cal account of the algorithmic developments in 2. The Game of Tetris Tetris and discusses open challenges. Hand- Tetris is one of the most well liked video games of all time. crafted controllers, genetic algorithms, and rein- It was created by Alexey Pajitnov in the USSR in 1984. forcement learning have all contributed to good It quickly turned into a popular culture icon that ignited solutions. However, existing solutions fall far copyright battles amid the tensions of the final years of the short of what can be achieved by expert players Cold War (Temple, 2004). playing without time pressure. Further study of the game has the potential to contribute to impor- The game is played on a two-dimensional grid, initially tant areas of research, including feature discov- empty. The grid gradually fills up as pieces of different ery, autonomous learning of action hierarchies, shapes, called Tetriminos, fall from the top, one at a time. and sample-efficient reinforcement learning. The player can control how each Tetrimino lands by rotat- ing it and moving it horizontally, to the left or to the right, any number of times, as it falls one row at a time until one 1. -
Project Design: Tetris
Project Design: Tetris Prof. Stephen Edwards Spring 2020 Arsalaan Ansari (aaa2325) Kevin Rayfeng Li (krl2134) Sooyeon Jo (sj2801) Josh Learn (jrl2196) Introduction The purpose of this project is to build a Tetris video game system using System Verilog and C language on a FPGA board. Our Tetris game will be a single player game where the computer randomly generates tetromino blocks (in the shapes of O, J, L, Z, S, I) that the user can rotate using their keyboard. Tetrominoes can be stacked to create lines that will be cleared by the computer and be counted as points that will be tracked. Once a tetromino passes the boundary of the screen the user will lose. Fig 1: Screenshot from an online implementation of Tetris User input will come through key inputs from a keyboard, and the Tetris sprite based output will be displayed using a VGA display. The System Verilog code will create the sprite based imagery for the VGA display and will communicate with the C language game logic to change what is displayed. Additionally, the System Verilog code will generate accompanying audio that will supplement the game in the form of sound effects. The C game logic will generate random tetromino blocks to drop, translate key inputs to rotation of blocks, detect and clear lines, determine what sound effects to be played, keep track of the score, and determine when the game has ended. Architecture The figure below is the architecture for our project Fig 2: Proposed architecture Hardware Implementation VGA Block The Tetris game will have 3 layers of graphics. -
Nerds! Cultural Practices and Community-Making in a Subcultural
Nerds!: Cultural Practices and Community-Making in a Subcultural Scene by Benjamin Michael WOO Chun How M.A. (Communication), Simon Fraser University, 2006 B.A. (Hons.), Queen’s University, 2004 Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the School of Communication Faculty of Communication, Art and Technology © Benjamin Woo 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Benjamin Woo Degree: Doctor of Philosophy (Communication) Title of Thesis: Nerds!: Cultural Practices and Community-Making in a Subcultural Scene Examining Committee: Chair: Richard Smith, Professor Gary McCarron Senior Supervisor Associate Professor Shane Gunster Supervisor Associate Professor Stuart Poyntz Supervisor Assistant Professor Cindy Patton Internal/External Examiner Canada Research Chair in Community, Culture & Health Department of Sociology and Anthropology Bart Beaty External Examiner Professor Department of English University of Calgary Date Defended/Approved: August 13, 2012 ii Partial Copyright Licence iii Ethics Statement The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: a. human research ethics approval from the Simon Fraser University Office of Research Ethics, or b. advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research c. -
War of the Suns Playbook
WAR OF THE SUNS WAR OF RESISTANCE, 1937-1945 PLAYBOOK & CHARTS TABLE OF CONTENTS 27.0 – SETTING UP A GAME ....................................................... 2 BIBLIOGRAPHY ......................................................................... 27 SETTING UP A GAME ...................................................................2 EXISTING AIRBASES ON TURN 0 ................................................2 GENERAL EVENTS CHART ....................................................... 29 EXISTING NAVAL BASES ON TURN 0 ..........................................2 CONDITIONAL EVENTS CHART ............................................... 31 28.0 – MINI SCENARIOS ............................................................. 2 RANDOM EVENTS TABLE ......................................................... 32 MINI SCENARIO 1: FIST OF FURY ...............................................2 MINI SCENARIO 2: RETREAT TO VICTORY .................................4 UNIT EXAMPLES ....................................................................... 34 MINI SCENARIO 3: DOUBLE GAMBLE ........................................6 MINI SCENARIO 4: PLAN B ..........................................................8 BREAKDOWN CHART ............................................................... 38 29.0 – OPERATIONAL SCENARIOS .......................................... 10 GARRISON REQUIREMENT TABLE (GRT) .............................. 39 SCENARIO 1: SPACE FOR TIME ................................................10 TRANSPORT CAPACITY TABLE .............................................. -
Sustainable Defense: More Security, Less Spending
Sustainable Defense: More Security, Less Spending Final Report Final Report of the Sustainable Defense Task Force of The Center for International Policy Advancing a peaceful, just and sustainable world Advancing a peaceful, just and sustainable world 2000 M Street, NW Suite 720 Washington, DC 20036 T: +1 202 232 3317 E: [email protected] www.internationalpolicy.org Sustainable Defense Task Force Center For International Policy June, 2019 Table of Contents Acknowledgements 1 Executive Summary 2 Elements of a New Strategy 2 Defense Budgets Past, Present, and Future 4 Options for Reducing Spending 5 List of Options for Reducing Spending 7 About the Center for International Policy 8 About the Sustainable Defense Task Force 8 Part One: Strategic Environment and Elements of a New Strategy 9 Introduction 9 Overreliance on the Military Instrument 10 Overview of the Current Strategic Environment 12 The Challenge of Russia and China 12 Regional Challenges 15 Counterterrorism 16 Nuclear Strategy 18 Box 1: A Deterrence-Only Nuclear Strategy 19 New Strategic Challenges 20 Economic Strength 20 Climate Change 20 Elements of a New Strategy 21 Box 2: The Pentagon, Fuel Use, and Climate Change 22 Part Two: The Defense Budget—Past, Present, and Future 25 Mismatch Between Defense Spending Trends & the Workings of the Defense Establishment 25 War Buildups and Drawdowns: Peaks and Valleys in Defense Spending, 1948-2019 26 Spending for Everyday Defense Programs and Activities vs. War Spending, FY1976-FY2019 28 The Budget Control Act: From 800 Pound Gorilla to Paper Tiger 29 War Spending Subsidizes the Base Budget 30 The BCA Decade: A Good One for DOD 32 Deficits and the National Debt at Historic Highs 35 A History of Deficit Spending 35 Debt and Deficits Today and Tomorrow 35 Box 3: The Value of a War Tax 36 An Unsustainable Defense: The President’s 38 Pentagon Spending Plan 38 Box 4: Pentagon Spending is a Poor Jobs Creator 40 Part Three: Options for Reducing Spending 41 Force Structure and Weapons Procurement Reductions 42 U.S. -
The Rise of Geek Chic: an Analysis of Nerd Identity in a Post-Cult Market
The Rise of Geek Chic: An Analysis of Nerd Identity in a Post-Cult Market Item Type text; Electronic Dissertation Authors Reynolds, Renee H. Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 27/09/2021 18:28:54 Link to Item http://hdl.handle.net/10150/626700 THE RISE OF GEEK CHIC: AN ANALYSIS OF NERD IDENTITY IN A POST-CULT MARKET by Reneé H. Reynolds __________________________ Copyright © Reneé H. Reynolds 2017 A Dissertation Submitted to the Faculty of the DEPARTMENT OF ENGLISH In Partial Fulfillment of the Requirements For the Degree of DOCTOR OF PHILOSOPHY WITH A MAJOR IN RHETORIC, COMPOSITION, AND THE TEACHING OF ENGLISH In the Graduate College THE UNIVERSITY OF ARIZONA 2017 STATEMENT BY AUTHOR This dissertation has been submitted in partial fulfillment of the requirements for an advanced degree at the University of Arizona and is deposited in the University Library to be made available to borrowers under rules of the Library. Brief quotations from this dissertation are allowable without special permission, provided that an accurate acknowledgement of the source is made. Requests for permission for extended quotation from or reproduction of this manuscript in whole or in part may be granted by the head of the major department or the Dean of the Graduate College when in his or her judgment the proposed use of the material is in the interests of scholarship. -
Player Information
PLAYER INFormAtioN 2012 Preseason Commodore Depth Chart Left Field Center Field Right Field Tony Kemp Connor Harrell Mike Yastrzemski Jack Lupo Jack Lupo Jack Lupo Will Johnson Will Cooper Will Cooper Josh Lee John Norwood John Norwood Shortstop Second Base Anthony Gomez Riley Reynolds Joel McKeithan Andrew Harris Vince Conde Connor Castellano Starting D.J. Luna Third Base Pitchers First Base Joel McKeithan Kevin Ziomek (L) Conrad Gregor Vince Conde Sam Selman (L) Andrew Harris Andrew Harris Tyler Beede (R) Zander Wiel Connor Castellano Drew VerHagen (R) Will Clinard (R) Relief Pitchers Kennan Kolinsky (L) Jared Miller (L) Philip Pfeiffer (L) Stephen Rice (L) Adam Ravenelle (R) Designated Catcher Nevin Wilson (L) Spencer Navin Hitter Closer Chris Harvey Drew Fann Chris Harvey Drew VerHagen Jack Lupo Philip Pfeiffer Will Johnson Brian Miller Drew Fann Will Clinard Connor Castellano Roster Breakdown by State (13 total) Roster Breakdown by Class Arizona (1) Mike Yastrzemski Drew Fann Seniors (2) Keenan Kolinsky John Norwood Nevin Wilson Kevin Ziomek Andrew Harris Drew Fann D.J. Luna Philip Pfeifer Florida (1) Missouri (1) Tony Kemp Riley Reynolds Josh Lee Adam Ravenelle Vince Conde Riley Reynolds Keenan Kolinsky Juniors (8) Joel McKeithan Zander Wiel Indiana (4) New Jersey (2) Josh Lee Will Clinard Spencer Navin Nevin Wilson Conrad Gregor Anthony Gomez D.J. Luna Anthony Gomez T.J. Pecoraro Jack Lupo John Norwood Brian Miller Connor Harrell Steven Rice Jared Miller New York (1) Philip Pfeifer Andrew Harris Kevin Ziomek Steven Rice T.J. Pecoraro -
The Physician at the Movies
The physician at the movies Peter E. Dans, MD Tinker Tailor Soldier Spy Starring Gary Oldman, Mark Strong, Colin Firth, and Tom Hardy. Directed by Tomas Alfredson. Rated R. Running time 130 minutes. ostreadersareprobablyfamiliarwithJohnLe Carrewhowrotethebookonwhichthismovie isMbased.1LeCarre(akaDavidCornwell)wasamem- ber of the British foreign service from 1959 to 1964. Hehaswrittentwenty-onenovels,thebest-knownof which is The Spy Who Came in from the Cold. The latter was made into a movie, as were seven others includingThe Constant Gardener,The Russia House, andThe Little Drummer Girl.Hisbestbooksconcern the intrigues inside the British intelligence service MI-6duringtheColdWar,whenMI-6wassparring withtheintelligenceservicesoftheSovietUnion,East Germany,andeventheUnitedStates. The movie principally deals with the existence withinMI-6ofahighlyplacedmoleordoubleagent turned by the Russian spymaster Karla, and the at- tempt to discover his identity. Not having read the booknorwatchedtheacclaimedBBCminiseries,Ihad somedifficultygettingintothemovie.Therearemany threadstothestory,whichthedirectorintroducesin From left, Gary Oldman and John Hurt in Tinker Tailor Soldier Spy (2011). fragmentsbeforehoppingtoanotheroneinflashbacks. Focus Features/Photofest. Inaddition,thecentralcharacter,GeorgeSmiley(Gary Oldman),saysverylittleforthefirsttwentyminutesof thefilm,and,whenhedoes,heisverylaconic.Ifinally didfigureoutwhatwasgoingonandcameawayacceptingthat countingcherrystones,waistcoatbuttons,daisypetalsorthe itwasathinkingperson’smovieandworthseeing,especially